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  1. Papanda

    MasterWork II: Skills and Mechanics

    Tanks Paladin Changes in MasterWork skills - 2022-2023: Summary class changes on MasterWork Battle Flame Icon The list of weapons that interact with the skill has been expanded : Chance Crit. Attack increases when using: One-Handed Swords, Two-Handed Swords, Dual Swords, Ancient Swords, Rapiers, Daggers, Dual Daggers (previously only one-handed/two-handed swords); Power of Crit. Attack increases when using: One-handed Axes / Maces, Two-handed Axes / Maces, Dual Axes / Maces, Brass knuckles (previously only one-handed / two-handed axes / maces). The skill is divided into 4 levels : Level 60 : For 20 seconds, resistance to negative effects increases by 20%, resistance to buff canceling attacks by 20%. P. Def. and M. Def. by 25%, Atk. Spd. by 15%, Accuracy by 3, Speed by 15. When using one-handed, two-handed, ancient and dual swords, rapiers, one-handed and dual daggers: the chance of inflicting a Crit increases. Impact by 50, when using one-handed, two-handed, dual blunt weapons and brass knuckles: Critical Damage increases by 50%. Reduces the power of HP restoration magic by 80%; Level 72 : For 25 seconds, resistance to negative effects increases by 24%, resistance to buff canceling attacks by 24%. P. Def. and M. Def. by 30%, Atk. Spd. by 18%, Accuracy by 4, Speed by 18. When using one-handed, two-handed, ancient and dual swords, rapiers, one-handed and dual daggers: the chance of inflicting a Crit increases. Impact by 60, when using one-handed, two-handed, dual blunt weapons and brass knuckles: Critical Damage increases by 60%. Reduces the power of HP restoration magic by 80%; Level 79 : For 30 seconds, resistance to negative effects increases by 28%, resistance to buff canceling attacks by 28%. P. Def. and M. Def. by 35%, Atk. Spd. by 21%, Accuracy by 5, Speed by 21. When using one-handed, two-handed, ancient and dual swords, rapiers, one-handed and dual daggers: the chance of inflicting a Crit increases. Impact by 70, when using one-handed, two-handed, dual blunt weapons and brass knuckles: Critical Damage increases by 70%. Reduces the power of HP restoration magic by 80%; Level 83 : For 60 seconds, resistance to negative effects increases by 40%, resistance to buff canceling attacks by 40%. P. Def. and M. Def. by 50%, Atk. Spd. by 30%, Accuracy by 6, Speed by 30. When using one-handed, two-handed, ancient and dual swords, rapiers, one-handed and dual daggers: the chance of inflicting a Crit increases. Impact by 50, when using one-handed, two-handed, dual blunt weapons and brass knuckles: Critical Damage increases by 100% Reduces the power of HP restoration magic by 80%. Note! This skill can only be used outside of the Great Olympiad ; Now does not require Spirit of Phoenix charges when used; The skill will disappear for all party members when the character who cast it leaves; Basic (not fixed) cooldown: 10 minutes. Summon Imperial PhoenixSummons an Imperial Phoenix. Consumes 4 Spirit Ore to summon and additionally 4 Spirit Ore. The skill is divided into two levels of learning: Character level 78: weaker Phoenix without the Phoenix Cleanse skill; Character level 83: current Phoenix. Shield of Faith The skill is divided into 3 levels: Level 58: P. Def. +900, M. Def. +600, 30% of the damage received by the group goes to the Tank who used the skill; Level 70: P. Def. +1200, M. Def. +900, 50% of the damage received by the group goes to the Tank who used the skill; Level 79: P. Def. +3600, M. Def. +2700, 90% of the damage received by the group goes to the Tank who used the skill. The skill now gains a +15 second cooldown if you join a group; Explanation: When you create/join a group and if this skill was not on cooldown (or the cooldown of this skill was ≤ 15 seconds), then the skill will receive 15 seconds of cooldown. Otherwise, cooldown will remain unchanged; The recast block now fires immediately after the effect is activated. Valid for 120 seconds; The skill is available in the Vanguard transformation. Combat Aura The skill has been improved: in addition to the usual effects, it also increases M. Atk. by 3 / 4 / 5% and Cast. Speed party members by 2 / 2.5 / 3% depending on the level. At level 52: Increases P./ M. Atk. party members by 3%, Atk. Spd. by 3%, Cast. Speed on 2%. Increases the power of incoming healing by +3%; At level 64: Increases P./ M. Atk. party members by 4%, Atk. Spd. by 4%, Cast. Speed by 2.5%. Increases the power of incoming healing by +4%; At level 70: Increases P./ M. Atk. party members by 5%, Atk. Spd. by 5%, Cast. Speed by 3%. Increases the power of incoming healing by +5%. The skill enchanting remained unchanged: from +1% to +10% to P./ M. Def. for +1 .. +30. Does not turn off upon death. Royal Sacrifice At level 49: You increase P. Def. and M. Def. of the target (party member) by 30%, while transferring 90% of the damage incoming to yourself. Action time: 8 seconds. Fixed cooldown of the skill - 60 seconds. Does not interrupt the Shield of Faith skill (both effects can work simultaneously). The skill is available in the Vanguard transformation. Touch Of Life The levels required to learn the skill have been changed: Level 1 is learned at character level 56 Level 2 is learned at character level 68 Level 3 is learned at character level 78 (no changes) Heavy Armor Mastery Now, in addition to the passive 15% - 35% protection from P. Crit. Damage also gives 5% - 20% protection from M. Crit. Damage; When modifying a skill, now, in addition to increasing protection from P. Crit. Damage from 35% to 50% also increases protection from M. Crit. Damage from 20% to 35% (for +1 .. +30). M. Def. Improved Power enchanting branch : Now, in addition to a slight increase in M. Def. also gives +1% chance to block attacking M. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30). Ultimate Defense Now does not block the character's movement, but slows down your character by 90% during the effect. The skill enchanting remained unchanged: -80% to -50% reduction in Speed for +1 .. +30. Challenge for Fate Attacks enemies in front of you and distracts their attention. Applies the effect of Challenge Faith and increases P. Def./M. Def. Duration: 15 sec. Levels of study: 1st level: 76 lvl, 6,250,000 SP. Shield of Faith The skill is divided into 3 levels: Level 58: P. Def. +900, M. Def. +600, 30% of the damage received by the group goes to the Tank who used the skill. Level 70: P. Def. +1200, M. Def. +900, 50% of the damage received by the group goes to the Tank who used the skill. Level 79: P. Def. +3600, M. Def. +2700, 90% of the damage received by the group goes to the Tank who used the skill. The skill now gains a +15 second cooldown if you join a group. Explanation: When you create/join a group and if this skill was not on cooldown (or the cooldown of this skill was ≤ 15 seconds), then the skill will receive 15 seconds of cooldown. Otherwise, cooldown will remain unchanged. The recast block now fires immediately after the effect is activated. Valid for 120 seconds. The skill is available in the Vanguard transformation. Combat Aura The skill has been improved: in addition to the usual effects, it also increases M. Atk. by 3 / 4 / 5% and Cast. Speed party members by 2 / 2.5 / 3% depending on the level. At level 52: Increases P./ M. Atk. party members by 3%, Atk. Spd. by 3%, Cast. Speed on 2%. Increases the power of incoming healing by +3%; At level 64: Increases P./ M. Atk. party members by 4%, Atk. Spd. by 4%, Cast. Speed by 2.5%. Increases the power of incoming healing by +4%; At level 70: Increases P./ M. Atk. party members by 5%, Atk. Spd. by 5%, Cast. Speed by 3%. Increases the power of incoming healing by +5%. A new branch of skill sharpening for Power has been added (+1% to Physical and Magic Defense for every +3-4 levels of improvement, up to +10% at +30). No longer turns off upon death. Incredible Endurance (Paladin) Passive skill - self trigger: When you receive damage, there is a chance that a trigger will work on you, increasing your character's characteristics*: At level 60: P. Def. +100, Defense from Fire +10, Defense from Darkness +10, Incoming Healing Power +10%; At level 74: P. Def. +250, Defense from Fire +20, Defense from Darkness +20, Incoming Healing Power +20%; At level 80: P. Def. +500, Defense from Fire +30, Defense from Darkness +30, Incoming Healing Power +30%. Note! This skill is a replacement for the altered Spirit of Phoenix skill (according to the MasterWork concept); Battle Flame Icon does not require charging from this skill, but will require an analogue for the Olympiad. * Depending on the skill level, the maximum available effect level increases. So, for example, having the 3rd level of a skill, when you are attacked, you first receive the effect of the 1st level, if you continue to be attacked - the 2nd, then the 3rd, respectively. The duration of the effect is 20 seconds, when the next level of the effect is applied, the time is updated. Vanguard (Paladin, Temple Knight) Transformation skills: Full Swing, Cleave, Guillotine Attack are now linked to the Holy element. Aegis Stance (Paladin, Dark Avenger) The skill no longer consumes MP when channeled. Battle Flame Icon The list of weapons that interact with the skill has been expanded : Chance Crit. Attack increases when using: One-Handed Swords, Two-Handed Swords, Dual Swords, Ancient Swords, Rapiers, Daggers, Dual Daggers (previously only one-handed/two-handed swords); Power of Crit. Attack increases when using: One-handed Axes / Maces, Two-handed Axes / Maces, Dual Axes / Maces, Brass knuckles (previously only one-handed / two-handed axes / maces). The skill is divided into 4 levels : Level 60 : For 20 seconds, resistance to negative effects increases by 20%, resistance to buff canceling attacks by 20%. P. Def. and M. Def. by 25%, Atk. Spd. by 15%, Accuracy by 3, Speed by 15. When using one-handed, two-handed, ancient and dual swords, rapiers, one-handed and dual daggers: the chance of inflicting a Crit increases. Impact by 50, when using one-handed, two-handed, dual blunt weapons and brass knuckles: Critical Damage increases by 50%. Reduces the power of HP restoration magic by 80%; Level 72 : For 25 seconds, resistance to negative effects increases by 24%, resistance to buff canceling attacks by 24%. P. Def. and M. Def. by 30%, Atk. Spd. by 18%, Accuracy by 4, Speed by 18. When using one-handed, two-handed, ancient and dual swords, rapiers, one-handed and dual daggers: the chance of inflicting a Crit increases. Impact by 60, when using one-handed, two-handed, dual blunt weapons and brass knuckles: Critical Damage increases by 60%. Reduces the power of HP restoration magic by 80%; Level 79 : For 30 seconds, resistance to negative effects increases by 28%, resistance to buff canceling attacks by 28%. P. Def. and M. Def. by 35%, Atk. Spd. by 21%, Accuracy by 5, Speed by 21. When using one-handed, two-handed, ancient and dual swords, rapiers, one-handed and dual daggers: the chance of inflicting a Crit increases. Impact by 70, when using one-handed, two-handed, dual blunt weapons and brass knuckles: Critical Damage increases by 70%. Reduces the power of HP restoration magic by 80%; Level 83 : For 60 seconds, resistance to negative effects increases by 40%, resistance to buff canceling attacks by 40%. P. Def. and M. Def. by 50%, Atk. Spd. by 30%, Accuracy by 6, Speed by 30. When using one-handed, two-handed, ancient and dual swords, rapiers, one-handed and dual daggers: the chance of inflicting a Crit increases. Impact by 50, when using one-handed, two-handed, dual blunt weapons and brass knuckles: Critical Damage increases by 100% Reduces the power of HP restoration magic by 80%. Note! This skill can only be used outside of the Great Olympiad ; Now does not require Spirit of Phoenix charges when used; The skill will disappear for all party members when the character who cast it leaves; Basic (not fixed) cooldown: 10 minutes. Olympiad Spirit of Phoenix (83rd level) Note! This skill can only be used at the Great Olympiad ; You share your soul with the Phoenix, and he, in turn, shares his with you. Phoenix Soul level increases by a certain amount when you take damage. Upon reaching the third level of the skill, it becomes possible to use the Olympiad Flame Icon ; Does not have additional bonuses (they work from the passive skill Incredible Endurance), is used only for using an active skill. Olympiad Flame Icon (level 83) Note! This skill can only be used at the Great Olympiad ; When party members feel the touch of the Phoenix's Will, their combat effectiveness increases significantly. Increases ____ (original parameters); Requires charging Olympiad Spirit of Phoenix to use. Aggression The skill has been updated so that mobs or bosses are less likely to fail. New skill Ready to Fight At level 40: When using the Aggression skill, you and your party members receive an 8-second increase in defensive characteristics: P./ M. Def. +5%, Healing Effectiveness +5%, Debuff Resistance +5%. Action time - 8 seconds. Sixth Sense At level 52: The skill increases Evasion by 15 when HP falls below 30% of its maximum. Knighthood At level 52: Increases P. Def. when wearing heavy armor by 22. Shield defence increased by 3%; At level 70: Increases P. Def. when wearing heavy armor by 44. Shield defence increased by 6%; At level 78: Increases P. Def. when wearing heavy armor by 88. Shield defence increased by 12%. New skill Royal Sacrifice At level 49: You increase P. Def. and M. Def. of the target (party member) by 30%, while transferring 90% of the damage incoming to yourself. Action time: 8 seconds. Fixed cooldown of the skill - 60 seconds. No longer interrupts Shield of Faith (both effects can work simultaneously). The skill is available in the Vanguard transformation. Patience At level 60: When taking damage, there is a chance to increase the damage dealt by skills by 20%. Shield Strike Level to learns: from 40 to 85 level; Attacks the enemy with a shield. Power 833-4640, depending on skill level; Increases the enemy's desire to attack. Requires a shield; Base cooldown: 6 seconds. Majesty The effect duration of the skill has been increased to 5 minutes. Physical Mirror At level 52: reflection of P. Skills 10%, M. Skills 3%; At level 70: reflection of P. Skills 15%, M. Skills 5%; At level 78: reflection of P. Skills 30%, M. Skills 10%. Touch Of Life At level 56: Restores 50% HP, increases resistance to removal of positive effects by 100% and imposition of negative effects by 30%, the effectiveness of HP restoration spells by 30%. Restores 20 HP every second. Action time - 30 seconds; At level 68: Restores 50% HP, increases resistance to removal of positive effects by 100% and imposition of negative effects by 30%, the effectiveness of HP restoration spells by 30%. Restores 35 HP every second. Action time - 60 seconds; At level 78: Restores 50% HP, increases resistance to removal of positive effects by 100% and imposition of negative effects by 30%, the effectiveness of HP restoration spells by 30%. Restores 50 HP every second. Action time - 120 seconds. Divine Blade toggle At level 43: Ability to attack with Holy Power. Increases holy damage by 5%; Holy Weapon Personal Effect ; Consumption: 0 MP. Divine Armor toggle At level 40: increases resistance to Holy attacks by 7%; At level 46: increases resistance to Holy attacks by 10%; Personal effect Resist Dark ; Consumption: 0 MP. Summon Imperial Phoenix Summons the Phoenix Spirit to fight on your side; The duration of action is increased by 10 times; Summon and Maintain: 4 Spirit Ore; The skill is divided into two levels of learning: Character level 78: weaker Phoenix without the Phoenix Cleanse skill; Character level 83: current Phoenix. Symbol of Defense (Phoenix Knight, Hell Knight, Eva's Templar, Shillien Templar) Dome duration: 120 seconds; Basic effects: + 1000 to P. Def.; + 800 to M. Def.; + 80% resistance to removing positive effects (all types of cancel). + New effects: + 20% resistance to Bow/Crossbow attacks (similar to Deflect Arrow ). Heavy Armor MasteryIncreases P. Def. by 172.6 and decreases received Critical Damage by 35% when equipped with heavy armor. Now, in addition to the passive 15% - 35% protection from P. Crit. Damage also gives 5% - 20% protection from M. Crit. Damage; When modifying a skill, now, in addition to increasing protection from P. Crit. Damage from 35% to 50% also increases protection from M. Crit. Damage from 20% to 35% (for +1 .. +30). M. Def. Improved Power enchanting branch : Now, in addition to a slight increase in M. Def. also gives +1% chance to block attacking M. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30). The duration of the following self-buff skills has been increased to 20 minutes : MajestyIncreases P. Def. by 15% and decreases Evasion by 6 for 20 minutes. Physical Mirror Temple Knight Changes in MasterWork skills - 2022-2023: Summary class changes on MasterWork Eva's Bane new skill Learned from level 55, has 10 levels of study and an improvement branch for Cooldown + Power. Hit the target at close range, inflicting P. damage with the ability to Crit. Impact and Over Impact. Has a very high chance of inflicting a 15-second negative effect: -50% to the target's incoming healing (similar to Necromancer's Curse Disease) Fixed cooldown: 60 seconds. When sharpened for Reload, it decreases by 1 sec. per round, up to 30 sec. recharge by +30. Requires a Sword or Blunt to use. Shield Whirlwind new skill Learned from level 52, has 11 levels of study and an improvement branch for Distance + Power. Throws a shield at the target from a distance of 200 to 600, dealing P. damage with the ability to Crit. Impact and Over Impact. Has a high chance of inflicting a 2-second negative effect that: Switches the enemy's target to the one throwing the shield; Reduces Speed, Attack and Casting Speed by 75%. Unfixed cooldown: 30 seconds. When sharpened for Distance, it increases the maximum Cast Range by +10 units per round, up to “600-900” by +30. To use, you need a Shield and a minimum distance of 200 to the target. Battle Touch of Eva skill changed General characteristics: Learned at levels 60, 72, 79, 83. The effect on the group lasts 20/ 25/ 30/ 60 seconds. 1st level (character level 60): 20 seconds; Level 2 (character level 72): 25 seconds; Level 3 (character level 79): 30 sec, as before; Level 4 (character level 83) : 60 sec, same as before. Now has a common type of effect with other Icons (cannot be used simultaneously with Paladin/ ShK analog skills, but can be used before/after). Can now be used simultaneously with Touch of Life. Basic (not fixed) cooldown: 10 minutes. Effect, for all party members At all skill levels: Protection from negative effects +40%; MP Burn Protection +40%; Incoming Treatment Power +30%; Restores 50% of Max. HP. Depending on skill level: Increases P. Atk. Spd. with all types of weapons by 15/ 18/ 21/ 30%; Increases movement speed by 15, 18, 21, 30 units; Increases evasion by 5/ 6/ 7/ 10 units; Restores 25/ 30/ 35/ 50 units. HP per tick. Shield of Faith The skill is divided into 3 levels: Level 58: P. Def. +900, M. Def. +600, 30% of the damage received by the group goes to the Tank who used the skill. Level 70: P. Def. +1200, M. Def. +900, 50% of the damage received by the group goes to the Tank who used the skill. Level 79: P. Def. +3600, M. Def. +2700, 90% of the damage received by the group goes to the Tank who used the skill. The skill now gains a +15 second cooldown if you join a group. Explanation: When you create/join a group and if this skill was not on cooldown (or the cooldown of this skill was ≤ 15 seconds), then the skill will receive 15 seconds of cooldown. Otherwise, cooldown will remain unchanged. The recast block now fires immediately after the effect is activated. Valid for 120 seconds. The skill is available in the Vanguard transformation. Combat Aura The skill has been improved: in addition to the usual effects, it also increases M. Atk. by 3 / 4 / 5% and Cast. Speed party members by 2 / 2.5 / 3% depending on the level. At level 52: Increases P./ M. Atk. party members by 3%, Atk. Spd. by 3%, Cast. Speed on 2%. Increases the power of incoming healing by +3%; At level 64: Increases P./ M. Atk. party members by 4%, Atk. Spd. by 4%, Cast. Speed by 2.5%. Increases the power of incoming healing by +4%; At level 70: Increases P./ M. Atk. party members by 5%, Atk. Spd. by 5%, Cast. Speed by 3%. Increases the power of incoming healing by +5%. The skill enchanting remained unchanged: from +1% to +10% to P./ M. Def. for +1 .. +30. Does not turn off upon death. Shield BashHits an enemy with user's shield, stunning them for 2 seconds. Requires a shield. Target cancel is possible. Increased stun time from 2 to 4 seconds. Summon Life Cubic The lifespan of the cube has been increased from 15 to 60 minutes. Fixed the work of the cube. Previously, the activating frequency was greatly reduced after 20 activations, now the cube can be activated every 10 seconds (that is, ~360 times during its lifetime). Summon Attractive Cubic The lifespan of the cube has been increased from 15 to 60 minutes. Fixed the work of the cube. Previously, the activating frequency was greatly reduced after 20 activations, now the cube can be activated every 10 seconds (that is, ~360 times during its lifetime). Summon Storm Cubic The lifespan of the cube has been increased from 15 to 60 minutes. Fixed the work of the cube. Previously, the activating frequency was greatly reduced after 20 activations, now the cube can be activated every 10 seconds (that is, ~360 times during its lifetime). Summon Smart CubicSummons Smart Cubic. Cancels all the bad abnormal conditions which were cast on the master, and uses useful skills additionally. Consumes 38 Spirit Ore when summoning. The lifespan of the cube has been increased from 15 to 60 minutes. Fixed the work of the cube. Previously, the activating frequency was greatly reduced after 20 activations, now the cube can be activated every 10 seconds (that is, ~360 times during its lifetime). Royal Sacrifice At level 49: You increase P. Def. and M. Def. of the target (party member) by 30%, while transferring 90% of the damage incoming to yourself. Action time: 8 seconds. Fixed cooldown of the skill - 60 seconds. Does not interrupt the Shield of Faith skill (both effects can work simultaneously). The skill is available in the Vanguard transformation. Elemental Heal The skill restores the HP of party members (including the caster himself). Following the example of Major Group Heal. Touch Of Life The levels required to learn the skill have been changed: Level 1 is learned at character level 56 Level 2 is learned at character level 68 Level 3 is learned at character level 78 (no changes)For 20 minutes, reflects physical buffs/de-buffs with 10% probability and magic buffs/de-buffs with 30% probability. Requires a shield. Eva's Bane new skill Learned from level 55, has 10 levels of study and an improvement branch for Cooldown + Power. Hit the target at close range, inflicting P. damage with the ability to Crit. Impact and Over Impact. Has a very high chance of inflicting a 15-second negative effect: -50% to the target's incoming healing (similar to Necromancer's Curse Disease) Fixed cooldown: 60 seconds. When sharpened for Reload, it decreases by 1 sec. per round, up to 30 sec. recharge by +30. Requires a Sword or Blunt to use. Shield Whirlwind new skill Learned from level 52, has 11 levels of study and an improvement branch for Distance + Power. Throws a shield at the target from a distance of 200 to 600, dealing P. damage with the ability to Crit. Impact and Over Impact. Has a high chance of inflicting a 2-second negative effect that: Switches the enemy's target to the one throwing the shield; Reduces Speed, Attack and Casting Speed by 75%. Unfixed cooldown: 30 seconds. When sharpened for Distance, it increases the maximum Cast Range by +10 units per round, up to “600-900” by +30. To use, you need a Shield and a minimum distance of 200 to the target. Battle Touch of Eva skill changed General characteristics: Learned at levels 60, 72, 79, 83. The effect on the group lasts 20/ 25/ 30/ 60 seconds. 1st level (character level 60): 20 seconds; Level 2 (character level 72): 25 seconds; Level 3 (character level 79): 30 sec, as before; Level 4 (character level 83) : 60 sec, same as before. Now has a common type of effect with other Icons (cannot be used simultaneously with Paladin/ ShK analog skills, but can be used before/after). Can now be used simultaneously with Touch of Life. Effect, for all party members At all skill levels: Protection from negative effects +40%; MP Burn Protection +40%; Incoming Treatment Power +30%; Restores 50% of Max. HP. Depending on skill level: Increases P. Atk. Spd. with all types of weapons by 15/ 18/ 21/ 30%; Increases movement speed by 15, 18, 21, 30 units; Increases evasion by 5/ 6/ 7/ 10 units; Restores 25/ 30/ 35/ 50 units. HP per tick. Now does not require Eva's Will charges when used; The skill will disappear for all party members when the character who cast it leaves; Basic (not fixed) cooldown: 10 minutes. Shield BashHits an enemy with user's shield, stunning them for 2 seconds. Requires a shield. Target cancel is possible. The skill is divided into levels (previously learned at character level 77), depending on the difference in the levels of the skill and the target, the chance of success depends. At all skill levels: Attacks with a shield. Stuns for 4 seconds. The enemy loses his target. Requires a shield. The base cooldown depends on the skill level: Level 52: Base cooldown: 9 seconds; Level 58: Basic cooldown: 8 seconds; Level 62: Basic cooldown: 7 seconds; Level 66: Basic cooldown: 6 seconds; Level 70: Basic cooldown: 5 seconds; Level 74: Basic cooldown: 4 seconds; Level 77: Basic cooldown: 3 seconds. Added the ability to modify to “Fire Weakness” and “Water Weakness”, similar to Shield Slam. Stuns an enemy with a shield, blocking an enemy's physical skills for 1 minute. Requires a shield. Target cancel is possible. Shield of Faith The skill is divided into 3 levels: Level 58: P. Def. +900, M. Def. +600, 30% of the damage received by the group goes to the Tank who used the skill. Level 70: P. Def. +1200, M. Def. +900, 50% of the damage received by the group goes to the Tank who used the skill. Level 79: P. Def. +3600, M. Def. +2700, 90% of the damage received by the group goes to the Tank who used the skill. The skill now gains a +15 second cooldown if you join a group. Explanation: When you create/join a group and if this skill was not on cooldown (or the cooldown of this skill was ≤ 15 seconds), then the skill will receive 15 seconds of cooldown. Otherwise, cooldown will remain unchanged. The recast block now fires immediately after the effect is activated. Valid for 120 seconds. The skill is available in the Vanguard transformation. Summon Life Cubic The lifespan of the cube has been increased from 15 to 60 minutes. Fixed the work of the cube. Previously, the activating frequency was greatly reduced after 20 activations, now the cube can be activated every 10 seconds (that is, ~360 times during its lifetime). Summon Attractive Cubic The lifespan of the cube has been increased from 15 to 60 minutes. Fixed the work of the cube. Previously, the activating frequency was greatly reduced after 20 activations, now the cube can be activated every 10 seconds (that is, ~360 times during its lifetime). Summon Storm Cubic The lifespan of the cube has been increased from 15 to 60 minutes. Fixed the work of the cube. Previously, the activating frequency was greatly reduced after 20 activations, now the cube can be activated every 10 seconds (that is, ~360 times during its lifetime). Summon Smart CubicSummons Smart Cubic. Cancels all the bad abnormal conditions which were cast on the master, and uses useful skills additionally. Consumes 38 Spirit Ore when summoning. The skill is divided into 3 levels, the character level for learning the maximum level has been reduced from 80 to 79: Level 55: Cleanses the character, removing up to 1 negative effect, no more than once every 30 seconds. Summon Cost: 18 Spirit Ore; Level 70: Cleanses the character, removing up to 2 negative effects, no more than once every 20 seconds. Summon Cost: 28 Spirit Ore; Level 79: Standard skill operation: Cleanses the character, periodically removing all negative effects, periodically inflicting Magic damage, applying a negative effect to the target that reduces P. Atk by 23%. Summoning cost: 38 Spirit Ore. The lifespan of the cube has been increased from 15 to 60 minutes. Fixed the work of the cube. Previously, the activating frequency was greatly reduced after 20 activations, now the cube can be activated every 10 seconds (that is, ~360 times during its lifetime). Ultimate Defense Now does not block the character's movement, but slows down your character by 90% during the effect. The skill enchanting remained unchanged: -80% to -50% reduction in Speed for +1 .. +30. Combat Aura The skill has been improved: in addition to the usual effects, it also increases M. Atk. by 3 / 4 / 5% and Cast. Speed party members by 2 / 2.5 / 3% depending on the level. At level 52: Increases P./ M. Atk. party members by 3%, Atk. Spd. by 3%, Cast. Speed on 2%. Increases the power of incoming healing by +3%; At level 64: Increases P./ M. Atk. party members by 4%, Atk. Spd. by 4%, Cast. Speed by 2.5%. Increases the power of incoming healing by +4%; At level 70: Increases P./ M. Atk. party members by 5%, Atk. Spd. by 5%, Cast. Speed by 3%. Increases the power of incoming healing by +5%. A new branch of skill sharpening for Power has been added (+1% to Physical and Magic Defense for every +3-4 levels of improvement, up to +10% at +30). Does not turn off upon death. Incredible Endurance (Temple Knight) Passive skill - self trigger: When you receive damage, there is a chance that a trigger will work on you, increasing your character's characteristics*: At level 60: Mage. Defense +100, Water Defense +10, Holy Defense +10, P. Ch. Crete. Attacks +10%; At level 74: Mage. Defense +200, Water Defense +20, Holy Defense +20, P. Ch. Crete. Attacks +20%; At level 80: Mage. Defense +400, Water Defense +30, Holy Defense +30, P. Ch. Crete. Attacks +30%. Note! This skill is a replacement for the changeable skill Eva's Will (according to the MasterWork concept); Battle Touch of Eva does not require charging from this skill, but will require an analogue for the Olympiad. * Depending on the skill level, the maximum available effect level increases. So, for example, having the 3rd level of a skill, when you are attacked, you first receive the effect of the 1st level, if you continue to be attacked - the 2nd, then the 3rd, respectively. The duration of the effect is 20 seconds, when the next level of the effect is applied, the time is updated. Vanguard (Paladin, Temple Knight) Transformation skills: Full Swing , Cleave , Guillotine Attack are now linked to the Holy element. Olympiad Eva's Will (Eva's Templar) Note! This skill can only be used at the Great Olympiad ; You become an extension of Eve's Will. Eva's Will level increases by a certain amount when you take damage. As she grows, the ability to use Olympiad Touch of Eva becomes available; Does not have additional bonuses (they work from the passive skill Incredible Endurance), is used only for using an active skill. Olympiad Touch of Eva (Eva's Templar) Note! This skill can only be used at the Great Olympiad ; Restores the HP of party members by 50% and increases resistance to removal of positive effects by 100%, resistance to Negative effects by 30%, and the power of HP restoration magic by 30%. It also restores 50 HP every second. Action time: 1 min. Requires charging Olympiad Eva's Will to use. Aggression The skill has been updated so that mobs or bosses are less likely to fail. New skill Ready to Fight At level 40: When using the Aggression skill, you and your party members receive an 8-second increase in defensive characteristics: P./ M. Def. +5%, Healing Effectiveness +5%, Debuff Resistance +5%. Action time - 8 seconds. Sixth Sense At level 52: The skill increases Evasion by 15 when HP falls below 30% of its maximum. Knighthood At level 52: Increases P. Def. when wearing heavy armor by 22. Shield defence increased by 3%; At level 70: Increases P. Def. when wearing heavy armor by 44. Shield defence increased by 6%; At level 78: Increases P. Def. when wearing heavy armor by 88. Shield defence increased by 12%. New skill Royal Sacrifice At level 49: You increase P. Def. and M. Def. of the target (party member) by 30%, while transferring 90% of the damage incoming to yourself. Action time: 8 seconds. Fixed cooldown of the skill - 60 seconds. Does not interrupt the Shield of Faith skill (both effects can work simultaneously). The skill is available in the Vanguard transformation. Patience At level 60: When taking damage, there is a chance to increase the damage dealt by skills by 20%. Shield Strike Level to learns: from 40 to 85 level; Attacks the enemy with a shield. Power 833-4640, depending on skill level; Increases the enemy's desire to attack. Requires a shield; Base cooldown: 6 seconds. Magical Mirror At level 52: reflection of P. Skills 3%, skill mage 10%; At level 70: reflection of P. Skills 5%, skill mage 15%; At level 78: reflection of P. Skills 10%, skill mage 30%; Banish Undead Added for learning Temple Knight from level 55 (like the Paladin class). Touch Of Life At level 60: Restores 50% HP, increases resistance to removal of positive effects by 100% and imposition of negative effects by 30%, the effectiveness of HP restoration spells by 30%. Restores 20 HP every second. Action time - 30 seconds; At level 72: Restores 50% HP, increases resistance to removal of positive effects by 100% and imposition of negative effects by 30%, the effectiveness of HP restoration spells by 30%. Restores 35 HP every second. Action time - 60 seconds; At level 78: Restores 50% HP, increases resistance to removal of positive effects by 100% and imposition of negative effects by 30%, the effectiveness of HP restoration spells by 30%. Restores 50 HP every second. Action time - 120 seconds. Elemental Heal This skill now restores the HP of party members (including the caster). Following the example of Major Group Heal. Divine Blade toggle At level 43: Ability to attack with Holy Power. Increases holy damage by 5%; Holy Weapon Personal Effect ; Consumption: 0 MP. Divine Armor toggle At level 40: increases resistance to Holy attacks by 7%; At level 46: increases resistance to Holy attacks by 10%; Personal effect Resist Dark ; Consumption: 0 MP. Symbol of Defense (Phoenix Knight, Hell Knight, Eva's Templar, Shillien Templar) Dome duration: 120 seconds; Basic effects: + 1000 to P. Def.; + 800 to M. Def.; + 80% resistance to removing positive effects (all types of cancel). + New effects: + 20% resistance to Bow/Crossbow attacks (similar to Deflect Arrow ). Heavy Armor MasteryIncreases P. Def. by 172.6 and decreases received Critical Damage by 35% when equipped with heavy armor. Now, in addition to the passive 15% - 35% protection from P. Crit. Damage also gives 5% - 20% protection from M. Crit. Damage; When modifying a skill, now, in addition to increasing protection from P. Crit. Damage from 35% to 50% also increases protection from M. Crit. Damage from 20% to 35% (for +1 .. +30). M. Def. Improved Power enchanting branch : Now, in addition to a slight increase in M. Def. also gives +1% chance to block attacking M. