There's only MasterWork

The game of our youth has already launched on two servers.
Adapted for our mentality, for 1 opening,
once a year.

Listen to MasterPork and rise your skill,
or go and take a cup of tea - you choose.

First of all, MasterWork is NOT about chronicles or rates.

These are your best impressions of knowing the early 2003-2011 Lineage. We give them in portions, logically linking them to a chain of fifty patches over six months.

Comfortable game

In MasterWork, the rate of development is not tied to rates and changes from the stage of server development and it's economy. The strict maximum level limit in each patch allows all players to reach the upper limit of the main character development almost simultaneously.
Choose your path:
  • Main game — play at a comfortable tempo. You will not fall behind the bulk of players, even if you will devote a few hours a day to the game.
  • Hard mode — for lovers of challenge. After reaching the maximum basic level of the experience stage, the rate drops to x0.1-x0.01.
Do not relax reaching the coveted maximum level — you still have access to getting high grade gear through blood and pain.

Cruma Tower

October 27, 20:00 — November 5
At the beginning of the game lay the foundation for the game in the nearest patches. Enchanted sets are available and relevant longer than you used to. For fans of "thrills" is a great period for competition with top players for key locations and first positions in the ranking.

It will be useful to know:

  • Bonuses for academics
  • Quests «Temple Executor» and Missions
  • Effects of equipment enchantment

EXP Increased: 1-19 Levels

Main game: 20-56 Levels

Hard Mode: 56+ Levels

Actual: D/C-Grade

Difficult: B-Grade

New: Subclass quest

Frozen Labyrinth

November 6 — November 12
Now available comfortable creation of equipment B-Grade, there is an opportunity to occupy profitable locations for resource extraction without a level penalty. For those who like to become more difficult become the available loot of equipment A-Grade.

It will be useful to know:

  • New quest for subclass from level 52
  • Skill mechanics from subclasses
  • Monitoring of the Raid Bosses

EXP Increased: 1-39 Levels

Main game: 40-59 Levels

Hard Mode: 60+ Levels

Actual: C/B-Grade

Difficult: A-Grade

New: Castles Siege

Devil Pass

November 13 - November 19
A comfortable creation of A grade equipment is available, the markups for creating items of the current Grade have been simplified. Access to Pailaka - Legacy of the Devil and new Missions is now available. And at the end of the week, the first period of the Olympiad awaits you. The focus of attention of players shifts to the locations: ToI, LoA, BS, SoS, WoA, Devil Pass.

It will be useful to know:

  • Updated Olympiad
  • New Missions
  • Actual Stage Locations: ToI, LoA, BS, SoS, WoA, Devil Pass
  • Redesigned Devil Pass location

Experience increased: levels 1-52

Main game: levels 52-63

Difficulty mode: 64+ levels

Actual: C grade, B grade, A grade

New: Grand Olympiad

Instance:

  • Pailaka - Legacy of the Devil levels 58-70
  • Kamaloka (Hall of the Abyss) levels 63-66
  • Kamaloka (Labyrinth of the Abyss) level 69

Forest of the Dead

November 20 - November 26
As part of the update, merchants in cities have begun selling Top C grade equipment,Low B-Grade equipment has been added to the Luxury Shop. Players can expect content expansion: increase in the number of Instances and addition of Epic Boss, introduction of new author's location. Increased number of castles available for siege, for which the first Heroes of the Olympiad will fight.

It will be useful to know:

  • The new quest "High Ambition" in the Wall of Argos
  • Updated location "The Wall of Argos"
  • New location Cloud Mountain 68-72
  • Schuttgart and Innadril castles available
  • Epic Boss Zaken
  • Adding Instance Zones:
    • Castle dungeon
    • Fortress dungeon
    • Zaken

Experience increased: levels 1-56

Main game: 56-67 levels

Difficulty mode: 68+ levels

Actual: B grade, A grade

Difficult:Best weapon of A grade

New:First Heroes

New: Cloud Mountain location

Blazing Swamp

November 27-December 3
Access to the quest chain for gaining noblesse is opened. Do not forget to pump subclasses to the maximum available level - they are deprived of almost all the usual restrictions and are as relevant as the main class of your character. At the end of the week, everyone will be able to try their hand at the Grand Olympiad again.

It will be useful to know:

  • Quest for noblesse
  • Mechanics of skills from subclasses
  • Updated locations: Lair of Antaras, Stakato's Nest, Wall of Argos
  • Mid Company

Experience increased: levels 1-59

Main game: 60-69 levels

Difficult mode: 70+ levels

Actual: B grade, A

Olympiad: 2nd period

New: Noblesse quest

Tower of Insolence

December 4-December 10
The Kamael race becomes available for play. It's a good time to reconfigure your group for further development. Prepare for the 3rd class - the quest in the Hot Springs and the Alliance with Varka/Ketra are available from level 72. Level up one of the party's trust levels to unlock access to obtaining S grade recipes. For newcomers, the Elite Shop and Kits have been updated. For the bravest of the brave, the number of castles to siege has been increased and the ability to craft S Grade at an increased cost to fight in it for the new Epic Boss is available.

It will be useful to know:

  • Alliance with Varka / Ketra
  • Skills of the Camael race
  • Castle of Goddard.
  • Creating S Grade items

Experience increased: 1-63 levels

Main game: 64-71 levels

Difficulty mode: 72+ levels

Actual: A grade

New: Top B equipment in a Luxury Shop

New: Epic Boss Baium

New Race: Kamael

Hot Springs

December 11-December 17
Starting from level 74, you will be able to farm high level Interlude locations. The first heroes of the Kamael race will be chosen this week based on the results of the Olympiad. For those who like to play harder, S grade equipment with increased crafting cost is available. Quests in Varca/Ketra are available from level 72.

The highlights of PvP are here:

  • Forge of the Gods, Imperial Tomb
  • Monastery of Silence, Pagan Temple
  • Primeval Island

Experience increased: 1-65 levels

Main game: 66-74 levels

Difficult mode: 75+ levels

Actual: A grade

Difficult: S grade

Olympiad: 3rd period

New: Instance Zaken 73+

Varka & Ketra

December 18-December 24
You can now get your 3rd class transfer and start enchanting skills. Creating S grade equipment is available to everyone at standard prices. The server is transitioning from the Traits system (IL-Like) to the Attribute system (HF-Like). Attributes still cannot be inserted into equipment, but skill enhancement and attribute acquisition are now available. To obtain recipes, you need to get a level 4 and 5 alliance with Varka or Ketra, so you'll have battles to fight for the right raid bosses. At the end of the week, Clans and Alliances will battle it out in Castle Sieges.

