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Passed by/ Evander
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About JohanM88

  • Birthday 05/26/1988


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  1. Guys support them like, db and sws, they are chart that can also do damage and important in PVP, in fact a sws or a BD with some good items, can kill any profession They are practically doing the same as the pvp servers, getting support and placing mostly in healer and DD characters
  2. LOL? WTH?, do not do that please, because otherwise we will see sub acu ?
  3. what is this? I don't understand what you mean by that question
  4. I think that 4 is too much, maximum should be 3 accounts per PC, but 2 would be ideal, so 2 people would not log a full party Where can I see the skill changes?
  5. Not even a dual box will allow ?, WOW, I do not understand such drastic changes, at least 1 should allow, more than one would be something else, because there are people who abuse that and practically log a whole party being 2 people. Skill of h5 ?, without modifying skills ?, because there is another server that said the same (I will not say his name), but many skills were modified as they "wanted to balance" the classes, being "h5" the most balanced chronicle in professions (in fact in "h5" they abused the balance a lot ?, they put skill to the professions that before you had to have a little ability to kill, in "h5" they put them so that anyone, so they don't know how to play with that profession could kill), such as warrios with rush, dageros with Throwing Dagger, tanks with Shield Strike, etc etc.
  6. I have questions, the skills in the first stage how will they be ?, I mean the first stage the skills that the professions will have will be IL skill? and will they work as IL ?, both the critical magic and that?, And while the stage changes, will the skills be updated depending on the stages? As if we were playing the official server in its time? (as if we changed the chronicle?) They do not have a date for the change of the stages, right? I hope they are long, as if it were that we were playing an official server and its chronicle changes, so each player can enjoy what each stage and chronicle offers A suggestion in the Olympics, just give the hero weapon and the modified abilities according to the stage, and do not give more rewards until the 70+ stage, because if from the beginning of the server they start to collect to be able to buy, GC, GCM, Posions Q., epics of olym, etc. When the time comes to be able to use it, or buy it, those articles will be flooded in the market, since they can be collected from the first stage of the server. (I say this without knowing what the reward of olym offers), but my recommendation is that in these early stages, the heroes, only give them the hero weapon and their hero skills, or simply that the Olympiad tokem do not accumulate by stages oh and I would like to talk about the issue of double client, since many abuse that, place a maximum of 2 or 3 clients per PC, that would be much appreciated, if it is 2 better!
  7. It is true that that influences, but not quite, the most important thing is the faithful community that the server can have, I tell you because the server that I played from 2017 to 2019 (server pvp x1200), its admin practically ignores those of their cominity, they are very inactive, apart from that the patch they have is terrible, not to say another word, so you have an idea their patch, eat the ram of a worse pc as if you were playing an h5 server, and they don't they give the option of not even being able to edit the l2.ini or the l2option, to be able to fix some problem of their patch, in the forum there is a post about that quite long, and the admin simply did not want to fix it, and even then the server continues alive and has the same community, to give you an idea, I having an i5 4 generation, with 16 of ram, on that server in epic "baium" clans of 4 v 4 v 2 party, having the heal skills deactivated , and many custom skills with less brightness, my FPS drops to 12 !, but well, its community is very and faithful to the server, and the server will never die, until now, In fact, I do not like that style of server, and I was playing it for a few years, I will not deny that in certain occasions it distracts and entertains you, but its pvp form is horrible, to see a bishop pulling infinite heal, almost "that closing the eyes and pressing all the buttons of heal ", magicians sticking auraflare and cancel at the speed of light, OL throwing debuff and healing CP, infinitely, etc. etc. things that in these servers make professions disappear like, EE, SE, SWS, BD, WC, SUMONERS, disappear, by the style of pvp. I only stayed on that server because the server when I started playing it was 2 years old online and I saw that the server was not going to die, as I said before, I do not like to play a server low from 0, that mostly one passes it farm and killing mobs, (mostly those that do not come in CP and without a clan is like that), so that later when you have some items or lvl, the server is dead and without fun, then start another ?, and the same thing happens? . I play l2 since c1, I and many people are not here to be killing mobs for 1 month, then the server dies, and start another. Do not confuse the server where I was, it is not that I had 42313214311 people online, in fact at most I had 200 to 400, but the secret that the admin made, and for me it is there for which his community does not die, it is because he reduced the spots of farm, the server has only 2 farm spots, so the whole server concentrates on those 2 spots and there is always pvp, war, agites, etc.