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30). Cure Bleeding Now heals a character from Bleeding at any level. Poison Recovery Now heals a character from Poison of any level. Light Armor Mastery Only the first 15 skill levels. The duration of the following self-buff skills has been increased to 20 minutes : Magical Mirror Shillien Knight Changes in MasterWork skills - 2022-2023: Summary class changes on MasterWork Shield Whirlwind new skill Learned from level 52, has 11 levels of study and an improvement branch for Distance + Power. Throws a shield at the target from a distance of 200 to 600, dealing P. damage with the ability to Crit. Impact and Over Impact. Has a high chance of inflicting a 2-second negative effect that: Switches the enemy's target to the one throwing the shield; Reduces Speed, Attack and Casting Speed by 75%. Unfixed cooldown: 30 seconds. When sharpened for Distance, it increases the maximum Cast Range by +10 units per round, up to “600-900” by +30. To use, you need a Shield and a minimum distance of 200 to the target. Battle Spirit of Shilen The list of weapons that interact with the skill has been expanded : Chance Crit. Attack increases when using: One-Handed Swords, Two-Handed Swords, Dual Swords, Ancient Swords, Rapiers, Daggers, Dual Daggers (previously only one-handed/two-handed swords); Power of Crit. Attack increases when using: One-handed Axes / Maces, Two-handed Axes / Maces, Dual Axes / Maces, Brass knuckles (previously only one-handed / two-handed axes / maces). The skill is divided into 4 levels : Level 60: Increases P. Def. for 20 seconds. and Mag. Atk by 15%, Speed by 15, Atk. Spd. by 15%. When using one-handed, two-handed, ancient and dual swords, rapiers, one-handed and dual daggers: the chance of inflicting a Crit increases. Impact by 50, when using one-handed, two-handed, dual blunt weapons and brass knuckles: Critical Damage increases by 50%. 20% of physical damage dealt in melee is restored to HP, does not apply to damage from skills. Reduces the power of HP restoration magic by 80%; Level 72: Increases P. Def. for 25 seconds. and Mag. Atk by 18%, Run Speed by 18, Atk. Spd. by 18%. When using one-handed, two-handed, ancient and dual swords, rapiers, one-handed and dual daggers: the chance of inflicting a Crit increases. Impact by 60, when using one-handed, two-handed, dual blunt weapons and brass knuckles: Critical Damage increases by 60%. 25% of physical damage dealt in melee is restored to HP, does not apply to damage from skills. Reduces the power of HP restoration magic by 80%; Level 79 : Increases P. Def. for 30 seconds. and Mag. Atk by 21%, Run Speed by 21, Atk. Spd. by 21%. When using one-handed, two-handed, ancient and dual swords, rapiers, one-handed and dual daggers: the chance of inflicting a Crit increases. Impact by 70, when using one-handed, two-handed, dual blunt weapons and brass knuckles: Critical Damage increases by 70%. 30% of physical damage dealt in melee is restored to HP, does not apply to damage from skills. Reduces the power of HP restoration magic by 80%; Level 83: Increases P. Def. for 60 seconds. and Mag. Atk by 30%, Speed by 30, Atk. Spd. by 30%. When using one-handed, two-handed, ancient and dual swords, rapiers, one-handed and dual daggers: the chance of inflicting a Crit increases. Impact by 100, when using one-handed, two-handed, dual blunt weapons and brass knuckles: Critical Damage increases by 100% 40% of physical damage dealt in melee is restored to HP, does not apply to damage from skills. Reduces the power of HP restoration magic by 80%. Pain of Shilen no longer requires charging when used; The skill will disappear for all party members when the character who cast it leaves; Basic (not fixed) cooldown: 10 minutes Olympiad Pain of Shilen (Shillien Templar) Note! This skill can only be used at the Great Olympiad ; You share your pain with Shilen, and she, in turn, shares hers with you. Shilen's Pain level increases by a certain amount when you take damage. As it grows, it becomes possible to use Olympiad Spirit of Shilen; Does not have additional bonuses (they work from the passive skill Incredible Endurance), is used only for using an active skill. Olympiad Spirit of Shilen (Shillien Templar) (level 83) Note! This skill can only be used at the Great Olympiad ; Gains the Will of Shilen and increases the combat abilities of party members. Increases P. Atk by 30%, Speed by 30%, Atk. Spd. by 30%, chance of crit. hit when using a sword at 100, Critical Power magic when using blunt weapons at 100%. 40% of physical damage dealt in melee is restored to HP, does not apply to damage from skills. Reduces the power of HP restoration magic by 80%. Action time: 1 min. Requires charging Olympiad Pain of Shilen to use. Aggression The skill has been updated so that mobs or bosses are less likely to fail. New skill Ready to Fight At level 40: When using the Aggression skill, you and your party members receive an 8-second increase in defensive characteristics: P./ M. Def. +5%, Healing Effectiveness +5%, Debuff Resistance +5%. Action time - 8 seconds. Combat Aura The skill has been improved: in addition to the usual effects, it also increases M. Atk. by 3 / 4 / 5% and Cast. Speed party members by 2 / 2.5 / 3% depending on the level. At level 52: Increases P./ M. Atk. party members by 3%, Atk. Spd. by 3%, Cast. Speed on 2%. Increases the power of incoming healing by +3%; At level 64: Increases P./ M. Atk. party members by 4%, Atk. Spd. by 4%, Cast. Speed by 2.5%. Increases the power of incoming healing by +4%; At level 70: Increases P./ M. Atk. party members by 5%, Atk. Spd. by 5%, Cast. Speed by 3%. Increases the power of incoming healing by +5%. The skill enchanting remained unchanged: from +1% to +10% to P./ M. Def. for +1 .. +30. Does not turn off upon death. Shield BashHits an enemy with user's shield, stunning them for 2 seconds. Requires a shield. Target cancel is possible. Increased stun time from 2 to 4 seconds. Shield of Faith The skill is divided into 3 levels: Level 58: P. Def. +900, M. Def. +600, 30% of the damage received by the group goes to the Tank who used the skill. Level 70: P. Def. +1200, M. Def. +900, 50% of the damage received by the group goes to the Tank who used the skill. Level 79: P. Def. +3600, M. Def. +2700, 90% of the damage received by the group goes to the Tank who used the skill. The skill now gains a +15 second cooldown if you join a group. Explanation: When you create/join a group and if this skill was not on cooldown (or the cooldown of this skill was ≤ 15 seconds), then the skill will receive 15 seconds of cooldown. Otherwise, cooldown will remain unchanged. The recast block now fires immediately after the effect is activated. Valid for 120 seconds. The skill is available in the Vanguard transformation. Royal Sacrifice At level 49: You increase P. Def. and M. Def. of the target (party member) by 30%, while transferring 90% of the damage incoming to yourself. Action time: 8 seconds. Fixed cooldown of the skill - 60 seconds. Does not interrupt the Shield of Faith skill (both effects can work simultaneously). The skill is available in the Vanguard transformation. Summon Viper Cubic The lifespan of the cube has been increased from 15 to 60 minutes; Fixed the work of the cube. Previously, the activating frequency was greatly reduced after 20 activations, now the cube can be activated every 10 seconds (that is, ~360 times during its lifetime). The trigger frequency of the cube has been increased by 2.5 times, from 20 to 10 seconds; Now the die inflicts one of two negative effects with a 50/50 chance: Cubic Poison (old effect); Curse Gloom: Has a high chance of placing a negative effect on the target that: Before entering ATT: Reduces the target's magical defense by 15%; Reduces resistance to all 6 elements by 5-10%, depending on the skill level. With ATT input: Reduces the target's magical defense by 15%; Reduces all 6 types of target's defensive ATT by 5-25, depending on the skill level. Summon Smart CubicSummons Smart Cubic. Cancels all the bad abnormal conditions which were cast on the master, and uses useful skills additionally. Consumes 38 Spirit Ore when summoning. The lifespan of the cube has been increased from 15 to 60 minutes. Fixed the work of the cube. Previously, the activating frequency was greatly reduced after 20 activations, now the cube can be activated every 10 seconds (that is, ~360 times during its lifetime). Summon Vampiric Cubic The lifespan of the cube has been increased from 15 to 60 minutes. Fixed the work of the cube. Previously, the activating frequency was greatly reduced after 20 activations, now the cube can be activated every 10 seconds (that is, ~360 times during its lifetime). Summon Phantom Cubic Fixed the work of the cube. Previously, the activating frequency was greatly reduced after 20 activations, now the cube can be activated every 10 seconds (that is, ~90 times during its lifetime). Touch of Death The levels required to learn the skill have been changed: Level 1 is learned at character level 56 Level 2 is learned at character level 68 Level 3 is learned at character level 78 (no changes) Poison The chance of success has been slightly increased. Base cast time depending on Spd. Magic - has been slightly reduced. The base cooldown has been slightly increased (to 5 seconds). Now the skill can be enchanted for Power. The power of Poison is growing. 2 per upgrade round: “-63 (+0)” => -123 (+30).” Shield Whirlwind new skill Learned from level 52, has 11 levels of study and an improvement branch for Distance + Power. Throws a shield at the target from a distance of 200 to 600, dealing P. damage with the ability to Crit. Impact and Over Impact. Has a high chance of inflicting a 2-second negative effect that: Switches the enemy's target to the one throwing the shield; Reduces Speed, Attack and Casting Speed by 75%. Unfixed cooldown: 30 seconds. When sharpened for Distance, it increases the maximum Cast Range by +10 units per round, up to “600-900” by +30. To use, you need a Shield and a minimum distance of 200 to the target. Combat Aura The skill has been improved: in addition to the usual effects, it also increases M. Atk. by 3 / 4 / 5% and Cast. Speed party members by 2 / 2.5 / 3% depending on the level. At level 52: Increases P./ M. Atk. party members by 3%, Atk. Spd. by 3%, Cast. Speed on 2%. Increases the power of incoming healing by +3%; At level 64: Increases P./ M. Atk. party members by 4%, Atk. Spd. by 4%, Cast. Speed by 2.5%. Increases the power of incoming healing by +4%; At level 70: Increases P./ M. Atk. party members by 5%, Atk. Spd. by 5%, Cast. Speed by 3%. Increases the power of incoming healing by +5%. The skill enchanting remained unchanged: from +1% to +10% to P./ M. Def. for +1 .. +30. Shield BashHits an enemy with user's shield, stunning them for 2 seconds. Requires a shield. Target cancel is possible. The skill is divided into levels (previously learned at character level 77), depending on the difference in the levels of the skill and the target, the chance of success depends. At all skill levels: Attacks with a shield. Stuns for 2 seconds. The enemy loses his target. Requires a shield. The base cooldown depends on the skill level: Level 52: Base cooldown: 9 seconds; Level 58: Basic cooldown: 8 seconds; Level 62: Basic cooldown: 7 seconds; Level 66: Basic cooldown: 6 seconds; Level 70: Basic cooldown: 5 seconds; Level 74: Basic cooldown: 4 seconds; Level 77: Basic cooldown: 3 seconds. Summon Smart CubicSummons Smart Cubic. Cancels all the bad abnormal conditions which were cast on the master, and uses useful skills additionally. Consumes 38 Spirit Ore when summoning. The skill is divided into 3 levels, the character level for learning the maximum level has been reduced from 80 to 79: Level 55: Cleanses the character, removing up to 1 negative effect, no more than once every 30 seconds. Summon Cost: 18 Spirit Ore; Level 70: Cleanses the character, removing up to 2 negative effects, no more than once every 20 seconds. Summon Cost: 28 Spirit Ore; Level 79: Standard skill operation: Cleanses the character, periodically removing all negative effects, periodically inflicts Magic damage, imposes a negative effect on the target, forcing it to attack the owner of the Cube. Summoning cost: 38 Spirit Ore. Ultimate Defense Now does not block the character's movement, but slows down your character by 90% during the effect. The skill enchanting remained unchanged: -80% to -50% reduction in Speed for +1 .. +30. Incredible Endurance (Shillien Knight) Passive skill - trigger that applies only to yourself: When you receive damage, there is a chance that a trigger will work on you, increasing your character's characteristics*: At level 60: Vampirism +3%, Wind Protection +10, Darkness Protection +10, Critical Damage +10%; At level 74: Vampirism +5%, Wind Protection +20, Darkness Protection +20, Critical Damage +15%; At level 80: Vampirism +8%, Wind Protection +30, Darkness Protection +30, Critical Damage +25%. Note! This skill is a replacement for the modified Pain of Shilen skill (according to the MasterWork concept); Battle Touch of Shilen does not require charging from this skill, but will require an analogue for the Olympiad. * Depending on the skill level, the maximum available effect level increases. So, for example, having the 3rd level of a skill, when you are attacked, you first receive the effect of the 1st level, if you continue to be attacked - the 2nd, then the 3rd, respectively. The duration of the effect is 20 seconds, when the next level of the effect is applied, the time is updated. Vanguard Transformation skills: Blade Hurricane , Double Strike , Triple Blade Slash are now linked to the element of Darkness. Transformation skills: Blade Hurricane , Double Strike , Triple Blade Slash also works with a new type of weapon: Dual Axes / Dualblunt. Battle Spirit of Shilen The list of weapons that interact with the skill has been expanded : Chance Crit. Attack increases when using: One-Handed Swords, Two-Handed Swords, Dual Swords, Ancient Swords, Rapiers, Daggers, Dual Daggers (previously only one-handed/two-handed swords); Power of Crit. Attack increases when using: One-handed Axes / Maces, Two-handed Axes / Maces, Dual Axes / Maces, Brass knuckles (previously only one-handed / two-handed axes / maces). The skill is divided into 4 levels : Level 60: Increases P. Def. for 20 seconds. and Mag. Atk by 15%, Speed by 15, Atk. Spd. by 15%. When using one-handed, two-handed, ancient and dual swords, rapiers, one-handed and dual daggers: the chance of inflicting a Crit increases. Impact by 50, when using one-handed, two-handed, dual blunt weapons and brass knuckles: Critical Damage increases by 50%. 20% of physical damage dealt in melee is restored to HP, does not apply to damage from skills. Reduces the power of HP restoration magic by 80%; Level 72: Increases P. Def. for 25 seconds. and Mag. Atk by 18%, Run Speed by 18, Atk. Spd. by 18%. When using one-handed, two-handed, ancient and dual swords, rapiers, one-handed and dual daggers: the chance of inflicting a Crit increases. Impact by 60, when using one-handed, two-handed, dual blunt weapons and brass knuckles: Critical Damage increases by 60%. 25% of physical damage dealt in melee is restored to HP, does not apply to damage from skills. Reduces the power of HP restoration magic by 80%; Level 79 : Increases P. Def. for 30 seconds. and Mag. Atk by 21%, Run Speed by 21, Atk. Spd. by 21%. When using one-handed, two-handed, ancient and dual swords, rapiers, one-handed and dual daggers: the chance of inflicting a Crit increases. Impact by 70, when using one-handed, two-handed, dual blunt weapons and brass knuckles: Critical Damage increases by 70%. 30% of physical damage dealt in melee is restored to HP, does not apply to damage from skills. Reduces the power of HP restoration magic by 80%; Level 83: Increases P. Def. for 60 seconds. and Mag. Atk by 30%, Speed by 30, Atk. Spd. by 30%. When using one-handed, two-handed, ancient and dual swords, rapiers, one-handed and dual daggers: the chance of inflicting a Crit increases. Impact by 100, when using one-handed, two-handed, dual blunt weapons and brass knuckles: Critical Damage increases by 100% 40% of physical damage dealt in melee is restored to HP, does not apply to damage from skills. Reduces the power of HP restoration magic by 80%. Pain of Shilen no longer requires charging when used; The skill will disappear for all party members when the character who cast it leaves; Basic (not fixed) cooldown: 10 minutes Olympiad Pain of Shilen (Shillien Templar) Note! This skill can only be used at the Great Olympiad ; You share your pain with Shilen, and she, in turn, shares hers with you. Shilen's Pain level increases by a certain amount when you take damage. As it grows, it becomes possible to use Olympiad Spirit of Shilen; Does not have additional bonuses (they work from the passive skill Incredible Endurance), is used only for using an active skill. Olympiad Spirit of Shilen (Shillien Templar) (level 83) Note! This skill can only be used at the Great Olympiad ; Gains the Will of Shilen and increases the combat abilities of party members. Increases P. Atk by 30%, Speed by 30%, Atk. Spd. by 30%, chance of crit. hit when using a sword at 100, Critical Power magic when using blunt weapons at 100%. 40% of physical damage dealt in melee is restored to HP, does not apply to damage from skills. Reduces the power of HP restoration magic by 80%. Action time: 1 min. Requires charging Olympiad Pain of Shilen to use. Aggression The skill has been updated so that mobs or bosses are less likely to fail. New skill Ready to Fight At level 40: When using the Aggression skill, you and your party members receive an 8-second increase in defensive characteristics: P./ M. Def. +5%, Healing Effectiveness +5%, Debuff Resistance +5%. Action time - 8 seconds. Sixth Sense At level 52: The skill increases Evasion by 15 when HP falls below 30% of its maximum. Knighthood At level 52: Increases P. Def. when wearing heavy armor by 22. Shield defence increased by 3%; At level 70: Increases P. Def. when wearing heavy armor by 44. Shield defence increased by 6%; At level 78: Increases P. Def. when wearing heavy armor by 88. Shield defence increased by 12%. Shield of Faith The skill is divided into 3 levels: Level 58: P. Def. +900, M. Def. +600, 30% of the damage received by the group goes to the Tank who used the skill. Level 70: P. Def. +1200, M. Def. +900, 50% of the damage received by the group goes to the Tank who used the skill. Level 79: P. Def. +3600, M. Def. +2700, 90% of the damage received by the group goes to the Tank who used the skill. The skill now gains a +15 second cooldown if you join a group. Explanation: When you create/join a group and if this skill was not on cooldown (or the cooldown of this skill was ≤ 15 seconds), then the skill will receive 15 seconds of cooldown. Otherwise, cooldown will remain unchanged. The recast block now fires immediately after the effect is activated. Valid for 120 seconds. The skill is available in the Vanguard transformation. Royal Sacrifice At level 49: You increase P. Def. and M. Def. of the target (party member) by 30%, while transferring 90% of the damage incoming to yourself. Action time: 8 seconds. Fixed cooldown of the skill - 60 seconds. Does not interrupt the Shield of Faith skill (both effects can work simultaneously). The skill is available in the Vanguard transformation. Patience At level 60: When taking damage, there is a chance to increase the damage dealt by skills by 20%. Shield Strike Level to learns: from 40 to 85 level; Attacks the enemy with a shield. Power 833-4640, depending on skill level; Increases the enemy's desire to attack. Requires a shield; Base cooldown: 6 seconds. Magical Mirror At level 52: reflection of P. Skills 3%, skill mage 10%; At level 70: reflection of P. Skills 5%, skill mage 15%; At level 78: reflection of P. Skills 10%, skill mage 30%; Touch of Death At level 56: Removes up to 3 buffs and takes away 90% CP. Max. CP -90%. The effectiveness of HP restoration magic is -30%. The effectiveness of received negative effects is +30%. debuff duration 30 seconds; At level 68: Removes up to 4 buffs and takes away 90% of CP. Max. CP -90%. The effectiveness of HP restoration magic is -30%. The effectiveness of received negative effects is +30%. debuff duration 60 seconds; At level 78: Removes up to 5 buffs and takes away 90% of CP. Max. CP -90%. The effectiveness of HP restoration magic is -30%. The effectiveness of received negative effects is +30%. Debuff duration is 120 seconds. Dark Blade toggle Learned at level 43; The ability to attack with Dark Power. Increases Dark damage by 5%. Personal effect similar to Dark Weapon ; Consumption: 0 MP. Dark Armor toggle At level 40: Increases resistance to Dark attacks by 7%; At level 46: Increases resistance to Dark attacks by 10%; Personal effect Resist Holy +7% / +10%; Consumption: 0 MP. Symbol of Defense (Phoenix Knight, Hell Knight, Eva's Templar, Shillien Templar) Dome duration: 120 seconds; Basic effects: + 1000 to P. Def.; + 800 to M. Def.; + 80% resistance to removing positive effects (all types of cancel). + New effects: + 20% resistance to Bow/Crossbow attacks (similar to Deflect Arrow ). Heavy Armor MasteryIncreases P. Def. by 172.6 and decreases received Critical Damage by 35% when equipped with heavy armor. Now, in addition to the passive 15% - 35% protection from P. Crit. Damage also gives 5% - 20% protection from M. Crit. Damage; When modifying a skill, now, in addition to increasing protection from P. Crit. Damage from 35% to 50% also increases protection from M. Crit. Damage from 20% to 35% (for +1 .. +30). M. Def. Improved Power enchanting branch : Now, in addition to a slight increase in M. Def. also gives +1% chance to block attacking M. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30). Light Armor Mastery Only the first 15 skill levels. The duration of the following self-buff skills has been increased to 20 minutes : Magical Mirror Hell Knight Changes in MasterWork skills - 2022-2023: Summary class changes on MasterWork Battle Insane Crusher The reduction in Max has been removed from the negative effect. CP at all skill levels. The skill is divided into 4 levels : Level 60: Power 1360 units. With a certain probability, for 15 seconds, reduces resistance to negative effects by -15% and the effectiveness of HP restoration magic by -15%. Requires a sword/club. Ignores shield. Possible critical. hit. Over-hit is possible; Level 72: Power 3095 units. With a certain probability, for 20 seconds, reduces resistance to negative effects by -18% and the effectiveness of HP restoration magic by -18%. Requires a sword/club. Ignores shield. Possible critical. hit. Over-hit is possible; Level 79: Power 5106 units. Cancels 0 to 2 buffs from nearby enemies. With a certain probability, for 30 seconds, reduces resistance to negative effects by -21% and the effectiveness of HP restoration magic by -21%. Requires a sword/club. Ignores shield. Possible critical. hit. Over-hit is possible; Level 83: Power 8409 units. Cancels 0 to 4 buffs from nearby enemies. With a certain probability, for 60 seconds, reduces resistance to negative effects by -30% and the effectiveness of HP restoration magic by -30%. Requires a sword/club. Ignores shield. Possible critical. hit. An overshot is possible. Note! For the "Battle" version of the skill, all the same conditions apply as in previous MW seasons: Can only be used outside of the Great Olympiad; Seed of Revenge does not require charging when used; Basic (non-fixed) cooldown: 60 seconds. Touch of Death The levels required to learn the skill have been changed: Level 1 is learned at character level 56 Level 2 is learned at character level 68 Level 3 is learned at character level 78 (no changes) Shield of Faith The skill is divided into 3 levels: Level 58: P. Def. +900, M. Def. +600, 30% of the damage received by the group goes to the Tank who used the skill. Level 70: P. Def. +1200, M. Def. +900, 50% of the damage received by the group goes to the Tank who used the skill. Level 79: P. Def. +3600, M. Def. +2700, 90% of the damage received by the group goes to the Tank who used the skill. The skill now gains a +15 second cooldown if you join a group. Explanation: When you create/join a group and if this skill was not on cooldown (or the cooldown of this skill was ≤ 15 seconds), then the skill will receive 15 seconds of cooldown. Otherwise, cooldown will remain unchanged. The recast block now fires immediately after the effect is activated. Valid for 120 seconds. The skill is available in the Vanguard transformation. Royal Sacrifice At level 49: You increase P. Def. and M. Def. of the target (party member) by 30%, while transferring 90% of the damage incoming to yourself. Action time: 8 seconds. Fixed cooldown of the skill - 60 seconds. Does not interrupt the Shield of Faith skill (both effects can work simultaneously). The skill is available in the Vanguard transformation. Combat Aura The skill has been improved: in addition to the usual effects, it also increases M. Atk. by 3 / 4 / 5% and Cast. Speed party members by 2 / 2.5 / 3% depending on the level. At level 52: Increases P./ M. Atk. party members by 3%, Atk. Spd. by 3%, Cast. Speed on 2%. Increases the power of incoming healing by +3%; At level 64: Increases P./ M. Atk. party members by 4%, Atk. Spd. by 4%, Cast. Speed by 2.5%. Increases the power of incoming healing by +4%; At level 70: Increases P./ M. Atk. party members by 5%, Atk. Spd. by 5%, Cast. Speed by 3%. Increases the power of incoming healing by +5%. The skill enchanting remained unchanged: from +1% to +10% to P./ M. Def. for +1 .. +30. Does not turn off upon death. Combat Aura The skill has been improved: in addition to the usual effects, it also increases M. Atk. by 3 / 4 / 5% and Cast. Speed party members by 2 / 2.5 / 3% depending on the level. At level 52: Increases P./ M. Atk. party members by 3%, Atk. Spd. by 3%, Cast. Speed on 2%. Increases the power of incoming healing by +3%; At level 64: Increases P./ M. Atk. party members by 4%, Atk. Spd. by 4%, Cast. Speed by 2.5%. Increases the power of incoming healing by +4%; At level 70: Increases P./ M. Atk. party members by 5%, Atk. Spd. by 5%, Cast. Speed by 3%. Increases the power of incoming healing by +5%. The skill enchanting remained unchanged: from +1% to +10% to P./ M. Def. for +1 .. +30. Does not turn off upon death. Ultimate Defense Now does not block the character's movement, but slows down your character by 90% during the effect. The skill enchanting remained unchanged: -80% to -50% reduction in Speed for +1 .. +30. Incredible Endurance Passive skill - self trigger: When you receive damage, there is a chance that a trigger will work on you, increasing your character's characteristics*: At level 60: P. Attack +100, Critical Chance +10%, Critical Damage +5%; At level 74: P. Attack +150, Critical Chance +15%, Critical Damage +10%; At level 80: P. Attack +300, Critical Chance +30%, Critical Damage +25%. Note! This skill is a replacement for the altered Spirit of Phoenix skill (according to the MasterWork concept); Battle Insane Crusher does not require charging from this skill, but will require an analogue for the Olympiad. * Depending on the skill level, the maximum available effect level increases. So, for example, having the 3rd level of a skill, when you are attacked, you first receive the effect of the 1st level, if you continue to be attacked - the 2nd, then the 3rd, respectively. The duration of the effect is 20 seconds, when the next level of the effect is applied, the time is updated. Vanguard Transformation Skills: Blade Hurricane , Double Strike , Triple Blade Slash are now linked to the element of Darkness. Transformation skills: Blade Hurricane , Double Strike , Triple Blade Slash also works with a new type of weapon: Dual Axes / Dualblunt. Aegis Stance (Paladin, Dark Avenger) The skill no longer consumes MP when channeled. Battle Insane Crusher The reduction in Max has been removed from the negative effect. CP at all skill levels. The skill is divided into 4 levels : Level 60: Power 1360 units. With a certain probability, for 15 seconds, reduces resistance to negative effects by -15% and the effectiveness of HP restoration magic by -15%. Requires a sword/club. Ignores shield. Possible critical. hit. Over-hit is possible; Level 72: Power 3095 units. With a certain probability, for 20 seconds, reduces resistance to negative effects by -18% and the effectiveness of HP restoration magic by -18%. Requires a sword/club. Ignores shield. Possible critical. hit. Over-hit is possible; Level 79: Power 5106 units. Cancels 0 to 3 buffs from nearby enemies. With a certain probability, for 30 seconds, reduces resistance to negative effects by -21% and the effectiveness of HP restoration magic by -21%. Requires a sword/club. Ignores shield. Possible critical. hit. Over-hit is possible; Level 83: Power 8409 units. Cancels 0 to 4 buffs from nearby enemies. With a certain probability, for 60 seconds, reduces resistance to negative effects by -30% and the effectiveness of HP restoration magic by -30%. Requires a sword/club. Ignores shield. Possible critical. hit. An overshot is possible. Seed of Revenge no longer requires charging when used; Basic (non-fixed) cooldown: 60 seconds. Olympiad Seed of Revenge Note! This skill can only be used at the Great Olympiad ; Sows a Seed of Vengeance that grows at a constant rate when you are attacked. Phys. increases in proportion to growth. Atk. As it grows, it becomes possible to use Olympiad Insane Crusher; Does not have additional bonuses (they work from the passive skill Incredible Endurance), is used only for using an active skill. Battle Insane Crusher (Hell Knight) (level 83) Note! This skill can only be used at the Great Olympiad ; Delivers a Power Strike and a Dark Curse to surrounding enemies when Fury reaches its limit. Cancels one or more enemy buffs, greatly reducing max. CP for a certain time. Resistance to negative effects and the effectiveness of HP restoration magic are reduced. Requires a sword/club. Ignores shield. Possible critical. hit. Possibly an overshot. Requires Olympiad Seed of Revenge to be charged to use. Aggression The skill has been updated so that mobs or bosses are less likely to fail. New skill Ready to Fight At level 40: When using the Aggression skill, you and your party members receive an 8-second increase in defensive characteristics: P./ M. Def. +5%, Healing Effectiveness +5%, Debuff Resistance +5%. Action time - 8 seconds. Sixth Sense At level 52: The skill increases Evasion by 15 when HP falls below 30% of its maximum. Knighthood At level 52: Increases P. Def. when wearing heavy armor by 22. Shield defence increased by 3%; At level 70: Increases P. Def. when wearing heavy armor by 44. Shield defence increased by 6%; At level 78: Increases P. Def. when wearing heavy armor by 88. Shield defence increased by 12%. Shield of Faith The skill is divided into 3 levels: Level 58: P. Def. +900, M. Def. +600, 30% of the damage received by the group goes to the Tank who used the skill. Level 70: P. Def. +1200, M. Def. +900, 50% of the damage received by the group goes to the Tank who used the skill. Level 79: P. Def. +3600, M. Def. +2700, 90% of the damage received by the group goes to the Tank who used the skill. The skill now gains a +15 second cooldown if you join a group. Explanation: When you create/join a group and if this skill was not on cooldown (or the cooldown of this skill was ≤ 15 seconds), then the skill will receive 15 seconds of cooldown. Otherwise, cooldown will remain unchanged. The recast block now fires immediately after the effect is activated. Valid for 120 seconds. The skill is available in the Vanguard transformation. New skill Royal Sacrifice At level 49: You increase P. Def. and M. Def. of the target (party member) by 30%, while transferring 90% of the damage incoming to yourself. Action time: 8 seconds. Fixed cooldown of the skill - 60 seconds. Does not interrupt the Shield of Faith skill (both effects can work simultaneously). The skill is available in the Vanguard transformation. Patience At level 60: When taking damage, there is a chance to increase the damage dealt by skills by 20%. Shield Strike Level to learns: from 40 to 85 level; Attacks the enemy with a shield. Power 833-4640, depending on skill level; Increases the enemy's desire to attack. Requires a shield; Base cooldown: 6 seconds. Majesty The effect duration of the skill has been increased to 5 minutes. Physical Mirror At level 52: reflection of P. Skills 10%, M. Skills 3%. At level 70: reflection of P. Skills 15%, M. Skills 5% At level 78: reflection of P. Skills 30%, M. Skills 10%. Touch of Death At level 60: Removes up to 3 buffs and takes away 90% CP. Max. CP -90%. The effectiveness of HP restoration magic is -30%. The effectiveness of received negative effects is +30%. debuff duration 30 seconds; At level 72: Removes up to 4 buffs and takes away 90% of CP. Max. CP -90%. The effectiveness of HP restoration magic is -30%. The effectiveness of received negative effects is +30%. debuff duration 60 seconds; At level 78: Removes up to 5 buffs and takes away 90% of CP. Max. CP -90%. The effectiveness of HP restoration magic is -30%. The effectiveness of received negative effects is +30%. Debuff duration is 120 seconds. Dark Blade toggle Learned at level 43; The ability to attack with Dark Power. Increases Dark damage by 5%. Personal effect similar to Dark Weapon ; Consumption: 0 MP. Dark Armor toggle At level 40: Increases resistance to Dark attacks by 7%; At level 46: Increases resistance to Dark attacks by 10%; Personal effect Resist Holy +7% / +10%; Consumption: 0 MP. Symbol of Defense (Phoenix Knight, Hell Knight, Eva's Templar, Shillien Templar) Dome duration: 120 seconds; Basic effects: + 1000 to P. Def.; + 800 to M. Def.; + 80% resistance to removing positive effects (all types of cancel). + New effects: + 20% resistance to Bow/Crossbow attacks (similar to Deflect Arrow ). Heavy Armor MasteryIncreases P. Def. by 172.6 and decreases received Critical Damage by 35% when equipped with heavy armor. Now, in addition to the passive 15% - 35% protection from P. Crit. Damage also gives 5% - 20% protection from M. Crit. Damage; When modifying a skill, now, in addition to increasing protection from P. Crit. Damage from 35% to 50% also increases protection from M. Crit. Damage from 20% to 35% (for +1 .. +30). M. Def. Improved Power enchanting branch : Now, in addition to a slight increase in M. Def. also gives +1% chance to block attacking M. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30). The duration of the following self-buff skills has been increased to 20 minutes : Majesty Shield of RevengeFor 20 minutes, returns damage from close range physical attacks and skills back to the opponent at a fixed rate.Increases P. Def. by 15% and decreases Evasion by 6 for 20 minutes. Physical Mirror
  2. Papanda