Would be useful to know:

  • Reworked skill enchanting branches
  • S grade equipment obtaining methods
  • Conditions and respawning of RBs in Varka/Ketra
  • From Traits to Attributes

Experience increased: levels 1-67

Main game: 68-75 levels

Difficult mode: 76+ levels

Actual: A grade, S grade

Battles: Castle Siege

New: Attribute attack

New: Antharas

Forge of Gods

December 25-January 7
The week before New Year's Eve is not a good time to play actively, so there will be no major updates for the next 2 weeks! It's time to enjoy the preparation for the holidays, the New Year's atmosphere and the event. At a leisurely pace get level 78 and get access to the strongest skills of your class. For those who maintain the gaming mood, new instances are now open.

Special for you:

  • New Year event
  • Vacation from Sieges, Epics, and Olympiads until January 5th.
  • Instance of Bailor

Experience increased: levels 1-69

Main game: levels 70-77

Difficult Mode: levels 78+

Actual: S grade

New: Access to level 78 skills

New: First Territorial Wars

New: Locations Isle Of Prayer & Chromatic Hightlands

Instance:Bailor

Hellbound: Enchanted Megaliths

January 8 - January 21
After the holidays, you can gradually return to your usual rhythm. The possibility of inserting Attribute Stones is introduced, the dropping of which has been added to popular locations FoG, Pagan, MoS, IT. New instances open up that will help gear up and enhance your character, so as not to lag behind others or break ahead! A new period of the Olympiad starts on January 11, and Olympic jewelry opens up new opportunities for character development.

Especially for you:

  • Insertion of Attribute Stones
  • Improved drop rates in locations FoG, Pagan, MoS, IT.
  • Olympiad
  • New Instances

Experience increased: Levels 1-71

Main game: Levels 72-79

Hard mode: Level 80 and above

Relevant: S-rank

New: Attribute Equipment

New: Epic Boss Frintezza

Instance: Baylor and Twins

Hellbound: Battered Lands

January 22 - February 4
Long-awaited Merge Water & Fire. Access to level 80 skills opens up new possibilities. Chimeras are available in the Hellbound location, create Dynasty equipment and become stronger! You can test your skills and implement a new character boost in the battle for the new Epic Boss and new location

Especially for you:

  • Hellbound: Battered Lands
  • Level 80 skills
  • Dynasty equipment

Experience increased: Levels 1-73

Main game: Levels 74-80

Hard mode: Level 80+ and above

Relevant: S-rank

Important: Merge Water & Fire

New: Dynasty Equipment

New: Epic Boss Valakas

New: Fairy Settlement

Hellbound: Battered Lands: Part 3

February 5 - February 25
Reach level 80 and sharpen your skills! Dynasty fragments have been added to drops in all high-level Instances, significantly easing equipment crafting. Develop your character to participate in battles for spots in new and modified locations, and the bravest can challenge themselves in the Great Olympiad or Epic Boss battles. Additionally, a thematic event awaits all players on February 14.

Especially for you:

  • Improved drops in Instances
  • Simplified acquisition of Dynasty equipment
  • Holiday event

Increased experience: Levels 1-76

Main game: Levels 76-81

Hard mode: Level 81 and above

Relevant: S-grage and Dynasty

Important: Simplified acquisition of Dynasty

New: Holiday Event

Crypts of Disgrace

February 12 - February 18
In the latest season update, players can look forward to a festive event that will enhance your gaming session and will last from February 12 to February 26. Numerous simplifications have been added for novice players, ranging from improving starting equipment and consumables to increasing experience gained in Pailak and the ability to purchase Subclass and Third Profession. An updated location, Crypts of Disgrace, suitable for groups of level 78 and above, has been introduced. The monsters in this location will efficiently level up characters and gather the necessary materials for crafting Dynasty equipment.

Especially for you:

  • Simplification of the development of new characters
  • Revamped location - Crypts of Disgrace
  • Festive event

Increased experience: Levels 1-76

Main game: Levels 76-81

Hard mode: Level 81 and above

Relevant: S rank and Dynasty

New: Festive Event

New: Crypts of Disgrace

Anomic Foundry

February 19 - February 25
At this stage, you should consider creating Icarus weapons and Moirai equipment to enhance your character! New locations have been added for both groups and solo players to help improve new equipment and simultaneously participate in the ongoing event until February 26. Don't waste time, challenge new monsters and opponents in the Great Olympiad!

Especially for you:

  • Anomic Foundry and Giant's Cave
  • Icarus weapons and Moirai equipment
  • Olympiad

Experience increased: Levels 1-76

Main game: Levels 76-81

Hard mode: Levels 81+

Relevant: S grade and Dynasty

New: Giant's Cave

New: Anomic Foundry

Tiat

February 26 - March 3
Icarus and Moirai equipment remain a top priority acquisition, and significantly increased rates for levels 60-80 will help you progress towards them. Initial missions have also been updated, and the range of starting equipment has been expanded, making it easier to catch up with the main player base. The new Instance Zone Tiat has been introduced, making equipment acquisition much easier and providing a great way to spend your gaming session.

Especially for you:

  • Top A rank in Luxor
  • Update of starting kits
  • TV and sieges

Experience increased: Levels 1-79

Main game: Levels 80-82

Hard mode: 82+ levels

Relevant: S rank and Dynasty

Important: Comfortable start

New: Tiat

Monastery of Silence

March 4 - March 10
This week marks the gathering of 150+ Attributes, and special attention should be given to SoDy, as it is one of the most profitable events. An updated and improved location, Monastery of Silence, has been introduced, suitable for both solo players and organized groups. Numerous skills have been enhanced, making the game even more fair, and new character development opportunities will arise through refining the updated skills.

Specially for you:

  • Gathering 150+ Attributes
  • Grand Olympiad
  • Skill updates

Increased Experience: Levels 1-79

Main Gameplay: Levels 80-82

Hard Mode: Levels 82+

Relevant: S-rank and Dynasty

Important: Grand Olympiad

New: Gathering 150+ Attributes

New: Monastery of Silence

Beleth

March 11 - March 17
At this point, exchanging Attribute Crystals becomes available, SoD becomes increasingly important, and increasingly spectacular fights take place over fountains. A new Epic Boss, Beleth, is introduced and will be another challenge for clans and alliances. A lot of useful in the form of top equipment, consumables and Epic Jewelry - a worthy reward for victory. Opened location Sel Mahum Traning Grounds, great for farming any class to quickly create Moirai equipment.

Special for you:

  • The exchanging of Attribute Crystals
  • Increasing the attack of Heroic Weapons
  • Skill Upgrade

Experience increased: levels 1-79

Main game: 80-82 levels

Hard mode: 82+ levels

Relevant: Dynasty and Moirai

Important: The exchanging of Attribute Crystals

New: Sel Mahum Traning Grounds

New: Beleth

Lair of Antharas

March 18th - March 24th
The upcoming week is filled with events, unveiling a lot of new content. A new instance has been added - Queen Ant, which is a significant addition to the already available Instance zones, greatly aiding in the development of your character. Several new locations have been opened, bringing forth a multitude of emotions from battles for spots. Welcome to the expanses of Beast Farm, DV, LoA, and Plains of Lizardmen, where drops range from complete equipment to parts for crafting from Moirai to Vesper.