  8. I do not talk about PvP server, but I will ask you a question since you say that pvp servers last 2 weeks (I agree they can last 2 weeks to 1 month), in 2 weeks in a pvp server you get at least 2 epics ? (without donating), how many people get epic on a pvp server ?, (without donations), obviously in a lot and most PVP servers, at least the x1200 can donate epics, but how many people do you think they reach have epics without donation ?, It is true that PVP servers, people evolve quickly in equipping themselves, but the pvp full buff style is disgusting !, at least in interlude you will see only limited classes, such as magicians, archers, destro, gladis, dageros and bishop, of which his way of doing pvp in a full buff server and mp potas, is very different from a pvp retail server, where in a pvp retail server you can see up to a Shillen elder in pvp, https://www.youtube.com/watch?v=DbRnL9keaac:12, there are currently several pvp servers that have many years online, I will not give their names out of respect for the community and I was playing in one of them for years, not because I like it play PVP server, (I don't really like it, it's horrible), but I have no other choice on, I was only there because the server was stable with a stable community and loyal to the server, and that is what I would like in eglobal, what I would like to ami is a server with rates somewhat similar to what I say, and the chronicle I do not care if it is interlude or final grace, or whatever they want, my suggestion of the rates is to try to attract new people to the server, to try to play the server and reach at least 70+ in approximately 1-2 days, playing approximately 3h, an example of the server eglobal had 5 years online, new people who want to enter to play it, the level is not a big deal for them, this is not new, for something in the official created the vitality, and all the facilities that started out when the chronicle increased, so that the new members could be or balance themselves with people who played from much earlier chronicles and had more time on the server, I played the "bartz" (oficial server), at the end of 2006 until the end of 2008 and I can assure you that in mid-2007 and 2008 80% of the server, most were lvl75 + with items and weapons grade S and in the beginning of 2008, a lot of people At least they had an "ant queen" on the server, I had an AQ and zakem, unfortunately I couldn't keep playing because I couldn't pay the server fee more for my studies! But hey, I also played other very funny servers, but like I said before the servers used to last much longer than now, and I miss that a lot!
  9. another thing, the stages ami seems to me a GREAT IDEA, but as I said I do not like to be playing servers on servers moving from server, people who like to play from 0 at any time will never see or play a server where it is evolved, where most people have decent equipment, because they simply leave after having 1 month on the server I play l2 since c1, I am no longer to be starting server at all times, and do not believe that I do not LOVE l2, I love it !, it is one of the best games I played, and I miss the old school of l2, where the server lasted at least 6 months, and it was full fun
  10. I have many more ideas now, but I do not think it is worth giving it, and I do not think the magician is still overpower, it is true that it is one of the classes with more DPS, but watch the official videos, as I said before it is true that the "rank" chart as archers and wizards will have quite a few advantages in epics and that is why something is done a little balance for the chart, mostly this step began to take in the Hellbaium chronicle where by example they implemented some new skills, but practically it was interlude, you can see how people like, DVP, Beks, danieldelfo, DLM, Gustavb, Kaganpanz, and many more videos that I can send you that are not magicians, they killed very well in the Interlude and Hellbaiund chronicle, Of course it is true ... that in most servers now this is almost not seen, but the reason is because the server dies within 2-3 months of open failure, this causes the server to never evolve, that there is no chart like gladiators, dageros, tanks, even suports like EE, SE with very little equipment, however in the official you could see, dageros, tanks, and any medium-equipped chart because the server has enough time online and evolved, it is more in the hellbaium chronicle of the server most people they had at least one "Ant queen" and +5 weapons, I like to play a server that lasts time online with a good community, "as before they lasted a minimum of 6 months", currently they last 1-2-3 months a low, that's why I made this proposal, make a pvp-style server, but that your pvp be retail!, a person who can play less than 3 or 4 hours online, like many people who work, study etc. playing server low or with low rates, they are not worth it, they always end up killing mobs to reach a decent level, until the server dies !, my idea is simple and easy a server where you can have fun, in places, get war in areas from farm, epicos, sieges, TW, in a retail way !, as if you were playing an official server of the year 2007-2008 P.S. It is true and I keep saying the magician in interlude gives a lot of DPS, it is the reason in which when going up of chronicles, the classes have new and more balanced skills, (without stopping that the magicians continue being a strong character in DPS), everything it's a matter of doing things well, without inventing much of what is already created and fun