    MasterWork II: Skills and Mechanics

    Bards Changes in MasterWork skills - 2022-2023: General class changes on MasterWork Enjoy the Silence new skill (Bladedancer, Swordsinger) Self cast skill, cancels all rhythms prom the character. Learning level: 56; Cooldown: 15 minutes, fixed. ("Self Noise". Very useful skill allows you to force rebuff rhythms for your party using significantly less mana) Reorganization new skill Group control skill, which has 2 levels: At level 49: for 15 sec. transforms the character and party members within a 1000 radius into funny pigs. Increases movement speed by 20 and reduces P./M. Atk. by 90%; At level 70: for 15 sec. transforms the character and party members within a 1000 radius into funny pigs. Increases movement speed by 33 and reduces P./M. Atk. by 90%. Fixed cooldown: 5 minutes. 6 new enchanting branches for this skill are available: Frog - turns your party members into frogs; Owl - turns your group members into a wedge of owls; Rooster - turns members of your group into a pride of roosters; Wolf - turns your party members into a pack of wolves; Clown - turns your party members into a troupe of clowns; Wasp - turns your party members into a swarm of wasps; Party Rescue new skill Group Control Skill: At level 60: The character attracts party members within a radius of 1000 to himself; Fixed cooldown: 5 minutes. At character level 76, the Second Level of skill appears! Fixed cooldown: 300 => 180 seconds; Range: 1000 => 1500; Casting speed: 1.5 => 1 sec; MP cost: 75 => 100; Study cost: 7,500,000 SP. Increases all party members' Fire/Water/Wind/Earth/Dark/Holy Resistance by 30 for 2 minutes. Additionally increases MP Consumption when singing while song/dance is in effect.Increases party members' Fire and Water Resistances by 30 for 2 minutes. Additionally increases MP Consumption when singing while song/dance is in effect. Reuse delay: 3 minutes.Increases party members' Wind and Earth Resistances by 30 for 2 minutes. Additionally increases MP Consumption when singing while song/dance is in effect. Reuse delay: 3 minutes. Dance of Berserker ( BD only ) The recast block fires immediately after the effect is activated. The skill now gains a +15 second cooldown if you join a group. Explanation: When you create/join a group and if this skill was not on cooldown (or the cooldown of this skill was ≤ 15 seconds), then the skill will receive 15 seconds of cooldown. Otherwise, reloading will remain unchanged. Song of Purification ( SwS only ) The recast block fires immediately after the effect is activated. The skill now gains a +15 second cooldown if you join a group. Explanation: When you create/join a group and if this skill was not on cooldown (or the cooldown of this skill was ≤ 15 seconds), then the skill will receive 15 seconds of cooldown. Otherwise, reloading will remain unchanged. Battle Whisper (SwS) The skill is available for learning from level 46, is a self-buff , lasts 20 minutes. Occupies a buff slot. The skill is divided into 9 levels: Level 46 character: P. Atk. +3.00%, P. Crit. Atk. +2%, Atk. Spd. +2%; Level 52 character: P. Atk. +4.50%, P. Crit. Atk. +3%, Atk. Spd. +3%; Level 60 character: P. Atk. +6.00%, P. Crit. Atk. +4%, Atk. Spd. +4%; Level 64 character: P. Atk. +7.50%, P. Crit. Atk. +5%, Atk. Spd. +5%; Level 68 character: P. Atk. +9.00%, P. Crit. Atk. +6%, Atk. Spd. +6%; Level 70 character: P. Atk. +10.50%, P. Crit. Atk. +7%, Atk. Spd. +7%; Level 72 character: P. Atk. +12.00%, P. Crit. Atk. +8%, Atk. Spd. +8%; Level 74 character: P. Atk. +13.50%, P. Crit. Atk. +9%, Atk. Spd. +9%; Level 76 character: P. Atk. +15.00%, P. Crit. Atk. +10%, Atk. Spd. +10%. Defense Motion (BD) The skill is available for learning from level 46, is a self-buff, lasts 20 minutes. Occupies a buff slot. The skill has been improved and divided into 9 levels: Level 46 character: P. Def. +2%, M. Def. +2%, Evasion +1, Protection from Negative Effects +2%; Level 52 character: P. Def. +5%, M. Def. +3%, Evasion +1, Protection from Negative Effects +3%; Level 60 character: P. Def. +7%, M. Def. +4%, Evasion +2, Protection from Negative Effects +4%; Level 64 character: P. Def. +10%, M. Def. +5%, Evasion +2, Protection from Negative Effects +5%; Level 68 character: P. Def. +13%, M. Def. +6%, Evasion +3, Protection from Negative Effects +6%; Level 70 character: P. Def. +16%, M. Def. +7%, Evasion +3, Protection from Negative Effects +7%; Level 72 character: P. Def. +19%, M. Def. +8%, Evasion +4, Protection from Negative Effects +8%; Level 74 character: P. Def. +22%, M. Def. +9%, Evasion +4, Protection from Negative Effects +9%; Level 76 character: P. Def. +25%, M. Def. +10%, Evasion +5, Protection from Negative Effects +10%. Rhythm of Medusa (BD only)Petrifies nearby enemies for 10 seconds. Shares cooldown with Rhythm of Silence. Swordsinger does not have the ability to learn Rhythm of Medusa. Rhythm of Silence (SwS only) Bladedancer does not have the ability to learn Rhythm of Silence. The skill is tied to the element of Wind, and has built-in 20 ATT of Wind, respectively. The chance of success the effects of the following skills has been slightly increased, and skill enchanting branches have been added: Sword Symphony (SwS only) Added enchanting branch "Power + Chance": Power from 1554 to 2095, chance up to +10%. Psycho Symphony (SwS only) Passes. Both in PvE and PvP. Deals AoE damage depending on skill level + P. Bard Atk. Superblow is possible (+25% experience), has a chance of Crit. Impact: both in PvP and PvE. Demonic Blade Dance (BD only) Passes. Both in PvE and PvP. Deals AoE damage depending on skill level + P. Bard Atk. Superblow is possible (+25% experience), has a chance of Crit. Impact in PvE. When success: Reduces P. and M. Atk. targets by -10 ~ -30%, depending on skill level. Attacks nearby enemies with 1644 Power added to P. Atk. and decreases P. Atk./M. Atk. by 30% for 10 seconds. Over-hit. Critical. Poison Blade Dance (BD only) The poison effect of this skill now also reduces Speed by 10% and the Power of HP restoration magic by 15%; Sharpened for Chance. Attacks an enemy with 1554 Power added to P. Atk. Blocks the use of magic skills for 10 seconds. Over-hit and Critical are possible. Elemental Heal (Swordsinger) The skill restores the HP of party members (including the caster himself). Following the example of Major Group Heal. Poison (BD only) Poisons the target, causing loss of 63 HP per second for 30 seconds.The poison effect of this skill now also reduces Speed by 10% and the Power of HP restoration magic by 15%. Base cast time depending on Cast. Speed - has been slightly reduced. The base cooldown has been slightly increased (to 5 seconds). Now the skill can be enchanted for Power. The power of Poison is growing. 2 per upgrade round: “-63 (+0)” => -123 (+30).” Enjoy the Silence new skill (Bladedancer, Swordsinger) Self cast skill, cancels all rhythms prom the character. Learning level: 56; Cooldown: 15 minutes, fixed. ("Self Noise". Very useful skill allows you to force rebuff rhythms for your party using significantly less mana) Reorganization new skill Group control skill, which has 2 levels: At level 49: for 15 sec. transforms the character and party members within a 1000 radius into funny pigs. Increases movement speed by 20 and reduces P./M. Atk. by 90%; At level 70: for 15 sec. transforms the character and party members within a 1000 radius into funny pigs. Increases movement speed by 33 and reduces P./M. Atk. by 90%. Fixed cooldown: 5 minutes. 6 new enchanting branches for this skill are available: Frog - turns your party members into frogs; Owl - turns your group members into a wedge with ov ; Rooster - turns members of your group into a pride of roosters ; Wolf - turns your party members into a pack of wolves; Clown - turns your party members into a troupe of clowns; Wasp - turns your party members into a swarm of wasps ; Party Rescue new skill Group Control Skill: At level 60: The character attracts party members within a radius of 1000 to himself; Fixed cooldown: 5 minutes. At character level 76, the Second Level of skill appears! Fixed cooldown: 300 => 180 seconds; Range: 1000 => 1500; Casting speed: 1.5 => 1 sec; MP cost: 75 => 100; Study cost: 7,500,000 SP. The duration of the following Rhythms has been increased from 2 to 5 minutes : Rhythm of DefenceIncreases P. Def. by 25% and M. Def. by 30% of all party members for 5 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Rhythm of BenefitIncreases Accuracy by 4, Evasion by 3 and HP regeneration by 20% for 5 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Divine RhythmIncreases holy P. Atk. of all party members by 20. Increases all party members' Dark Attack Resistance by 20 for 5 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Rhythm of PowerIncreases M. Atk. by 20% and P. Atk. by 12% of all party members for 5 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Rhythm of CriticalIncreases Critical Damage by 35% and Critical Chance by 100% of all party members for 5 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Rhythm of RageDecreases all party members' magic cancel damage by 40. Increases Casting Spd. by 30% and Attack Spd. by 15% for 5 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Rhythm of BodyIncreases Max HP of all party members by 30% and Moving Speed by 20 for 5 minutes. Additionally increases MP Consumption when singing while song/dance is in effect. Rhythm of ReflectionFor 5 minutes, gives all party members the ability to reflect 5% of any incoming damage. Also gives all party members the ability to recover as HP 8% of any standard melee damage inflicted on the enemy and transfer 15% of received standard short-range damage back to the enemy. Additionally increases MP consumption when dancing while song/dance is in effect. Rhythm of ClarityFor 5 minutes, increases all party members' MP Recovery Bonus by 20% .Decreases all party members' magical skill MP consumption by 15% and physical skill MP consumption by 5%. Decreases re-use time by 20%. Additionally increases MP consumption when singing while song/dance is in effect. Rhythm of Dominance Time improvement branch has been removed. Clarification: Rhythms that provide protection from certain types of attacks and have a long base cooldown, such as Cyclonic Rhythm, Magmatic Rhythm, Rhythm of Resistance, still last 2 minutes. Deadly StrikeAttacks an enemy with 4640 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit. Now this is an AoE skill that hits both the target and enemies around the target with a small conical radius of destruction. Similar to Sonic Buster. Superblow is possible (+25% experience), has a chance of Crit. Impact in PvE. Ultimate DefenseFor 30 seconds, increases P. Def. by 1800, M. Def. by 1620, and resistance to buff canceling attacks by 80%. Reduces movement speed by 90%. Now does not block the character's movement, but slows down your character by 90% during the effect. The chance of success the effects of the following skills has been slightly increased, and skill enchanting branches have been added: Sword Symphony (SwS only) Added enchanting branch "Power + Chance": Power from 1554 to 2095, chance up to +10%. Psycho Symphony (SwS only) Added enchanting branch "Power + Chance": Power from 1370 to 1846, chance up to +15% Demonic Blade Dance (BD only) Added enchanting branch "Power + Chance": Power from 1644 to 2515, chance up to +10% .Attacks nearby enemies with 1644 Power added to P. Atk. and decreases P. Atk./M. Atk. by 30% for 10 seconds. Over-hit. Critical. Poison Blade Dance (BD only) The poison effect of this skill now also reduces Speed by 10% and the Power of HP restoration magic by 15%. Attacks an enemy with 1554 Power added to P. Atk. Blocks the use of magic skills for 10 seconds. Over-hit and Critical are possible. In order to avoid the loss of “buff slots” when cancelling, one Rhythm is taken into account for Removing / Stealing effects, like two. (Cancel\steal for 4 buffs = removes 2 songs). Cancel/steal works as before for buffs. Cost of using Rhythms: 60 MP + 30 MP for each subsequent one. Rhythms last 5 minutes : Please note that the "Time" enchant branch has been removed. After switching to the Attribute system (from the second Stage) - Divine Rhythm will give 20 attacks with the holy attribute, Rhythms of various resists will give resistance to the attribute. At the first Stage, this and the corresponding Rhythms provide protection from the elements. The basic cooldown of both skills is 15 seconds; The base effect time of Rhythm of Medusa is 10 seconds; after receiving the 3rd profession, you can sharpen it for Time or Chance; The base effect time of Rhythm of Silence is 20 seconds; after receiving the 3rd profession, you can sharpen it for Time or Chance; Both new Rhythms can be used with any weapon in your hands. Rhythm of MedusaPetrifies nearby enemies for 10 seconds. Shares cooldown with Rhythm of Silence. If the character fully defended the effect of Medusa (i.e. the effect was not removed using Purify / Cleanse or analogues), then a 60-second protective effect is applied to the character, increasing resistance: both reducing the chance and reducing the duration of the effect from Rhythm of Medusa ; If a character under the influence of this protective effect is hit by Medusa again, the effect will be updated and provide even greater resistance. Petrifies nearby enemies for 10 seconds. Shares cooldown with Rhythm of Silence.Cancels the target's de-buffs. Consumes 1 Einhasad's Divine Water.Cancels Paralysis, Fear, Sleep, Hold, Slow and cures minor poison/bleed condition. Clarification: This is a new "experimental" anti-effect mechanic. It is important for us to look at the reaction of the community, and if this format is received positively and shows a good result, compared to the standard race of “pass chance vs. defense chance”, we plan to apply this logic to other “ultimate” effects, for example , to Seal of Suspension. Song of Purification (Sword Singer) The logic for removing negative effects has been changed: Was : 80% chance of removing 3 negative effects (removed either 0 or 3); Now : 80% chance of removing 1 negative effect x3 times. (removes from 0 to 3, more often 2-3). The recast block fires immediately after the effect is activated. The skill now gains a +15 second cooldown if you join a group. Explanation: When you create/join a group and if this skill was not on cooldown (or the cooldown of this skill was ≤ 15 seconds), then the skill will receive 15 seconds of cooldown. Otherwise, reloading will remain unchanged. Rhythm of Critical Fire + Hunter Combination Strength P. Crete. attacks +35%. Chance P. Crete. attacks +100% Learned at level 40 Rhythm of Benefit Combination of Inspiration + Water + Life Accuracy +4. Evasion +3. Regen. HP +20% Learned at level 43 Divine Rhythm Light + Invocation combination Increases damage against undead and demons. Defense from Darkness +20% Learned at level 43 Rhythm of Defence Combination Warding + Earth Mag. Defense +30%. Phys. Defense +25% Learned at level 46 Rhythm of Power Combination Mystic + Warrior Mag. Attack +20%. Phys. Attack +12% Learned at level 49 Rhythm of Rage Combination of Concentration + Fury Speed Mag. Attacks +30%. Speed Phys. Attacks +15% Learned at level 52 Rhythm of Body Wind + Vitality combination Running speed +20. Max. HP +30% Learned at level 55 Cyclonic Rhythm Combination of Earth + Storm Guards Protection from Earth and Wind +15%. Cooldown - 3 minutes Learned at level 66 Magmatic Rhythm Combination of Aqua + Flame Guards Protection from Water and Fire +15%. Cooldown - 3 minutes Learned at level 68 Rhythm of Shadows Dance of Shadow Invisibility against monsters. Running speed -50% Learned at level 70 Now the skill has a 3rd branch of enchantment to reduce the penalty: From 48% to 15%. Rhythm of Reflection Vampiric + Vengeance combo Vampirism +8% (from melee auto attacks). Full Reflect +5%. Reflex from melee auto attacks. battle +15%. Learned at level 72 Rhythm of Clarity Combination Renewal + Meditation Regen. MP +20%. MP Consumption Mag. Skills -15%. MP Consumption Phys. skills -5%. The cooldown of all skills has been reduced by 20%. Learned at level 77 Rhythm of Dominance Combination Siren + Champion Chance Mage Crita +100%. MP Consumption Phys. skills -20%. Cooldown Phys. skills -10%. Learned at level 78 Rhythm of Resistance Alignment + Elemental combination Resistance to all elements +30. Cooldown - 3 minutes Learned at level 79 New skill - Rhythm Combination of Old Skills Level of study Description Rhythm of Critical Fire + Hunter 40 Strength P. Crete. attacks +35%. Chance P. Crete. attacks +100% Rhythm of Benefit Inspiration + Water + Life 43 Accuracy +4. Evasion +3. Regen. HP +20% Divine Rhythm Light + Invocation 43 Increases damage against undead and demons. Defense from Darkness +20% Rhythm of Defence Warding + Earth 46 Mag. Defense +30%. Phys. Defense +25%. Rhythm of Power Mystic + Warrior 49 Mag. Attack +20%. Phys. Attack +12% Rhythm of Rage Concentration + Fury 52 Speed Mag. Attacks +30%. Speed Phys. Attacks +15% Rhythm of Body Wind + Vitality 55 Running speed +20. Max. HP +30% Cyclonic Rhythm Earth + Storm Guards 66 Protection from Earth and Wind +15%. Cooldown - 3 minutes. Magmatic Rhythm Aqua + Flame Guards 68 Protection from Water and Fire +15%. Cooldown - 3 minutes. Rhythm of Shadows Dance of Shadow 70 Invisibility against monsters. Running speed -50% Rhythm of Reflection Vampiric + Vengeance 72 Vampirism +8% (from melee auto attacks). Full Reflect +5%. Reflex from melee auto attacks. battle +15%. Rhythm of Clarity Renewal + Meditation 77 Regen. MP +20%. MP Consumption Mag. Skills -15%. MP Consumption Phys. skills -5%. The cooldown of all skills has been reduced by 20%. Rhythm of Dominance Siren + Champion 78 Chance Mage Crita +100%. MP Consumption Phys. skills -20%. Cooldown Phys. skills -10%. Rhythm of Resistance Alignment + Elemental 79 Resistance to all elements +30. Cooldown - 3 minutes. Battle Whisper (SwS) The skill is available for learning from level 46, is a self-buff , lasts 20 minutes. Occupies a buff slot. The skill is divided into 9 levels: Level 46 character: P. Atk. +3.00%, P. Crit. Atk. +2%, Atk. Spd. +2%; Level 52 character: P. Atk. +4.50%, P. Crit. Atk. +3%, Atk. Spd. +3%; Level 60 character: P. Atk. +6.00%, P. Crit. Atk. +4%, Atk. Spd. +4%; Level 64 character: P. Atk. +7.50%, P. Crit. Atk. +5%, Atk. Spd. +5%; Level 68 character: P. Atk. +9.00%, P. Crit. Atk. +6%, Atk. Spd. +6%; Level 70 character: P. Atk. +10.50%, P. Crit. Atk. +7%, Atk. Spd. +7%; Level 72 character: P. Atk. +12.00%, P. Crit. Atk. +8%, Atk. Spd. +8%; Level 74 character: P. Atk. +13.50%, P. Crit. Atk. +9%, Atk. Spd. +9%; Level 76 character: P. Atk. +15.00%, P. Crit. Atk. +10%, Atk. Spd. +10%. Defense Motion (BD) The skill is available for learning from level 46, is a self-buff, lasts 20 minutes. Occupies a buff slot. The skill has been improved and divided into 9 levels: Level 46 character: P. Def. +2%, M. Def. +2%, Evasion +1, Protection from Negative Effects +2%; Level 52 character: P. Def. +5%, M. Def. +3%, Evasion +1, Protection from Negative Effects +3%; Level 60 character: P. Def. +7%, M. Def. +4%, Evasion +2, Protection from Negative Effects +4%; Level 64 character: P. Def. +10%, M. Def. +5%, Evasion +2, Protection from Negative Effects +5%; Level 68 character: P. Def. +13%, M. Def. +6%, Evasion +3, Protection from Negative Effects +6%; Level 70 character: P. Def. +16%, M. Def. +7%, Evasion +3, Protection from Negative Effects +7%; Level 72 character: P. Def. +19%, M. Def. +8%, Evasion +4, Protection from Negative Effects +8%; Level 74 character: P. Def. +22%, M. Def. +9%, Evasion +4, Protection from Negative Effects +9%; Level 76 character: P. Def. +25%, M. Def. +10%, Evasion +5, Protection from Negative Effects +10%. New skill Assault (BD, SwS) Swiftly rushes at the enemy. Cannot be used when equipped with a bow or crossbow (analogous to the Rush skill); Learned at level 40. Added the ability to improve Range (range of application): from 200-400 (600) and up to 200-600 (800) when sharpened at +30. Higher Mana Gain (BD, SwS) Now available for learning starting at level 40: 15 (out of 27) skill levels are available for learning; Increases the amount of MP restored under the influence of the Recharge skill. Bow Mastery Now available for learning by both Bards : Increases P. Attack with Bow by 10 - 795 depending on skill level. Long Shot (BD, SwS) First skill level available: +200 to bow attack range. Sixth Sense (BD, SwS) Now available for learning from level 52: The skill increases Evasion by 15 when HP falls below 30% of its maximum. Aggression (BD, SwS) The skill has been updated, now mobs or Bosses are less likely to fail. Inner Rhythm (BD, SwS) At level 52, you can learn 1 level of skill. Reduces mana consumption of dance/song skills by 5%; At level 70 you can learn level 2 of the skill. Reduces mana consumption of dance/song skills by 10%; At level 78 you can learn the 3rd level of the skill. Reduces mana consumption of dance/song skills by 15%. Counter Rhythm (BD, SwS) When performing a basic attack or using the Aggression skill, you can knock out the Counter Rhythm trigger with a certain chance. Available for learning from level 40: At level 40, you can learn 1 level of skill. Reducing the cost of using Dance/Song skills by 30%; At level 64 you can learn level 2 of the skill. Reducing the cost of using Dance/Song skills by 45%; At level 76 you can learn the 3rd level of the skill. Reducing the cost of using Dance/Song skills by 60%. Song of Purification (Sword Singer) At level 60, you can learn 1 level of skill. Has an 80% chance of removing negative spell effects from a party member. Resistance to negative effects +30%, effectiveness of HP restoration magic +30%. Action time: 30 seconds; At level 74 you can learn level 2 of the skill. Has an 80% chance of removing negative spell effects from a party member. Resistance to negative effects +30%, effectiveness of HP restoration magic +30%. Action time: 60 seconds; At level 83 you can learn the 3rd level of the skill. Has an 80% chance of removing negative spell effects from a party member. Resistance to negative effects +30%, effectiveness of HP restoration magic +30%. Action time: 120 seconds. Song of Wind Storm (Sword Singer) Now gives 10% protection against bolts (crossbow), as well as protection against arrows (bow). Dance of Berserker (Blade Dancer) Now available for learning from level 60: At level 60, you can learn 1 level of skill. Reduces P. Def. by 8%, M. Def. by 16% and evasion by -4 for group members. Increases P. Atk. by 8%, M. Atk. by 16%, Speed. Atk. by 8%, Speed. Mag. by 8%, Running speed by +8. Action time: 30 seconds; At level 74 you can learn level 2 of the skill. Reduces P. Def. by 8%, M. Def. by 16% and evasion by -4 for group members. Increases P. Atk. by 8%, M. Atk. by 16%, Speed. Atk. by 8%, Speed. Mag. by 8%, Running speed by +8. Action time: 60 seconds; At level 83 you can learn the 3rd level of the skill. Reduces P. Def. by 8%, M. Def. by 16% and evasion by -4 for group members. Increases P. Atk. by 8%, M. Atk. by 16%, Speed. Atk. by 8%, Speed. Mag. by 8%, Running speed by +8. Action time: 120 seconds. The recast block now fires immediately after the effect is activated. Elemental Heal (Swordsinger) The skill restores the HP of party members (including the caster himself). Following the example of Major Group Heal. Dance of Blade Storm (Blade Dancer) Now gives 45% protection against bolts (crossbow), as well as against arrows (bow). Magic attack = -99%. Divine Blade toggle (Sword Singer) Learned at level 43; Ability to attack with Holy Power. Increases holy damage by 5%; Holy Weapon Personal Effect ; Consumption: 0 MP. Divine Armor toggle (Sword Singer) Learned at levels 40 and 46; Increases resistance to Holy attacks by 7% / +10%; Personal effect Resist Dark ; Consumption: 0 MP. Dark Blade toggle (Blade Dancer) Learned at level 43; The ability to attack with Dark Power. Increases Dark damage by 5%. Personal effect similar to Dark Weapon ; Consumption: 0 MP. Dark Armor toggle (Blade Dancer) Learned at levels 40 and 46; Increases resistance to Dark attacks by 7% / +10%; Personal effect Resist Holy +7% / +10%; Consumption: 0 MP. Dual Weapon Mastery (BD only) and Sword/Blunt Weapon Mastery (SwS only) The passive effect also works on a new type of weapon: Dual Axes (as well as attack skills that work with a dagger). Light Armor Mastery Added for learninging Bardam; Only the first 15 skill levels, similar to Heavy Armor Mastery.Increases P. Def. by 50 and decreases received Critical Damage by 15% when equipped with heavy armor. M. Def.Increases M. Def. by 127 and resistance to magic damage by 20%. Improved Power enchanting branch : Now, in addition to a slight increase in M. Def. also gives +1% chance to block attacking M. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30). Sting (BD only)Attacks an enemy with 1218 Power added to P. Atk., and inflicts Bleed causing loss of 67 HP per second for 20 seconds. Requires a sword, dagger, dualsword, dualblunt or dual-dagger. Over-hit is possible. Bleeding effect from any source: in addition to periodic damage and slowing, it also deals minor damage depending on the distance the target has traveled. Now, when modifying a skill to Power, the power of periodic damage increases significantly. Poison (BD only) Poisons the target, causing loss of 63 HP per second for 30 seconds.The poison effect of this skill now also reduces Speed by 10% and the Power of HP restoration magic by 15%. Base cast time depending on Cast. Speed - has been slightly reduced. The base cooldown has been slightly increased (to 5 seconds). Now the skill can be enchanted for Power. The power of Poison is growing. 2 per upgrade round: “-63 (+0)” => -123 (+30).” Dagger Mastery Now available for learning by both Bards : Increases P. Attack with a dagger by 4 - 113 depending on the skill level; When auto-attacking, it triggers the corresponding trigger, which reduces the cost of all Attacking Physical. skills by 60%. Allows you to use Dual Daggers; The passive effect also works on a new type of weapon: Dualdaggers (as well as attack skills that work with a dagger). A number of Bladedancer\Spectral Dancer class skills have been improved and can now be used with any weapon, namely: Demonic Blade Dance ; Poison Blade Dance ; Dance of Blade Storm . Cure Bleeding (SwS only) Now heals a character from Bleeding at any level. Poison Recovery (SwS only) Now heals a character from Poison of any level.
  3. Papanda