Especially for you:

  • Instance Queen Ant
  • New locations
  • Simplification of development

Experience increased: Levels 1-80

Main game: Levels 81-83

Hard mode: Levels 83+

Relevant: Dynasty and Moirai

New: Locations DV, LoA, Plains of Lizardmen, Beast Farm

New: Instance Queen Ant

Seven Signs

March 25th - March 31st
Mid-S84 weapons have been added to all Epic bosses, while Valakas, Antharas, and Beleth now also drop Top-S84 weapons - it's the final stretch in developing your character's offensive capabilities. Therefore, it's important not to forget to keep your skill enchantments at the maximum possible level for your character's level. The Tiat encounter has been simplified to leave you with more time for mass events and leveling up. Development has been made easier for newcomers; the entire functionality of the Adventurers Guide is now available up to level 76, including teleports, an improved range of weapons in the Ivory Store, and increased monster levels in the Pavel Ruins location.

Especially for you:

  • Shortened Tiat encounter
  • Mid and Top S84 Weapons
  • Simplified development

Experience increased: Levels 1-80

Main game: Levels 81-83

Hard mode: Level 83+

Relevant: Dynasty and Moirai

New: Pavel Ruins

New: Enhanced Ivory Weapons

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LISTEN, HEAR, DO

We not only keep a close eye on the server during the season and solve problems quickly, but we also draw annual conclusions that improve your game.

How fast to play?

How fast to play?

Reworked the first stages, increased the number of updates at the beginning of the season. Putting the Kamael race until New Year.

In three years of working on MasterWork we have moved to a smoother development of the server. At the beginning of the season, new patches will be released every week, closer to the middle - once every 2-3 weeks.

We move away from the notion of chronicles and rates, and develop the season with an eye to the optimal speed and comfort of development of players. It is never too late to start playing - with each patch, the early stages of development become more and more easy so that you can focus on a really interesting game.

Whom to play?

Whom to play?

No more "imba" classes. Play whoever you like. With each season, all classes become more comfortable for both single-player and group play.

There is no need to "nerf" the mages, we need to recycle and strengthen other classes. This is what we do from season to season, using real data rather than dry figures. Many classes got a chance to hit the meth and increase the number of profitable group options. We’ve dismantled every archetype just for you, read about all the changes to the classes below.

What is the value of things?

What is the value of things?

The phased development of the season when most players are in the same level range makes the market more active and saturated with goods. Grow up from Carmian Robe - sell it to newbies, get the maximum level and knock out your unnecessary Avadon boots - there’s a buyer at Giran.

A healthy economy is the key to a long server life. MasterWork gives rise to new trading and market relations with each patch. In this case, the old equipment can be enchanted and made rare to keep it up to date. Sooner or later, you’re gonna change that set, and there’s always a buyer for it.

With whom to play?

With whom to play?

The most important thing about MasterWork is that people play here. We have been building our community of players for years, and every year we have more people who want to play the game, not play it in a week. This is what creates the excitement at the start of the season and gives an incentive to return to the game even after a few months of hiatus when the seasonal server is merged with the Eternal server.

We try to maintain a friendly atmosphere and restrict access to the game to people who violate our rules. Masterwork is a community without toxic relationships, where the "enemy" is only a nickname icon in the game, not a personal attitude, where after long battles for location you joke together in the same chat room.

How to combine MMO and age?

How to combine MMO and age?

We respect the privacy and leisure of our players. To give you an opportunity to escape from the computer without compromising the game, we have added cycled macroses.

A few hours a day, you can leave the character to beat in the assist, give buffs to the group in time and not get lost from the lead player. But when the battle begins with other players, the cycled macros will be disabled - the fight must be fair for everyone.

What buttons became more comfortable?

What buttons became more comfortable?

No more need to look for a convenient patch, we thought it out for you. More than a dozen different improvements have been added to the client:
  • Light patch without animations
  • Only the right buffs are displayed
  • Having Noblesse next to the nick
  • Group lighting and readiness
  • Mark on the ground to assemble a group in one place
  • Status of PvP / PK of Co-artisans
  • Trading Preferences
  • Search for clan, academy, group
  • Quick insert attribute and life stone
  • Target Functional Window
  • Flexible client settings in E-global Options
and more...

Don't miss this chance

An epic journey into the world of MasterWork –
register an account now

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MasterWork is a generous project, GE-NE-ROUS!

We have prepared many useful features to keep you up to date and have access to premium content for free. Achievements, missions, instances and locations - with our help you will not get lost.

ACHIEVEMENTS

By getting achievements you will know all the features of MasterWork. Simple quests will provide your character with starting gear and useful items. MasterWork is much more than it seems - study the game project.

MISSIONS

Forget the daily quests you have to take somewhere - regular missions are always at hand. Hunt monsters, defeat bosses, pass instants and participate in the Grand Olympiad. The missions will not only tell you what to do tonight, but will also provide a guaranteed rewards for your efforts. Do not know where to go next? Open the mission and go!

LOCATIONS

We have redesigned several dozen locations - we have added new quests, improved respawn or the number of mobs, made the farming more rich and relevant. In each update, new favorable locations for the farm are opened. Discover the newly forgotten locations, one of them will provide you with a comfortable Adena farming to buy Master Coin for consumption or a new club card.

INSTANCES

Tired or no time to fight mobs? Instances allow you to quickly get a large amount of experience, a guaranteed rewards and a high chance to drop out a piece of actual equipment. In addition, this is a great place to make new acquaintances - looking for a group in instans, and found the clan of his dreams. And in order not to bore you, as the season develops, the classic kamalokas are replaced by author’s instances with new mechanics.

Telegram Helper

EGlobal Master Bot

Your assistant for all occasions:

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  • Support
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On MasterWork each class is strong

You don’t believe? Let us tell you why

Warrior

Despite the huge difference between classes, there are a number of changes that unite them. Each class from the archetype Warrior has become relevant and universal, while retaining its authenticity - Tyrant has not turned into Gladiator, and Blacksmith into Warlord. It became easier for soldiers to survive in mass battles, catch up with opponents, find their place in the group. On MasterWork, these classes are useful in all aspects of the game, not just in certain situations where, for example, you need to kill a boss or craft some item.

  • Warlord increases running speed and lowers defense
  • Target is drawned if stunned
  • Improved Range feature
  • Charges do not fall off after death and hang longer
  • Increases PvE damage by 20%, reduces defense by 7%
  • Character cannot die within 5 seconds, after HP = 1
  • Increased number of targets when using two-handed sword
  • Totems work with dual-blunts, lasting 20 minutes
  • Work as a switching aura to the whole group
  • Heavy and Light improved branch receiving inbound healing

Knight

Before MasterWork tanks were relevant only for the Grand Olympiad or in the later stages of the game, when the skill of the class "icon" was learned. However, we have reversed this sad situation. Tank on MasterWork - a full member of the group at any stage of the development of the season. The skills of the "icon" class are divided into levels and learned from level 60, but are not available for use at the Olympiad. There’s an original skill left for her, which is being taught at level 83. Due to the more effective Provocation (Agr) skill in a battle between players, a tank can block a couple of enemy damagers, giving its group an advantage. When hunting monsters, tanks also feel comfortable - Vanguard’s transformation skills now have the attribute of light/darkness.