  11. I could continue giving recommendations, and some corrections or modifications in my post, thus resolving disagreements, such as the "dual box" etc, (everything has reasonable solutions), but the question itself is, that the project that I propose is a server "RATES PVP-MID-LOW", but that the pvp be "retail", such as "server LOW", the reasons for the "rates server" that I propose are several, and very simple, most of the projects that they have years online, they are server pvp, because a PVP server can constantly attract new people, for their "rates", even if the server is 3 years old online, new people who enter can try to balance very quickly with a person who has 3 years playing The server, also people who dedicate few hours to l2, could also enjoy the server, obviously this has more factors for a server to last online years, but that would be the idea... I understand that it is something never seen and quite different from what is seen, but it is the idea, personally I practically do not play new servers, (if I pass it around seeing them), because I know that the clans last 1 month taking out hero, and they leave, I don't see the joke of doing that, that's why I prefer to play a server that has years online, many will say that those servers have 200-500 people online but their spots always have pvp, instead the servers that claim to have 1k of people online, having 2-3 months online, but when you go to the farmeo spot you do not see a soul, or you do not see the slightest sign of "Pve or pvp", the detail is that I do not like those servers is his way of PVP, full buff, mp positions, etc ... what he does is that many prophecies do not exist in the server, eye and it is not that those professions are bad in pvp, because all the well used professions kill, but Well that's another issue, I'm sure people call this proposal attention, I say it because I was surprised by the amount of "view" (+15k) that my suggestion has, and I will take it as something positive, those are my points of view, as I said in this post when I believe it, all criticisms are accepted with coherence! It can be debated and resolve disagreements
  12. guys, not all the blame is the administration, it is true that they have to find a way to insentivate new people and people to play or stay, on the server, because if there are people like "I", who likes to play a server that lasts time, in fact I play a server since 2016, but we also have the blame for not trying to stay on the server, and allow the server to die, obviously the admin has to insentivate a lot and change things in the server, as an example reduce farm areas, etc., servers that are online years are not more than 1k of people online, may have 200-400, but as the server is reduced to a maximum of 3-4 farm areas, always there is pvp and agitation in those areas, that is an example, but all that does not work without a faithful community to the server
  13. It is unfortunate, but it is so, but if there are servers that are ONLINE years, unfortunately they are "PVP servers", I say unfortunately because I do not like, the pvp mode being FULL BUFF with a character, MP pots etc ..., I I have already created a somewhat extensive post, trying to see if they make a project like "server pvp", (which had more than 15k views, I was surprised PersikFright), but that the pvp are retail Suggestion of new project, as if you were playing a server ( 1x-10x), apart from that I have had more ideas for that, but it is not worth sharing, if nobody wants to do a project like that, the way to insentivate new people, is that the new ones do not suffer much when equipped, and can try to balance with people who have been playing for years, that is why in l2, while the chronicles advance the teams, LVL, items, even epic jewels are easier to take out, so that new people can balance with those who play from c1. This is very simple, you just have to think about a good strategy, because there are a lot of people who like to play and pvp in a retail way, the problem is that nobody wants to do a project like that! The people who like to do OLYM are people who He likes to do that type of PVP, only that the Olympians are more restricted (in buff) than doing PVE or PVP in spots !. That is the simple reason why I do not like to play server low, I waste my time poking around and getting on lvl, to not do what I really have fun in the l2, or very little you enjoy it, there are many who use bot and that does not It matters, but for those who do not simply have to spend a lot of time, and more if they play alone!
  14. I have delay, after the fall of the server ((
  15. Exactly it is about that !, because they are going to tell me that they ask for dances and songs in the npc, to farm, please... PersikCoffeePersikLike
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