    MasterWork II: Skills and Mechanics

    Archers Hawkeye Changes in MasterWork skills - 2022-2023: Total class changes on MasterWork: Seven Arrow The skill is divided into 2 levels: Level 70: Power 8445 units. Critical hit is possible. Level 79: Power 11440 units. Critical hit is possible. Cast range increased from 900 to 1100; Interrupt range increased from 1000 to 1500; Base cast time increased from 3 to 5 seconds; The base cooldown of the skill has been reduced from 300 seconds to 60 seconds; Duel enchant branch added (Damage in PvP). Burst Shot Base cooldown at all levels reduced from 6 to 5 seconds. Now the skill can deal a critical hit (x2, STR affects). Please note that the chance of a critical hit is higher in PvE than in PvP. Added 4th skill enchanting branch: Water Attack; Added 5th skill enchanting branch: Wind Attack; Added 6th skill enchanting branch: Holy Attack. Double Shot Added 6th skill enchanting branch: Holy Attack. Lethal Shot Added 6th skill enchanting branch: Holy Attack. Snipe Action time: 20 minutes; Now the skill does not block the character's movement, but slows the character down by 90%. The Power and Decrease Penalty improvement branches have been combined into one common branch: Increases the growth of P. Atk. from +3 to +61 and reduces the movement penalty from -80% to -30% (previously from 100% to 50%; from +1 to +30, respectively). Hawk Eye Level to learns have been changed to: 40 / 68 / 74 lvl. character; Now also increases all skill damage by 3% / 5% / 7%, depending on skill level; A Decrease Penalty improvement branch has been added, which reduces the Penalty on P. Def. from -10% to 0%. Ultimate Evasion Now the First level of the skill also increases evasion from M. skills by +25%; At character level 74, you can now learn the Second level of this skill; The second level of the skill now also increases M. skills evasion. skills by +40% and additionally increases Evasion by another 10 (was 20 => 25, now 20 => 35); Final parameters of Ultimate Evasion: First level: Evasion +20, Evasion P./ M. skills +25%, Resistance to removal of positive effects +80. Duration: 30 sec; Second level: Evasion +35, Evasion P. M. skills +40%, Resistance to removal of positive effects +80. Duration: 30 sec; Stacks with other evasion effects against any P./M. Skills. Ultimate Evasion improvement trees: Time: Increases the duration of the effect by +1 sec. for each +1: from 30 to 60 seconds from +0 to +30; Reuse: Reduces base cooldown by -15 sec. for each +1: from 900 to 450 seconds from +0 to +30. Light Armor Mastery Improved (second) enchant branch - Evasion: Now, in addition to increasing evasion, it also gives +1% to the chance to evade P./ M. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30). Stacks with other evasion effects against any P./M. Skills. Symbol of the Sniper (Sagittarius, Moonlight Sentinel, Ghost Sentinel) Dome duration: 120 seconds; Basic effects: + 10 to Accuracy of Attacks from Bow/Crossbow; +20% P.Atk. from Bow/Crossbow. + New effects: + 100 to the range of a shot from a Bow/Crossbow; + 40 to Speed (similar to Counter Dash). Decreases user's P. Def. by 10% and increases Accuracy by 10 for 20 minutes. Seven Arrow The skill is divided into 2 levels: Level 70: Power 8445 units. Critical hit is possible. Level 79: Power 11440 units. Critical hit is possible. Cast range increased from 900 to 1100; Interrupt range increased from 1000 to 1500; Base cast time increased from 3 to 5 seconds; The base cooldown of the skill has been reduced from 300 seconds to 60 seconds; Duel enchant branch added (Damage in PvP). SnipeFor 20 minutes,increases the user's Accuracy by 6, P. Atk. by 199, range by 200, and Critical Rate by 20% when using a bow. Reduces movement speed by 90%. Requires a bow. Action time: 20 minutes; Now the skill does not block the character's movement, but slows the character down by 90%. The Power and Decrease Penalty improvement branches have been combined into one common branch: Increases the growth of P. Atk. from +3 to +61 and reduces the movement penalty from -80% to -30% (previously from 100% to 50%; from +1 to +30, respectively). Hawk EyeDecreases user's P. Def. by 10% and increases Accuracy by 10 for 20 minutes. Level to learns have been changed to: 40 / 68 / 74 lvl. character; Now also increases all skill damage by 3% / 5% / 7%, depending on skill level; A Decrease Penalty improvement branch has been added, which reduces the Penalty on P. Def. from -10% to 0%. Ultimate EvasionFor 30 seconds, increases Evasion by 20, physical attack skill Evasion Rate by 25%, and resistance to buff-canceling attacks by 80. Now the First level of the skill also increases evasion from M. skills by +25%; At character level 74, you can now learn the Second level of this skill; The second level of the skill now also increases M. skills evasion. skills by +40% and additionally increases Evasion by another 10 (was 20 => 25, now 20 => 35); Final parameters of Ultimate Evasion: First level: Evasion +20, Evasion P./ M. skills +25%, Resistance to removal of positive effects +80. Duration: 30 sec; Second level: Evasion +35, Evasion P. M. skills +40%, Resistance to removal of positive effects +80. Duration: 30 sec; Stacks with other evasion effects against any P./M. Skills. Ultimate Evasion improvement trees: Time: Increases the duration of the effect by +1 sec. for each +1: from 30 to 60 seconds from +0 to +30; Reuse: Reduces base cooldown by -15 sec. for each +1: from 900 to 450 seconds from +0 to +30. Counter Snipe Shot New skill - party trigger : Levels of study: At level 40: With a certain probability, increases the Shot Range of a Bow (NOT a crossbow) by 35, Accuracy by 3 and Evasion by 2 for both yourself and the group when the character is attacked. Action time: 30 seconds; At level 68: With a certain probability, increases Shot Range from a Bow (NOT a crossbow) by 50, Accuracy by 5 and Evasion by 3 for both yourself and the group when the character is attacked. Action time: 45 seconds; At level 79: With a certain probability, increases Shot Range from a Bow (NOT a crossbow) by 75, Accuracy by 7 and Evasion by 4 for both yourself and the group when the character is attacked. Action time: 60 seconds. Now the skill no longer takes up the Buff Slot. Archery The skill has been changed : now also increases PvE P. Skill damage when using Bow: At level 52: Increases PvE P. Skill damage by 15% , P. Atk. + 50 and maximum attack distance by 25 when using a bow; At level 70: Increases PvE P. Skill damage by 25% , P. Atk. + 100 and maximum attack distance by 50 when using a bow; At level 78: Increases PvE P. Skill damage by 35% , P. Atk. +200 and maximum attack range by 100 when using a bow. Flame Hawk Skill changed : It is now learned at character level 78 and by default is linked to the Fire Attribute . Dash и Ultimate Evasion The speed of using skills has been increased. Potential Ability (HE, SR, FR) At level 28: When using a dagger or double daggers, the chance of inflicting a Crit increases. Impact by 20%, Power by 117 units. Used when wearing light armor. Silent Mind (HE, SR, FR) At level 36: Reduces MP consumption for bow shots by 25%; At level 62: Reduces MP consumption for bow shots by 50%; At level 79: Reduces MP consumption for bow shots by 100%. Counter Dash (HE, SR, FR) At level 40: Has a chance to increase self and party's Speed by 10 when attacked. Action time: 30 seconds; At level 68: Has a chance to increase self and party's Speed by 20 when attacked. Action time: 45 seconds; At level 79: Chance to increase self and party's Speed by 40 when attacked. Action time: 60 seconds. Burst Shot (HE, SR, FR) Increased damage for Burst Shot skill in PvP, significantly increased damage in PvE. The radius and range of the skill are unchanged. Base cooldown at all levels reduced from 6 to 5 seconds. Now the skill can deal a critical hit (x2, STR affects). Please note that the chance of a critical hit is higher in PvE than in PvP. Added 4th skill enchanting branch: Water Attack; Added 5th skill enchanting branch: Wind Attack; Added 6th skill enchanting branch: Holy Attack. Double Shot (HE, SR, FR) Increased skill power for the skill. Range and speed of application remain unchanged. Added 6th skill enchanting branch: Holy Attack. Lethal Shot Added 6th skill enchanting branch: Holy Attack. Multiple Shot (Sagittarius, Moonlight Sentinel, Ghost Sentinel, Trickster) The skill has been divided into 2 levels and will be added at the appropriate stage. At level 80: Strikes a large enemy along the front with a power of 11110 units, added to P. Atk. Possible Over-hit. Possible Critical Hit. Can be used when equipped with a bow and crossbow. At level 82: Strikes a large enemy along the front with a power of 16667 units, added to P. Atk. Possible Over-hit. Possible Critical Hit. Can be used when equipped with a bow and crossbow. Spirit of Sagittarius (HE, SR, FR) Spirit of Sagittarius is now a passive skill: At level 58: Reduces MP consumption of physical skills by 10%; At level 66: Reduces MP consumption of physical skills by 20%; At level 74: Reduces MP consumption of physical skills by 30%. Blessing of Sagittarius (HE, SR, FR) Blessing of Sagittarius is now a passive skill: At level 58: Reduces the waiting time for reusing physical skills by 10%; At level 66: Reduces the time it takes to reuse physical skills by 15%; At level 74: Reduces the time it takes to reuse physical skills by 20%. Symbol of the Sniper (Sagittarius, Moonlight Sentinel, Ghost Sentinel) Dome duration: 120 seconds; Basic effects: + 10 to Accuracy of Attacks from Bow/Crossbow; +20% P.Atk. from Bow/Crossbow. + New effects: + 100 to the range of a shot from a Bow/Crossbow; + 40 to Speed (similar to Counter Dash). Light Armor MasteryIncreases P. Def. by 63.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor. Improved (second) enchant branch - Evasion: Now, in addition to increasing evasion, it also gives +1% to the chance to evade P./ M. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30). Stacks with other evasion effects against any P./M. Skills. Silver Ranger Changes in MasterWork skills - 2022-2023: Total class changes on MasterWork: Elemental Heal (Swordsinger) The skill restores the HP of party members (including the caster himself). Following the example of Major Group Heal. Seven Arrow The skill is divided into 2 levels: Level 70: Power 8445 units. Critical hit is possible. Level 79: Power 11440 units. Critical hit is possible. Cast range increased from 900 to 1100; Interrupt range increased from 1000 to 1500; Base cast time increased from 3 to 5 seconds; The base cooldown of the skill has been reduced from 300 seconds to 60 seconds; Duel enchant branch added (Damage in PvP). Burst Shot Base cooldown at all levels reduced from 6 to 5 seconds. Now the skill can deal a critical hit (x2, STR affects). Please note that the chance of a critical hit is higher in PvE than in PvP. Added 4th skill enchanting branch: Water Attack; Added 5th skill enchanting branch: Wind Attack; Added 6th skill enchanting branch: Holy Attack. Double Shot Added 6th skill enchanting branch: Holy Attack. Lethal Shot Added 6th skill enchanting branch: Holy Attack. Rapid Fire Action time: 20 minutes; Now the penalty for firing range is reduced depending on the skill level: From -50% at level 1 and up to -30% at level 8. Previously 50% at any level. The Power and Decrease Penalty improvement branches have been combined into one common branch: Increases the growth of P. Atk. from +6 to +27 and reduces the penalty on firing range from -30% to 0% (to no penalty at all; from +1 to +30, respectively). Ultimate Evasion Now the First level of the skill also increases evasion from M. skills by +25%; At character level 74, you can now learn the Second level of this skill; The second level of the skill now also increases M. skills evasion. skills by +40% and additionally increases Evasion by another 10 (was 20 => 25, now 20 => 35); Final parameters of Ultimate Evasion: First level: Evasion +20, Evasion P./ M. skills +25%, Resistance to removal of positive effects +80. Duration: 30 sec; Second level: Evasion +35, Evasion P. M. skills +40%, Resistance to removal of positive effects +80. Duration: 30 sec; Stacks with other evasion effects against any P./M. Skills. Ultimate Evasion improvement trees: Time: Increases the duration of the effect by +1 sec. for each +1: from 30 to 60 seconds from +0 to +30; Reuse: Reduces base cooldown by -15 sec. for each +1: from 900 to 450 seconds from +0 to +30. Light Armor Mastery Improved (second) enchant branch - Evasion: Now, in addition to increasing evasion, it also gives +1% to the chance to evade P./ M. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30). Stacks with other evasion effects against any P./M. Skills. Symbol of the Sniper (Sagittarius, Moonlight Sentinel, Ghost Sentinel) Dome duration: 120 seconds; Basic effects: + 10 to Accuracy of Attacks from Bow/Crossbow; +20% P.Atk. from Bow/Crossbow. + New effects: + 100 to the range of a shot from a Bow/Crossbow; + 40 to Speed (similar to Counter Dash). Cure Bleeding Now heals a character from Bleeding at any level. Poison Recovery Now heals a character from Poison of any level. Seven Arrow The skill is divided into 2 levels: Level 70: Power 8445 units. Critical hit is possible. Level 79: Power 11440 units. Critical hit is possible. Cast range increased from 900 to 1100; Interrupt range increased from 1000 to 1500; Base cast time increased from 3 to 5 seconds; The base cooldown of the skill has been reduced from 300 seconds to 60 seconds; Duel enchant branch added (Damage in PvP). Counter Rapid Shot Skill changed: more attack speed for Bows. For crossbows the bonus has not changed : At level 40: With a certain probability, increases the Attack Speed of Bow by 10% and Crossbow by 7% for both yourself and the group when the character is attacked. Action time: 30 seconds; At level 68: With a certain probability, increases the Attack Speed from Bow by 15% and from Crossbow by 10% for both yourself and the group when the character is attacked. Action time: 45 seconds; At level 79: With a certain probability, increases the Attack Speed from Bow by 20% and from Crossbow by 15% for both yourself and the group when the character is attacked. Action time: 60 seconds. Archery The skill has been changed : now also increases PvE P. Skill damage when using Bow: At level 52: Increases PvE P. Skill damage by 15% , P. Atk. + 50 and maximum attack distance by 25 when using a bow; At level 70: Increases PvE P. Skill damage by 25% , P. Atk. + 100 and maximum attack distance by 50 when using a bow; At level 78: Increases PvE P. Skill damage by 35% , P. Atk. +200 and maximum attack range by 100 when using a bow. Arrow Rain Skill changed : It is now learned at character level 78 and by default is linked to the Water Attribute . Rapid FireFor 20 minutes, increases P. Atk. by 100 and Atk. Spd. by 20%. Decreases range by 50%. Requires a bow. Action time: 20 minutes; Now the penalty for firing range is reduced depending on the skill level: From -50% at level 1 and up to -30% at level 8. Previously 50% at any level. The Power and Decrease Penalty improvement branches have been combined into one common branch: Increases the growth of P. Atk. from +6 to +27 and reduces the penalty on firing range from -30% to 0% (to no penalty at all; from +1 to +30, respectively). Ultimate EvasionFor 30 seconds, increases Evasion by 20, physical attack skill Evasion Rate by 25%, and resistance to buff-canceling attacks by 80. Now the First level of the skill also increases evasion from M. skills by +25%; At character level 74, you can now learn the Second level of this skill; The second level of the skill now also increases M. skills evasion. skills by +40% and additionally increases Evasion by another 10 (was 20 => 25, now 20 => 35); Final parameters of Ultimate Evasion: First level: Evasion +20, Evasion P./ M. skills +25%, Resistance to removal of positive effects +80. Duration: 30 sec; Second level: Evasion +35, Evasion P. M. skills +40%, Resistance to removal of positive effects +80. Duration: 30 sec; Stacks with other evasion effects against any P./M. Skills. Ultimate Evasion improvement trees: Time: Increases the duration of the effect by +1 sec. for each +1: from 30 to 60 seconds from +0 to +30; Reuse: Reduces base cooldown by -15 sec. for each +1: from 900 to 450 seconds from +0 to +30. Potential Ability (HE, SR, FR) At level 28: When using a dagger or double daggers, the chance of inflicting a Crit increases. Impact by 20%, Power by 117 units. Used when wearing light armor. Silent Mind (HE, SR, FR) At level 36: Reduces MP consumption for bow shots by 25%; At level 62: Reduces MP consumption for bow shots by 50%; At level 79: Reduces MP consumption for bow shots by 100%. Counter Dash (HE, SR, FR) At level 40: Has a chance to increase self and party's Speed by 10 when attacked. Action time: 30 seconds; At level 68: Has a chance to increase self and party's Speed by 20 when attacked. Action time: 45 seconds; At level 79: Chance to increase self and party's Speed by 40 when attacked. Action time: 60 seconds. Burst Shot (HE, SR, FR) Increased damage for Burst Shot skill in PvP, significantly increased damage in PvE. The radius and range of the skill are unchanged. Base cooldown at all levels reduced from 6 to 4.5 seconds. Now the skill can deal a critical hit (x2, STR affects). Please note that the chance of a critical hit is higher in PvE than in PvP. Added 4th skill enchanting branch: Water Attack; Added 5th skill enchanting branch: Wind Attack; Added 6th skill enchanting branch: Holy Attack. Double Shot (HE, SR, FR) Increased skill power for the skill. Range and speed of application remain unchanged. Added 6th skill enchanting branch: Holy Attack. Lethal Shot Added 6th skill enchanting branch: Holy Attack. Multiple Shot (Sagittarius, Moonlight Sentinel, Ghost Sentinel, Trickster) The skill has been divided into 2 levels and will be added at the appropriate stage. At level 80: Strikes a large enemy along the front with a power of 11110 units, added to P. Atk. Possible Over-hit. Possible Critical Hit. Can be used when equipped with a bow and crossbow. At level 82: Strikes a large enemy along the front with a power of 16667 units, added to P. Atk. Possible Over-hit. Possible Critical Hit. Can be used when equipped with a bow and crossbow. Spirit of Sagittarius (HE, SR, FR) Spirit of Sagittarius is now a passive skill: At level 58: Reduces MP consumption of physical skills by 10%; At level 66: Reduces MP consumption of physical skills by 20%; At level 74: Reduces MP consumption of physical skills by 30%. Blessing of Sagittarius (HE, SR, FR) Blessing of Sagittarius is now a passive skill: At level 58: Reduces the waiting time for reusing physical skills by 10%; At level 66: Reduces the time it takes to reuse physical skills by 15%; At level 74: Reduces the time it takes to reuse physical skills by 20%. Pain of Sagittarius (HE, SR, FR) Added for learning to the Silver Ranger class from level 58. Symbol of the Sniper (Sagittarius, Moonlight Sentinel, Ghost Sentinel) Dome duration: 120 seconds; Basic effects: + 10 to Accuracy of Attacks from Bow/Crossbow; +20% P.Atk. from Bow/Crossbow. + New effects: + 100 to the range of a shot from a Bow/Crossbow; + 40 to Speed (similar to Counter Dash). Light Armor MasteryIncreases P. Def. by 63.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor. Improved (second) enchant branch - Evasion: Now, in addition to increasing evasion, it also gives +1% to the chance to evade P./ M. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30). Elemental Heal (Swordsinger) The skill restores the HP of party members (including the caster himself). Following the example of Major Group Heal. Cure BleedingHeals major bleeding. Now heals a character from Bleeding at any level. Poison RecoveryCures the user of severe poisoning. Now heals a character from Poison of any level. Phantom Ranger Changes in MasterWork skills - 2022-2023: Total class changes on MasterWork: Poison The poison effect of this skill now also reduces Speed by 10% and the Power of HP healing by 15%. Base cast time depending on Spd. Magic - has been slightly reduced. The base reload time has been slightly increased (to 5 seconds). Now the skill can be enchanted for Power. The power of Poison is growing. 2 per upgrade round: “-63 (+0)” => -123 (+30).” Seven Arrow The skill is divided into 2 levels: Level 70: Power 8445 units. Critical hit is possible. Level 79: Power 11440 units. Critical hit is possible. Cast range increased from 900 to 1100; Interrupt range increased from 1000 to 1500; Base cast time increased from 3 to 5 seconds; The base cooldown of the skill has been reduced from 300 seconds to 60 seconds; Duel enchant branch added (Damage in PvP). Counter Power Shot The skill has been changed: more damage from Arrows (NOT bolts), fixed PvE bonus to damage with Skills, starting from the first level of the skill: At level 40: When attacked, party members' Physical PvE Skill Dmg. is increased by 15%, Physical PvP Skill Dmg. is increased by 7% and Bows P.Atk is increased by 5%. Action time: 30 seconds; At level 68: When attacked, party members' Physical PvE Skill Dmg. is increased by 15%, Physical PvP Skill Dmg. is increased by 10% and Bows P.Atk is increased by 7%. Action time: 45 seconds; At level 79: When attacked, party members' Physical PvE Skill Dmg. is increased by 15%, Physical PvP Skill Dmg. is increased by 15% and Bows P.Atk is increased by 10%. Action time: 60 seconds. Archery The skill has been changed : now also increases PvE P. Skill damage when using Bow: At level 52: Increases PvE P. Skill damage by 15% , P. Atk. + 50 and maximum attack distance by 25 when using a bow; At level 70: Increases PvE P. Skill damage by 25% , P. Atk. + 100 and maximum attack distance by 50 when using a bow; At level 78: Increases PvE P. Skill damage by 35% , P. Atk. +200 and maximum attack range by 100 when using a bow. Ghost Piercing Skill changed : Now it is learned at character level 78 and by default has a link to the Wind Attribute . Dead Eye Action time: 20 minutes; The Power and Decrease Penalty improvement branches have been combined into one common branch: Increases the growth of P. Atk. from +12 to +56 and reduces the speed of fire penalty from -10% to 0% (to no penalty at all; from +1 to +30, respectively). Ultimate Evasion Now the First level of the skill also increases evasion from M. skills by +25%; At character level 74, you can now learn the Second level of this skill; The second level of the skill now also increases M. skills evasion. skills by +40% and additionally increases Evasion by another 10 (was 20 => 25, now 20 => 35); Final parameters of Ultimate Evasion: First level: Evasion +20, Evasion P./ M. skills +25%, Resistance to removal of positive effects +80. Duration: 30 sec; Second level: Evasion +35, Evasion P. M. skills +40%, Resistance to removal of positive effects +80. Duration: 30 sec; Stacks with other evasion effects against any P./M. Skills. Ultimate Evasion improvement trees: Time: Increases the duration of the effect by +1 sec. for each +1: from 30 to 60 seconds from +0 to +30; Reuse: Reduces base cooldown by -15 sec. for each +1: from 900 to 450 seconds from +0 to +30. Potential Ability (HE, SR, FR) At level 28: When using a dagger or double daggers, the chance of inflicting a Crit increases. Impact by 20%, Power by 117 units. Used when wearing light armor. Silent Mind (HE, SR, FR) At level 36: Reduces MP consumption for bow shots by 25%; At level 62: Reduces MP consumption for bow shots by 50%; At level 79: Reduces MP consumption for bow shots by 100%. Counter Dash (HE, SR, FR) At level 40: Has a chance to increase self and party's Speed by 10 when attacked. Action time: 30 seconds; At level 68: Has a chance to increase self and party's Speed by 20 when attacked. Action time: 45 seconds; At level 79: Chance to increase self and party's Speed by 40 when attacked. Action time: 60 seconds. Burst Shot (HE, SR, FR) The skill is available for learning by the Phantom Ranger class; Increased damage for Burst Shot skill in PvP, significantly increased damage in PvE. The radius and range of the skill are unchanged. Base cooldown at all levels reduced from 6 to 4.5 seconds. Now the skill can deal a critical hit (x2, STR affects). Please note that the chance of a critical hit is higher in PvE than in PvP. Added 4th skill enchanting branch: Water Attack; Added 5th skill enchanting branch: Wind Attack; Added 6th skill enchanting branch: Holy Attack. Double Shot (HE, SR, FR) Increased skill power for the skill. Range and speed of application remain unchanged. Added 6th skill enchanting branch: Holy Attack. Lethal Shot Added 6th skill enchanting branch: Holy Attack. Multiple Shot (Sagittarius, Moonlight Sentinel, Ghost Sentinel, Trickster) The skill has been divided into 2 levels and will be added at the appropriate stage. At level 80: Strikes a large enemy along the front with a power of 11110 units, added to P. Atk. Possible Over-hit. Possible Critical Hit. Can be used when equipped with a bow and crossbow. At level 82: Strikes a large enemy along the front with a power of 16667 units, added to P. Atk. Possible Over-hit. Possible Critical Hit. Can be used when equipped with a bow and crossbow. Spirit of Sagittarius (HE, SR, FR) Spirit of Sagittarius is now a passive skill: At level 58: Reduces MP consumption of physical skills by 10%; At level 66: Reduces MP consumption of physical skills by 20%; At level 74: Reduces MP consumption of physical skills by 30%. Blessing of Sagittarius (HE, SR, FR) The skill is available for learning by the Phantom Ranger class; Blessing of Sagittarius is now a passive skill: At level 58: Reduces the waiting time for reusing physical skills by 10%; At level 66: Reduces the time it takes to reuse physical skills by 15%; At level 74: Reduces the time it takes to reuse physical skills by 20%. Symbol of the Sniper (Sagittarius, Moonlight Sentinel, Ghost Sentinel) Dome duration: 120 seconds; Basic effects: + 10 to Accuracy of Attacks from Bow/Crossbow; +20% P.Atk. from Bow/Crossbow. + New effects: + 100 to the range of a shot from a Bow/Crossbow; + 40 to Speed (similar to Counter Dash). Light Armor Mastery Improved (second) enchant branch - Evasion: Now, in addition to increasing evasion, it also gives +1% to the chance to evade P./ M. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30). Stacks with other evasion effects against any P./M. Skills. Sting Bleeding effect from any source: in addition to periodic damage and slowing, it also deals minor damage depending on the distance the target has traveled. Now, when modifying a skill to Power, the power of periodic damage increases significantly. Seven Arrow The skill is divided into 2 levels: Level 70: Power 8445 units. Critical hit is possible. Level 79: Power 11440 units. Critical hit is possible. Cast range increased from 900 to 1100; Interrupt range increased from 1000 to 1500; Base cast time increased from 3 to 5 seconds; The base cooldown of the skill has been reduced from 300 seconds to 60 seconds; Duel enchant branch added (Damage in PvP). Counter Power Shot The skill has been changed: more damage from Arrows (NOT bolts), fixed PvE bonus to damage with Skills, starting from the first level of the skill: At level 40: With a certain probability increases PvP Damage from any F attacks. Decreased by 7 % , PvE Damage from any F attacks . Decreased by 15 % , Phys . attack when using Bows (NOT crossbows) by 5% for both yourself and the group when the character is attacked. Action time: 30 seconds; At level 68: With a certain probability increases PvP Damage from any F attacks. Decreases by 10 % , PvE Damage from any F attacks. Decreased by 15 % , P. attack when using Bows (NOT crossbows) by 7% for both yourself and the group when the character is attacked. Action time: 45 seconds; At level 79: With a certain probability increases PvP Damage from any F attacks. Decreased by 15 % , PvE Damage from any F attacks. Decreased by 15 % , P. attack when using Bows (NOT crossbows) by 10% for both yourself and the group when the character is attacked. Action time: 60 seconds. Archery The skill has been changed : now also increases PvE P. Skill damage when using Bow: At level 52: Increases PvE P. Skill damage by 15% , P. Atk. + 50 and maximum attack distance by 25 when using a bow; At level 70: Increases PvE P. Skill damage by 25% , P. Atk. + 100 and maximum attack distance by 50 when using a bow; At level 78: Increases PvE P. Skill damage by 35% , P. Atk. +200 and maximum attack range by 100 when using a bow. Ghost Piercing Skill changed : Now it is learned at character level 78 and by default has a link to the Wind Attribute . Dead EyeFor 20 minutes, when using a bow, increases one's own Accuracy by 3, P. Atk. by 199, and Critical Damage by 20%. Decreases Atk. Spd. by 10%. Requires a bow. Action time: 20 minutes; The Power and Decrease Penalty improvement branches have been combined into one common branch: Increases the growth of P. Atk. from +12 to +56 and reduces the speed of fire penalty from -10% to 0% (to no penalty at all; from +1 to +30, respectively). Ultimate EvasionFor 30 seconds, increases Evasion by 20, physical attack skill Evasion Rate by 25%, and resistance to buff-canceling attacks by 80. Now the First level of the skill also increases evasion from M. skills by +25%; At character level 74, you can now learn the Second level of this skill; The second level of the skill now also increases M. skills evasion. skills by +40% and additionally increases Evasion by another 10 (was 20 => 25, now 20 => 35); Final parameters of Ultimate Evasion: First level: Evasion +20, Evasion P./ M. skills +25%, Resistance to removal of positive effects +80. Duration: 30 sec; Second level: Evasion +35, Evasion P. M. skills +40%, Resistance to removal of positive effects +80. Duration: 30 sec; Stacks with other evasion effects against any P./M. Skills. Ultimate Evasion improvement trees: Time: Increases the duration of the effect by +1 sec. for each +1: from 30 to 60 seconds from +0 to +30; Reuse: Reduces base cooldown by -15 sec. for each +1: from 900 to 450 seconds from +0 to +30. Potential Ability (HE, SR, FR) At level 28: When using a dagger or double daggers, the chance of inflicting a Crit increases. Impact by 20%, Power by 117 units. Used when wearing light armor. Silent Mind (HE, SR, FR) At level 36: Reduces MP consumption for bow shots by 25%; At level 62: Reduces MP consumption for bow shots by 50%; At level 79: Reduces MP consumption for bow shots by 100%. Counter Dash (HE, SR, FR) At level 40: Has a chance to increase self and party's Speed by 10 when attacked. Action time: 30 seconds; At level 68: Has a chance to increase self and party's Speed by 20 when attacked. Action time: 45 seconds; At level 79: Chance to increase self and party's Speed by 40 when attacked. Action time: 60 seconds. Burst Shot (HE, SR, FR) The skill is available for learning by the Phantom Ranger class; Increased damage for Burst Shot skill in PvP, significantly increased damage in PvE. The radius and range of the skill are unchanged. Base cooldown at all levels reduced from 6 to 4.5 seconds. Now the skill can deal a critical hit (x2, STR affects). Please note that the chance of a critical hit is higher in PvE than in PvP. Added 4th skill enchanting branch: Water Attack; Added 5th skill enchanting branch: Wind Attack; Added 6th skill enchanting branch: Holy Attack. Double Shot (HE, SR, FR) Increased skill power for the skill. Range and speed of application remain unchanged. Added 6th skill enchanting branch: Holy Attack. Lethal Shot Added 6th skill enchanting branch: Holy Attack. Multiple Shot (Sagittarius, Moonlight Sentinel, Ghost Sentinel, Trickster) The skill has been divided into 2 levels and will be added at the appropriate stage. At level 80: Strikes a large enemy along the front with a power of 11110 units, added to P. Atk. Possible Over-hit. Possible Critical Hit. Can be used when equipped with a bow and crossbow. At level 82: Strikes a large enemy along the front with a power of 16667 units, added to P. Atk. Possible Over-hit. Possible Critical Hit. Can be used when equipped with a bow and crossbow. Spirit of Sagittarius (HE, SR, FR) Spirit of Sagittarius is now a passive skill: At level 58: Reduces MP consumption of physical skills by 10%; At level 66: Reduces MP consumption of physical skills by 20%; At level 74: Reduces MP consumption of physical skills by 30%. Blessing of Sagittarius (HE, SR, FR) The skill is available for learning by the Phantom Ranger class; Blessing of Sagittarius is now a passive skill: At level 58: Reduces the waiting time for reusing physical skills by 10%; At level 66: Reduces the time it takes to reuse physical skills by 15%; At level 74: Reduces the time it takes to reuse physical skills by 20%. Symbol of the Sniper (Sagittarius, Moonlight Sentinel, Ghost Sentinel) Dome duration: 120 seconds; Basic effects: + 10 to Accuracy of Attacks from Bow/Crossbow; +20% P.Atk. from Bow/Crossbow. + New effects: + 100 to the range of a shot from a Bow/Crossbow; + 40 to Speed (similar to Counter Dash). Light Armor MasteryIncreases P. Def. by 63.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor. Improved (second) enchant branch - Evasion: Now, in addition to increasing evasion, it also gives +1% to the chance to evade P./ M. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30). Stacks with other evasion effects against any P./M. Skills. Sting Bleeding effect from any source: in addition to periodic damage and slowing, it also deals minor damage depending on the distance the target has traveled. Now, when modifying a skill to Power, the power of periodic damage increases significantly. Poison The poison effect of this skill now also reduces Speed by 10% and the Power of HP healing by 15%. Base cast time depending on Spd. Magic - has been slightly reduced. The base reload time has been slightly increased (to 5 seconds). Now the skill can be enchanted for Power. The power of Poison is growing. 2 per upgrade round: “-63 (+0)” => -123 (+30).” Arbalester MasterWork class changes - 2022-2023: Total class changes Prahnah Now the skill has several levels: At level 60: Increases M. Def. all group members by 650. Duration: 15 sec; At level 72: Increases M. Def. all group members by 950. Duration: 20 sec; At level 78: Increases M. Def. all group members by 3000. Duration: 30 sec. Valid only as long as the character who cast the skill is in the Group; This no longer replaces the Zealot skill (and vice versa). The skill now gains a +15 second cooldown if you join a group. Explanation: When you create/join a group and if this skill was not on cooldown (or the cooldown of this skill was ≤ 15 seconds), then the skill will receive 15 seconds of cooldown. Otherwise, reloading will remain unchanged. Soul Barrier Effect duration increased from 10 to 15 seconds. When improving the Effect by “Time,” the bonus to the duration of the effect is reduced, from 30 to 25 seconds. Thus, when improved by +30 Time - effect duration = 40 seconds, as before. Bleeding Shot Skill power at all levels increased by ~65%. Added Chance x2 Crit. Atk dependent on STR (STR), similar to Twin Shot. The chance of success Bleed has been greatly increased. Bleeding power has been slightly increased. The power of Bleeding now also increases when improving (enchanting) the skill. When sharpened for Power, bleeding damage increases to a greater extent than when sharpened for Chance. The "Cost" enchanting branch has been removed. Sharpshooting Now the skill does not block the character's movement, but slows the character down by 90%. Time improvement branch has been removed. The Decrease Penalty effect has been added to the Power improvement branch, similar to Snipe: For 20 minutes,increases the user's Accuracy by 3, P. Atk. by 124, range by 50, and Critical Rate by 20% when using a bow. Reduces movement speed by 90%. Requires a bow. Increases the growth of P. Atk. from +12 to +54 and reduces the movement penalty from -80% to -30% (from +1 to +30, respectively). Wild Shot Skill changed : Now it is learned at character level 78 and by default has a link to the Attribute of Darkness . Twin Shot Added 6th skill enchanting branch: Dark Attack. Rising Shot (analog skill Burst Shot) The skill has been updated in a similar way to Burst Shot. PvE damage has been significantly increased. Base cooldown at all levels reduced from 6 to 5 seconds. Now the skill can deal a critical hit (x2, STR affects). Please note that the chance of a critical hit is higher in PvE than in PvP. Added 6th skill enchanting branch: Dark Attack. Real Target The bonus increase when enchanting a skill has been changed: Now : 0-18% P. Def. (at +30 = 18%) For comparison : At Gracia Final: 0-25% p.def (i.e. we have less); On High Five: 0-10% p.def (i.e. we have more). Deadly Roulette To use the skill you now need no more than 25% HP (instead of 10%). Multiple Shot The skill has been divided into 2 levels and will be added at the appropriate stage. At level 80: Strikes a large enemy along the front with a power of 11110 units, added to P. Atk. Possible Over-hit. Possible Critical Hit. Can be used when equipped with a bow and crossbow. At level 82: Strikes a large enemy along the front with a power of 16667 units, added to P. Atk. Possible Over-hit. Possible Critical Hit. Can be used when equipped with a bow and crossbow. Soul Rage Now has several levels and is learned from 60th . The parameters of the first skill levels have been reduced to match the low level of study. Final Form Now has several levels and is learned from 70th; The transform parameters have been reduced to suit the low level of study. Light Armor Mastery Improved (second) enchant branch - Evasion: Now, in addition to increasing evasion, it also gives +1% to the chance to evade P./ M. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30). Stacks with other evasion effects against any P./M. Skills. Soul Mastery Now allows you to have up to 45 souls at all character levels. It is also possible to put Full Bottle of Souls on “auto-use” (by analogy with CPU, HP, Elixirs). The duration of the following self-buff skills has been increased to 20 minutes : Furious Soul SharpshootingFor 5 minutes, increases the user's P. Atk. by 199, Critical Rate by 20%, Accuracy by 6, and range by 200. Reduces movement speed by 90%. Requires a crossbow.For 20 minutes,increases the user's Accuracy by 6, P. Atk. by 199, range by 200, and Critical Rate by 20% when using a bow. Reduces movement speed by 90%. Requires a bow. Now the skill does not block the character's movement, but slows the character down by 90%. Time improvement branch has been removed. The Decrease Penalty effect has been added to the Power improvement branch, similar to Snipe:For 20 minutes,increases the user's Accuracy by 3, P. Atk. by 124, range by 50, and Critical Rate by 20% when using a bow. Reduces movement speed by 90%. Requires a bow. Increases the growth of P. Atk. from +12 to +54 and reduces the movement penalty from -80% to -30% (from +1 to +30, respectively). Wild Shot Skill changed : Now it is learned at character level 78 and by default has a link to the Attribute of Darkness . Twin Shot Added 6th skill enchanting branch: Dark Attack. Prahnah Now the skill has several levels: At level 60: Increases M. Def. all group members by 650. Duration: 15 sec; At level 72: Increases M. Def. all group members by 950. Duration: 20 sec; At level 78: Increases M. Def. all group members by 3000. Duration: 30 sec. Valid only as long as the character who cast the skill is in the Group; This no longer replaces the Zealot skill (and vice versa). The skill now gains a +15 second cooldown if you join a group. Explanation: When you create/join a group and if this skill was not on cooldown (or the cooldown of this skill was ≤ 15 seconds), then the skill will receive 15 seconds of cooldown. Otherwise, reloading will remain unchanged. Rising Shot (analog skill Burst Shot) The skill has been updated in a similar way to Burst Shot. PvE damage has been significantly increased. Base cooldown at all levels reduced from 6 to 5 seconds. Now the skill can deal a critical hit (x2, STR affects). Please note that the chance of a critical hit is higher in PvE than in PvP. Added 6th skill enchanting branch: Dark Attack. Bleeding Shot Skill power at all levels increased by ~65%. Added Chance x2 Crit. Atk dependent on STR (STR), similar to Twin Shot. The chance of success Bleed has been greatly increased. Bleeding power has been slightly increased. The power of Bleeding now also increases when improving (enchanting) the skill. When sharpened for Power, bleeding damage increases to a greater extent than when sharpened for Chance. The "Cost" enchanting branch has been removed. Real Target The bonus increase when enchanting a skill has been changed: Now : 0-18% P. Def. (at +30 = 18%) For comparison : At Gracia Final: 0-25% p.def (i.e. we have less); On High Five: 0-10% p.def (i.e. we have more). Deadly Roulette To use the skill you now need no more than 25% HP (instead of 10%). Multiple Shot The skill has been divided into 2 levels and will be added at the appropriate stage. At level 80: Strikes a large enemy along the front with a power of 11110 units, added to P. Atk. Possible Over-hit. Possible Critical Hit. Can be used when equipped with a bow and crossbow. At level 82: Strikes a large enemy along the front with a power of 16667 units, added to P. Atk. Possible Over-hit. Possible Critical Hit. Can be used when equipped with a bow and crossbow. Soul Rage Now has several levels and is learned from 60th . The parameters of the first skill levels have been reduced to match the low level of study. Final Form Now has several levels and is learned from 70th; The transform parameters have been reduced to suit the low level of study. Light Armor MasteryWhen equipped with light armor, increases P. Def. by 63.9 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%. Improved (second) enchant branch - Evasion: Now, in addition to increasing evasion, it also gives +1% to the chance to evade P./ M. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30). Stacks with other evasion effects against any P./M. Skills. Soul Mastery Now allows you to have up to 45 souls at all character levels. It is also possible to put Full Bottle of Souls on “auto-use” (by analogy with CPU, HP, Elixirs). The duration of the following self-buff skills has been increased to 20 minutes : Furious Soul
  4. Papanda