  • Can move with a 90% penalty
  • Transformation skills are now tied to Holly/Dark
  • Added M. and P. damage, attack speed and casting speed, can be enchanted
  • Icons are learned from level 60, at the Olympiad work from 83rd
  • Icons now do not require charging in the field, only at the Olympiad
  • Does not allow to change the target, less often break mobs and raids
  • Many self buffs are increased to 20 minutes
  • Learned at 60/72/78
  • P. and M. Co-Party Defense +30%, taking 90% of damage
  • Gives protection against M. Crit., increases with enchanting

Archer

Archers on MasterWork are not as demanding as in the classic version of the game. Boring exping became more dynamic due to the processing of skills - mass skills became more effective, many useful skills were divided into levels and began to be learned earlier, adjusted the speed of application and recovery of skills, Most combat skills have enchanting branch on the attribute and have increased damage in PvE. Archers fit well in groups with different composition due to useful counter-skills, the overall survival of the class has changed for the better due to underestimated evasion. Redesigned skills and new features from the sets make archetype archetypes more resilient and variable in PvP battles.

  • Current AoE skill, is crit, less cooldown, new enchanting
  • Learns 2 skill levels, now gives 40% M. Evasion
  • Improved enchanting branch, now gives up to 5% M. Evasion
  • Can move with a 90% penalty
  • Many skills are now passive
  • +20% Bow attacks, +100 to range, +40 to speed
  • Chance increasing the speed of the group by 10-40 units
  • Chance increasing the attack rate of the group from the bow by 10-20%
  • Chance increasing shot distance, accuracy, evasion
  • Aside from the bow attack, increases the damage from any Phys. skills

Assassin

The MasterWork Assassins gained two massive skills that fundamentally altered the ability of this archetype class. It’s not fiction, it’s reality. New skills are also useful in massive PvP battles - they deal a lot of damage and are enhanced by various effects that affect critical damage and recovery speed. They are highly effective in the early stages of the game due to the lack of some high-level skills that are taught from level 56 onwards. Improved Ultimate Evasion (UE) and several new skills greatly increased survivability in mass battles, where previously killers but as units were useless.

  • AoE analogs of Blow-Skills with quick cooldown, enchanted
  • When killing an enemy restores 12% of it's Max. MP
  • With 40 levels, gives Attack Speed and accuracy of Blow skills
  • Now gives 40% M. evasion
  • Many third-level skills from 56 and 72 levels
  • Now it is possible to enchant on the power, higher passage
  • Makes the character invisible to monsters, no limits
  • No more mental attacks, you should press
  • Increases the upper speed limit to 265

Wizard

Wizards are one of the strongest archetypes originally. We have tried to balance wizards not by weakening the archetype, but by increasing the efficiency of other classes, enabling them to resist magic. It was decided on a scandalous flash (Aura Flash). The meta archetype has been expanded through an attribute system, the mechanics of which allow mages to increase their damage to 20-40%. Last season, a new class was added - Geomancer, Earth Wizard. Gameplay for Dwarf Mage resembles Archmage or Mystic Muse. He is well protected and able to restore health, has a number of unique skills that weaken the opponent over time.

  • The PvP does not knock down the target, but still knocks down cast
  • Increased basic recharge, reduced enchanting gain
  • More lowers, binding to att, higher chance, can be enchanted
  • Now it is possible to enchant, increase ATT from 20 to 50
  • Apply overhit, +25% experience while killing
  • Learned at 79 level
  • Learned at 79 level
  • Learned at 80 level

Summoner

The Summoners are unusual in gameplay - they are extremely strong in some aspects of the game, and incredibly weak in others. They are top-notch fighters at the Olympiad, but in party games their usefulness is hardly noticeable. At MasterWork, each class of conscripts has a transformation that has the skills of an archer, assassin, or mage, as well as a unique strengthening skill. This allows the conscript to become a full-fledged additional damagger in the group without losing his unique ability.

  • Transformation into archer, adds skills and parameters
  • Transformation to wizard, adds skills and parameters
  • Transformation to assassin, adds skills and parameters
  • Transformation into a tank, adds skills and parameters
  • The skill is used by the character and does not require summon
  • Swaps the summoner with his servant at a distance
  • All summoners live longer, do not consume experience
  • Dark Summoner received party buffs for dagger
  • Dark Summoner received Corpse Burst

Healer

MasterWork gives healers the ability to comfortably exp by solos and do extra damage in a group game. New attacking abilities make you feel like a real damager when fighting monsters, but deal 0 damage in PvP. A number of skills of the third profession are broken down by levels and learned much earlier, increasing the effectiveness of the healer in combat. Among others, the Bishop occupies a special place, possessing unique healing skills already at level 56. The Eva's Elders are still indispensable in the whole group. The Shilen's Elder are also useful in all types of groups due to the changes obtained in recent seasons. However, it is still the best support for the physical or incomplete group.

  • Transfer skills after 3d profession: 2 at EE, 2 at Bish, 3 at SE
  • New passive, increases PvP defense from 10-15% AOE damage
  • New skill at EE, reduces the remaining time of debuffs by 30-50%
  • New SE meta through physical damage, useful in PvP and Olympiad
  • The PvE-like skill from the Judicator, does not damage the characters
  • Divided into 2 levels, learned at 70/78 level
  • Many high-level skills are divided into 2-3 levels of study
  • Purify dispels more negative effects, enchants on Range
  • Always costs 59 MP, learn from SE, enchants on Range
  • Major Heal / Vitalize / GBH / Rechar enchants on Range

Enchanter

The Enchanters have retained their authenticity, but have received changes that make playing in the group easier. High-level skills have been divided into several levels and are now being learned earlier, expanding the group’s capabilities at early levels. Prophets can now have amplifying effects on the whole group at once. In addition, sorcerers can effectively develop solo using wolf or combat transformations. The class enhance the group’s overall viability through additional healing skills, new combined effects, and timely rebuff of PvP battle time. Some debilitating skills are actualized - Fear, Poisoning, Mana Storm, and others. Live magician is indispensable for the group, we recommend to get acquainted with all new skills on our Wikipedia.