    MasterWork II: Skills and Mechanics

    Daggers Treasure Hunter Changes in MasterWork skills - 2022-2023: Total class changes on MasterWork: Rat in Corner new skill Increases the upper threshold for passing "Blow" skills to 100% when HP falls below a certain level. The upper threshold without using the skill is 80%; The skill has 3 levels: Level 1: Learned at level 49. The effect works when the character's HP is <40%. Level 2: Learned at level 64. The effect works when the character's HP is <50%. Level 3: Learned at level 76. The effect works when the character's HP is <60%. Skill improvement branch available: When improved by +1, the requirements for the character’s HP increase: +1 Effect works when character's HP < 61%; +15 The effect works when the character's HP is < 75%. Additional information for participants of the Great Olympiad and curious players: We are talking specifically about i_fatal_blow skills with their upper threshold of passing at 80.00%; This does NOT apply to i_backstab with their “3% upper limit in the face, 100% upper limit in the back” ; Accordingly, Deadly Blow, but NOT Backstab. Interesting articles on this subject: Damage from front, side, back ; Damage to physical skills . Razor Rain new skill Active AOE blow skill : Attacks surrounding enemies. No target required for use. Similar to: Whirlwind, Spread Wing; Has 13 levels, learned from level 46 to 74. character; PvE Power : 625 - 2740 depending on skill level; PvP Power : 500 - 2192 depending on skill level; Base cast time: 2 seconds; Base cooldown: 4 seconds. Requires Dagger or Dual Daggers; Possible Crit. Hit. This is a Blow skill, so the power is Crit. The impact is affected by all associated modifiers. Over-hit possible; Semi-lethal/deathblow is not possible ; The skill can be upgraded to an Elemental Attribute (Fire Attack, Water Attack, Wind Attack, Earth Attack) or Duel (damage in PvP). Reverse Mana Flow new skill Passive skill : Sucks the soul of players you kill. When killing a player, your character recovers 12% of his Max. MP; Learned at level 40. To trigger, you need to wear a Dagger or Dual Daggers + light armor. Bleed Decreases an enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 67 HP every second.Bleeding effect from any source: in addition to periodic damage and slowing, it also deals minor damage depending on the distance the target has traveled. Now, when modifying a skill to Power, the power of periodic damage increases significantly. Silent MoveDisables preemptive attacks from enemies. Decreases Speed by 40% and continuously consumes MP. Makes the character invisible to monsters. Without any restrictions: The movement speed penalty has been removed; MP consumption for maintaining a skill has been removed; The skill improvement branch for Decrease Penalty has been removed as unnecessary. BluffDeceives an enemy into turning his back, losing his urge to attack and becoming stunned for 9 seconds. Requires a dagger. Target cancel is possible. The skill is divided into 4 levels: Level 55: Turns the enemy's back to you by deception. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 3 seconds; Level 66: Turns the enemy's back to you by deception. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 5 sec; Level 72: Turns the enemy's back to you by deception. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 7 sec; Level 77: Turns the enemy's back to you by deception. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 9 seconds. Trick и SwitchConfuses an enemy, causing them to cancel their target. Requires a dagger.Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger. No more mental attacks; Base chance of success has been slightly reduced. Illusion Immersion New skill - personal effect : Level 60: For 10 sec. gives immunity to all negative effects, a 25% chance to evade any P./ M. Skills. The effect works when HP is less than 60%; Level 74: For 10 sec. gives immunity to all negative effects, a 35% chance to evade any P./ M. Skills. The effect works when HP is less than 70%; Level 81: For 10 sec. gives immunity to all negative effects, a 50% chance to evade any P./ M. Skills. The effect works when HP is less than 80%; Stacks with other P./ M. evasion effects. Instant cast time. Fixed cooldown: 10 minutes. Shadow StepAllows user to stealthily approach an enemy from behind. Target cancel is possible. Now also increases the character's Attack Speed by 18% and the accuracy of blow skills by 33% for 5 seconds after use. Hide Now any first attack made from Hide will have increased damage by 15% / 20% / 25% (depending on the level of the Hide skill). Ultimate EvasionFor 30 seconds, increases Evasion by 20, physical attack skill Evasion Rate by 25%, and resistance to buff-canceling attacks by 80. Now the First level of the skill also increases evasion from M. skills by +25%; The second level of the skill now also increases Mage evasion. skills by +40% and additionally increases Evasion by another 10 (was 20 => 25, now 20 => 35); Final parameters of Ultimate Evasion: First level: Evasion +20, Evasion P./ M. skills +25%, Resistance to removal of positive effects +80. Duration: 30 sec; Second level: Evasion +35, Evasion P./ M. skills +40%, Resistance to removal of positive effects +80. Duration: 30 sec; Stacks with other P./ M. evasion effects. Ultimate Evasion improvement trees: Time: Increases the duration of the effect by +1 sec. for each +1: from 30 to 60 seconds from +0 to +30; Reuse: Reduces base reload speed by -15 sec. for each +1: from 900 to 450 seconds from +0 to +30. Mirage (Adventurer) The skill will be learned at level 72; The effects of the skill remain unchanged. Dagger MasteryIncreases P. Atk. by 112.8 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. Allows you to use Dual Daggers; The passive effect also works on a new type of weapon: Dualdaggers (as well as attack skills that work with a dagger). Light Armor MasteryIncreases P. Def. by 63.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor. Improved (second) enchanting branch - Evasion: Now, in addition to increasing evasion, it also gives +1% to the chance to evade P./ M. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30). Stacks with other P./ M. evasion effects. Unlimited RunningIncreases the Upper Limit for Speed to 255. Requires Light Armor and Dagger / Dual Daggers. Increases the upper limit of the Speed limit. Requires Dagger/Dual Daggers and Light Armor. 1st level, at 50 character level - 255; 35.000 SP. 2nd level, at 70 character level - 260; 1.000.000 SP. 3rd level, at 82 character level - 265. 100.000.000 SP. All other classes have a limit of 250, as before (no changes). Critical Wound Now the skill can be enchanted! Power improvement branch, increases the power of the skill from 30 to 38%: +1 - 31% +3 - 32% +5 - 33% ... +15 - 38% Also, when sharpening, the skill level increases, which will increase the chance of success. Dependence of skill level on sharpening level: +1~3 = lvl 81; +4~6 = lvl 82; +7~9 = lvl 83; +10~12 = lvl 84; +13~15 = lvl 85. The duration of the following self-buff skills has been increased to 20 minutes : StealthPrevents being pre-emptively attacked by monsters for 20 minutes, and decreases Evasion by 12, P. Def. by 45%, M. Def. by 45%, Accuracy by 12 and P. Atk. by 45%. Focus ChanceFor 20 minutes, decreases frontal Critical Rate by 20%. Increases Critical Rate by 20% and rear Critical Rate by 30%. Requires a dagger. Focus Power For 20 minutes, decreases frontal Critical Damage by 20%. Increases side Critical Damage by 20% and rear Critical Damage by 40%. Requires a dagger. Rat in Corner new skill Increases the upper threshold for passing "Blow" skills to 100% when HP falls below a certain level. The upper threshold without using the skill is 80%; The skill has 3 levels: Level 1: Learned at level 49. The effect works when the character's HP is <40%. Level 2: Learned at level 64. The effect works when the character's HP is <50%. Level 3: Learned at level 76. The effect works when the character's HP is <60%. Skill improvement branch available: When improved by +1, the requirements for the character’s HP increase: +1 Effect works when character's HP < 61%; +15 The effect works when the character's HP is < 75%. Additional information for participants of the Great Olympiad and curious players: We are talking specifically about i_fatal_blow skills with their upper threshold of passing at 80.00%; This does NOT apply to i_backstab with their “3% upper limit in the face, 100% upper limit in the back” ; Accordingly, Deadly Blow, but NOT Backstab. Interesting articles on this subject: Damage from front, side, back ; Damage to physical skills . Razor Rain new skill Active AOE blow skill : Attacks surrounding enemies. No target required for use. Similar to: Whirlwind, Spread Wing; Has 13 levels, learned from level 46 to 74. character; PvE Power : 625 - 2740 depending on skill level; PvP Power : 500 - 2192 depending on skill level; Base cast time: 2 seconds; Base cooldown: 4 seconds. Requires Dagger or Dual Daggers; Possible Crit. Hit. This is a Blow skill, so the power is Crit. The impact is affected by all associated modifiers. Over-hit possible; Semi-lethal/deathblow is not possible ; The skill can be upgraded to an Elemental Attribute (Fire Attack, Water Attack, Wind Attack, Earth Attack) or Duel (damage in PvP). Reverse Mana Flow new skill Passive skill : Sucks the soul of players you kill. When killing a player, your character recovers 12% of his Max. MP; Learned at level 40. To trigger, you need to wear a Dagger or Dual Daggers + light armor. Mirage (Adventurer) The skill will be learned at level 72; The effects of the skill remain unchanged. Bleed Decreases an enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 67 HP every second.Bleeding effect from any source: in addition to periodic damage and slowing, it also deals minor damage depending on the distance the target has traveled. Now, when modifying a skill to Power, the power of periodic damage increases significantly. Silent MoveDisables preemptive attacks from enemies. Decreases Speed by 40% and continuously consumes MP. Makes the character invisible to monsters. Without any restrictions: The movement speed penalty has been removed; MP consumption for maintaining a skill has been removed; The skill improvement branch for Decrease Penalty has been removed as unnecessary. BluffDeceives an enemy into turning his back, losing his urge to attack and becoming stunned for 9 seconds. Requires a dagger. Target cancel is possible. The skill is divided into 4 levels: Level 55: Turns the enemy's back to you by deception. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 3 seconds; Level 66: Turns the enemy's back to you by deception. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 5 sec; Level 72: Deceives the enemy by turning his back to himself. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 7 sec; Level 77: Deceives the enemy into turning his back to himself. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 9 seconds. Trick и SwitchConfuses an enemy, causing them to cancel their target. Requires a dagger.Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger. No more mental attacks; Base chance of success has been slightly reduced. Ultimate EvasionFor 30 seconds, increases Evasion by 20, physical attack skill Evasion Rate by 25%, and resistance to buff-canceling attacks by 80. Now the First level of the skill also increases evasion from M. skills by +25%; The second level of the skill now also increases Mage evasion. skills by +40% and additionally increases Evasion by another 10 (was 20 => 25, now 20 => 35); Final parameters of Ultimate Evasion: First level: Evasion +20, Evasion P./ M. skills +25%, Resistance to removal of positive effects +80. Duration: 30 sec; Second level: Evasion +35, Evasion P./ M. skills +40%, Resistance to removal of positive effects +80. Duration: 30 sec; Stacks with other P./ M. evasion effects. Ultimate Evasion improvement trees: Time: Increases the duration of the effect by +1 sec. for each +1: from 30 to 60 seconds from +0 to +30; Reuse: Reduces base reload speed by -15 sec. for each +1: from 900 to 450 seconds from +0 to +30. Illusion Immersion New skill - personal effect : Level 60: For 10 sec. gives immunity to all negative effects, a 25% chance to evade any P./ M. Skills. The effect works when HP is less than 60%; Level 74: For 10 sec. gives immunity to all negative effects, a 35% chance to evade any P./ M. Skills. The effect works when HP is less than 70%; Level 81: For 10 sec. gives immunity to all negative effects, a 50% chance to evade any P./ M. Skills. The effect works when HP is less than 80%; Stacks with other P./ M. evasion effects. Instant cast time. Fixed cooldown: 10 minutes. Critical Bleed New passive skill : At Crete When hit by an auto attack, there is a chance to apply Bleed of the appropriate level to the target ; 6 skill levels, corresponding to 6 Bleed skill levels; Bleed slows the target's movement by 20% and deals periodic damage from 25 to 67 HP per second depending on the level. Knives Out New active AoE skill : Has 15 levels, learned from level 40 to 74. character; Suddenly attacks enemies from behind. Each opponent has a separate calculation of the chance of success , depending on the angle of impact; PvE Power : 775 - 3835 depending on skill level; PvP Power : 620 - 3068 depending on skill level; Base cast time: 1.08 + 0.92 seconds; Basic cooldown: 5 seconds. Requires Dagger or Dual Daggers; Possible Crit. Hit. Over-hit possible; Semi-lethal/deathblow is not possible ; Has a common cooldown with the Backstab skill; The skill can be enchanted after receiving the 3rd profession for any elemental Attribute or Duel. Mirage (Adventurer), Dodge (Wind Rider), Counterattack (Ghost Hunter) These skills are now learned at level 72 of the respective characters; SP cost reduced, skill effects unchanged. Exciting Adventure (Adventurer), Wind Riding (Wind Rider), Ghost Walking (Ghost Hunter) Previously, these ultimate skills were divided into 2 levels each: Now the first levels of these skills are available for learning at 79 levels of the corresponding characters; The speed of using these skills has been increased. Exciting Adventure (Adventurer) The skill has been divided into 2 levels: Increases Speed by 12/20, Evasion +10/15, Mortal Strike chance by 20/30% and Evasion from physical attacks by 25/40%, resistance to attacks that take away positive effects by 60/90. Duration: 20/30 sec. Stacks with other P./ M. evasion effects. Levels of study: 1st level: 79 lvl, 40,000,000 SP; Level 2: 83 lvl, Forgotten Scroll - Exciting Adventure. Dash, Ultimate Evasion The speed of using skills has been increased. Throwing Dagger Now available for learning from level 46: At level 46:: Reduces Speed by 40%. Duration: 10 sec. Power 954; At level 64: Reduces Speed by 60%. Duration: 10 sec. Power 2434; At level 77: Reduces Speed by 80%. Duration: 10 sec. Power 3488; Cooldown of the skill is 45 seconds. Hide Now available for learning from level 52: At level 52: Movement speed is reduced by 30%, Duration - 10 seconds; At level 68: Movement speed is reduced by 20%, Duration - 15 seconds; At level 79: Movement speed is reduced by 10%, Duration - 30 seconds. Now any first attack made from Hide will have increased damage by 15% / 20% / 25% (depending on the level of the Hide skill). Critical Wound Now available for learning from level 60: At level 60: Increases Crit Damage. Impact on target by 15%; At level 72: Increases Crit damage. Impact on target by 23%; At level 78: Increases Critical Damage. Hit the target by 30%; Now the skill can be enchanted! Power improvement branch, increases the power of the skill from 30 to 38%: +1 - 31% +3 - 32% +5 - 33% ... +15 - 38% Also, when sharpening, the skill level increases, which will increase the chance of success. Dependence of skill level on sharpening level: +1~3 = lvl 81; +4~6 = lvl 82; +7~9 = lvl 83; +10~12 = lvl 84; +13~15 = lvl 85. Assassination Now available for learning from level 52: At level 52: Increases attack power by 15 and chance of a fatal attack by 1% when using a dagger; At level 70: Increases attack power by 35 and chance of a fatal attack by 2% when using a dagger; At level 78: Increases attack power by 70 and chance of killing by 3% when using a dagger. Potential Ability The skill is available for learning from level 28: At level 28 you can learn 1 level of skill: When using a dagger or double daggers, the chance of inflicting a Crit increases. Impact by 20%, Power by 117 units. Used when wearing light armor. At level 40 you can learn level 2 of the skill: When using a dagger or double daggers, the chance of inflicting a Crit increases. Impact by 30%, Power by 295 units. Used when wearing light armor. At level 49 you can learn the 3rd level of the skill: When using a dagger or double daggers, the chance of inflicting a Crit increases. Impact by 40%, Power by 384 units. Used when wearing light armor. Silent Mind At level 36, you can learn 1 level of skill. Reduces MP consumption for bow shots by 25%. Expose Weak Point Now available for learning from level 52: After receiving damage, reveals the enemy's weaknesses, reducing his P. Defense by 20% and increasing the chance of Crit. Attacks the enemy by 30% with normal hits. Sixth Sense Now available for learning from level 52. The skill increases Evasion by 15 when HP falls below 30% of its maximum. Shadow Step Now available for learning from level 40: Jumps behind the enemy, cancels the target; Application radius 600. Now also increases the character's Attack Speed by 18% and the accuracy of blow skills by 33% for 5 seconds after use. Evasion Haste (Treasure Hunter) Available for learning from level 66. While dodging, increases Spd with a certain probability. Atk. Character. Cost to learn - 2.500.000 Adena Esprit и Acrobatic Move Hidden modifiers that reduce protection from debuffs have been removed. Focus Chance (Treasure Hunter, Abyss Walker) Levels of study: Level 55 - Critical Chance front -20%. Chance Crit. Atk. side +20%. Chance Crit. Atk. To the back +30%. Requires Dagger; Level 66 - Critical Chance front -25%. Chance Crit. Atk. side +25%. Chance Crit. Atk. To the back +45%. Requires Dagger; Level 78 - Critical Chance front -30%. Chance Crit. Atk. side +30%. Chance Crit. Atk. To the back +60%. Requires Dagger. Focus Power (Plainswalker, Treasure Hunter) Levels of study: Level 55 - Critical Power. Atk. front -20%. Power of Crit. Atk. side +20%. Power of Crit. Atk. in the back +40%. Requires Dagger; Level 66 - Crit Power. Atk. front -25%. Power of Crit. Atk. side +25%. Power of Crit. Atk. in the back +50%. Requires Dagger; Level 78 - Crit Power. Atk. front -30%. Power of Crit. Atk. side +30%. Power of Crit. Atk. to the back +60%. Requires Dagger. Symbol of the Assassin (Adventurer, Wind Rider, Ghost Hunter) Dome duration: 120 seconds; Basic effects: + 15 Evasion; + 20% chance to hit with Blow skills. + New effects: + 50% chance to hit with Blow skills; + 30% Evasion from P./ M. skills. Dagger MasteryIncreases P. Atk. by 112.8 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. Allows you to use Dual Daggers; The passive effect also works on a new type of weapon: Dualdaggers (as well as attack skills that work with a dagger). Light Armor MasteryIncreases P. Def. by 63.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor. Improved (second) enchanting branch - Evasion: Now, in addition to increasing evasion, it also gives +1% to the chance to evade P./ M. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30). Stacks with other P./ M. evasion effects. Unlimited RunningIncreases the Upper Limit for Speed to 255. Requires Light Armor and Dagger / Dual Daggers. Increases the upper limit of the Speed limit. Requires Dagger/Dual Daggers and Light Armor. 1st level, at 50 character level - 255; 35.000 SP. 2nd level, at 70 character level - 260; 1.000.000 SP. 3rd level, at 82 character level - 265. 100.000.000 SP. All other classes have a limit of 250, as before (no changes). The duration of the following self-buff skills has been increased to 20 minutes : StealthPrevents being pre-emptively attacked by monsters for 20 minutes, and decreases Evasion by 12, P. Def. by 45%, M. Def. by 45%, Accuracy by 12 and P. Atk. by 45%. Focus ChanceFor 20 minutes, decreases frontal Critical Rate by 20%. Increases Critical Rate by 20% and rear Critical Rate by 30%. Requires a dagger. Focus Power Plains Walker Changes in MasterWork skills - 2022-2023: Total class changes on MasterWork: Rat in Corner new skill Increases the upper threshold for passing "Blow" skills to 100% when HP falls below a certain level. The upper threshold without using the skill is 80%; The skill has 3 levels: Level 1: Learned at level 49. The effect works when the character's HP is <40%. Level 2: Learned at level 64. The effect works when the character's HP is <50%. Level 3: Learned at level 76. The effect works when the character's HP is <60%. Skill improvement branch available: When improved by +1, the requirements for the character’s HP increase: +1 Effect works when character's HP < 61%; +15 The effect works when the character's HP is < 75%. Additional information for participants of the Great Olympiad and curious players: We are talking specifically about i_fatal_blow skills with their upper threshold of passing at 80.00%; This does NOT apply to i_backstab with their “3% upper limit in the face, 100% upper limit in the back” ; Accordingly, Deadly Blow, but NOT Backstab. Interesting articles on this subject: Damage from front, side, back ; Damage to physical skills . Razor Rain new skill Active AOE blow skill : Attacks surrounding enemies. No target required for use. Similar to: Whirlwind, Spread Wing; Has 13 levels, learned from level 46 to 74. character; PvE Power : 625 - 2740 depending on skill level; PvP Power : 500 - 2192 depending on skill level; Base cast time: 2 seconds; Base cooldown: 4 seconds. Requires Dagger or Dual Daggers; Possible Crit. Hit. This is a Blow skill, so the power is Crit. The impact is affected by all associated modifiers. Over-hit possible; Semi-lethal/deathblow is not possible ; The skill can be upgraded to an Elemental Attribute (Fire Attack, Water Attack, Wind Attack, Earth Attack) or Duel (damage in PvP). Reverse Mana Flow new skill Passive skill : Sucks the soul of players you kill. When killing a player, your character recovers 12% of his Max. MP; Learned at level 40. To trigger, you need to wear a Dagger or Dual Daggers + light armor. Dodge skill changed The skill is learned at level 72; Now, in addition to a 90% chance to evade P. Skills - also gives a 50% chance to evade M. skills. Elemental Heal (Swordsinger) The skill restores the HP of party members (including the caster himself). Following the example of Major Group Heal. Bleed Decreases an enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 67 HP every second.Bleeding effect from any source: in addition to periodic damage and slowing, it also deals minor damage depending on the distance the target has traveled. Now, when modifying a skill to Power, the power of periodic damage increases significantly. Silent MoveDisables preemptive attacks from enemies. Decreases Speed by 40% and continuously consumes MP. Makes the character invisible to monsters. Without any restrictions: The movement speed penalty has been removed; MP consumption for maintaining a skill has been removed; The skill improvement branch for Decrease Penalty has been removed as unnecessary. BluffDeceives an enemy into turning his back, losing his urge to attack and becoming stunned for 9 seconds. Requires a dagger. Target cancel is possible. The skill is divided into 4 levels: Level 55: Turns the enemy's back to you by deception. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 3 seconds; Level 66: Turns the enemy's back to you by deception. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 5 sec; Level 72: Deceives the enemy by turning his back to himself. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 7 sec; Level 77: Deceives the enemy into turning his back to himself. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 9 seconds. Blinding BlowAttacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit. Half-kill. Now the skill can be improved by Chance, which increases the passage of the effect that forces the enemy to turn his back on you. SwitchConfuses an enemy, causing them to cancel their target. Requires a dagger.Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger. No longer a mental attack; Base chance of success has been slightly reduced. Illusion Immersion The conditions for using the skill have been changed: Now can be used without a limit on the amount of HP, but the effect of the skill will only work if the character’s HP is below 50%; Still the same at 5/6/7 sec. gives immunity to all negative effects, and a 25/35/50% chance to evade any P./ M. Skills. Stacks with other P./ M. evasion effects. Shadow StepAllows user to stealthily approach an enemy from behind. Target cancel is possible. Now also increases the character's Attack Speed by 18% and the accuracy of blow skills by 33% for 5 seconds after use. Hide Now any first attack made from Hide will have increased damage by 15% / 20% / 25% (depending on the level of the Hide skill). Ultimate EvasionFor 30 seconds, increases Evasion by 20, physical attack skill Evasion Rate by 25%, and resistance to buff-canceling attacks by 80. Now the First level of the skill also increases evasion from M. skills by +25%; The second level of the skill now also increases Mage evasion. skills by +40% and additionally increases Evasion by another 10 (was 20 => 25, now 20 => 35); Final parameters of Ultimate Evasion: First level: Evasion +20, Evasion P./ M. skills +25%, Resistance to removal of positive effects +80. Duration: 30 sec; Second level: Evasion +35, Evasion P./ M. skills +40%, Resistance to removal of positive effects +80. Duration: 30 sec; Stacks with other P./ M. evasion effects. Ultimate Evasion improvement trees: Time: Increases the duration of the effect by +1 sec. for each +1: from 30 to 60 seconds from +0 to +30; Reuse: Reduces base reload speed by -15 sec. for each +1: from 900 to 450 seconds from +0 to +30. Dagger MasteryIncreases P. Atk. by 112.8 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. Allows you to use Dual Daggers; The passive effect also works on a new type of weapon: Dualdaggers (as well as attack skills that work with a dagger). Light Armor MasteryIncreases P. Def. by 63.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor. Improved (second) enchanting branch - Evasion: Now, in addition to increasing evasion, it also gives +1% to the chance to evade P./ M. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30). Stacks with other P./ M. evasion effects. Cure BleedingHeals major bleeding. Now heals a character from Bleeding at any level. Poison RecoveryCures the user of severe poisoning. Now heals a character from Poison of any level. Unlimited RunningIncreases the Upper Limit for Speed to 255. Requires Light Armor and Dagger / Dual Daggers. Increases the upper limit of the Speed limit. Requires Dagger/Dual Daggers and Light Armor. 1st level, at 50 character level - 255; 35.000 SP. 2nd level, at 70 character level - 260; 1.000.000 SP. 3rd level, at 82 character level - 265. 100.000.000 SP. All other classes have a limit of 250, as before (no changes). Critical Wound Now the skill can be enchanted! Power improvement branch, increases the power of the skill from 30 to 38%: +1 - 31% +3 - 32% +5 - 33% ... +15 - 38% Also, when sharpening, the skill level increases, which will increase the chance of success. Dependence of skill level on sharpening level: +1~3 = lvl 81; +4~6 = lvl 82; +7~9 = lvl 83; +10~12 = lvl 84; +13~15 = lvl 85. The duration of the following self-buff skills has been increased to 20 minutes : Focus DeathFor 20 minutes, decreases user's Critical Rate by 20% and frontal Critical Damage by 20%. Increases the probability of deadly attack by 30% and rear Critical Damage by 40%. Requires a dagger. Focus ChanceFor 20 minutes, decreases frontal Critical Rate by 20%. Increases Critical Rate by 20% and rear Critical Rate by 30%. Requires a dagger. Rat in Corner new skill Increases the upper threshold for passing "Blow" skills to 100% when HP falls below a certain level. The upper threshold without using the skill is 80%; The skill has 3 levels: Level 1: Learned at level 49. The effect works when the character's HP is <40%. Level 2: Learned at level 64. The effect works when the character's HP is <50%. Level 3: Learned at level 76. The effect works when the character's HP is <60%. Skill improvement branch available: When improved by +1, the requirements for the character’s HP increase: +1 Effect works when character's HP < 61%; +15 The effect works when the character's HP is < 75%. Additional information for participants of the Great Olympiad and curious players: We are talking specifically about i_fatal_blow skills with their upper threshold of passing at 80.00%; This does NOT apply to i_backstab with their “3% upper limit in the face, 100% upper limit in the back” ; Accordingly, Deadly Blow, but NOT Backstab. Interesting articles on this subject: Damage from front, side, back ; Damage to physical skills . Razor Rain new skill Active AOE blow skill : Attacks surrounding enemies. No target required for use. Similar to: Whirlwind, Spread Wing; Has 13 levels, learned from level 46 to 74. character; PvE Power : 625 - 2740 depending on skill level; PvP Power : 500 - 2192 depending on skill level; Base cast time: 2 seconds; Base cooldown: 4 seconds. Requires Dagger or Dual Daggers; Possible Crit. Hit. This is a Blow skill, so the power is Crit. The impact is affected by all associated modifiers. Over-hit possible; Semi-lethal/deathblow is not possible ; The skill can be upgraded to an Elemental Attribute (Fire Attack, Water Attack, Wind Attack, Earth Attack) or Duel (damage in PvP). Reverse Mana Flow new skill Passive skill : Sucks the soul of players you kill. When killing a player, your character recovers 12% of his Max. MP; Learned at level 40. To trigger, you need to wear a Dagger or Dual Daggers + light armor. Dodge skill changed The skill is learned at level 72; Now, in addition to a 90% chance to evade P. Skills - also gives a 50% chance to evade M. skills. Elemental Heal (Swordsinger) The skill restores the HP of party members (including the caster himself). Following the example of Major Group Heal. Bleed Decreases an enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 67 HP every second.Bleeding effect from any source: in addition to periodic damage and slowing, it also deals minor damage depending on the distance the target has traveled. Now, when modifying a skill to Power, the power of periodic damage increases significantly. Silent MoveDisables preemptive attacks from enemies. Decreases Speed by 40% and continuously consumes MP. Makes the character invisible to monsters. Without any restrictions: The movement speed penalty has been removed; MP consumption for maintaining a skill has been removed; The skill improvement branch for Decrease Penalty has been removed as unnecessary. BluffDeceives an enemy into turning his back, losing his urge to attack and becoming stunned for 9 seconds. Requires a dagger. Target cancel is possible. The skill is divided into 4 levels: Level 55: Turns the enemy's back to you by deception. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 3 seconds; Level 66: Turns the enemy's back to you by deception. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 5 sec; Level 72: Deceives the enemy by turning his back to himself. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 7 sec; Level 77: Deceives the enemy into turning his back to himself. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 9 seconds. Blinding BlowAttacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit. Half-kill. Now the skill can be improved by Chance, which increases the passage of the effect that forces the enemy to turn his back on you. Trick и SwitchConfuses an enemy, causing them to cancel their target. Requires a dagger.Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger. No more mental attacks; Base chance of success has been slightly reduced. Ultimate EvasionFor 30 seconds, increases Evasion by 20, physical attack skill Evasion Rate by 25%, and resistance to buff-canceling attacks by 80. Now the First level of the skill also increases evasion from M. skills by +25%; The second level of the skill now also increases Mage evasion. skills by +40% and additionally increases Evasion by another 10 (was 20 => 25, now 20 => 35); Final parameters of Ultimate Evasion: First level: Evasion +20, Evasion P./ M. skills +25%, Resistance to removal of positive effects +80. Duration: 30 sec; Second level: Evasion +35, Evasion P./ M. skills +40%, Resistance to removal of positive effects +80. Duration: 30 sec; Ultimate Evasion improvement trees: Time: Increases the duration of the effect by +1 sec. for each +1: from 30 to 60 seconds from +0 to +30; Reuse: Reduces base reload speed by -15 sec. for each +1: from 900 to 450 seconds from +0 to +30. Illusion Immersion (TH, PW, AW) New skill - personal effect : Level 60: For 5 sec. gives immunity to all negative effects, a 25% chance to evade any P./ M. Skills; Level 74: For 6 sec. gives immunity to all negative effects, a 35% chance to evade any P./ M. Skills; Level 81: For 7 sec. gives immunity to all negative effects, a 50% chance to evade any P./ M. Skills; The effect works when HP is less than 50%; Instant cast time. Fixed cooldown: 10 minutes. Critical Bleed (TH, PW, AW) New passive skill : At Crete When hit by an auto attack, there is a chance to apply Bleed of the appropriate level to the target ; 6 skill levels, corresponding to 6 Bleed skill levels; Bleed slows the target's movement by 20% and deals periodic damage from 25 to 67 HP per second depending on the level. Knives Out (TH, PW, AW) New active AoE skill : Has 15 levels, learned from level 40 to 74. character; Suddenly attacks enemies from behind. Each opponent has a separate calculation of the chance of success , depending on the angle of impact; PvE Power : 775 - 3835 depending on skill level; PvP Power : 620 - 3068 depending on skill level; Base cast time: 1.08 + 0.92 seconds; Basic cooldown: 5 seconds . Requires Dagger or Dual Daggers; Possible Crit. Hit. Over-hit possible; Semi-lethal/deathblow is not possible ; Has a common cooldown with the Backstab skill; The skill can be enchanted after receiving the 3rd profession for any elemental Attribute or Duel. Mirage (Adventurer), Dodge (Wind Rider), Counterattack (Ghost Hunter) These skills are now learned at level 72 of the respective characters; SP cost reduced, skill effects unchanged. Exciting Adventure (Adventurer), Wind Riding (Wind Rider), Ghost Walking (Ghost Hunter) Previously, these ultimate skills were divided into 2 levels each: Now the first levels of these skills are available for learning at 79 levels of the corresponding characters; The speed of using these skills has been increased. Wind Riding (Wind Rider) The skill has been divided into 2 levels: Increases Speed by 35/50, Evasion +12/20, Mortal Strike chance by 12/20%, Evasion of physical skills by 50/75% and resistance to attacks that take away buffs by 50/80. Duration: 20/30 sec. Levels of study: 1st level: 79 lvl, 40,000,000 SP; Level 2: 83 lvl, Forgotten Scroll - Wind Riding. Dash, Ultimate Evasion The speed of using skills has been increased. Throwing Dagger Now available for learning from level 46: At level 46:: Reduces Speed by 40%. Duration: 10 sec. Power 954; At level 64: Reduces Speed by 60%. Duration: 10 sec. Power 2434; At level 77: Reduces Speed by 80%. Duration: 10 sec. Power 3488; Cooldown of the skill is 45 seconds. Hide Now available for learning from level 52: At level 52: Movement speed is reduced by 30%, Duration - 10 seconds; At level 68: Movement speed is reduced by 20%, Duration - 15 seconds; At level 79: Movement speed is reduced by 10%, Duration - 30 seconds. Now any first attack made from Hide will have increased damage by 15% / 20% / 25% (depending on the level of the Hide skill). Critical Wound Now available for learning from level 60: At level 60: Increases Crit Damage. Impact on target by 15%; At level 72: Increases Crit damage. Impact on target by 23%; At level 78: Increases Critical Damage. Hit the target by 30%; Now the skill can be enchanted! Power improvement branch, increases the power of the skill from 30 to 38%: +1 - 31% +3 - 32% +5 - 33% ... +15 - 38% Also, when sharpening, the skill level increases, which will increase the chance of success. Dependence of skill level on sharpening level: +1~3 = lvl 81; +4~6 = lvl 82; +7~9 = lvl 83; +10~12 = lvl 84; +13~15 = lvl 85. Assassination Now available for learning from level 52: At level 52: Increases attack power by 15 and chance of a fatal attack by 1% when using a dagger; At level 70: Increases attack power by 35 and chance of a fatal attack by 2% when using a dagger; At level 78: Increases attack power by 70 and chance of killing by 3% when using a dagger. Potential Ability The skill is available for learning from level 28: At level 28 you can learn 1 level of skill: When using a dagger or double daggers, the chance of inflicting a Crit increases. Impact by 20%, Power by 117 units. Used when wearing light armor. At level 40 you can learn level 2 of the skill: When using a dagger or double daggers, the chance of inflicting a Crit increases. Impact by 30%, Power by 295 units. Used when wearing light armor. At level 49 you can learn the 3rd level of the skill: When using a dagger or double daggers, the chance of inflicting a Crit increases. Impact by 40%, Power by 384 units. Used when wearing light armor. Silent Mind At level 36, you can learn 1 level of skill. Reduces MP consumption for bow shots by 25%. Expose Weak Point Now available for learning from level 52: After receiving damage, reveals the enemy's weaknesses, reducing his P. Defense by 20% and increasing the chance of Crit. Attacks the enemy by 30% with normal hits. Sixth Sense Now available for learning from level 52. The skill increases Evasion by 15 when HP falls below 30% of its maximum. Shadow Step Now available for learning from level 40: Jumps behind the enemy, cancels the target; Application radius 600. Now also increases the character's Attack Speed by 18% and the accuracy of blow skills by 33% for 5 seconds after use. Evasion Chance (Plainswalker) Now available for learning from level 66. While dodging, with a certain probability increases the chance of successfully hitting an enemy's weak spot. Cost to learn - 2.500.000 Adena Esprit и Acrobatic Move Hidden modifiers that reduce protection from debuffs have been removed. Focus Death (Abyss Walker, Plainswalker) Levels of study: Level 55 - Chance and power of Crit. Atk. front -20%. Chance of a fatal blow +30%, Critical Power in the back +40%. Requires Dagger; Level 66 - Chance and power of Crit. Atk. front -25%. Chance of fatal blow +45%, Critical Power in the back +65%. Requires Dagger; Level 78 - Chance and power of Crit. Atk. front -30%. Chance of a fatal blow +60%, Critical Power in the back +90%. Requires Dagger. Focus Power (Plainswalker, Treasure Hunter) Levels of study: Level 55 - Critical Power. Atk. front -20%. Power of Crit. Atk. side +20%. Power of Crit. Atk. in the back +40%. Requires Dagger; Level 66 - Crit Power. Atk. front -25%. Power of Crit. Atk. side +25%. Power of Crit. Atk. in the back +50%. Requires Dagger; Level 78 - Crit Power. Atk. front -30%. Power of Crit. Atk. side +30%. Power of Crit. Atk. to the back +60%. Requires Dagger. Symbol of the Assassin (Adventurer, Wind Rider, Ghost Hunter) Dome duration: 120 seconds; Basic effects: + 15 Evasion; + 20% chance to hit with Blow skills. + New effects: + 50% chance to hit with Blow skills; + 30% Evasion from P./ M. skills. Dagger MasteryIncreases P. Atk. by 112.8 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. Allows you to use Dual Daggers; The passive effect also works on a new type of weapon: Dualdaggers (as well as attack skills that work with a dagger). Light Armor MasteryIncreases P. Def. by 63.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor. Improved (second) enchanting branch - Evasion: Now, in addition to increasing evasion, it also gives +1% to the chance to evade P./ M. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30). Cure BleedingHeals major bleeding. Now heals a character from Bleeding at any level. Poison RecoveryCures the user of severe poisoning. Now heals a character from Poison of any level. Unlimited RunningIncreases the Upper Limit for Speed to 255. Requires Light Armor and Dagger / Dual Daggers. Increases the upper limit of the Speed limit. Requires Dagger/Dual Daggers and Light Armor. 1st level, at 50 character level - 255; 35.000 SP. 2nd level, at 70 character level - 260; 1.000.000 SP. 3rd level, at 82 character level - 265. 100.000.000 SP. All other classes have a limit of 250, as before (no changes). The duration of the following self-buff skills has been increased to 20 minutes : Focus DeathFor 20 minutes, decreases user's Critical Rate by 20% and frontal Critical Damage by 20%. Increases the probability of deadly attack by 30% and rear Critical Damage by 40%. Requires a dagger. Focus Chance Abyss Walker Changes in MasterWork skills - 2022-2023: Total class changes on MasterWork: Rat in Corner new skill Increases the upper threshold for passing "Blow" skills to 100% when HP falls below a certain level. The upper threshold without using the skill is 80%; The skill has 3 levels: Level 1: Learned at level 49. The effect works when the character's HP is <40%. Level 2: Learned at level 64. The effect works when the character's HP is <50%. Level 3: Learned at level 76. The effect works when the character's HP is <60%. Skill improvement branch available: When improved by +1, the requirements for the character’s HP increase: +1 Effect works when character's HP < 61%; +15 The effect works when the character's HP is < 75%. Additional information for participants of the Great Olympiad and curious players: We are talking specifically about i_fatal_blow skills with their upper threshold of passing at 80.00%; This does NOT apply to i_backstab with their “3% upper limit in the face, 100% upper limit in the back” ; Accordingly, Deadly Blow, but NOT Backstab. Interesting articles on this subject: Damage from front, side, back ; Damage to physical skills . Razor Rain new skill Active AOE blow skill : Attacks surrounding enemies. No target required for use. Similar to: Whirlwind, Spread Wing; Has 13 levels, learned from level 46 to 74. character; PvE Power : 625 - 2740 depending on skill level; PvP Power : 500 - 2192 depending on skill level; Base cast time: 2 seconds; Base cooldown: 4 seconds. Requires Dagger or Dual Daggers; Possible Crit. Hit. This is a Blow skill, so the power is Crit. The impact is affected by all associated modifiers. Over-hit possible; Semi-lethal/deathblow is not possible ; The skill can be upgraded to an Elemental Attribute (Fire Attack, Water Attack, Wind Attack, Earth Attack) or Duel (damage in PvP). Reverse Mana Flow new skill Passive skill : Sucks the soul of players you kill. When killing a player, your character recovers 12% of his Max. MP; Learned at level 40. To trigger, you need to wear a Dagger or Dual Daggers + light armor. Counterattack skill changed The skill is now learned at level 72; Now, in addition to the 90% chance to reflect P. Skills - gives a 50% chance to reflect damage M. skills and reflecting 50% of damage from normal melee attacks. We remind you that the reflection of Blow skills has been fixed and now any skill reflects damage only once. Reflection M. skills is the same as Shield Deflect Magic Poison The poison effect of this skill now also reduces Speed by 10% and the Power of HP restoration magic by 15%. Base cast time depending on Cast. Speed - has been slightly reduced. The base cooldown has been slightly increased (to 5 seconds). Now the skill can be enchanted for Power. The power of Poison is growing. 2 per upgrade round: “-63 (+0)” => -123 (+30).” Bleed Decreases an enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 67 HP every second.Bleeding effect from any source: in addition to periodic damage and slowing, it also deals minor damage depending on the distance the target has traveled. Now, when modifying a skill to Power, the power of periodic damage increases significantly. Silent MoveDisables preemptive attacks from enemies. Decreases Speed by 40% and continuously consumes MP. Makes the character invisible to monsters. Without any restrictions: The movement speed penalty has been removed; MP consumption for maintaining a skill has been removed; The skill improvement branch for Decrease Penalty has been removed as unnecessary. BluffDeceives an enemy into turning his back, losing his urge to attack and becoming stunned for 9 seconds. Requires a dagger. Target cancel is possible. The skill is divided into 4 levels: Level 55: Turns the enemy's back to you by deception. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 3 seconds; Level 66: Turns the enemy's back to you by deception. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 5 sec; Level 72: Deceives the enemy by turning his back to himself. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 7 sec; Level 77: Deceives the enemy into turning his back to himself. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 9 seconds. Blinding BlowAttacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit. Half-kill. Now the skill can be improved by Chance, which increases the passage of the effect that forces the enemy to turn his back on you. TrickConfuses an enemy, causing them to cancel their target. Requires a dagger.Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger. No longer a mental attack; Base chance of success has been slightly reduced. Illusion Immersion The conditions for using the skill have been changed: Now can be used without a limit on the amount of HP, but the effect of the skill will only work if the character’s HP is below 50%; Still the same at 5/6/7 sec. gives immunity to all negative effects, and a 25/35/50% chance to evade any P./ M. Skills. Stacks with other P./ M. evasion effects.For 7 seconds, gives full debuff immunity and increases chance to dodge P./ M. Skills by 50%. Can be used when character's HP is below 50%. Shadow StepAllows user to stealthily approach an enemy from behind. Target cancel is possible. Now also increases the character's Attack Speed by 18% and the accuracy of blow skills by 33% for 5 seconds after use. Hide Now any first attack made from Hide will have increased damage by 15% / 20% / 25% (depending on the level of the Hide skill). Ultimate EvasionFor 30 seconds, increases Evasion by 20, physical attack skill Evasion Rate by 25%, and resistance to buff-canceling attacks by 80. Now the First level of the skill also increases evasion from M. skills by +25%; The second level of the skill now also increases Mage evasion. skills by +40% and additionally increases Evasion by another 10 (was 20 => 25, now 20 => 35); Final parameters of Ultimate Evasion: First level: Evasion +20, Evasion P./ M. skills +25%, Resistance to removal of positive effects +80. Duration: 30 sec; Second level: Evasion +35, Evasion P./ M. skills +40%, Resistance to removal of positive effects +80. Duration: 30 sec; Stacks with other evasion effects against any P./ M. Skills. Ultimate Evasion improvement trees: Time: Increases the duration of the effect by +1 sec. for each +1: from 30 to 60 seconds from +0 to +30; Reuse: Reduces base reload speed by -15 sec. for each +1: from 900 to 450 seconds from +0 to +30. Dagger MasteryIncreases P. Atk. by 112.8 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. Allows you to use Dual Daggers; The passive effect also works on a new type of weapon: Dualdaggers (as well as attack skills that work with a dagger). Light Armor MasteryIncreases P. Def. by 63.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor. Improved (second) enchanting branch - Evasion: Now, in addition to increasing evasion, it also gives +1% to the chance to evade P./ M. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30). Stacks with other evasion effects against any P./ M. Skills. Unlimited RunningIncreases the Upper Limit for Speed to 255. Requires Light Armor and Dagger / Dual Daggers. Increases the upper limit of the Speed limit. Requires Dagger/Dual Daggers and Light Armor. 1st level, at 50 character level - 255; 35.000 SP. 2nd level, at 70 character level - 260; 1.000.000 SP. 3rd level, at 82 character level - 265. 100.000.000 SP. All other classes have a limit of 250, as before (no changes). Critical Wound Now the skill can be enchanted! Power improvement branch, increases the power of the skill from 30 to 38%: +1 - 31% +3 - 32% +5 - 33% ... +15 - 38% Also, when sharpening, the skill level increases, which will increase the chance of success. Dependence of skill level on sharpening level: +1~3 = lvl 81; +4~6 = lvl 82; +7~9 = lvl 83; +10~12 = lvl 84; +13~15 = lvl 85. The duration of the following self-buff skills has been increased to 20 minutes : Focus DeathFor 20 minutes, decreases user's Critical Rate by 20% and frontal Critical Damage by 20%. Increases the probability of deadly attack by 30% and rear Critical Damage by 40%. Requires a dagger. Focus PowerFor 20 minutes, decreases frontal Critical Damage by 20%. Increases side Critical Damage by 20% and rear Critical Damage by 40%. Requires a dagger. Rat in Corner new skill Increases the upper threshold for passing "Blow" skills to 100% when HP falls below a certain level. The upper threshold without using the skill is 80%; The skill has 3 levels: Level 1: Learned at level 49. The effect works when the character's HP is <40%. Level 2: Learned at level 64. The effect works when the character's HP is <50%. Level 3: Learned at level 76. The effect works when the character's HP is <60%. Skill improvement branch available: When improved by +1, the requirements for the character’s HP increase: +1 Effect works when character's HP < 61%; +15 The effect works when the character's HP is < 75%. Additional information for participants of the Great Olympiad and curious players: We are talking specifically about i_fatal_blow skills with their upper threshold of passing at 80.00%; This does NOT apply to i_backstab with their “3% upper limit in the face, 100% upper limit in the back” ; Accordingly, Deadly Blow, but NOT Backstab. Interesting articles on this subject: Damage from front, side, back ; Damage to physical skills . Razor Rain new skill Active AOE blow skill : Attacks surrounding enemies. No target required for use. Similar to: Whirlwind, Spread Wing; Has 13 levels, learned from level 46 to 74. character; PvE Power : 625 - 2740 depending on skill level; PvP Power : 500 - 2192 depending on skill level; Base cast time: 2 seconds; Base cooldown: 4 seconds. Requires Dagger or Dual Daggers; Possible Crit. Hit. This is a Blow skill, so the power is Crit. The impact is affected by all associated modifiers. Over-hit possible; Semi-lethal/deathblow is not possible ; The skill can be upgraded to an Elemental Attribute (Fire Attack, Water Attack, Wind Attack, Earth Attack) or Duel (damage in PvP). Reverse Mana Flow new skill Passive skill : Sucks the soul of players you kill. When killing a player, your character recovers 12% of his Max. MP; Learned at level 40. To trigger, you need to wear a Dagger or Dual Daggers + light armor. Counterattack skill changed The skill is now learned at level 72; Now, in addition to the 90% chance to reflect P. Skills - gives a 50% chance to reflect damage M. skills and reflecting 50% of damage from normal melee attacks. We remind you that the reflection of Blow skills has been fixed and now any skill reflects damage only once. Reflection M. skills is the same as Shield Deflect Magic Bleed Decreases an enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 67 HP every second.Bleeding effect from any source: in addition to periodic damage and slowing, it also deals minor damage depending on the distance the target has traveled. Now, when modifying a skill to Power, the power of periodic damage increases significantly. Poison The poison effect of this skill now also reduces Speed by 10% and the Power of HP restoration magic by 15%. Base cast time depending on Cast. Speed - has been slightly reduced. The base cooldown has been slightly increased (to 5 seconds). Now the skill can be enchanted for Power. The power of Poison is growing. 2 per upgrade round: “-63 (+0)” => -123 (+30).” Silent MoveDisables preemptive attacks from enemies. Decreases Speed by 40% and continuously consumes MP. Makes the character invisible to monsters. Without any restrictions: The movement speed penalty has been removed; MP consumption for maintaining a skill has been removed; The skill improvement branch for Decrease Penalty has been removed as unnecessary. BluffDeceives an enemy into turning his back, losing his urge to attack and becoming stunned for 9 seconds. Requires a dagger. Target cancel is possible. The skill is divided into 4 levels: Level 55: Turns the enemy's back to you by deception. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 3 seconds; Level 66: Turns the enemy's back to you by deception. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 5 sec; Level 72: Turns the enemy's back to you by deception. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 7 sec; Level 77: Turns the enemy's back to you by deception. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 9 seconds. Blinding BlowAttacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit. Half-kill. Now the skill can be improved by Chance, which increases the passage of the effect that forces the enemy to turn his back on you. TrickConfuses an enemy, causing them to cancel their target. Requires a dagger.Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger. No longer a mental attack; Base chance of success has been slightly reduced. Illusion Immersion (TH, PW, AW) New skill - personal effect : Level 60: For 5 sec. gives immunity to all negative effects, a 25% chance to evade any P./ M. Skills; Level 74: For 6 sec. gives immunity to all negative effects, a 35% chance to evade any P./ M. Skills; Level 81: For 7 sec. gives immunity to all negative effects, a 50% chance to evade any P./ M. Skills; The effect works when HP is less than 50%; Stacks with other P./ M. evasion effects. Instant cast time. Fixed cooldown: 10 minutes. Critical Bleed (TH, PW, AW) New passive skill : At Crete When hit by an auto attack, there is a chance to apply Bleed of the appropriate level to the target ; 6 skill levels, corresponding to 6 Bleed skill levels; Bleed slows the target's movement by 20% and deals periodic damage from 25 to 67 HP per second depending on the level. Knives Out (TH, PW, AW) New active AoE skill : Has 15 levels, learned from level 40 to 74. character; Suddenly attacks enemies from behind. Each opponent has a separate calculation of the chance of success , depending on the angle of impact; PvE Power : 775 - 3835 depending on skill level; PvP Power : 620 - 3068 depending on skill level; Base cast time: 1.08 + 0.92 seconds; Basic cooldown: 5 seconds. Requires Dagger or Dual Daggers; Possible Crit. Hit. Over-hit possible; Semi-lethal/deathblow is not possible ; Has a common cooldown with the Backstab skill; The skill can be enchanted after receiving the 3rd profession for any elemental Attribute or Duel. Mirage (Adventurer), Dodge (Wind Rider), Counterattack (Ghost Hunter) These skills are now learned at level 72 of the respective characters; SP cost reduced, skill effects unchanged. Exciting Adventure (Adventurer), Wind Riding (Wind Rider), Ghost Walking (Ghost Hunter) Previously, these ultimate skills were divided into 2 levels each: Now the first levels of these skills are available for learning at 79 levels of the corresponding characters; The speed of using these skills has been increased. Ghost Walking (Ghost Hunter) The skill has been divided into 2 levels: Increases Speed by 22/33, Evasion +10/15, Mortal Strike chance by 25/40%, Evasion of physical skills by 40/60% and resistance to attacks that take away positive effects by 60/90. Duration: 20/30 sec. Levels of study: 1st level: 79 lvl, 40,000,000 SP; Level 2: 83 lvl, Forgotten Scroll - Ghost Walking. Dash, Ultimate Evasion The speed of using skills has been increased. Ultimate EvasionFor 30 seconds, increases Evasion by 20, physical attack skill Evasion Rate by 25%, and resistance to buff-canceling attacks by 80. Now the First level of the skill also increases evasion from M. skills by +25%; The second level of the skill now also increases Mage evasion. skills by +40% and additionally increases Evasion by another 10 (was 20 => 25, now 20 => 35); Final parameters of Ultimate Evasion: First level: Evasion +20, Evasion P./ M. skills +25%, Resistance to removal of positive effects +80. Duration: 30 sec; Second level: Evasion +35, Evasion P./ M. skills +40%, Resistance to removal of positive effects +80. Duration: 30 sec; Stacks with other P./ M. evasion effects. Ultimate Evasion improvement trees: Time: Increases the duration of the effect by +1 sec. for each +1: from 30 to 60 seconds from +0 to +30; Reuse: Reduces base reload speed by -15 sec. for each +1: from 900 to 450 seconds from +0 to +30. Throwing Dagger (TH, PW, AW) Now available for learning from level 46: At level 46:: Reduces Speed by 40%. Duration: 10 sec. Power 954; At level 64: Reduces Speed by 60%. Duration: 10 sec. Power 2434; At level 77: Reduces Speed by 80%. Duration: 10 sec. Power 3488; Cooldown of the skill is 45 seconds. Hide (TH, PW, AW) Now available for learning from level 52: At level 52: Movement speed is reduced by 30%, Duration - 10 seconds; At level 68: Movement speed is reduced by 20%, Duration - 15 seconds; At level 79: Movement speed is reduced by 10%, Duration - 30 seconds. Now any first attack made from Hide will have increased damage by 15% / 20% / 25% (depending on the level of the Hide skill). Critical Wound Now available for learning from level 60: At level 60: Increases Crit Damage. Impact on target by 15%; At level 72: Increases Crit damage. Impact on target by 23%; At level 78: Increases Critical Damage. Hit the target by 30%; Now the skill can be enchanted! Power improvement branch, increases the power of the skill from 30 to 38%: +1 - 31% +3 - 32% +5 - 33% ... +15 - 38% Also, when sharpening, the skill level increases, which will increase the chance of success. Dependence of skill level on sharpening level: +1~3 = lvl 81; +4~6 = lvl 82; +7~9 = lvl 83; +10~12 = lvl 84; +13~15 = lvl 85. Assassination (TH, PW, AW) Now available for learning from level 52: At level 52: Increases attack power by 15 and chance of a fatal attack by 1% when using a dagger; At level 70: Increases attack power by 35 and chance of a fatal attack by 2% when using a dagger; At level 78: Increases attack power by 70 and chance of killing by 3% when using a dagger. Potential Ability (TH, PW, AW) The skill is available for learning from level 28: At level 28 you can learn 1 level of skill: When using a dagger or double daggers, the chance of inflicting a Crit increases. Impact by 20%, Power by 117 units. Used when wearing light armor. At level 40 you can learn level 2 of the skill: When using a dagger or double daggers, the chance of inflicting a Crit increases. Impact by 30%, Power by 295 units. Used when wearing light armor. At level 49 you can learn the 3rd level of the skill: When using a dagger or double daggers, the chance of inflicting a Crit increases. Impact by 40%, Power by 384 units. Used when wearing light armor. Silent Mind (TH, PW, AW) At level 36, you can learn 1 level of skill. Reduces MP consumption for bow shots by 25%. Expose Weak Point (TH, PW, AW) Now available for learning from level 52: After receiving damage, reveals the enemy's weaknesses, reducing his P. Defense by 20% and increasing the chance of Crit. Attacks the enemy by 30% with normal hits. Sixth Sense (TH, PW, AW) Now available for learning from level 52. The skill increases Evasion by 15 when HP falls below 30% of its maximum. Shadow Step (TH, PW, AW) Now available for learning from level 40: Jumps behind the enemy, cancels the target; Application radius 600. Now also increases the character's Attack Speed by 18% and the accuracy of blow skills by 33% for 5 seconds after use. Evasion Counter (Abyss Walker) Now available for learning from level 66. While dodging, with a certain probability it delivers a counterattack that stuns the enemy. Cost to learn - 2.500.000 Adena Esprit и Acrobatic Move Hidden modifiers that reduce protection from debuffs have been removed. Focus Death (Abyss Walker, Plainswalker) Levels of study: Level 55 - Chance and power of Crit. Atk. front -20%. Chance of a fatal blow +30%, Critical Power in the back +40%. Requires Dagger; Level 66 - Chance and power of Crit. Atk. front -25%. Chance of fatal blow +45%, Critical Power in the back +65%. Requires Dagger; Level 78 - Chance and power of Crit. Atk. front -30%. Chance of a fatal blow +60%, Critical Power in the back +90%. Requires Dagger. Focus Chance (Treasure Hunter, Abyss Walker) Levels of study: Level 55 - Critical Chance front -20%. Chance Crit. Atk. side +20%. Chance Crit. Atk. To the back +30%. Requires Dagger; Level 66 - Critical Chance front -25%. Chance Crit. Atk. side +25%. Chance Crit. Atk. To the back +45%. Requires Dagger; Level 78 - Critical Chance front -30%. Chance Crit. Atk. side +30%. Chance Crit. Atk. To the back +60%. Requires Dagger. Symbol of the Assassin (Adventurer, Wind Rider, Ghost Hunter) Dome duration: 120 seconds; Basic effects: + 15 Evasion; + 20% chance to hit with Blow skills. + New effects: + 50% chance to hit with Blow skills; + 30% Evasion from P./ M. skills. Dagger MasteryIncreases P. Atk. by 112.8 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. Allows you to use Dual Daggers; The passive effect also works on a new type of weapon: Dualdaggers (as well as attack skills that work with a dagger). Light Armor MasteryIncreases P. Def. by 63.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor. Improved (second) enchanting branch - Evasion: Now, in addition to increasing evasion, it also gives +1% to the chance to evade P./ M. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30). Stacks with other P./ M. evasion effects. Unlimited RunningIncreases the Upper Limit for Speed to 255. Requires Light Armor and Dagger / Dual Daggers. Increases the upper limit of the Speed limit. Requires Dagger/Dual Daggers and Light Armor. 1st level, at 50 character level - 255; 35.000 SP. 2nd level, at 70 character level - 260; 1.000.000 SP. 3rd level, at 82 character level - 265. 100.000.000 SP. All other classes have a limit of 250, as before (no changes). The duration of the following self-buff skills has been increased to 20 minutes : Focus DeathFor 20 minutes, decreases user's Critical Rate by 20% and frontal Critical Damage by 20%. Increases the probability of deadly attack by 30% and rear Critical Damage by 40%. Requires a dagger. Focus Power
  5. Papanda

    MasterWork II: Skills and Mechanics

    Warriors Warlord Skill changes in MasterWork - 2022-2023: Total class changes on MasterWork: Lightning Courage New active skill : If the target is under the effect of any stun, for example, from Quick SpearAttacks the enemy with 801 power, inflicting stun for 5 sec. Range 700. - you instantly reduce the distance to the target, while at the same time pulling the target towards you. Learned at level 60; Range - from 200 to 700; Fixed cooldown is 30 seconds. Explanation: let's say, if you are at a distance of 600 units from the target, then you are transferred 300 units to the target, and at the same time the target is transferred 300 units to you. As a result, you meet the target in the middle. Dreadnought Spirit: Changed skill learning levels: Level 1: Learned at level 60; Level 2: Learned at level 72. WrathA powerful spear thrust weakens nearby enemies' CP by 30%. Requires a polearm. Now the skill does not require choosing a target and works in an area. Similar to the Whirlwind skill; The damage radius has been increased: from 70 to 150; As earlier: Brandishes a spear. CP of surrounding enemies -30%. Requires a polearm; When upgraded, it increases the CP reduction of surrounding enemies, up to -60% by +30. Dread Pool The skill is divided into 2 levels, now learned at character levels 70 and 79; The base success chance has been slightly increased; Now the skill can be enchanted on: "Chance". Skill enchant changes : Rush Added the ability to improve Range (range of use): from 200-400 (600) and up to 200-600 (800) when enchanted at +30. Cursed PierceAttacks an enemy with 3849 Power added to P. Atk. Over-hit. Ignores Shield Defense. Critical. Added enchant branch to an Elemental Attribute (Fire Attack, Water Attack, Wind Attack, Earth Attack) or Duel (damage in PvP). Thunder StormSwings a spear to attack nearby enemies with 2082 Power added to P. Atk. and causes Stun for 9 seconds. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Current enchant branches: Chance and Cost have been combined into one branch with bonuses to both the chance of completion and the cost of using the skill; Added enchant branch to an Elemental Attribute (Fire Attack, Water Attack, Wind Attack, Earth Attack). Battle Roar Changed enchant branch to Attack: Was: +1 to +10 P. Atk. Now: +1% to +10% P. Atk. Heavy Armor MasteryIncreases P. Def. by 60.4 when equipped with heavy armor. Life enchant branch has been improved: Now increases the value of “incoming” healing, up to 15% when enchanted at +30. Light Armor Mastery Life enchant branch has been improved: Now increases the value of “incoming” healing, up to 15% when enchanted at +30. Increases P. Def. by 81.3 and Evasion by 6 when equipped with light armor. Shock Blast Added the ability to improve Range (range of use) similar to Quick Spear: from 500 and up to 800 when enchanted at +15. Parry StanceBlocks an attack using a weapon. Increases P. Def. by 25% and M. Def. by 25%. Decreases Speed by 10%, Atk. Spd. by 20%, and Accuracy by 4. Continuously consumes MP proportionately to the user's level. Added enchant branch Cost and Decrease Penalty: Cost - reduces the cost of activating and maintaining the skill, up to 50% of the initial cost; Decrease Penalty - Reduces the Speed penalty from -10% to 0 (no penalty) and the Attack Speed penalty from -20% to -10%. Supplement's user's P. Atk. with 2486 Power to create a powerful shock wave that stuns an enemy for 8 seconds and decreases their P. Def. by 30% and M. Def. by 30%. Requires a polearm. Over-hit and critical hit are possible. Ignores Shield Defense. Target cancel is possible. Howl: Previously: P. Atk. -23%. Now: P. Atk. -15%, M. Atk. -15%; Can be improved on Power: Evenly increases the reduction of P. and M. Atk. from +16% for +1 up to -30% for +30. The duration of the following self-buff skills has been increased to 20 minutes : War CryIncreases P. Atk. by 20% for 20 minutes. Battle RoarRegenerates 35% of the user's original HP and increases the user's Max HP by 35% for 20 minutes. Thrill FightDecreases user's Speed by 20% and increases Atk. Spd. by 10% for 20 minutes. Dreadnought SpiritIncreases Spear Atk. Spd. by 12% and skill power by 20% for 20 minutes. Soul of HunterIncreace your PvE Attack for 20% and decreace PvE Defence for 7%. Detect Insect WeaknessIncreases the user's P. Atk. toward insects by 30% for 20 minutes. Detect Beast WeaknessIncreases the user's P. Atk. toward beasts by 30% for 20 minutes. Detect Dragon WeaknessIncreases the user's P. Atk. toward Dragons by 30% for 20 minutes. Detect Animal WeaknessIncreases the user's P. Atk. toward animals by 30% for 20 minutes. Detect Plant WeaknessIncreases the user's P. Atk. toward plants by 30% for 20 minutes. Eye of HunterIncreases P. Atk. toward insects, plants and animals by 30% for 20 minutes. Eye of Slayer Increases P. Atk. toward monsters, magic creatures, Giants and Dragons by 30% for 20 minutes. Quick Spear New active skill: Throwing a spear hits the target and surrounding enemies for 5 seconds: There are 9 skill levels in total: learned at character levels 42 - 74; Power 801-3123 depending on skill level; Range of action - 700, AOE effect affects within a radius of 200; Base cast time: 2.5 sec. Basic cooldown is 15 seconds; Requires a polearm. Ignores shield protection. An overshot is possible. The skill can be enchanted after receiving the 3rd profession, both to increase the range of action, up to 1000, and to reduce the base cooldown time, up to 10 seconds. Lightning Courage New active skill: If the target is under the effect of any stun, for example, from Quick SpearAttacks the enemy with 801 power, inflicting stun for 5 sec. Range 700. - You instantly reduce the distance to the target, while at the same time pulling the target towards you*. Learned at level 60; Range - from 200 to 700; Fixed cooldown is 30 seconds. * clarification on the work of the skill: let’s say, if you are at a distance of 600 units from the target, then you are moved 300 units to the target, and at the same time the target is pulled 300 units to you. As a result, you meet the target in the middle. WrathA powerful spear thrust weakens nearby enemies' CP by 30%. Requires a polearm. Now the skill does not require choosing a target and works in an area. Similar to the Whirlwind skill; The damage radius has been increased: from 70 to 150; As earlier: Brandishes a spear. CP of surrounding enemies -30%. Requires a polearm; When upgraded, it increases the CP reduction of surrounding enemies, up to -60% by +30. Dread Pool The skill is divided into 2 levels, now learned at character levels 70 and 79; The base pass chance has been slightly increased; Now the skill can be improved by Chance. Skill enchant changes : Rush Added the ability to improve Range (range of use): from 200-400 (600) and up to 200-600 (800) when enchanted at +30. Cursed PierceAttacks an enemy with 3849 Power added to P. Atk. Over-hit. Ignores Shield Defense. Critical. Added enchant branch to an Elemental Attribute (Fire Attack, Water Attack, Wind Attack, Earth Attack) or Duel (damage in PvP). Thunder StormSwings a spear to attack nearby enemies with 2082 Power added to P. Atk. and causes Stun for 9 seconds. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Current enchant branches: Chance and Cost have been combined into one branch with bonuses to both the chance of completion and the cost of using the skill; Added enchant branch to an Elemental Attribute (Fire Attack, Water Attack, Wind Attack, Earth Attack). Battle Roar Changed enchant branch to Attack: Was: +1 to +10 P. Atk. Now: +1% to +10% P. Atk. Heavy Armor MasteryIncreases P. Def. by 60.4 when equipped with heavy armor. Life enchant branch has been improved: Now increases the value of “incoming” healing, up to 15% when enchanted at +30. Light Armor Mastery Life enchant branch has been improved: Now increases the value of “incoming” healing, up to 15% when enchanted at +30. Shock Blast Added the ability to improve Range (range of use) similar to Quick Spear: from 500 and up to 800 when enchanted at +15. Parry StanceBlocks an attack using a weapon. Increases P. Def. by 25% and M. Def. by 25%. Decreases Speed by 10%, Atk. Spd. by 20%, and Accuracy by 4. Continuously consumes MP proportionately to the user's level. Added enchant branch Cost and Decrease Penalty: Cost - reduces the cost of activating and maintaining the skill, up to 50% of the initial cost; Decrease Penalty - Reduces the Speed penalty from -10% to 0 (no penalty) and the Attack Speed penalty from -20% to -10%. Supplement's user's P. Atk. with 2486 Power to create a powerful shock wave that stuns an enemy for 8 seconds and decreases their P. Def. by 30% and M. Def. by 30%. Requires a polearm. Over-hit and critical hit are possible. Ignores Shield Defense. Target cancel is possible. Howl : Previously: P. Atk. -23%. Now: P. Atk. -15%, M. Atk. -15%; Can be improved on Power: Evenly increases the reduction of P. and M. Atk. from +16% for +1 up to -30% for +30. Dreadnought Spirit New active skill: 20-minute self-buff, increasing Spear Attack Speed and Skill Damage in both PvE and PvP: At level 60: For 20 minutes increases spear Atk.Spd. by 8%, Damage from Skills by 10% in PvP and PvE; At level 72: For 20 minutes increases spear Atk.Spd. by 12%, Damage from Skills by 20% in PvP and PvE; The skill can be enchanted after receiving the 3rd profession, both for Attack Speed (from 12%, up to 18%) and for Damage with skills in PvP (from 20%, up to 35%). Warlord Frenzy New Passive Skill : Automatically increases resistance to debuffs * and MP burn when HP falls below 30% : At level 52: Increases resistance to negative effects by 50% and MP burn by 50% when HP falls below 30%; At level 64: Increases resistance to negative effects by 75% and MP burn by 50% when HP falls below 30%; At level 74: Increases resistance to debuff effects by 100% and MP burn by 50% when HP falls below 30%. * clarification on how the game calculates resistance data: let’s say if the final chance of a debuff against you is 60%, with resistance increased by 100% the chance will be = 30%, but not 0%. Soul of Hunter The skill has been changed : now it reduces the character’s PvE defense by 5/6/7% depending on the skill level: At level 28: Increases PvE attack by 10% and reduces PvE defense by 5%; At level 55: Increases PvE attack by 15% and reduces PvE defense by 6%; At level 72: Increases PvE attack by 20% and reduces PvE defense by 7%. Note! This skill is interchangeable with similar skills, such as Detect Animal Weakness, Detect Plant Weakness and others. Revival The skill has been changed : now it has 3 levels, removes the debuff from the character when used and does not require 10% HP to use : At level 55: Restores HP to maximum, removes 1 negative effect when used. Can only be used if HP is less than 50%; At level 70: Restores HP to maximum, removes 2 negative effects when used. Can only be used if HP is less than 75%; At level 77: Restores HP to maximum, removes 3 negative effects when used. Can be used without connection to HP. Focus Attack The skill has been changed : now it does not consume MP when used, and also increases Critical Rate. Attacks and Damage with Auto Attack both in PvE and PvP against a single target from 10 to 30% depending on the level: At level 40: When using a spear, attacks one enemy and increases Accuracy by 2, Strength and Critical Chance. Atk by 10%, Auto Attack Damage in PvP and PvE by 10%; At level 49: When using a spear, attacks one enemy and increases Accuracy by 3, Strength and Critical Chance. Atk by 15%, Auto Attack Damage in PvP and PvE by 15%; At level 58: When using a spear, attacks one enemy and increases Accuracy by 4, Strength and Critical Chance. Atk by 20%, Auto Attack Damage in PvP and PvE by 20%; At level 66: When using a spear, attacks one enemy and increases Accuracy by 5, Strength and Critical Chance. Atk by 25%, Auto Attack Damage in PvP and PvE by 25%; At level 74: When using a polearm, attacks one enemy and increases Accuracy by 6, Strength and Critical Chance. Atk by 30%, Auto Attack Damage in PvP and PvE by 30%. Power Crush The skill has been changed: now it can be enchanted after receiving the 3rd profession, both attribute and duel. Thrill Fight The skill has been changed: now it can be enchanted after receiving the 3rd profession, to Reduce Penalty: from 20% to 0%. Reduces Speed by 20% and increases Atk. Spd. by 5-10% depending on skill level. Fell Swoop The duration of the effect has been increased from 2 to 20 minutes, similar to many other self-buffs. Increases the number of enemies affected by your spear attacks by 1-5 depending on skill level. Braveheart The skill has been changed: now, in addition to instantly restoring 1000 CP, the skill also restores 100 CP per second for 15 seconds. Thus, the total amount of CP restored during the duration of the skill is 2500; The Power upgrade branch now increases instant recovery by 50 per level. enchanting and also increases CP recovery per second by 5 per level. enchanting. Thus, the skill will provide up to 1750 instant CP recovery and up to 175 per second CP recovery. Up to 4.375 CP for the full duration of the skill. Rush The skill is available for learning from level 40. The character makes a dash towards the target at a distance of no more than 400. The cooldown of the skill is 5 seconds. Battle Roar Now any skill level will restore HP, even if a similar buff has already been applied. Expose Weak Point Now available for learn from level 52: After receiving damage, reveals the enemy's weaknesses, reducing his P. Defense by 20% and increasing the chance of Crit. Attacks the enemy by 30% with normal hits. Master of Combat Now available for learn from level 52: At level 52: Max. CP. increases by 3%, and when attacking with a sword, blunt weapon, polearm weapon, dual swords and brass knuckles, P. Atk. increases by 20; At level 70: Max. CP. increases by 4%, and when attacking with a sword, blunt weapon, polearm weapon, dual swords and brass knuckles, P. Atk. increases by 40; At level 78: Max. CP. increases by 5%, and when attacking with a sword, blunt weapon, polearm, dual swords and brass knuckles, P. Atk. increases by 80. Thunder Move The skill is available for learning from level 56: At level 56: Increases speed by 40, decreases physical. defense by 7% and magic. protection by 3%. Action time - 15 seconds; At level 68: Increases speed by 66, decreases physical. protection by 10% and magic. protection by 5%. Action time - 15 seconds. Symbol of Honor (Dreadnought, Maestro) Dome duration: 15 seconds ; Basic effects: + 40% regen HP and CP. + New effects: + 300% regen HP and CP; When applied, restores 30% HP and 100% CP. The duration of the following self-buff skills has been increased to 20 minutes : War CryIncreases P. Atk. by 20% for 20 minutes. Battle RoarRegenerates 35% of the user's original HP and increases the user's Max HP by 35% for 20 minutes. Thrill FightDecreases user's Speed by 20% and increases Atk. Spd. by 10% for 20 minutes. Dreadnought SpiritIncreases Spear Atk. Spd. by 12% and skill power by 20% for 20 minutes. Soul of HunterIncreace your PvE Attack for 20% and decreace PvE Defence for 7%. Detect Insect WeaknessIncreases the user's P. Atk. toward insects by 30% for 20 minutes. Detect Beast WeaknessIncreases the user's P. Atk. toward beasts by 30% for 20 minutes. Detect Dragon WeaknessIncreases the user's P. Atk. toward Dragons by 30% for 20 minutes. Detect Animal WeaknessIncreases the user's P. Atk. toward animals by 30% for 20 minutes. Detect Plant WeaknessIncreases the user's P. Atk. toward plants by 30% for 20 minutes. Eye of HunterIncreases P. Atk. toward insects, plants and animals by 30% for 20 minutes. Eye of Slayer Gladiator Changes in MasterWork - 2022-2023: Total class changes on MasterWork: Sonic Rage Now available for learn from level 60; skill works with both dual swords and one-handed sword/one-handed/two-handed club At level 55: Charge up to level 4; At level 60: Charge up to level 5; At level 66: Charge up to level 6; At level 70: Charge up to level 7; At level 78: Charge up to level 8. Sonic Buster The base cooldown time of the skill has been increased by 0.5 seconds, from 2 to 2.5, respectively. Similar to Tyrant's skill : Force Burst . As before, there is no zero second skill cooldown. Dual Weapon Mastery and Sword/Blunt Weapon Mastery also work on a new type of weapon: Dual Axes (as well as attack skills that work with dual swords and an axe). Duelist Spirit: Changed skill learning levels: Level 1: level to learn 60; Level 2: level to learn 72. Increases P. Atk. by 129.3 when using a sword or blunt weapon.Increases P. Atk. by 129.3 when using a dualsword/dualblunt. Skill enchant changes : Rush Added the ability to improve Range (range of use): from 200-400 (600) and up to 200-600 (800) when enchanted at +30. Heavy Armor MasteryIncreases P. Def. by 60.4 when equipped with heavy armor. Life enchant branch has been improved: Now increases the value of “incoming” healing, up to +15% when enchanted at +30. Light Armor Mastery Life enchant branch has been improved: Now increases the value of “incoming” healing, up to 15% when enchanted at +30. Riposte Stance Added enchant branch Cost and Decrease Penalty: Cost - reduces the cost of activating and maintaining the skill, up to 50% of the initial cost; Decrease Penalty - Reduces the Speed penalty from -10% to 0 (no penalty) and the Attack Speed penalty from -20% to -10%.Parries and returns an attack using a weapon. Returns 30% of received standard short-range damage back to an enemy, and reflects buff/de-buff with 30% probability. Decreases Speed by 10%, Atk. Spd. by 20%, and Accuracy by 4. Continuously consumes MP proportionately to the user's level. The duration of the following self-buff skills has been increased to 20 minutes : War CryIncreases P. Atk. by 25% for 20 minutes. Battle RoarRegenerates 15% of the user's original HP and increases the user's Max HP by 15% for 20 minutes. Duelist SpiritIncreases dualsword/dualblunt weapon Atk. Spd. by 12% for 20 minutes and ordinary/skill attack damage by 10% during PvP. Soul of HunterIncreace your PvE Attack for 20% and decreace PvE Defence for 7%. Detect Insect WeaknessIncreases the user's P. Atk. toward insects by 30% for 20 minutes. Detect Beast WeaknessIncreases the user's P. Atk. toward beasts by 30% for 20 minutes. Detect Dragon WeaknessIncreases the user's P. Atk. toward Dragons by 30% for 20 minutes. Detect Animal WeaknessIncreases the user's P. Atk. toward animals by 30% for 20 minutes. Detect Plant WeaknessIncreases the user's P. Atk. toward plants by 30% for 20 minutes. Eye of HunterIncreases P. Atk. toward insects, plants and animals by 30% for 20 minutes. Eye of Slayer Sonic Rage Now available for learn from level 55; skill works with both dual swords and one-handed sword/one-handed/two-handed club At level 55: Charge up to level 4; At level 60: Charge up to level 5; At level 66: Charge up to level 6; At level 70: Charge up to level 7; At level 78: Charge up to level 8. Sonic Buster The base cooldown time of the skill has been increased by 0.5 seconds, from 2 to 2.5, respectively. Similar to Tyrant's skill : Force Burst . As before, there is no zero second skill cooldown. Dual Weapon Mastery and Sword/Blunt Weapon Mastery also work on a new type of weapon: Dual Axes (as well as attack skills that work with dual swords and an axe). Duelist Spirit: Changed skill learning levels: Level 1: level to learn 60; Level 2: 72 level to learn. Soul of Hunter The skill has been changed : now it reduces the character’s PvE defense by 5/6/7% depending on the skill level: At level 28: Increases PvE attack by 10% and reduces PvE defense by 5%; At level 55: Increases PvE attack by 15% and reduces PvE defense by 6%; At level 72: Increases PvE attack by 20% and reduces PvE defense by 7%. Oh, pay attention! This skill is interchangeable with similar skills, such as Detect Animal Weakness, Detect Plant Weakness and others. Braveheart The skill has been changed: now, in addition to instantly restoring 1000 CP, the skill also restores 100 CP per second for 15 seconds. Thus, the total amount of CP restored during the duration of the skill is 2500; The Power upgrade branch now increases instant recovery by 50 per level. enchanting and also increases CP recovery per second by 5 per level. enchanting. Thus, the skill will provide up to 1750 instant CP recovery and up to 175 per second CP recovery. Up to 4.375 CP for the full duration of the skill. Rush The skill is available for learning from level 40. The character makes a dash towards the target at a distance of no more than 400. The cooldown of the skill is 5 seconds. War Cry Duelist Spirit The duration of War Cry and Duelist Spirit skills has been increased from 1 to 5 minutes. Battle Roar Now any skill level will restore HP, even if a similar buff has already been applied. Expose Weak Point Now available for learn from level 52: After receiving damage, reveals the enemy's weaknesses, reducing his P. Defense by 20% and increasing the chance of Crit. Attacks the enemy by 30% with normal hits. Master of Combat Now available for learn from level 52: At level 52: Max. CP. increases by 3%, and when attacking with a sword, blunt weapon, polearm weapon, dual swords and brass knuckles, P. Atk. increases by 20; At level 70: Max. CP. increases by 4%, and when attacking with a sword, blunt weapon, polearm weapon, dual swords and brass knuckles, P. Atk. increases by 40; At level 78: Max. CP. increases by 5%, and when attacking with a sword, blunt weapon, polearm, dual swords and brass knuckles, P. Atk. increases by 80. Sonic Move Now available for learn from level 60. At level 60: For 15 sec. increasing the character's speed by 40. Requires Sound Power level 2 and dual swords. At level 68: For 15 sec. increasing the character's speed by 66. Requires Sound Power level 2 and dual swords. Increase Force Charges no longer expire over time or upon death. Symbol of Energy (Duelist, Grand Khavatari) Dome duration: 120 seconds; Basic effects: +7 charges; +20% P.Atk. + New effects: + 8 charges instead of 7; + Reduces MP consumption. Skills by 50% (Phys.Clarity). Skill enchant changes : Rush Added the ability to improve Range (range of use): from 200-400 (600) and up to 200-600 (800) when enchanted at +30. Heavy Armor MasteryIncreases P. Def. by 60.4 when equipped with heavy armor. Life enchant branch has been improved: Now increases the value of “incoming” healing, up to +15% when enchanted at +30. Light Armor Mastery Life enchant branch has been improved: Now increases the value of “incoming” healing, up to 15% when enchanted at +30. Riposte Stance Added enchant branch Cost and Decrease Penalty: Cost - reduces the cost of activating and maintaining the skill, up to 50% of the initial cost; Decrease Penalty - Reduces the Speed penalty from -10% to 0 (no penalty) and the Attack Speed penalty from -20% to -10%. The duration of the following self-buff skills has been increased to 20 minutes : War CryIncreases P. Atk. by 25% for 20 minutes. Battle RoarRegenerates 15% of the user's original HP and increases the user's Max HP by 15% for 20 minutes. Duelist SpiritIncreases dualsword/dualblunt weapon Atk. Spd. by 12% for 20 minutes and ordinary/skill attack damage by 10% during PvP. Soul of HunterIncreace your PvE Attack for 20% and decreace PvE Defence for 7%. Detect Insect WeaknessIncreases the user's P. Atk. toward insects by 30% for 20 minutes. Detect Beast WeaknessIncreases the user's P. Atk. toward beasts by 30% for 20 minutes. Detect Dragon WeaknessIncreases the user's P. Atk. toward Dragons by 30% for 20 minutes. Detect Animal WeaknessIncreases the user's P. Atk. toward animals by 30% for 20 minutes. Detect Plant WeaknessIncreases the user's P. Atk. toward plants by 30% for 20 minutes. Eye of HunterIncreases P. Atk. toward insects, plants and animals by 30% for 20 minutes. Eye of Slayer Destroyer Changes in MasterWork - 2022-2023: Total class changes on MasterWork: WrathA powerful spear thrust weakens nearby enemies' CP by 30%. Requires a polearm. Now the skill does not require choosing a target and works in an area. Similar to the Whirlwind skill; The damage radius has been increased: from 70 to 150; As earlier: Brandishes a spear. CP of surrounding enemies -30%. Requires a polearm; When upgraded, it increases the CP reduction of surrounding enemies, up to -60% by +30. Dark Form: Changed skill learning levels: Level 1: 56 level to learn; Level 2: 66 level to learn; Level 3: 72 level to learn. Immortality: The conditions for using the skill have been changed: Level 1: 35% HP; Level 2: 50% HP; Level 3: 65% HP. Sword/Blunt Weapon MasteryIncreases P. Atk. by 129.3 when using a sword or blunt weapon, with an additional increase of 120 when using a sword, or 133 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully. also works on a new type of weapon: Dual Blunt (as well as attack skills that work with an ax). Skill enchant changes : ChargeOrc charges toward the enemy! Orc loses 5% Health! Orc to beat! Added the ability to improve Range (range of use): from 200-400 (600) and up to 200-600 (800) when enchanted at +30. Full SwingToggle: Increases number of additional targets by 2 when using two-handed sword. Decreases PvP autoattack's damage with sword by 30%. Added enchant branch Power and Decrease Penalty: Power - increases the maximum number of additional targets from 4 to 8 (by +1, +10, +20, +30); Decrease Penalty - reduces the damage penalty in PvP, from -30% to -5% (by +0 .. +30). Battle Roar Changed enchant branch to Attack: Was: +1 to +10 P. Atk. Now: +1% to +10% P. Atk. Heavy Armor MasteryIncreases P. Def. by 60.4 when equipped with heavy armor. Life enchant branch has been improved: Now increases the value of “incoming” healing, up to +15% when enchanted at +30. Light Armor Mastery Life enchant branch has been improved: Now increases the value of “incoming” healing, up to 15% when enchanted at +30. Parry StanceBlocks an attack using a weapon. Increases P. Def. by 25% and M. Def. by 25%. Decreases Speed by 10%, Atk. Spd. by 20%, and Accuracy by 4. Continuously consumes MP proportionately to the user's level. Added enchant branch Cost and Decrease Penalty: Cost - reduces the cost of activating and maintaining the skill, up to 50% of the initial cost; Decrease Penalty - Reduces the Speed penalty from -10% to 0 (no penalty) and the Attack Speed penalty from -20% to -10%. The duration of the following self-buff skills has been increased to 20 minutes : RageIncreases the user's P. Atk. by 20% for 20 minutes. When equipped with a sword, blunt weapon or spear, it additionally increases P. Atk. by 29%. When equipped with a two-handed sword or blunt weapon, it additionally increases Accuracy by 4 and P. Atk. by 6%. Decreases Evasion by 3 and P. Def. by 20%. Battle Roar Dark Form For 20 minutes, increases the user's Fire P. Atk. by 20 and resistance to Fire by 10.Regenerates 35% of the user's original HP and increases the user's Max HP by 35% for 20 minutes. WrathA powerful spear thrust weakens nearby enemies' CP by 30%. Requires a polearm. Now the skill does not require choosing a target and works in an area. Similar to the Whirlwind skill; The damage radius has been increased: from 70 to 150; As earlier: Brandishes a spear. CP of surrounding enemies -30%. Requires a polearm; When upgraded, it increases the CP reduction of surrounding enemies, up to -60% by +30. Sword/Blunt Weapon MasteryIncreases P. Atk. by 129.3 when using a sword or blunt weapon, with an additional increase of 120 when using a sword, or 133 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully. also works on a new type of weapon: Dualblunt (as well as attack skills that work with an axe). Full swing New switchable skill : When using a two-handed sword, the number of targets for auto-attack* increases, and the damage in PvP against them decreases proportionally: At level 40: When using a two-handed sword, +2 additional targets. Reduced auto attack damage in PvP by 30%; At level 68: When using a two-handed sword, +3 additional targets. Reduced auto attack damage in PvP by 30%; At level 76: When using a two-handed sword, +4 additional targets. Reduced auto attack damage in PvP by 30%. Immortality New active skill : For 5 sec. the character cannot die. When the effect ends, the character's HP drops to 1. At level 60: can only be used if HP is less than 35%; At level 72: can only be used if HP is less than 50%; At level 79: can only be used if HP is less than 65%. Instant application time. Fixed cooldown: 10 minutes. Demolition Impact Skill changed : It is now learned at character level 78 and by default is linked to the Fire Attribute . It is now an AOE skill that hits enemies in front of your character, similar to Enuma Elish. Braveheart Works by default (no changes). Сharge New skill The skill is available for learning from level 40. The character makes a dash to the target at a distance of no more than 400. Consumes 5% HP. Skill cooldown 5 seconds. Replaces the Rush skill . Battle Roar Now any skill level will restore HP, even if a similar buff has already been applied. Frenzy The work of this skill is completely taken from the chronicles of Gracia Final ; At skill level 3: for 1 min. 30 sec. increases P. Atk. by 50%, and when using a sword or blunt weapon - an additional 131%. Also increases Accuracy by 2 and P. Atk. by 16% when using two-handed swords or blunt weapons. Only available if HP is less than 30%. Zealot Now works in conjunction with the Prahnah skill Expose Weak Point Now available for learn from level 52: After receiving damage, reveals the enemy's weaknesses, reducing his P. Defense by 20% and increasing the chance of Crit. Attacks the enemy by 30% with normal hits. Master of Combat Now available for learn from level 52. At level 52: Max. CP. increases by 3%, and when attacking with a sword, blunt weapon, polearm weapon, dual swords and brass knuckles, P. Atk. increases by 20; At level 70: Max. CP. increases by 4%, and when attacking with a sword, blunt weapon, polearm weapon, dual swords and brass knuckles, P. Atk. increases by 40; At level 78: Max. CP. increases by 5%, and when attacking with a sword, blunt weapon, polearm, dual swords and brass knuckles, P. Atk. increases by 80. Dark Form: Changed skill learning levels: Level 1: 56 level to learn; Level 2: 66 level to learn; Level 3: 72 level to learn. Symbol of Resistance (Titan, Fortune Seeker) Action time: 15 seconds ; Basic effects: Debuff protection +60% (now +80%). + New effects: Protection from debuffs increased from 60 to 80%; Once every 3 seconds, the dome removes from 1 to 3 negative effects ( Cleanse effect ). Skill enchant changes : ChargeOrc charges toward the enemy! Orc loses 5% Health! Orc to beat! Added the ability to improve Range (range of use): from 200-400 (600) and up to 200-600 (800) when enchanted at +30. Full SwingToggle: Increases number of additional targets by 2 when using two-handed sword. Decreases PvP autoattack's damage with sword by 30%. Added enchant branch Power and Decrease Penalty: Power - increases the maximum number of additional targets from 4 to 8 (by +1, +10, +20, +30); Decrease Penalty - reduces the damage penalty in PvP, from -30% to -5% (by +0 .. +30). Battle Roar Changed enchant branch to Attack: Was: +1 to +10 P. Atk. Now: +1% to +10% P. Atk. Heavy Armor MasteryIncreases P. Def. by 60.4 when equipped with heavy armor. Life enchant branch has been improved: Now increases the value of “incoming” healing, up to +15% when enchanted at +30. Light Armor Mastery Life enchant branch has been improved: Now increases the value of “incoming” healing, up to 15% when enchanted at +30. Parry StanceBlocks an attack using a weapon. Increases P. Def. by 25% and M. Def. by 25%. Decreases Speed by 10%, Atk. Spd. by 20%, and Accuracy by 4. Continuously consumes MP proportionately to the user's level. Added enchant branch Cost and Decrease Penalty: Cost - reduces the cost of activating and maintaining the skill, up to 50% of the initial cost; Decrease Penalty - Reduces the Speed penalty from -10% to 0 (no penalty) and the Attack Speed penalty from -20% to -10%. The duration of the following self-buff skills has been increased to 20 minutes : RageIncreases the user's P. Atk. by 20% for 20 minutes. When equipped with a sword, blunt weapon or spear, it additionally increases P. Atk. by 29%. When equipped with a two-handed sword or blunt weapon, it additionally increases Accuracy by 4 and P. Atk. by 6%. Decreases Evasion by 3 and P. Def. by 20%. Battle Roar Dark Form Tyrant Changes in MasterWork - 2022-2023: Total class changes on MasterWork: Raging Force Now available for learning from level 55; At level 55: Charge up to level 4; At level 60: Charge up to level 5; At level 66: Charge up to level 6; At level 70: Charge up to level 7; At level 78: Charge up to level 8. Force Burst The base cooldown time of the skill has been increased by 0.5 seconds, from 2 to 2.5, respectively. Similar to the gladiator skill: Sonic Buster. As before, there is no zero second skill cooldown. Punch of Doom Inflicts great damage on the opponent with iron-fist. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit. Critical. Power 9132.Casting now requires (and costs) lvl 2. charging. Armor Destruction: When physical. attack, you pierce the enemy's armor, reducing his defense against brass knuckles. The skill has been improved and works as originally intended, according to the stacking mechanics; There are 5 levels of learn: Level 1: Level to learn: 52; Reduces defense against brass knuckles by 3%. Level 2: Level to learn: 60; Reduces defense against brass knuckles by 3% => 6%. Level 3: Level to learn: 68; Reduces defense against brass knuckles by 3% => 6% => 9%. Level 4: Level to learn: 74; Reduces defense against brass knuckles by 3% => 6% => 9% => 12%. Level 5: Level to learn: 77; Reduces defense against brass knuckles by 3% => 6% => 9% => 12% => 15%. Lionheart: Removed from learning Dark Form: Changed skill learning levels: Level 1: 56 level to learn; Level 2: 66 level to learn; Level 3: 72 level to learn. Sword/Blunt Weapon Mastery also works on a new type of weapon: Dual Blunt (as well as attack skills that work with an ax). Now the skills that work with Blunt also work with Dual Blunts, namely: Bison Spirit Totem: Works with all types of weapons (including Dual Blunts) as before; + The accuracy bonus now also works with Dual Blunts. Rabbit Spirit Totem: +12 to Evasion; +30% Speed Attacks only with knuckledusters ; +30% Speed with any type of weapon. Hawk Spirit Totem: Works fully with Dual Blunts: +6 to accuracy; +100 to crit chance; +30% to crit power. Puma Spirit Totem: Works fully with Dual Blunts: +20% Attack Speed; +6 to Accuracy. Ogre Spirit Totem : +30% P. Atk. and +10% Crit Power. Attacks only with brass knuckles ; +30% Physical / M. Def. with any type of weapon. Bear Spirit Totem Now works with all specialized weapons: +20% P. Atk. and the Crit power.; -30% Speed. Wolf Spirit Totem: Now works with all specialized weapons: +20% Speed (same as before); +3 to Accuracy (now also with Dual Blunts). The following class skills also work with Blunt\Dualblunt and in hand, similar to Gladiator. Skill enchant changes : Charge Added the ability to improve Range (range of use): from 200-400 (600) and up to 200-600 (800) when enchanted at +30. Riposte Stance Added enchant branch Cost and Decrease Penalty: Cost - reduces the cost of activating and maintaining the skill, up to 50% of the initial cost; Decrease Penalty - Reduces the Speed penalty from -10% to 0 (no penalty) and the Attack Speed penalty from -20% to -10%. Light Armor MasteryIncreases P. Def. by 63.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor. Improved (second) modification branch - Evasion: Now, in addition to increasing evasion, it also gives +1% to the chance to evade P. and Mag. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30). The duration of the following self-buff skills has been increased to 20 minutes : Dark FormFor 20 minutes, increases the user's Fire P. Atk. by 20 and resistance to Fire by 10. Wolf Spirit TotemPossessed by a Wolf's soul, the user's Speed increases by 20% and Accuracy by 3 for 20 minutes. Requires a hand-to-hand weapon. Bear Spirit TotemPossessed by a Bear's soul, the user's P. Atk. and Critical Damage increases by 20%, and Speed decrease by 30% for 20 minutes. Requires a hand-to-hand weapon. Puma Spirit TotemPossessed by a Puma's soul, the user's Accuracy increases by 6 and Atk. Spd. by 20% for 20 minutes. Requires a hand-to-hand weapon. Ogre Spirit TotemBecomes possessed by an Ogre's soul. Increases one's own P. Atk./P. Def./M. Def. by 30% and Critical Damage by 10% for 20 minutes. Requires a hand-to-hand weapon. Rabbit Spirit TotemBecomes possessed by a Rabbit's soul. Increases one's own Atk. Spd. by 30%, Speed by 30%, and Evasion by 12 for 20 minutes. Requires a hand-to-hand weapon. Hawk Spirit Totem Punch of Doom Inflicts great damage on the opponent with iron-fist. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit. Critical. Power 9132.Casting now requires (and costs) lvl 2. charging. Dark Form: Changed skill learning levels: Level 1: 56 level to learn; Level 2: 66 level to learn; Level 3: 72 level to learn. Sword/Blunt Weapon Mastery also works on a new type of weapon: Dual Blunt (as well as attack skills that work with an ax). Now the skills that work with Blunt also work with Dual Blunts, namely: Bison Spirit Totem: Works with all types of weapons (including Dual Blunts) as before; + The accuracy bonus now also works with Dual Blunts. Rabbit Spirit Totem: +12 to Evasion; +30% Speed Attacks only with knuckledusters ; +30% Speed with any type of weapon. Hawk Spirit Totem: Works fully with Dual Blunts: +6 to accuracy; +100 to crit chance; +30% to crit power. Puma Spirit Totem: Works fully with Dual Blunts: +20% Attack Speed; +6 to Accuracy. Ogre Spirit Totem : +30% P. Atk. and +10% Crit Power. Attacks only with brass knuckles ; +30% Physical / M. Def. with any type of weapon. Bear Spirit Totem Now works with all specialized weapons: +20% P. Atk. and the Crit power.; -30% Speed. Wolf Spirit Totem: Now works with all specialized weapons: +20% Speed (same as before); +3 to Accuracy (now also with Dual Blunts). Armor Destruction: When physical. attack, you pierce the enemy's armor, reducing his defense against brass knuckles. The skill has been improved and works as originally intended, according to the stacking mechanics; There are 5 levels for learning: Level 1: Level to learn: 52; Reduces defense against brass knuckles by 3%. Level 2: Level to learn: 60; Reduces defense against brass knuckles by 3% => 6%. Level 3: Level to learn: 68; Reduces defense against brass knuckles by 3% => 6% => 9%. Level 4: Level to learn: 74; Reduces defense against brass knuckles by 3% => 6% => 9% => 12%. Level 5: Level to learn: 77; Reduces defense against brass knuckles by 3% => 6% => 9% => 12% => 15%. Force of Destruction Skill changed : Now has a default binding to the Fire Attribute ; The skill has been divided into 2 levels and now has the following parameters 1st level: Can be learned at level 78 (21,340,000 SP); Floor 2200; Consumes 4 charges; Basic cooldown: 30 seconds; Base chance of physical. crit: 10%; With a base chance of 70% - burning for 100 HP; AoE linked to the Fire attribute. 2nd level: Can be learned at level 83 (150,000,000 SP); Floor 4500; Consumes 2 charges; Basic cooldown: 15 seconds; Base chance of physical. crit: 20%; With a base chance of 90% - burning for 200 HP; AoE linked to the Fire attribute. Now this is an AOE skill that hits enemies in front of your character, similar to Force Burst. Lionheart Skill removed Passive skills are available for learning that increase proficiency with Blunt\Dualblunt weapons. The following class skills also work with Blunt\Dualblunt and in hand, similar to Gladiator. Charge (New skill) The skill is available for learning from level 40. The character makes a dash to the target at a distance of no more than 400. Consumes 5% HP. Skill cooldown 5 seconds. Replaces the Rush skill . Force Storm Now it has a cooldown of 3 seconds , instead of 5 (similar to the gladiator’s Sonic Storm skill ); Force Burst Now has a cooldown of 2.5 seconds (similar to the gladiator's Sonic Buster skill ). Raging Force Now available for learning from level 55; At level 55: Charge up to level 4; At level 60: Charge up to level 5; At level 66: Charge up to level 6; At level 70: Charge up to level 7; At level 78: Charge up to level 8. Zealot Now works in conjunction with the Prahnah skill Increase Force Charges no longer expire over time or upon death. Force Meditation Now available for learning from level 56; At level 56: increased HP recovery rate by 60 and MP by 10. Your body is immobilized and P. Def. reduced by 80% for the duration of the skill; At level 78: increased HP recovery rate by 120 and MP by 25. Your body is immobilized and P. Def. reduced by 80% for the duration of the skill. Expose Weak Point Now available for learning from level 52: After receiving damage, reveals the enemy's weaknesses, reducing his P. Defense by 20% and increasing the chance of Crit. Attacks the enemy by 30% with normal hits. Master of Combat Now available for learning from level 52; At level 52: Max. CP. increases by 3%, and when attacking with a sword, blunt weapon, polearm weapon, dual swords and brass knuckles, P. Atk. increases by 20; At level 70: Max. CP. increases by 4%, and when attacking with a sword, blunt weapon, polearm weapon, dual swords and brass knuckles, P. Atk. increases by 40; At level 78: Max. CP. increases by 5%, and when attacking with a sword, blunt weapon, polearm, dual swords and brass knuckles, P. Atk. increases by 80. Symbol of Energy (Duelist, Grand Khavatari) Dome duration: 120 seconds; Basic effects: +7 charges; +20% P.Atk. + New effects: + 8 charges instead of 7; + Reduces MP consumption. Skills by 50% (Phys.Clarity). Skill enchant changes : Charge Added the ability to improve Range (range of use): from 200-400 (600) and up to 200-600 (800) when enchanted at +30. Riposte Stance Added enchant branch Cost and Decrease Penalty: Cost - reduces the cost of activating and maintaining the skill, up to 50% of the initial cost; Decrease Penalty - Reduces the Speed penalty from -10% to 0 (no penalty) and the Attack Speed penalty from -20% to -10%. Light Armor MasteryIncreases P. Def. by 63.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor. Improved (second) modification branch - Evasion: Now, in addition to increasing evasion, it also gives +1% to the chance to evade P. and Mag. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30). The duration of the following self-buff skills has been increased to 20 minutes : Dark FormFor 20 minutes, increases the user's Fire P. Atk. by 20 and resistance to Fire by 10. Wolf Spirit TotemPossessed by a Wolf's soul, the user's Speed increases by 20% and Accuracy by 3 for 20 minutes. Requires a hand-to-hand weapon. Bear Spirit TotemPossessed by a Bear's soul, the user's P. Atk. and Critical Damage increases by 20%, and Speed decrease by 30% for 20 minutes. Requires a hand-to-hand weapon. Puma Spirit TotemPossessed by a Puma's soul, the user's Accuracy increases by 6 and Atk. Spd. by 20% for 20 minutes. Requires a hand-to-hand weapon. Ogre Spirit TotemBecomes possessed by an Ogre's soul. Increases one's own P. Atk./P. Def./M. Def. by 30% and Critical Damage by 10% for 20 minutes. Requires a hand-to-hand weapon. Rabbit Spirit TotemBecomes possessed by a Rabbit's soul. Increases one's own Atk. Spd. by 30%, Speed by 30%, and Evasion by 12 for 20 minutes. Requires a hand-to-hand weapon. Hawk Spirit Totem Bounty Hunter Changes in MasterWork - 2022-2023: Total class changes on MasterWork: SweeperUsed on the corpses of Spoiled monsters to obtain extra items. Now restores 30 HP and 10 MP of the character when collecting a spoil; Skill enchant branches have been combined and significantly strengthened: Previously: from 3 to 90 HP (first branch) and from 1 to 30 MP (second branch) for +1 .. +30; Now: from 38 to 270 HP and from 13 to 90 MP for +1 .. +30. Sweeper Festival The cooldown time of the skill has been changed to 5 basic seconds, which can be accelerated using the appropriate skills. = now the skill has a cooldown at the 3rd stage already from the start of the Season and the cooldown time of this skill will not change by stages. Collector's Experience: Collector's Fortune can now be triggered by skills: Crushing Strike; Lucky Strike. WrathA powerful spear thrust weakens nearby enemies' CP by 30%. Requires a polearm. Now the skill does not require choosing a target and works in an area. Similar to the Whirlwind skill; The damage radius has been increased: from 70 to 150; As earlier: Brandishes a spear. CP of surrounding enemies -30%. Requires a polearm; When upgraded, it increases the CP reduction of surrounding enemies, up to -60% by +30. Shadow Step Now also increases the character's Attack Speed by 18% and the accuracy of blow skills by 33% for 5 seconds after use. HideHides the user. Decreases Speed by 30%, and the effect is canceled if any action other than movement is initiated. Time duration: 10 seconds. Now any first attack made from Hide will have increased damage by 15% / 20% / 25% (depending on the level of the Hide skill). Sword/Blunt Weapon MasteryIncreases P. Atk. by 129.3 when using a sword or blunt weapon, with an additional increase of 120 when using a sword, or 133 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully. also works on a new type of weapon: Dual Blunt (as well as attack skills that work with an ax). Spoil, Spoil Festival, Spoil Bomb Now has 20 base Earth attributes. The chance of successfully completing this skill depends solely on the ratio of the level of the skill to the level of the monsters. The passage of the debuff to reduce attack speed (with appropriate enchantment) does not and did not depend on the passage of the main effect of the skill, but now depends on the attribute. By inserting the Earth Attribute into a weapon, you increase the chance of success the enchant debuff, but do not increase the chance of success the main Spoil effect Skill enchant changes : Blazing Boost Added the ability to improve Range (range of use): from 200-400 and up to 200-600 when enchanted at +30. Spoil CrushCauses a change inside the monster while attacking an enemy and permits use of the Sweeper skill. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Added enchant branch to an Elemental Attribute (Fire Attack, Water Attack, Wind Attack, Earth Attack). Heavy Armor MasteryIncreases P. Def. by 60.4 when equipped with heavy armor. Life enchant branch has been improved: Now increases the value of “incoming” healing, up to +15% when enchanted at +30. Light Armor Mastery Life enchant branch has been improved: Now increases the value of “incoming” healing, up to 15% when enchanted at +30. Riposte Stance Added enchant branch Cost and Decrease Penalty: Cost - reduces the cost of activating and maintaining the skill, up to 50% of the initial cost; Decrease Penalty - Reduces the Speed penalty from -10% to 0 (no penalty) and the Attack Speed penalty from -20% to -10%. Parry StanceBlocks an attack using a weapon. Increases P. Def. by 25% and M. Def. by 25%. Decreases Speed by 10%, Atk. Spd. by 20%, and Accuracy by 4. Continuously consumes MP proportionately to the user's level. Added enchant branch Cost and Decrease Penalty: Cost - reduces the cost of activating and maintaining the skill, up to 50% of the initial cost; Decrease Penalty - Reduces the Speed penalty from -10% to 0 (no penalty) and the Attack Speed penalty from -20% to -10%. The duration of the following self-buff skills has been increased to 20 minutes : Thrill Fight SweeperUsed on the corpses of Spoiled monsters to obtain extra items. Now restores 30 HP and 10 MP of the character when collecting a spoil; Skill enchant branches have been combined and significantly strengthened: Previously: from 3 to 90 HP (first branch) and from 1 to 30 MP (second branch) for +1 .. +30; Now: from 38 to 270 HP and from 13 to 90 MP for +1 .. +30. Sweeper Festival The cooldown time of the skill has been changed to 5 basic seconds, which can be accelerated using the appropriate skills. Now the skill has a cooldown at the 3rd stage already from the start of the Season and the cooldown time of this skill will not change by stages. WrathA powerful spear thrust weakens nearby enemies' CP by 30%. Requires a polearm. Now the skill does not require choosing a target and works in an area. Similar to the Whirlwind skill; The damage radius has been increased: from 70 to 150; As earlier: Brandishes a spear. CP of surrounding enemies -30%. Requires a polearm; When upgraded, it increases the CP reduction of surrounding enemies, up to -60% by +30. Collector's Experience: Collector's Fortune can now be triggered by skills: Crushing Strike; Lucky Strike. Sword/Blunt Weapon MasteryIncreases P. Atk. by 129.3 when using a sword or blunt weapon, with an additional increase of 120 when using a sword, or 133 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully. also works on a new type of weapon: Dualblunt (as well as attack skills that work with an axe). Crushing Strike The skill has been changed : now, in addition to reducing P. / Mag. protection, it also, with a certain chance, depending on the difference in levels, removes Stun Resistance / Improved Resist buffs from the target and reduces the target's defense against Stun by 10% for 3 seconds. Similar to the Surrender skills of Mages. There are 25 skill levels in total: learned at character levels 40 - 85; Power: 1041 - 5704 depending on skill level; Removes Stun Resistance buffs from the target; Decreases P. and Mag. target protection by 10%, protection from Stun by 10% for 3 seconds; Basic cooldown is 5 seconds; Requires a blunt weapon. An overshot is possible. Lucky Strike Strikes the enemy with an explosion with a power of 4312 units, added to P. Atk. Simultaneously with causing damage to a small surrounding enemy, it transfers it to the Assessed state. Can be used when equipped with swords and clubs. Superblow. Levels for learning: 1st level: 78 lvl, 12,800,000 SP. The skill has been changed : Now it is learned at character level 78 and by default has a link to the Earth Attribute . Thrill Fight Reduces Speed by 20% and increases Atk. Spd. by 5%. Action time: 5 min. Levels for learning: 1st level: 46 lvl, 50,000 SP; Level 2: 55 lvl, 150,000 SP. The skill has been changed: now it can be enchanted after receiving the 3rd profession, to Reduce Penalty: from 20% to 0% Fell Swoop Increases the number of enemies affected by your attacks by 1. Requires a spear type weapon. The duration of the effect has been increased from 2 to 20 minutes, similar to many other self-buffs. Levels for learning: 1st level: 58 lvl, 157,000 SP; 2nd level: 62 lvl, 330,000 SP; 3rd level: 66 lvl, 470,000 SP; Level 4: 70 lvl, 720,000 SP; Level 5: 74 lvl, 1,600,000 SP. Soul of Hunter The skill has been changed : now it reduces the character’s PvE defense by 5/6/7% depending on the skill level: At level 28: Increases PvE attack by 10% and reduces PvE defense by 5%; At level 55: Increases PvE attack by 15% and reduces PvE defense by 6%; At level 72: Increases PvE attack by 20% and reduces PvE defense by 7%. Provoke The skill lures monsters in the area to the character for 10 seconds. Reduces defense against spear attacks by 10. Levels for learning: 1st level: 43 lvl, 42,000 SP; 2nd level: 55 lvl, 150,000 SP; Level 3: 60 lvl, 264,000 SP. Blazing Boost The skill is now available for learning at level 40 and replaces the Rush skill. The cooldown time of the skill is 5 seconds. Expose Weak Point Now available for learning from level 52: After receiving damage, reveals the enemy's weaknesses, reducing his P. Defense by 20% and increasing the chance of Crit. Attacks the enemy by 30% with normal hits. Master of Combat Now available for learning from level 52; At level 52: Max. CP. increases by 3%, and when attacking with a sword, blunt weapon, polearm weapon, dual swords and brass knuckles, P. Atk. increases by 20; At level 70:. Max. CP. increases by 4%, and when attacking with a sword, blunt weapon, polearm weapon, dual swords and brass knuckles, P. Atk. increases by 40; At level 78: Max. CP. increases by 5%, and when attacking with a sword, blunt weapon, polearm, dual swords and brass knuckles, P. Atk. increases by 80. Dagger skills The Bounty Hunter class now has dagger skills, such as: Backstab; Deadly Blow; Dagger Mastery; Shadow Step: Approaches the enemy from behind (completely analogous to the dagger skill) Potential Ability The skill is available for learning from level 28: At level 28, you can learn 1 level of skill. When using a dagger or double daggers, the chance of inflicting a Crit increases. Impact by 20%, Power by 117 units. Used when wearing light armor. At level 40 you can learn level 2 of the skill. When using a dagger or double daggers, the chance of inflicting a Crit increases. Impact by 30%, Power by 295 units. Used when wearing light armor. At level 49 you can learn the 3rd level of the skill. When using a dagger or double daggers, the chance of inflicting a Crit increases. Impact by 40%, Power by 384 units. Used when wearing light armor. And others. Shadow Step Now also increases the character's Attack Speed by 18% and the accuracy of blow skills by 33% for 5 seconds after use. Hide Becomes invisible. Speed is reduced by 30/20/10%. Duration: 10/15/30 seconds. When performing any actions other than moving, the effect is removed. Now any first attack made from Hide will have increased damage by 15% / 20% / 25% (depending on the level of the Hide skill). 