  • Prophet's mass buffs, new meta of the group game
  • New "Prophecy of..." by the Prophet, including the mass
  • Has an analogue for party buff not to irritate the alliance
  • Learned from level 60, additional heal in the group
  • Restores 15-30% Max HP if target is under orc healing
  • Most third-level skills are taught at early levels
  • Learned from level 40, increases attack speed by 20-40%
  • New combo buffs after 72 level
  • Debuffs that everyone’s forgotten have become relevant
  • Now it is an AoE skill, with a cone 30° in front of itself, attribute of fire

Bard

Bard - the most interesting class on MasterWork. We not only made it current and strong, but also solved the perennial problem of finding a bard in the group. Dances and songs are now united in rhythms and are learned equally by both classes. This left a difference in key skills - Medusa Rhythm/Silence Rhythm and Berserker Dance/Song of Purification. The combined effects of the bards make it possible to take an additional damagger into the group, rather than searching indefinitely for the missing bard. In addition, both bards received a unique attribute that will turn the whole group into cute golden pigs and increase the speed of the characters by 20.

  • Skills combine the effects of Dance and Song
  • Duration increased from 2 to 5 minutes (except resists)
  • New meta bard through bow: +200 distance, +795 damage
  • Now it is an AoE skill, a cone of 30° in front of itself
  • Skills relevant in PvP and PvE, worth attention
  • +20 Att Wind, Medusa analogue for better passage
  • Rushes at the enemy, enchants on the Range
  • You can move with a 90% penalty
  • Regroups group members within 1000 radius
  • Transforms the group into a pig and increases the speed of running

Kamael

The Kamaels appear in the season in early December. They have received a minimal reduction in skill and retain their fighting ability. The Inspector can now become a full main class and participate in the Olympiad. This is a semi-suoport class that is universally suitable for any group composition. Inspector, Berserker and the Soul Breaker have found a new meta of the game through Basic Attack damage, now it makes sense to use not only the same skills, but also to try new tactics in combat. To increase the variety of gameplay, the male and female Soul Breaker class have a separate heroism for winning the Grand Olympiad.

  • Improved enchanting branch, gives up to 5% M./Phys. evasion
  • Added ability to improve on Power + Penalty cancel
  • Many skills have a basic 15% crit chance x2, damage -23%
  • United enchanting brances Power + Cost, Penalty + Cost
  • Removes up to 4 buffs, can be improved up to 8, depends on the level of the target
  • Three branches of enchanting combined into one (Phys, Mag., Lethal)
  • Increased angle, added enchanting branch on Dark
  • Increased chance of passing, improved combination with Checkmate
  • Actual AoE skill, can crit, less cooldown, enchants on Dark
  • Learned at 72/78, works on party-members while they are in the group
  • Bonus gain with enchanting 0-18%

Warrior

Knight

Archer

Assassin

Wizard

Summoner

Healer

Enchanter

Bard

Kamael

Clan Leaders

Do you want more?

Recruiting on the forum

There are even more clans, groups and solo players on our forum in the Recruiting section. Find a company you like!

Go to the Recruiting section
Pixel Hunters

CapMaT

Клан PixelHunters

«The clan is young, but pretty ambitious; we're planning to play actively in the daily and are ready to fight our way into the big war.»

0:00 / 0:00
Joining the Clan at the E-Global MasterWork forum
Irreale

keltaa

Клан Irreale

«Yes, our clan hasn’t tried MasterWork before, and this will be our first time. We’re definitely not missing out this one.»

0:00 / 0:00
Joining the Clan at the E-Global MasterWork forum
Bregan D’aerthe

Jarlaxle

Клан BreganD’aerthe

«We are a clan of solo players. There will be something to do for those who like to get maximum from the game, and for those who farm instances. The clan prioritizes human relations and communication more than pixels.»

0:00 / 0:00
Joining the Clan at the E-Global MasterWork forum
Rise

Tellz

Клан Rise

«Our clan’s thing is to spend a few evening hours with nice people, getting the most from a skilled, well-playing, and organized team who value their time.»

0:00 / 0:00
Joining the Clan at the E-Global MasterWork forum
L2team

L2teamStorm

Клан L2team

«Our clan is perfect for adults 30 and over, who want to play in a team and can separate real life from the game. We'll help you relax and have fun in the game from our younger days.»

0:00 / 0:00
Joining the Clan at the E-Global MasterWork forum
Svetlana Petrovna

SpritneyBears

Клан SvetlanaPetrovna

«We’ve been playing on this project since 2016 and haven’t missed a single opening. We’re recruiting full groups, small groups, and we take solo players as well.»

0:00 / 0:00
Joining the Clan at the E-Global MasterWork forum
Carnival

ClownBoltun

Клан Carnival

«Just like on MW2023, we're playing the whole season and taking an active part in server politics. We may not be many, but we’re not scared of competition.»

0:00 / 0:00
Joining the Clan at the E-Global MasterWork forum
Tortuga

Galax

Клан Tortuga

«We see our clan as a home for solo players. Here you will find your place, even if your fingers were cut off at the factory.»

0:00 / 0:00
Joining the Clan at the E-Global MasterWork forum
Old School

Ledger

Клан OldSchool

«We speak two languages. Ставте собі найвищі цілі, і разом ми їх досягнемо. Set yourself the highest goals and together we will achieve them.»

0:00 / 0:00
Joining the Clan at the E-Global MasterWork forum
Fire Wind

KyDecHuk

Клан FireWind

"We’re just a clan for chatting and hanging out on quiet, cold evenings. We’re a relax clan, but we have some rules - you need to join Mumble and come to clan events."

0:00 / 0:00
Joining the Clan at the E-Global MasterWork forum
North Wind

TomTailor

Клан NorthWind

"In our clan, party leaders cooperate: we help each other defend spots and can find common ground in disagreements."

0:00 / 0:00
Joining the Clan at the E-Global MasterWork forum
Ukraine

Anatolii

Клан Ukraine

"I’m inviting all Ukrainian Lineage players to join in our first true PvP clan, Ukraine, during these tough times. Exciting territorial wars, castle and fortress sieges, epic and simple raids are waiting for you."

0:00 / 0:00
Joining the Clan at the E-Global MasterWork forum
Barmin Van

BarminVan

Клан BarminVan

"It doesn’t matter if you’re an experienced fighter or a newbie like me on this project – we’ll get to know it together."

0:00 / 0:00
Joining the Clan at the E-Global MasterWork forum
Cosmo

Gigatek

Клан Cosmo

«I invite you to plunge into the world of MasterWork with our lamp community. Here you will be able to take a break from mandatory clan events, chill in PvE mode and relax in your favorite locations.”

0:00 / 0:00
Joining the Clan at the E-Global MasterWork forum
Masonic Mess

Carnifex

Клан MasonicMess

Our clan was created in Ragnarok Online exactly 10 years ago. We have a fun and friendly atmosphere. We're focused more on PvP content. If you are an ambitious player, then our doors are always open!

0:00 / 0:00
Joining the Clan at the E-Global MasterWork forum
Harbingers of War

Northan

Клан HarbingersOfWar

E-global has established itself as a stable, long-lived server with excellent feedback from the administration. I'm going to MasterWork 4 as the clan leader of the young but ambitious clan - HarbingersOfWar. We're recruiting solo players, CPs and mini-CPs to rise together and reach new heights!