1st level: 52, 77000 SP; 2nd level: 68, 320000 SP; Level 3: 79, Forgotten Scroll - Hide required. Symbol of Resistance (Titan, Fortune Seeker) Action time: 15 seconds ; Basic effects: Debuff protection +60% (now +80%). + New effects: Protection from debuffs increased from 60 to 80%; Once every 3 seconds, the dome removes from 1 to 3 negative effects ( Cleanse effect ). Spoil, Spoil Festival, Spoil Bomb Now has 20 base Earth attributes. The chance of successfully completing this skill depends solely on the ratio of the level of the skill to the level of the monsters. The passage of the debuff to reduce attack speed (with appropriate enchantment) does not and did not depend on the passage of the main effect of the skill, but now depends on the attribute. By inserting the Earth Attribute into a weapon, you increase the chance of success the enchant debuff, but do not increase the chance of success the main Spoil effect Skill enchant changes : Blazing Boost Added the ability to improve Range (range of use): from 200-400 and up to 200-600 when enchanted at +30. Spoil CrushCauses a change inside the monster while attacking an enemy and permits use of the Sweeper skill. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Added enchant branch to an Elemental Attribute (Fire Attack, Water Attack, Wind Attack, Earth Attack). Heavy Armor MasteryIncreases P. Def. by 60.4 when equipped with heavy armor. Life enchant branch has been improved: Now increases the value of “incoming” healing, up to +15% when enchanted at +30. Light Armor Mastery Life enchant branch has been improved: Now increases the value of “incoming” healing, up to 15% when enchanted at +30. Riposte Stance Added enchant branch Cost and Decrease Penalty: Cost - reduces the cost of activating and maintaining the skill, up to 50% of the initial cost; Decrease Penalty - Reduces the Speed penalty from -10% to 0 (no penalty) and the Attack Speed penalty from -20% to -10%. Parry StanceBlocks an attack using a weapon. Increases P. Def. by 25% and M. Def. by 25%. Decreases Speed by 10%, Atk. Spd. by 20%, and Accuracy by 4. Continuously consumes MP proportionately to the user's level. Added enchant branch Cost and Decrease Penalty: Cost - reduces the cost of activating and maintaining the skill, up to 50% of the initial cost; Decrease Penalty - Reduces the Speed penalty from -10% to 0 (no penalty) and the Attack Speed penalty from -20% to -10%. The duration of the following self-buff skills has been increased to 20 minutes : Thrill Fight Warsmith Changes in MasterWork - 2022-2023: Total class changes on MasterWork: Sticky Bomb New Skill Guaranteed to attach a sticky bomb to the enemy player (player only), which slows him down by 15% of his speed and explodes after 10 seconds, causing damage to both the carrier and targets within a 200 radius of the carrier. Available for the Warsmith profession; Level to learn: 60; The probability of inflicting critical (x2) damage with a skill is 50%. WrathA powerful spear thrust weakens nearby enemies' CP by 30%. Requires a polearm. Now the skill does not require choosing a target and works in an area. Similar to the Whirlwind skill; The damage radius has been increased: from 70 to 150; As earlier: Brandishes a spear. CP of surrounding enemies -30%. Requires a polearm; When upgraded, it increases the CP reduction of surrounding enemies, up to -60% by +30. Golem Armor The first level of the skill is now learned at character level 79. Mechanical Upgrade: The second skill level is available for learning: At Character level 76, with the Third Profession; The effect of the skill is different Outside the Olympiad and at the Olympiad: Outside the Olympiad: Transfers to servant 35% of p. Atk. / Def., 35% M. Atk. / M. Def. and 25% Max. HP/MP, 35% Critical Chance, 20% ATK. Spd. and 7% Casting Speed. At the Olympiad: Transfers to servant 25% of p. atk. Atk. / Def., 25% M. Atk. / M. Def. and 20% Max. HP/MP, 30% Critical Chance, 15% ATK. Spd. and 5% Casting Speed. Now the skill can be improved, enchanting on Power evenly increases the bonuses transferred to the Golem, up to +50% to P. and M. Atk. / Def. outside the Olympiad (40% at the Olympiad). Strengthen Golem Increases the summoned golem's P. Atk. by 15% and Atk. Spd. by 9% for 20 minutes.Now works together with other effects (for example: MightIncreases P. Atk. by 15% for 20 minutes. ) and is not replaced by them; At level to learn 3: increases P. Atk. golem by 15% and Atk. Spd. by 9%. Golem ReinforcementFor 20 minutes, equips a summoned golem with an additional armor plate to increase P. Def. by 15% and maximum HP by 10%. Now works together with other effects (for example: ShieldIncreases P. Def. by 15% for 20 minutes. ) and is not replaced by them; At level to learn 3: increases P. Def. golem by 15% and Max. HP by 10%. Sword/Blunt Weapon MasteryIncreases P. Atk. by 129.3 when using a sword or blunt weapon, with an additional increase of 120 when using a sword, or 133 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully. also works on a new type of weapon: Dual Blunt (as well as attack skills that work with an ax). Skill enchant changes : Blazing Boost Added the ability to improve Range (range of use): from 200-400 (600) and up to 200-600 (800) when enchanted at +30. Battle CryRegenerates 35% of Max HP and increases one's own Max HP by 35% for 20 minutes. Added upgrade option for Reuse and Attack : Reuse (Recharge) - reduces the cooldown of the skill from 150 to 75 seconds; Attack - increases P. Atk from +1 to +10%. Heavy Armor MasteryIncreases P. Def. by 60.4 when equipped with heavy armor. Life enchant branch has been improved: Now increases the value of “incoming” healing, up to +15% when enchanted at +30. Light Armor Mastery Life enchant branch has been improved: Now increases the value of “incoming” healing, up to 15% when enchanted at +30. Riposte Stance Added enchant branch Cost and Decrease Penalty: Cost - reduces the cost of activating and maintaining the skill, up to 50% of the initial cost; Decrease Penalty - Reduces the Speed penalty from -10% to 0 (no penalty) and the Attack Speed penalty from -20% to -10%. Parry StanceBlocks an attack using a weapon. Increases P. Def. by 25% and M. Def. by 25%. Decreases Speed by 10%, Atk. Spd. by 20%, and Accuracy by 4. Continuously consumes MP proportionately to the user's level. Added enchant branch Cost and Decrease Penalty: Cost - reduces the cost of activating and maintaining the skill, up to 50% of the initial cost; Decrease Penalty - Reduces the Speed penalty from -10% to 0 (no penalty) and the Attack Speed penalty from -20% to -10%. Sticky Bomb New Skill Guaranteed to attach a sticky bomb to the enemy player (player only), which slows him down by 15% of his speed and explodes after 10 seconds, causing damage to both the carrier and targets within a 200 radius of the carrier. Available for the Warsmith profession; Level to learn: 60; The probability of inflicting critical (x2) damage with a skill is 50%. WrathA powerful spear thrust weakens nearby enemies' CP by 30%. Requires a polearm. Now the skill does not require choosing a target and works in an area. Similar to the Whirlwind skill; The damage radius has been increased: from 70 to 150; As earlier: Brandishes a spear. CP of surrounding enemies -30%. Requires a polearm; When upgraded, it increases the CP reduction of surrounding enemies, up to -60% by +30. Shield Mastery The skill is available for learning for the Warsmith class: At level 28: Shield protection +30%, chance to block with a shield +50%; At level 56: Shield protection +40%, chance to block with a shield +70%; At level 68: Shield protection +50%, chance to block with a shield +85%. Additionally P. Def. +10% when wearing heavy armor; At level 74: Shield protection +60%, shield block chance +100%. Additionally P. Def. +10% when wearing heavy armor. Summon Big Boom The skill will be improved: PvE damage will be increased; Detonation will be accelerated; The Golem's corpse will disappear faster after the explosion. Crushing Strike The skill has been changed : now, in addition to reducing P. / Mag. protection, it also, with a certain chance, depending on the difference in levels, removes Stun Resistance \ Improved Resist buffs from the target and reduces the target's defense against Stun by 10% for 3 seconds. Similar to the Surrender skills of Mages. There are 25 skill levels in total: learned at character levels 40 - 85; Power: 1041 - 5704 depending on skill level; Removes Stun Resistance buffs from the target; Decreases P. and Mag. target protection by 10%, protection from Stun by 10% for 3 seconds; Basic cooldown is 5 seconds; Requires a blunt weapon. An overshot is possible. Braveheart The skill has been changed: now, in addition to instantly restoring 1000 CP, the skill also restores 100 CP per second for 15 seconds. Thus, the total amount of CP restored during the duration of the skill is 2500; The Power upgrade branch now increases instant recovery by 50 per level. enchanting and also increases CP recovery per second by 5 per level. enchanting. Thus, the skill will provide up to 1750 instant CP recovery and up to 175 per second CP recovery. Up to 4.375 CP for the full duration of the skill. Soul of Hunter The skill has been changed : now it reduces the character’s PvE defense by 5/6/7% depending on the skill level: At level 28: Increases PvE attack by 10% and reduces PvE defense by 5%; At level 55: Increases PvE attack by 15% and reduces PvE defense by 6%; At level 72: Increases PvE attack by 20% and reduces PvE defense by 7%. Fell Swoop Increases the number of enemies affected by your attacks by 1. Requires a spear type weapon. The duration of the effect has been increased from 2 to 20 minutes, similar to many other self-buffs. Levels for learning: 1st level: 58 lvl, 157,000 SP; 2nd level: 62 lvl, 330,000 SP; 3rd level: 66 lvl, 470,000 SP; Level 4: 70 lvl, 720,000 SP; Level 5: 74 lvl, 1,600,000 SP. Braveheart The skill has been changed: now, in addition to instantly restoring 1000 CP, the skill also restores 100 CP per second for 15 seconds. Thus, the total amount of CP restored during the duration of the skill is 2500; The Power upgrade branch now increases instant recovery by 50 per level. enchanting and also increases CP recovery per second by 5 per level. enchanting. Thus, the skill will provide up to 1750 instant CP recovery and up to 175 per second CP recovery. Up to 4.375 CP for the full duration of the skill. Provoke The skill lures monsters in the area to the character for 10 seconds. Reduces defense against spear attacks by 10. Levels for learning: 1st level: 43 lvl, 42,000 SP; 2nd level: 55 lvl, 150,000 SP; Level 3: 60 lvl, 264,000 SP. Golem Armor He fights riding a Golem. Valid for 5/5 minutes. Cooldown: 60/30 minutes. Levels for learning: 1st level: 79 lvl, 40,000,000 SP; Level 2: 83 lvl, Forgotten Scroll - Golem Armor Battle Cry Now any skill level will restore HP, even if a similar buff has already been applied. Expose Weak Point Now available for learning from level 52: After receiving damage, reveals the enemy's weaknesses, reducing his P. Defense by 20% and increasing the chance of Crit. Attacks the enemy by 30% with normal hits. Blazing Boost The skill is now available for learning at level 40 and replaces the Rush skill. The cooldown time of the skill is 5 seconds. Master of Combat Now available for learning from level 52; At level 52: Max. CP. increases by 3%, and when attacking with a sword, blunt weapon, polearm weapon, dual swords and brass knuckles, P. Atk. increases by 20; At level 70: Max. CP. increases by 4%, and when attacking with a sword, blunt weapon, polearm weapon, dual swords and brass knuckles, P. Atk. increases by 40; At level 78: Max. CP. increases by 5%, and when attacking with a sword, blunt weapon, polearm, dual swords and brass knuckles, P. Atk. increases by 80. Crafter Auras Available for learning from level 49 for Tempered Weapons and from level 46 for Tempered Armor. Works for the whole group. When you leave the group, auras stop working. Regular buffs have been removed . Tempered Weapons : For Blunt Weapons: Increases P. Attack by 5% and Chance of Stunning Attack by 8%; For Cutting Weapons: Increases P. Attack by 5% and Crit Chance. Attacks +20%; For Bows and Crossbows: Increases P. Attack by 5% and firing range by 100. Tempered Armor : For Heavy Armor: Increases P. Protection by 10%; For Light Armor: Increases P. Defense by 5% and Evasion +2; For Magic Armor: Increases P. Defense by 5% and MP recovery speed by 2. Treasure Hunter Hammer Push Now available for learning from level 56; Allows you to open chests of levels 21-85 with a probability of 100%. If applied by a character below level 77 to chests more than 6 levels higher, or by characters above level 78 to chests more than 5 levels higher, you will not receive treasure from the chest. Mechanical Upgrade: Transfers some of the summoner's characteristics to the summoned mechanism, namely: 25% P. Atk. / M. Atk., 25% P. Def. / M. Def., 15% Max. HP / MP, 25% Critical Strike Chance, 15% ATK. Spd. and 5% Casting Speed regarding the characteristics of the summoner. The second skill level is available for learning: At Character level 76, with the Third Profession; The effect of the skill is different Outside the Olympiad and at the Olympiad: Outside the Olympiad: Transfers to servant 35% of p. Atk. / Def., 35% M. Atk. / M. Def. and 25% Max. HP/MP, 35% Critical Chance, 20% ATK. Spd. and 7% Casting Speed At the Olympiad: Transfers to servant 25% of p. atk. Atk. / Def., 25% M. Atk. / M. Def. and 20% Max. HP/MP, 30% Critical Chance, 15% ATK. Spd. and 5% Casting Speed Now the skill can be improved, enchanting on Power evenly increases the bonuses transferred to the Golem, up to +50% to P. and M. Atk. / Def. outside the Olympiad (40% at the Olympiad). Symbol of Honor (Dreadnought, Maestro) Dome duration: 15 seconds ; Basic effects: + 40% regen HP and CP. + New effects: + 300% regen HP and CP; When applied, restores 30% HP and 100% CP. Strengthen Golem Increases the summoned golem's P. Atk. by 15% and Atk. Spd. by 9% for 20 minutes.Now works together with other effects (for example: MightIncreases P. Atk. by 15% for 20 minutes.) and is not replaced by them; At level to learn 3: increases P. Atk. golem by 15% and Atk. Spd. by 9%. Golem ReinforcementFor 20 minutes, equips a summoned golem with an additional armor plate to increase P. Def. by 15% and maximum HP by 10%. Now works together with other effects (for example: ShieldIncreases P. Def. by 15% for 20 minutes.) and is not replaced by them; At level to learn 3: increases P. Def. golem by 15% and Max. HP by 10%. Sword/Blunt Weapon MasteryIncreases P. Atk. by 129.3 when using a sword or blunt weapon, with an additional increase of 120 when using a sword, or 133 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully. also works on a new type of weapon: Dualblunt (as well as attack skills that work with an axe). Skill enchant changes : Blazing Boost Added the ability to improve Range (range of use): from 200-400 (600) and up to 200-600 (800) when enchanted at +30. Battle CryRegenerates 35% of Max HP and increases one's own Max HP by 35% for 20 minutes. Added upgrade option for Reuse and Attack : Reuse (Recharge) - reduces the cooldown of the skill from 150 to 75 seconds; Attack - increases P. Atk from +1 to +10%. Heavy Armor MasteryIncreases P. Def. by 60.4 when equipped with heavy armor. Life enchant branch has been improved: Now increases the value of “incoming” healing, up to +15% when enchanted at +30. Light Armor Mastery Life enchant branch has been improved: Now increases the value of “incoming” healing, up to 15% when enchanted at +30. Riposte Stance Added enchant branch Cost and Decrease Penalty: Cost - reduces the cost of activating and maintaining the skill, up to 50% of the initial cost; Decrease Penalty - Reduces the Speed penalty from -10% to 0 (no penalty) and the Attack Speed penalty from -20% to -10%. Parry StanceBlocks an attack using a weapon. Increases P. Def. by 25% and M. Def. by 25%. Decreases Speed by 10%, Atk. Spd. by 20%, and Accuracy by 4. Continuously consumes MP proportionately to the user's level. Added enchant branch Cost and Decrease Penalty: Cost - reduces the cost of activating and maintaining the skill, up to 50% of the initial cost; Decrease Penalty - Reduces the Speed penalty from -10% to 0 (no penalty) and the Attack Speed penalty from -20% to -10%. Inspector Changes in MasterWork - 2022-2023: Total class changes on MasterWork: Appetite for DestructionFor 15 seconds, awakens a party member's destructive instincts and increases P. Atk., Critical Rate and Critical Damage by 35%. Magic ImpulseStirs up the magic urge to increase M. Atk. by 77%, Casting Spd. by 12%, and the chance of prominent damage occurring with magic damage by 185% for 15 seconds. Protection Instinct enchant branches for Reuse have been removed as unnecessary. The skill now gains a +15 second cooldown if you join a group. Explanation: When you create/join a group and if this skill was not on cooldown (or the cooldown of this skill was ≤ 15 seconds), then the skill will receive 15 seconds of cooldown. Otherwise, reloading will remain unchanged. The recast block now fires immediately after the effect is activated. Clarification: Magic Impulse and Protection Instinct can be used after Appetite for Destruction, but not the second Appetite for Destruction. Increase Range Now increases the maximum range of a Crossbow shot by 175 (from 200). Sword Shield The skill has been removed from learning for the Inspector profession. Soul Guardian new skill Increases P. Def. by 1600, but reduces movement speed by 80%; Action time: 30 seconds; Basic cooldown 15 minutes; Interchangeable with Ultimate Escape. Chain Lightning new skill Description: Deals magical non-attribute damage with a power of 200 to the target and targets around the target within a radius of 350. Increases Power when using the Soul. Consumes up to a maximum of 5 Souls. At the same time, an additional random debuff from Judicator skills is applied to each target that is damaged . Level To Learn : 83 Cost: 150,000,000 SP Note: “Applied” does not mean passing the debuff 100%, but applying the skill to the target with its base chance. “Random debuff” - a random debuff from the list of skills of a specific character of the corresponding improvement level (enchanting) is applied to the target. Triple Thrust Added 6th skill enchanting branch: Dark Attack. Shining Edge Added 6th skill enchanting branch: Dark Attack. Light Armor Mastery Improved (second) modification branch - Evasion: Now, in addition to increasing evasion, it also gives +1% to the chance to evade P. and Mag. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30). Stacks with other evasion effects against any P./M. Skills. Maximum Ability (Kamael) The skill has a new icon. Surrender to Dark: When success, cancels Resist Dark from the target; Before entering ATT: Reduces defense against Darkness by 30%. After entering ATT: Has +20 Dark ATT, which stacks with your attacking ATT; Reduces the target's defense against dark ATT by 30; enchant branch for "Power" available: Increases the reduction in the target's resistance to the darkness attribute by -2 for every +1 to enchant. Oblivion The skill trigger has a new icon. Weak Constitution The skill trigger has a new icon. Thin Skin The skill trigger has a new icon. Enervation The skill trigger has a new icon. Spite The skill trigger has a new icon. Mental Impoverish The skill trigger has a new icon. Soul Mastery Now allows you to have up to 45 souls at all character levels. It is also possible to put Full Bottle of Souls on “auto-use” (by analogy with CPU, HP, Elixirs). The duration of the following self-buff skills has been increased to 20 minutes : Furious Soul Dark Weapon: Before entering ATT: Gives a weapon a dark attack. With ATT input: Increases attack with dark attribute by +20. The "Power" enchant branch is available: +1 to the attack bonus with the dark attribute for every +1 to enchant. For 20 minutes, increases the user's Critical Rate by 20% and Critical Damage by 25%. Decreases P. Def. by 5%. The effects of the following skills now also apply corresponding effects that block similar skills from being cast on characters again for 270 seconds (4 minutes and 30 seconds), similar to Dance of Berserker => Dance of Berserker Block: Appetite for DestructionFor 15 seconds, awakens a party member's destructive instincts and increases P. Atk., Critical Rate and Critical Damage by 35%. Magic ImpulseStirs up the magic urge to increase M. Atk. by 77%, Casting Spd. by 12%, and the chance of prominent damage occurring with magic damage by 185% for 15 seconds. Protection Instinct enchant branches for Reuse have been removed as unnecessary. The skill now gains a +15 second cooldown if you join a group. Explanation: When you create/join a group and if this skill was not on cooldown (or the cooldown of this skill was ≤ 15 seconds), then the skill will receive 15 seconds of cooldown. Otherwise, reloading will remain unchanged. The recast block now fires immediately after the effect is activated. Clarification: Magic Impulse and Protection Instinct can be used after Appetite for Destruction, but not the second Appetite for Destruction. Final Form Now has several levels and is learned from 70th; The transform parameters have been reduced to suit the low level to learn. Sword Shield The skill has been removed from learning for the Inspector profession. Soul Guardian new skill Increases P. Def. by 1600, but reduces movement speed by 80%; Action time: 30 seconds; Basic cooldown 15 minutes; Interchangeable with Ultimate Escape. Chain Lightning new skill Description: Deals magical non-attribute damage with a power of 200 to the target and targets around the target within a radius of 350. Increases Power when using the Soul. Consumes up to a maximum of 5 Souls. At the same time, an additional random debuff from Judicator skills is applied to each target that is damaged . Level To Learn : 83 Cost: 150,000,000 SP Note: “Applied” does not mean passing the debuff 100%, but applying the skill to the target with its base chance. “Random debuff” - a random debuff from the list of skills of a specific character of the corresponding improvement level (enchanting) is applied to the target. Final Spirit New active skill that replaced the one removed from this class Final Secret: Increases physical power. skills in PvP and PvE by 30%. Increases the chance of success your deteriorating effects by 30%; Learned at level 79. Duration: 30 sec. Cooldown: 150 seconds. Furious Soul Only the first level of skill is available for learning : Increases Critical Chance for 5 minutes. Hit by 20% and Crit Power. Impact by 25%. Reduces P. Protection by 5%. Increase Range Increases the maximum range of a Crossbow shot by 175. Abyssal Blaze This is a first-professional attacking Mage. skill has been developed: Added skill levels 11-25, learned at character levels 40 - 74; Power in PvE : 50-108 depending on skill level; Power in PvP : 46-72 depending on skill level; Range - 700; Base cast time: 1.2 sec. Basic cooldown is 3 seconds; When you deal damage with this skill, there is a chance to apply the effect of the Death Mark skill to the target . Soul Rage Now has several levels and is learned from 60th . The parameters of the first skill levels have been reduced to match the low level to learn. Dark Weapon: Before entering ATT: Gives a weapon a dark attack. With ATT input: Increases attack with dark attribute by +20. The "Power" enchant branch is available: +1 to the attack bonus with the dark attribute for every +1 to enchant. Lesser Soul Harmony A new skill is aura , which works by analogy with the already existing party auras of this class: Increases your party's MP regeneration by 4. Increases your party's MP regeneration by 25%*. Reduces P. Group protection by 10%; Learned at level 70. Only one Arbiter aura can be activated on party characters at a time. * Let's say your character has MP regen: 20 per second. Under this aura: (20 + 4) x 1.25 = 30. Unique Inspector Degrading Effects: The base chance of success has been increased, the influence of M. attack on passing these skills has been reduced. They will come by more often now. Maximum Ability (Kamael) The skill has a new icon. Surrender to Dark: When success, cancels Resist Dark from the target; Before entering ATT: Reduces defense against Darkness by 30%. After entering ATT: Has +20 Dark ATT, which stacks with your attacking ATT; Reduces the target's defense against dark ATT by 30; enchant branch for "Power" available: Increases the reduction in the target's resistance to the darkness attribute by -2 for every +1 to enchant. Oblivion (Inspector) The skill trigger has a new icon. Weak Constitution (Inspector) The skill trigger has a new icon. Thin Skin (Inspector) The skill trigger has a new icon. Enervation (Inspector) The skill trigger has a new icon. Spite (Inspector) The skill trigger has a new icon. Mental Impoverish (Inspector) The skill trigger has a new icon. General changes Regardless of gender, this class has the same set of skills. Gender only affects basic characteristics (such as STR, DEX, MEN, etc.). The Maximum Ability skill can be applied to a group with any type of weapon! Note! Only Rapier type weapons must be enchanted to +4. The character can learn all 3 forks: Forgotten Scroll - Fighter's Will; Forgotten Scroll - Archer's Will; Forgotten Scroll - Magician's Will. The Higher Mana Gain skill has been added for character learning. Now, if you have a Sub-class for Inspector / Judicator, you can complete a special quest and change it to the main class. This class will be able to compete at the Olympiad and claim heroism. Note! This quest will only appear at the full Gracia Final stage. Basic Class Buffs The skills Appetite for Destruction , Protection Instinct and Magic Impulse received their Toggle counterparts, which work interchangeably, i.e. You can only have one effect enabled. For example: If you have Lesser Appetite for Destruction enabled and you also enable Lesser Magic Impulse, then the first toggle will turn off and you will feel the effect of Vampirism. Parameters of new skills: Lesser Appetite for Destruction: +5% P.Atk; +5% Crit.Rate; +5% Crit.Power. Lesser Protection Instinct: At level 46: +120 P. Def. and +90 M.Def; At level 60: +180 P. Def. and +135 M.Def. Lesser Magic Impulse: + 7.5% M.Sc.; + 3% Cast.Spd; +15% Mag.Crit.Rate. The parameters of the main skills have been reduced by the amount of the bonus from Lesser-Toggle. For example: If Appetite for Destruction , depending on the level, gave: 30 / 40 / 50%, now it gives: 25 / 35 / 45%. Those. When both effects are active, you will receive the “old” bonus from the skill. Appetite for Destruction Bonus parameters have been adjusted: 1й лвл: +25% P.Atk / 25% Crit.Rate / 25% Crit.Power; 2й лвл: +30% P.Atk / 30% Crit.Rate / 30% Crit.Power ; Level 3: +35% P.Atk / 35% Crit.Rate / 35% Crit.Power (at level 77 of the 3rd profession). Now enchanting has the combined effect of Time and Power (Time + Power): enchanting increases both the duration of the buff and the power of the skill, up to 30 seconds and +45% / 45% / 45%. Protection Instinct: The skill is divided into 3 levels: Level 1: Level 46: P. Def. +1080, M. Def. +810, for 15 seconds, 67,000 SP; Level 2 : Level 66: P. Def. +1350, M. Def. +1010, for 15 seconds, 275,000 SP; Level 3: Level 76: P. Def. +1620, M. Def. +1215, for 15 seconds, 2,500,000 SP. Bonus parameters have been adjusted: 1st lvl: P. Def. +1080, M. Def. +810, for 15 sec. (at level 46) 2nd lvl: P. Def. +1350, M. Def. +1010, for 15 sec. (at level 66) 3rd lvl: P. Def. +1620, M. Def. +1215, for 15 sec. (at level 76) Magic Impulse The learning level of the 3rd skill level has been changed: Level to learn: 78; Required SP: 2,500,000. Bonus parameters have been adjusted: 1й лвл: +67.5% / 12% Cast.Spd / 85% Mag.Crit.Rate; 2й лвл: +72.5% / 12% Cast.Spd / 135% Mag.Crit.Rate; Level 3: +77.5% / 12% Cast.Spd / 185% Mag.Crit.Rate (at level 78 of the 3rd profession). Now enchanting has the combined effect of Time and Power (Time + Power): enchanting increases both the duration of the buff and the power of the skill, up to 30 seconds and +87.5% / 12% / 285%. Changes to Appetite for Destruction , Protection Instinct , Vampiric Impulse , Magic Impulse skills The 3rd levels of the above skills will now be learned at level 77 ; They are effective only as long as the character who applied the skill is in the Group. Except for the Soul Harmony skill . The logic of its operation has not been changed. Special Class Treatment Restoration Now restores 10% when cast and 24-104 HP/sec, depending on skill level (instead of 15 HP) for 15 seconds; Will no longer be replaced with health restoring potions. Restoration Impact The percentage of health restored for characters who are under the influence of Restoration has been increased to: 15% at level 49; 22% at level 60; 30% at level 68; The enchantment of the skill has been reworked, with a bonus of up to 60% when enchanted at +30. Class Features According to the logic of class development for the Kamael race, Inspector / Judicator is the lead of development and is available for taking as a sub-class only when you have leveled up the other classes. In this connection, we decided to modify the class so that it corresponds to its high rank. Therefore, he received a number of skills or analogues of these skills from other classes, namely: The following skills have been added from the Berserker / Doombringer class: Level 1 Sword Shield New skill Hurricane Charge: Brings you closer to the target, causing damage to her and with a certain probability of stunning her. Can only be used with two-handed weapons; Cast range: 600; Re-cast time: 15 seconds. Blood Pact Ancient Sword Mastery The following skills have been added from the Arbalester/Trickster class : Ultimate Escape Level 1 Warp Crossbow Mastery Fast Shot The following skills have been added from the Soul Breaker / Soul Hound class : Painkiller Death Mark Checkmate Pride of Kamael Protection from Darkness и Dark Weapon Blink Rapier Mastery + now increases Cast.Spd by 15%; Expert Casting + now cooldown for magic. skills have been reduced from -10 to -20%; Enlightenment was added for learning at level 79. Requires: Forgotten Scroll - Enlightenment - Healer Light Armor Mastery Improved (second) modification branch - Evasion: Now, in addition to increasing evasion, it also gives +1% to the chance to evade P. and Mag. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30). Soul Mastery Now allows you to have up to 45 souls at all character levels. It is also possible to put Full Bottle of Souls on “auto-use” (by analogy with CPU, HP, Elixirs). The duration of the following self-buff skills has been increased to 20 minutes : Furious Soul Soul Breaker MasterWork class changes - 2022-2023: Total class changes Steal Divinity Now initially it works according to the logic “according to HF” : At level 5 (maximum) steals up to 4 effects (not the fixed 7 effects); Now the skill can be improved, the maximum number of stolen effects increases, up to 8 (by +1, +10, +20 and +30). The base cooldown has been increased from 15 to 20 seconds, but the cooldown is no longer fixed and, accordingly, it can be accelerated by appropriate effects, for example: Gift of Seraphim Temporarily reduces party members' magic skill recovery time by 30%.; As before, there is a direct relationship between the levels of the character casting the skill and the level of the target. Arcane Shield The effect of the skill has been changed: At level 60: Increases P. and M. Def. by 25%. Reduces damage taken by 25% and transfers the remaining damage to MP consumption. The effect disappears if MP runs out. Action time: 10 seconds. Fixed cooldown: 5 minutes; At level 74: Increases P. and M. Def. by 30%. Reduces damage taken by 30% and transfers the remaining damage to MP consumption. The effect disappears if MP runs out. Action time: 10 seconds. Fixed cooldown: 5 minutes; At level 81: Increases P. and M. Def. by 35%. Reduces damage taken by 35% and transfers the remaining damage to MP consumption. The effect disappears if MP runs out. Action time: 10 seconds. Fixed cooldown: 5 minutes. Furious Soul The second level of the skill is available for learning; Added enchant branch to Power + Decrease Penalty: Increases Critical Chance and Power. Atk. from 30% and up to 35% and also reduces the penalty of P. Def., from -5% to up to 0 (until no penalty). Maximum Ability (Kamael) The skill has a new icon. Surrender to Dark: When success, cancels Resist Dark from the target; Before entering ATT: Reduces defense against Darkness by 30%. After entering ATT: Has +20 Dark ATT, which stacks with your attacking ATT; Reduces the target's defense against dark ATT by 30; enchant branch for "Power" available: Increases the reduction in the target's resistance to the darkness attribute by -2 for every +1 to enchant. Dark Weapon: Before entering ATT: Gives a weapon a dark attack. With ATT input: Increases attack with dark attribute by +20. The "Power" enchant branch is available: +1 to the attack bonus with the dark attribute for every +1 to enchant. Triple Thrust Added 6th skill enchanting branch: Dark Attack. Shining Edge Added 6th skill enchanting branch: Dark Attack. Light Armor Mastery Improved (second) modification branch - Evasion: Now, in addition to increasing evasion, it also gives +1% to the chance to evade P. and Mag. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30). Stacks with other evasion effects against any P./M. Skills. Soul Mastery Now allows you to have up to 45 souls at all character levels. It is also possible to put Full Bottle of Souls on “auto-use” (by analogy with CPU, HP, Elixirs). The duration of the following self-buff skills has been increased to 20 minutes : Furious Soul For 20 minutes, increases the user's Critical Rate by 20% and Critical Damage by 25%. Decreases P. Def. by 5%. For 20 minutes, increases the number of simultaneous targets by 1. Requires a polearm. All skills basically work according to High Five , like the skills of other classes. If you don't see a skill in this list, it means it works the way it should work in High Five. There are also skills that were added between the Gracia Final and High Five chronicles and significantly affect the game of the class, namely: The MP consumption of many Soul Breaker class skills has been reduced; Rapier Mastery now increases Cast.Spd by 15%; Expert Casting - now the cooldown time for magic. skills have been reduced from -10 to -20%; A number of other skills: Fast Recovery, Soul to Empower, Dark Flame и тд. Pride of Kamael Now 3 branches of skill enchanting will be combined into one (Phys., Mag. and Flying). Bonus when enchanting from +10 to +40%: Profile weapon: +100% (power from skill); Other: +50% (power from skill). Maximum Ability (Kamael) The skill has a new icon. Surrender to Dark: When success, cancels Resist Dark from the target; Before entering ATT: Reduces defense against Darkness by 30%. After entering ATT: Has +20 Dark ATT, which stacks with your attacking ATT; Reduces the target's defense against dark ATT by 30; enchant branch for "Power" available: Increases the reduction in the target's resistance to the darkness attribute by -2 for every +1 to enchant. Dark Weapon: Before entering ATT: Gives a weapon a dark attack. With ATT input: Increases attack with dark attribute by +20. The "Power" enchant branch is available: +1 to the attack bonus with the dark attribute for every +1 to enchant. Aura Blast The skill has been divided into 2 levels and will be added at the appropriate stage; At level 80: Additionally inflicts 94 damage to the target and the enemy around the target. non-elemental damage in PvP and 133 units. in PvE and restores MP; Cast range: 700; Recoil: 25, not fixed. At level 82: Additionally inflicts 141 damage to the target and the enemy around the target. non-elemental damage in PvP and 199 units. in PvE and restores MP; Application range: 900 ; Cooldown: 15, not fixed. All physical skills have been updated : Triple Thrust Now has the ability to inflict critical damage (x2) depending on the STR parameter; The power of the skill has been increased by 1.5 times; A enchanting branch for Dark Attribute has been added. Shining Edge A enchanting branch for Dark Attribute has been added; The passing angle of the skill has been increased. Now there is a possibility of passing the skill not only from the back, but also from the sides: Death Mark The chance of success the skill has been increased. Checkmate The chance to use the skill has been increased due to the increased chance of success Death Mark Final Secret At level 79: Increases skill power and normal damage in PvP by 30%; Action time: 30 seconds. cooldown: 150 seconds. Steal Divinity Now initially it works according to the logic “according to HF” : At level 5 (maximum) steals up to 4 effects (not the fixed 7 effects); Now the skill can be improved, the maximum number of stolen effects increases, up to 8 (by +1, +10, +20 and +30). The base cooldown time has been increased from 15 to 20 seconds, but the cooldown is no longer fixed and, accordingly, it can be accelerated by appropriate effects, for example: Gift of SeraphimTemporarily reduces party members' magic skill recovery time by 30%.; As before, there is a direct relationship between the levels of the character casting the skill and the level of the target. Note! In order to avoid the loss of “buff slots” during a style, one rhythm is taken into account for a style as two buffs. (Cancel\steal for 4 buffs = removes 2 rhythms). Cancel/steal works as before for buffs. Removes multiple buffs from an enemy. Now it works according to the logic of the debuff, with a base chance of success of 100%, which directly depends on the difference between the character’s levels: Arcane Shield The effect of the skill has been changed: At level 60: Increases P. and M. Def. by 25%. Reduces damage taken by 25% and transfers the remaining damage to MP consumption. The effect disappears if MP runs out. Action time: 10 seconds. Fixed cooldown: 5 minutes; At level 74: Increases P. and M. Def. by 30%. Reduces damage taken by 30% and transfers the remaining damage to MP consumption. The effect disappears if MP runs out. Action time: 10 seconds. Fixed cooldown: 5 minutes; At level 81: Increases P. and M. Def. by 35%. Reduces damage taken by 35% and transfers the remaining damage to MP consumption. The effect disappears if MP runs out. Action time: 10 seconds. Fixed cooldown: 5 minutes. Soul Rage Learned at level 60: Deals damage to enemies and collects Souls: the damage is completely tied to your P. Atk. Each use consumes 25 HP and 5 MP, charges 1 Soul. Final Form Learned at level 70: Transforms your character into Final Form for 5 minutes. The set of skills has been replaced, P. and Mag. Attack, P. and Mag. Defense - increased by 100%. Cost of use: 20 souls, 200 HP, 70 MP. Recharge - 60 minutes. Great Olympiad : Female and male characters now claim different Heroisms. Furious Soul The second level of the skill is available for learning; Added enchant branch to Power + Decrease Penalty: Increases Critical Chance and Power. Atk. from 30% and up to 35% and also reduces the penalty of P. Def., from -5% to up to 0 (until no penalty). Light Armor Mastery Improved (second) modification branch - Evasion: Now, in addition to increasing evasion, it also gives +1% to the chance to evade P. and Mag. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30). Stacks with other evasion effects against any P./M. Skills. Soul Mastery Now allows you to have up to 45 souls at all character levels. It is also possible to put Full Bottle of Souls on “auto-use” (by analogy with CPU, HP, Elixirs). The duration of the following self-buff skills has been increased to 20 minutes : Furious Soul Berserker MasterWork class changes - 2022-2023: Total class changes Eye for Eye skill changed Within 10 sec. returns damage to the enemy. Now the skill has several levels: At level 60: For 10 sec. with a 30% chance, reflects all nearby physical skills, while taking damage from simple attacks in full and returning 30% to the attacker (both characters receive damage), 20% chance to reflect damage M. skills _ At level 70: For 10 sec. with a 50% chance, reflects all nearby physical skills, while receiving damage from simple attacks in full and returning 50% to the attacker (both characters receive damage), 30% chance to reflect damage M. skills _ At level 79: For 10 seconds. with a 70% chance, reflects all nearby physical skills, while taking damage from simple attacks in full and returning 70% to the attacker (both characters receive damage), 40% chance to reflect damage M. skills _ At level 83: For 10 seconds. with a 90% chance of reflecting all nearby physical skills, while receiving damage from simple attacks in full and returning 90% to the attacker (both characters receive damage), 50% chance of reflecting damage Mage. skills _ Reflection M. skills is the same as Shield Deflect Magic The following skills now have a base 15% Critical Chance with strength x2 , depending on the STR parameter (by analogy with other physical classes, except for daggers). The base damage of these skills has been commensurately reduced by 23%: Dark Smash Slashing Blade Crush of Pain Contagion Storm Assault Enuma Elish Rush Impact Explanation: “damage at a distance” has increased, since the formula for calculating physical. skill damage: Ability Power + P. Character attack. For example, skill power is 3200, P. Atk. character - 800, total = 4000. Roughly speaking, it was: “1000, 1000, 1000, 1000, 1000, 1000.” It became: "850, 850, 850, 1700, 850, 850". Disarm и Mass Disarm Now, at the end of the effect of the Disarm effect, the weapon removed by it is automatically put back on. Improved-standardized-corrected description of skills and skill enchanting Soul Barrier: Action time increased from 10 to 15 seconds; When improving a skill by "Time": The bonus from the improvement has been reduced; at the maximum level of enchantment, the duration of the effect remains 40 seconds. Skill enchant changes: Disarm Time enchant branch change: now the effect time increases to 15 seconds when enchanting at +30, and not to 20 seconds: Was: from 5 to 20 seconds; Now: from 5 to 15 seconds. Rush Impact Merging the Chance + Cost enchant branches into one common branch. Furious Soul Added enchant branch to Power + Decrease Penalty: Increases Critical Chance and Power. Atk. from 30% and up to 35% and also reduces the penalty of P. Def., from -5% to up to 0 (until no penalty). True BerserkerDecreases P. Def. by 10% and Evasion by 4. Increases P. Atk. and Atk. Spd. by 8% and Accuracy by 4. Continuously consumes MP proportionately to the user's level. Merging the Power + Cost enchant branches into one common branch; Power + Cost: Increases P. Atk. and Accuracy from 8% and +4 (at +0) to +12% and +8, respectively (at +30). +1 - +9 = +9% P. Atk, +8% Atk. Spd., +5 Accuracy; +10 - +19 = +10% P. Atk., +8% Atk. Spd., +6 Accuracy; +20 - +29 = +11% P. Atk., +8% Atk. Spd., +7 Accuracy; +30 = +12% P. Atk., +8% Atk. Spd., +8 Accuracy. The cost of maintaining a toggle is gradually reduced, up to 1/4 of the original, by +30. Merging enchant branches Penalty + Cost: Systematically reduces the penalty to P. Def. and Evasion from 10% and -4 (at +0) to no penalty at all (at +30). The cost of maintaining a toggle is gradually reduced, up to 1/4 of the original, by +30. Light Armor Mastery Improved (second) modification branch - Evasion: Now, in addition to increasing evasion, it also gives +1% to the chance to evade P. and Mag. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30). Stacks with other evasion effects against any P./M. Skills. The duration of the following self-buff skills has been increased to 20 minutes : Furious Soul Soul Roar All skills basically work according to High Five , like the skills of other classes. If you don't see a skill in this list, it means it works the way it should work in High Five. There are also skills that were added between the Gracia Final and High Five chronicles and significantly affect the game of the class, namely: Soul Roar (Berserker) After use, immediately restores HP and CP by 15% for 10 minutes. increases Max. Your character's HP and CP by 15%. The duration of the Furious Soul skill has been increased to 20 minutes; The duration of the Blood Pact skill has been increased to 5 minutes. The following skills now have a base 15% Critical Chance with strength x2 , depending on the STR parameter (by analogy with other physical classes, except for daggers). The base damage of these skills has been commensurately reduced by 23%: Dark Smash Slashing Blade Crush of Pain Contagion Storm Assault Enuma Elish Rush Impact Explanation: “damage at a distance” has increased, since the formula for calculating physical. skill damage: Ability Power + P. Character attack. For example, skill power is 3200, P. Atk. character - 800, total = 4000. Roughly speaking, it was: “1000, 1000, 1000, 1000, 1000, 1000.” It became: "850, 850, 850, 1700, 850, 850". Disarm и Mass Disarm Now, at the end of the effect of the Disarm effect, the weapon removed by it is automatically put back on. Improved-standardized-corrected description of skills and skill enchanting Eye for Eye skill changed Within 10 sec. returns damage to the enemy. Now the skill has several levels: At level 60: For 10 sec. with a 30% chance, reflects all nearby physical skills, while taking damage from simple attacks in full and returning 30% to the attacker (both characters receive damage), 20% chance to reflect damage M. skills _ At level 70: For 10 sec. with a 50% chance, reflects all nearby physical skills, while receiving damage from simple attacks in full and returning 50% to the attacker (both characters receive damage), 30% chance to reflect damage M. skills _ At level 79: For 10 seconds. with a 70% chance, reflects all nearby physical skills, while taking damage from simple attacks in full and returning 70% to the attacker (both characters receive damage), 40% chance to reflect damage M. skills _ At level 83: For 10 seconds. with a 90% chance of reflecting all nearby physical skills, while receiving damage from simple attacks in full and returning 90% to the attacker (both characters receive damage), 50% chance of reflecting damage Mage. skills _ Reflection M. skills is the same as Shield Deflect Magic Expose Weak Point Now available for learning from level 52: After receiving damage, reveals the enemy's weaknesses, reducing his P. Defense by 20% and increasing the chance of Crit. Attacks the enemy by 30% with normal hits. Soul Rage Learned at level 60: Deals damage to enemies and collects Souls: the damage is completely tied to your P. Atk. Each use consumes 25 HP and 5 MP, charges 1 Soul. Soul Barrier: Action time increased from 10 to 15 seconds; When improving a skill by "Time": The bonus from the improvement has been reduced; at the maximum level of enchantment, the duration of the effect remains 40 seconds. Final Form Learned at level 70: Transforms your character into Final Form for 5 minutes. The set of skills has been replaced, P. and Mag. Attack, P. and Mag. Defense - increased by 100%. Cost of use: 20 souls, 200 HP, 70 MP. Recharge - 60 minutes. Skill enchant changes: Disarm Time enchant branch change: now the effect time increases to 15 seconds when enchanting at +30, and not to 20 seconds: Was: from 5 to 20 seconds; Now: from 5 to 15 seconds. Rush Impact Merging the Chance + Cost enchant branches into one common branch. Furious Soul Added enchant branch to Power + Decrease Penalty: Increases Critical Atk. Chance and Power. from 30% and up to 35% and also reduces the penalty of P. Def., from -5% to up to 0 (until no penalty). True BerserkerDecreases P. Def. by 10% and Evasion by 4. Increases P. Atk. and Atk. Spd. by 8% and Accuracy by 4. Continuously consumes MP proportionately to the user's level. Merging the Power + Cost enchant branches into one common branch; Power + Cost: Increases P. Atk. and Accuracy from 8% and +4 (at +0) to +12% and +8, respectively (at +30). +1 - +9 = +9% P. Atk, +8% Atk. Spd., +5 Accuracy; +10 - +19 = +10% P. Atk., +8% Atk. Spd., +6 Accuracy; +20 - +29 = +11% P. Atk., +8% Atk. Spd., +7 Accuracy; +30 = +12% P. Atk., +8% Atk. Spd., +8 Accuracy. The cost of maintaining a toggle is gradually reduced, up to 1/4 of the original, by +30. Merging enchant branches Penalty + Cost: Systematically reduces the penalty to P. Def. and Evasion from 10% and -4 (at +0) to no penalty at all (at +30). The cost of maintaining a toggle is gradually reduced, up to 1/4 of the original, by +30. Light Armor Mastery Improved (second) modification branch - Evasion: Now, in addition to increasing evasion, it also gives +1% to the chance to evade P. and Mag. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30). Stacks with other evasion effects against any P./M. Skills. The duration of the following self-buff skills has been increased to 20 minutes : Furious Soul Soul Roar
  6. Papanda