0:00 / 0:00
Joining the Clan at the E-Global MasterWork forum
F.P.G

OneWingSoul

Клан FPG

Tired of endless grind and monotony? Join the Fair Play Gang on MW4 server and dive into a world where every pixel is soaked with sarcasm, and foes remember manners as they perish under the icy glare of your blade!

0:00 / 0:00
Joining the Clan at the E-Global MasterWork forum
One More Life

Curac

Клан OneMoreLife

0:00 / 0:00
Joining the Clan at the E-Global MasterWork forum

Easter Eggs found

(0/0)

Autoloot and Vitality

Agathion on MasterWork is not a useless toy. All agathion bracelets grant the wearer the feature of automatic selection of items falling out of monsters, except for tinctures and drop from PK and bosses. To activate the autoloote does not have to call agathion, just equip the bracelet.

Buying agathion is not necessary - we added the possibility of getting a temporary bracelet for completing a simple task. Bard Swen in the square in Dion will ask you to find out the fate of the musical instrument, and in return give a 3-hour agathion bracelet. The bracelet is issued in a package.

In addition to the autoloote, one of the agathions restores your Energy points, speeding up your character’s development.

Vitality points are special points that are automatically used to increase the experience you gain from killing monsters. Points accumulate over time or are recovered by special items. From the level of Energy depends on the increase in experience:

  • At the first level of Energy +25% experience
  • At the second level of Energy +50% experience
  • At the third level of Energy+75% experience
  • At the fourth level of Energy +100% experienceа

If you have an active Premium status, the Energy level will not fall below the first level and you will always get an enhanced experience. In addition, there is a rune of energy that also supports one level. The combination of these two items greatly increases the efficiency of exping.

Season Costumes

Every season special seasonal costumes appear in the Personal Account store. Their difference from ordinary not only in their unique appearance - together with the cotume you get a universal appearance for any type of weapon. Getting these costumes in the game is impossible.

Pay attention! During the season will be introduced no more than 4 types of Legendary Costumes, which correspond to the season - Autumn, Winter, Spring, Summer.

Decorative Costumes

Costumes are equipped in a separate slot inventory and displayed "over" the armor on. In this way you can enjoy the unique look of your character without losing his combat characteristics.
You can try on and buy costume in Giran from NPC Rilay:
  • Full Price - 75 Master Coin
  • If you have a Battle Pass - 50 Master Coin
Battle Pass - a special token that opens access to the expanded range of Rilay goods and gives a discount on all purchases. If you are a fashion designer or fashionista, buying a Battle Pass is definitely beneficial.

Grand Olympiad

The Olympiad period is 14 days and is tied to the conduct of sieges and the appearance of Mammons. Fights are held from Thursday to Sunday from 18:30 to 23:30 server time. Winners receive the status of Hero, Skills and Weapons for 7 days, and Cloak and Aura for 14 days, until the announcement of the next Heroes.
Conditions of participation:
  • Noblesse status is not required
  • Registration is available from level 56, as the season progresses the level will increase
  • Starting points at the beginning of the fighting period - 30
  • Number of points per day (Thursday to Sunday) - 5
  • The maximum number of points you can get for winning - 10
  • To be rewarded for participation you need at least 9 fights, of which at least 1 win
Why participation in the Olympiad is profitable?
  • Rewards for achievements and missions
  • Access to the Olympiad store - top grade shirts, enchanting scrolls and points of fame for PvP insertion
  • Possibility to purchase special accessories, with bonuses similar to epic
The Hero status is claimed by 37 classes, including the Soul Hound (Soul Breaker) of different gender, the Inspector (Judicator), who became a full class and the Terramancer (Dwarf Wizard).

D-grade Weapon with SA

The Soul Crystal (SA) can now be inserted into grade D weapon. Collect the necessary items, talk to the blacksmith in any city and select the effect to improve the weapon.
To insert SA you will need:
  • Top D-grade Weapon
  • Soul Crystal - Level 4
  • D-grade Gemstones - 152 pieces
At the beginning of the season, top D-Grade weapons can be scraped or obtained from the starting set. Purchases of these weapons from traders are made later.

Attribute System

The basic mechanics of the Attribute difference damage calculation corresponds to the High Five chronicles. Summoned creatures receive 70% of the attacking host's Attribute.
If the difference between the attacker’s attribute count is greater than the target’s attribute defense, then:
  • Difference from 50 to 149 attributes - target damage +20%
  • Difference from 150 to 299 attributes - target damage +40%
  • Difference from 300 or more attributes - target damage +70%
Attribute properties can be added to B-Grade and higher weapons, A-Grade armor, and higher:
  • Weapon B-Grade - S84 - 150 / 300 attribute
  • Armor A-Grade - 30 / 60 attribute
  • Armor S-Grade and above - 60 / 120 attribute
  • Cloak of any rank - 30 / 60 attribute
The amount of attribute defense that can be used to reinforce the armor increases as the season develops:
  • Gracia stage - 1 slot in each piece of armor, 2 slots in full armor. Total 300 / 600 attribute
  • Gracia+ - 2 slots in each piece of armor, 3 slots in full armor. Total 600 / 1,200 attribute
  • High Five - 3 slots in each piece of armor, including full armor. Total 900 / 1,800 attribute
Skills Protection of Rune, Element, and Balance are taught at level 79 by any class with 3rd profession.

Rare Equipment

Rare equipment has become much more accessible and is mined in 3 ways:
  • Craft of the equipment. With some chance you get a rare item. The chance is higher than in the original game.
  • Monster killing reward. All gear of B-Grade and above falls out of monsters sealed and unidentified. If you open a container with an item, there is a chance to get a rare item. Chance changes depending on the relevance of the equipment.
  • Masterwork spheres. As a reward for killing bosses, you get special spheres that are used to make your equipment rare. Spheres are transferred and can be bought from other players.
The bonuses of some types of equipment have been updated, such as rare necklaces received 1-5% defense from attribute damage and 3-10% defense from Paralysis, and rare earrings have 3-7% defense from Stun and Mental Attacks, including Fear and Silence.

Shirts

Shirts - accessible and very relevant content. PvP and PvE shirts increase the corresponding defense in percentage, which in later stages of the game can be a big help in character enhancement.
  • D-Grade - +3% PvE / +1% PvP defense
  • C-Grade - +4% PvE / +2% PvP defense
  • B-Grade - +5% PvE / +3% PvP defense
  • A-Grade - +6% PvE / +4% PvP defense
  • S-Grade - +7% PvE / +5% PvP defense
Buy shirts of the current Grade at the Club Manager for Ivory Coin or in the store of the Olympiad.

Cloaks

Cloaks on MasterWork are not just decoration - we have recycled cloaks and made them an important part of the experiment.
  • The cloak can be worn with any set without restrictions
  • You can add any attribute
  • You can add a seal on cloak that increases the basic parameters of CP, HP or MP
The cloaks are bought from the Club Manager for Ivory Coin and custom-made from the NPC Rilay in Giran. Also available to order through the Support Service of the cloak with individual design.

Mounts

Mounts on MasterWork are not just wolves and striders. Obtain Collector Cards for killing raid bosses of level 35 and above and exchange them at NPC Rilay in Giran for a unique riding pet.
Cards and mounts are divided into types:
  • Common and Uncommon Cards Exchange for any mount from these categories
  • Rare and Legendary Cards are name cards, and are only suitable for shopping on specific mounts.
Cards of different types can be exchanged between each other to collect the right Cards to get the desired pet.

Bonuses from modifications

Modifying weapons of any Grade provides an additional bonus to charge damage.
Armor modifications add extra HP points and parameters depending on armor type and modification level.
Robe Armor Bonuses:
  • Physical and Magical Defense
  • Weight Limit
  • MP Consumption on Magic Skills
  • Resistance to Silence
  • Recharge time of skills
  • Negative Effects Chance
  • Physical Skills Evasion
  • PvP Defense
  • Active Skill "Faith and Steel" (lvl. 4)
  • Active Skill "Soul Cleanse"
Light Armor Bonuses:
  • Magic Defense
  • Evasion
  • Resistance to Elements
  • Speed
  • Recharge time of skills
  • P. Crit. Attack Chance
  • Physical Critical Attack Strength
  • Dodge Magic Skills
  • PvP Defense
  • Active Skill "Faith and Steel" (lvl. 4)
  • Active Skill "Soul Cleanse"
Heavy Armor Bonuses:
  • Physical Defense
  • Accuracy
  • Protection from arrows
  • Vampire Rage Effect (togl)
  • Damage Reflection (togl)
  • MP Regeneration
  • Stun Chance
  • Reflect Magic Chance
  • PvP Defense
  • Active Skill "Faith and Steel" (lvl. 4)
  • Active Skill "Soul Cleanse"
Faith and Steel - Increases P. and M. Defense.
Soul Cleansing - Adds 5% defense from mental attacks. There is a 2% chance to remove one negative effect and increase defense against mental attacks by +30% for 7 seconds.

Life Stones updated skills

The Life Stones have no level, but still have Grade. Skills are divided into levels and work according to the High Five logic, as the level of the character increases, the skill level increases automatically. Attacking and weakening skills are limited in power and level depending on the current update.
  • Might
  • Shield
  • Empower
  • Magical Barrier
  • Focus
  • Wild Magic
  • Heal Power (increases the power when you are healed)
  • Heal Power (increases your healing power)
  • Refresh
  • Reflect
  • All Clarity
  • Skill Clarity
  • Spell Clarity
  • Music Clarity
  • Heal
  • Ritual
  • Resurrect
  • Max. CP
  • Max. HP
  • Max. MP
  • Agility
  • Guidance
  • Vampiric Rage
  • Duel Might
  • Mana Gain

Territory Wars

The first Territory Wars will be held on December 9th. Mid. Company system is also involved in TW, but on the territory of their castles.
The system of Bagde binding to the territory is simplified - now you get the same Badges in reward for any territory fight.
Shop for badges revised and updated:
  • Noblesse Status worth 50 badges instead of 100
  • Giant's Codex - Mastery costs 25 badges instead of 80
  • Grade A and S belts cost 35 badges, instead of 70
The contents of the belt improvement packages have been recycled. Now you can select items of what type you need - pins, wallets, and ornaments are packed with different boxes.
Belts have the possibility of synthesis for combining and enhancing the effects of different types of ornaments.

Achievements and Missions

Getting achievements, you will learn about the peculiarities of the project. For simple tasks, you will receive starting gear and useful items.
The missions will tell you what to do tonight. Monster Hunt, Kill Bosses, Instance Pass - you get an extra reward for every action in the game.
We have completed the reward for the adena quest chain, which starts at level 32 with the Temple Executor assignment. For completing quests, you will receive items from the donate store, and for the last quest - a coupon for a premium account for 7 days.

New Raid Bosses

You’re exping in locations as usual and then once! A scary monster appears from the ground and rushes straight to your group. Greet Anku - no one could cope with it the first time.
Anku is the new event boss that appears in a location when the monster kill counter in it reaches a certain value. The boss is very smart and cunning, standard battle tactics won’t work. For running over Anku, the group will receive masterwork spheres, books for buffslot and various items to improve equipment.
Beleth Kerberos is a new aggressive level 83 raid boss based in the Desert Quarry and the Beleth's Magic Circle. To successfully fight it, players need to learn its behavior and attacks, which have a high Dark attribute. The more players involved, the stronger the boss. For victory over it you will receive valuable items - masterwork spheres, books of protection, essences and other items to improve equipment.
To diversify the gameplay, the Masterwork team redesigned and breathed life into the undeserved raid boss Epidos. The boss appears at the outer gate of the Citadel every evening. The battle with Epidos is two-staged - you must defeat the boss in water and fire forms. Each form has its own skills and mechanics. You will need attention and reaction, the presence of a strong tank and EE in the group increases the chances of winning. When Epidos is surrounded by a large number of players, it ignites the Black Flame of Belef, which greatly increases boss damage. More than 45 attackers strengthen the boss, and in fire form it calls more henchmen, and more than 100 attacking players greatly enhance the boss’s performance.

Redesigned Locations

We have redesigned more than 50 locations in a few seasons, making them more relevant.
The number and quality of changes depends on the features of the original locations. The changes mainly affected:
  • Points and times of respawn
  • Monster Count
  • Location population
  • Added new spots
  • Relevant to AoE farming
  • Relevance for group farming
  • Increase the number of quest monsters
The list of locations where any changes were entered: Abandoned Camp, Dion Hills, Forgotten Temple, Execution Grounds, Langk Lizardmen Dwellings, Maille Lizardmen Barracks, Orc Barracks, Bee Hive, Windy Hill, Land, Grave Waster’s Souls, Plunderous Sky Wagon Plain, War-Torn Plains, Timac Orc Outpost, The Forest of Mirrors, War-Torn Cemetery, Cemetery, Forbidden Gateway, Dragon Orc Outpost, Devil’s Isle, Pavel Gosruins, Archaic Laboratory, Devil’s Pass, Forbidden Forest, Ancient Battleaw Forest, Swamp, Ancient Forest, Forest, Forest, Ancient Tower of Insolence, Stakato Nest, Hot Springs, Mithril Mines, Den of Evil, Desert Quarry, Beleth Magic Circle, Ancient Temple Remains, Phantasmal Ridge, Wounded Land, Anomic Foundry, Plains of Lizmen, Of Whispers, Phantasmal Field, Crypts of Disgrace, Forge of Gods, Monastery Of Silence.

Training Olympiad

No desire to participate in the cyber-sports olympiad, but you want to test your strength in the arenas of the Olympiad? For this purpose, Training Olympiad is created - here you can show your level of play. These fights do not affect the rating of the main Olympiad, and get the status of Hero for training will not work.
Registration for the training Olympiad takes place at the NPC Antonius Proximo, who stands near the Olympiad collumn in Gludin and in all the start villages. Training Olympiad is available on days when no Grand Olympiad battles are held, the arena is open from 00:30 to 20:30 server time. The minimum number of participants to start a wave of fights 1 on 1 - from 8 players. There is no limit for fights.
For participating in the Training Olympiad, you will receive Proximo Coins, which you can spend at Antonius on various souvenirs, unique decorations, visuals and consumables for your character. In the future, the range of the store will be expanded.

Safero

Important information, latest news and a lot of interesting things in the channel SaferoStreamInfo!

New Bonuses of Armor Sets

New sets of Grades D and C have been added. Bonuses for Grades B and A armor sets have been updated, for example:
  • Avadon Sets - Resists to mental debuffs +30% and more
  • Zubei Sets - Paralysis Resistance +30% and more
  • Blue Wolf Sets - Resist to Stun +30% and Others
  • Doom Sets - Sleep Resist, Hold +30% and more
  • Tallum Set (light) - Resists to mental debuffs +30%, Casting speed +15%
  • Tallum Set (Robe) - Resists to mental debuffs +30%, Movement Speed +7
  • Nightmare Set (Robe) - Casting Speed +10%
A full description of the updated sets can be found on our Wikipedia.

S80+ Armor Update

The S80+ armor sets have been upgraded. Now you can improve the set by enchanting on Attack or Defense, which will give the bonus from the full set of additional options.
To improve your armor you will need new items:
  • Moirai - Essence of S80-Grade. Getting of Essence is available when going on a quest on Hellbound.
  • Vesper - Vesper Noble Stone. It is mined in the Dragon Valley and the Earth Dragon' Lair.
  • Vorpal - Bloody Tear or Scalding Tear. Mined in Earth Dragon' Lair and Seed of Annihilation respectively.
See our Wikipedia for a detailed description of your enchanting bonuses.

Hellbound Update

Locations of the Hellbound received qualitative updates - restored the efficiency and population of individual locations, added new quests.
In the Hidden Oasis is made a simplified quest Certificate of the Main / Elite Caravan at the NPC Falk. After completing the quest, the player has access to purchase parts, recipes, and Dynasty Essence.
The Desert Quarry is a forgotten and unpopular place in the original game. On MasterWork it is an improved locale for exping with new mechanics to increase the number of monsters.
The Anomic Foundry is an unprocessed location where healers are exping alone. Our developers have studied the code and restored the intended mechanics. It is now an up-to-date and complex location, suitable for exping both in the group and solo using undead skills. Banish Undead and Turn Undead are effective against local monsters when upgraded to +17...+21. In the location added a quest for the parts and recipes of Icarus Weapons and Moirai Armor (S80).

Dwarven Earth Wizard

The new Geomancer class is in game!
Our team constantly implements new interesting mechanics expanding the content of the game. The new class easily fits into the game in all its components, does not introduce an obvious imbalance and is equal to other wizards in possibilities.
The gameplay of this class is similar to that of the Archmage and the Mystic Muse. Geomancer is sufficiently protected and able to recover good health, has a number of unique skills that weaken the opponent over time. A full description of the attributes is available on our Wikipedia.

The unique appearance of your character

On MasterWork servers, we are in touch with beauty. And this is expressed not only in UI design, but also in creating a unique style of your character. Tired of running in Dark Crystal? Wolf is not a worthy company of your SE? Do not like shoulders in Blue Wolf Heavy on your Elf, but the bonuses are too good? You have a way out! Customizing your character, namely:
  • Costumes. Our costumes work as a style over your equipment, i.e. do not replace it. Getting bonuses from your set, you will also look good. We also have legendary costumes that, in addition to your armor, replace the visual of your cloak and weapon!
  • Pets. Tired of looking at a mad kookaburra or a huge wolf? Replace their visual appearance without losing functionality.
  • Agathions. Unpopular, but well-known companion. Few people use it. And in vain! Among them there are also beautiful companions. They also have the property of autoloote. Do not miss the opportunity!
  • Accessories. For every taste and color. Complement your style with a crown or glasses, baseball cap or wizard’s hat.
Everything is in your hands!

New SA Effects

Getting Soul Crystals became easier. The number of bosses on which you can raise the level of the Crystal has been increased, and with each update the chances of successfully exping increase and higher levels of Crystals become available.

The Luxor Shop sells Crystals of 4-10 levels. It is possible to exchange Crystals of higher levels (change color).

Many unused Soul Crystals effects have been updated, for example:

  • Guardian Sword - Focus: Critical Chance +61
  • Carnage Bow - Focus: Critical Chance +61
  • Elemental Sword - Acumen: Casting Speed +15%
  • Imperial Staff - Acumen: Casting Speed +15%
  • Basalt Battlehammer - Focus: Critical Chance +84
  • Vesper Avenger - Focus: Critical Chance +131
  • Bloody Orchid - Mana Up: Max. MP +30%

Just launched two full servers.
We won't force you, as you can start at any moment.

But 18k online is 18k online, why postpone this emotional bouquet for later?

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MasterWork Updater

Detailed manual with connection and files.

Download

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Questions and Answers

When the new season starts?
October 27th at 20:00 server time (UTC+2)
Can I reserve a nickname before the start?
No, we don't offer an early nickname reservation service. It is also prohibited to claim usernames of well-known clan leaders, groups, and streamers at the start.
Can I donate before the start?
Balance replenishment of your Personal Account is available at any time. Right now, you can top up your balance by going to the 'Balance' tab in the Personal Account menu.
Are there any bonuses for donate before the start?
The amount of the deposit bonus depends on the amount of the deposit. Detailed information about the bonuses in the article on our Wikipedia.
Will there be any early access sets?
No, MasterWork does not provide for the sale of early access sets.
What chronicles will be on the server?
MasterWork is not just one specific chronicle. The MasterWork season is a way of gradual development from early content Interlude to deep High Five and the study of our author’s designs. You can join the game at any time — with the constant bonuses newbies will not be difficult to catch up with the bulk of players.
What rates will be on the server?
Rates on experience dynamic. x1 at the beginning of the season gradually increases for irrelevant low levels, but remains for high.
Where can I read about server settings?
Detailed information about the project is available on the Forum and Wikipedia.
Where can I read about class changes?
Detailed information about class changes can be found in a special topic on our project forum.
Is there a Premium on the server? What does it affect?
Premium status indirectly increases the amount of experience and trophies gained by keeping the level of Energy and bonuses from VIP levels. For more information about Premium status and VIP levels, please see our Wikipedia article.
Free Premium Account Trial for 7 days available for completing the quests chain «Temple Executor».
Is there an autoloote on the server?
On the MasterWork project, an autoloote system is added to agathion bracelets to combine beauty with utility. Autoloote does not pick up tinctures and drops from PK and raid bosses. In the autoloote group works according to the selection settings. For more information about the system of autoloote, see our Wikipedia article.
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