    Математика и Механики Игры

    Физический урон Простой урон Для урона на расстоянии вычисляется по формуле Damage = 70 * pAtk * SS / pDef Для урона в ближнем бою вычисляется по формуле Damage = 77 * pAtk * SS / pDef Сила критического урона Вычисляется по формуле Damage = 77 * (pAtk + staticCritDmg) * SS * 2 * mod_per / pDef Бонус к урону от дальности выстрела Вычисляется по формуле DistRatio = Dist / AttackRange * 100 Шанс прохождения Blow\Stab умений
  7. Papanda

    Математика и Механики Игры

    Модификаторы урона Модификаторы урона всегда применяются в конце формул, существуют следующие виды: Бонус атрибутов Позиционный бонус Бонусы PVP урона Разброс урона Урон спаренным оружием
  8. Papanda

    Математика и Механики Игры

    Шансы прохождений Прохождение отрицательных заклинаний (дебафов) Вычисляется по на первый взгляд очень страшной формуле Chance = (30 + clamped_dl * lv_bonus_rate + activate_rate - basic_property_value) * magic_multiplier * trait_res_multiplier * debuff_res_multiplier * attribute_part / trait_atk_multiplier Отмена положительных эффектов: Бан, Кансел, Блок. Вычисляется по формуле Chance = 2 * (разница магических уровней между cancellation и снимаемым бафом) + базовый шанс (25 у cancellation) + (время действия бафа) / 120000. Шанс рассчитывается для каждого бафа отдельно по формуле выше. Шанс прерывания чтения заклинаний нанесенным уроном Шанс равен % нанесенного урона от Max HP вашего персонажа. Шанс нанести критический урон физическим умением Для обычных умений вычисляется по формуле Chance = base * mod_str Для blow\stab умений вычисляется по формуле Chance = base * mod_dex Точность, шанс попасть обычной физической атакой Вычисляется по формуле Chance = 88 + 2 * (accuracy - evasion) Шанс срабатывания Skill Mastery Для воинов вычисляется по формуле Chance = mod_str * (1 + focusSkillMastery) Для магов вычисляется по формуле Chance = mod_int *При срабатывании для положительного эффекта время действия увеличивается х2 *При срабатывании для отрицательного эффекта время действия увеличивается х2 **При срабатывании для атакующего умения позволяет использовать умение повторно без перезарядки
  9. Papanda

    Математика и Механики Игры

    Умения: Урон, эффективность, перезарядка, расход MP Урон физических умений Вычисляется по формуле Damage = 77 * (power + pAtk) * SS / pDef Урон умениями зависящими от зарядов Вычисляется по формуле Damage = 77 * (power + pAtk) * SS * chrgBonus / pDef Урон умениями кинжалов (blow\stab) Вычисляется по формуле Damage = 77 * (power + pAtk + staticCritDmg) * SS * mod_per / pDef Урон магическими умениями Вычисляется по формуле Damage = 91 * sqrt(mAtk) * sqrt(SS) * power * soul_bonus / mDef Выжигание MP в PVP Вычисляется по формуле Damage = 1.41 * power * cbrt(mAtk) * cbrt(SS) * sqrt(maxMp) / mDef Выжигание MP в PVЕ Вычисляется по формуле Damage = 45.48 * power * sqrt(mAtk) * sqrt(SS) / mDef Эффективность лечения Вычисляется по формуле Heal HP= (power + sqrt(mAtk)) * SS * mod_per + mod_diff Эффективность восстановления MP Вычисляется по формуле Heal MP = power + p_mana_charge Потребление MP умениями Вычисляется по формуле skill_cost = (mp_consume2 * mod_clarity * song_penalty) + mp_consume1 Потребление MP тоглами Вычисляется по формуле cost = level / 2.5 * c_mp_by_level Increases all party members' MP Recovery Bonus by 20% .Decreases all party members' magical skill MP consumption by 15% and physical skill MP consumption by 5%. Decreases re-use time by 20%. Additionally increases MP consumption when singing while Rhythms is in effect.Перезарядка умений Вычисляется по формуле Reuse = reuse_delay * mod_refresh Время применения умений Для физических вычисляется по формуле CastTime = skill_hit_time / (pSpd/333) Для магических вычисляется по формуле CastTime = skill_hit_time / (mSpd/333) / SS
  10. Papanda

    Математика и Механики Игры

    Блокировка щитом \ Шанс сопротивления магии Шанс блокировки щитом Вычисляется по формуле Chance = shieldRate * mod_DEX * mod_per + weapon_type Сила блокировки щитом Вычисляется по формуле Shield Defence = base_shield_pdef * mod_per + mod_diff Идеальная блокировка щитом Вычисляется по формуле PerfectBlock = 2 * mod_dex Полное и частичное сопротивление магии Вычисляется по формуле Chance = 0.5 * mod_per + level_diff для полного сопротивления Вычисляется по формуле Chance = 5 * mod_per + level_diff для частичного сопротивления (половина урона)
  11. Papanda

    Математика и Механики Игры

    Характеристики персонажа Для начала разберем показатели персонажа, которые зависят от ваших бафов, экипировки, особенности профессии или расы. Максимум CP Вычисляется по формуле MAX CP = base * mod_con * sevens_mod * mod_per + mod_diff Максимум HP Вычисляется по формуле MAX HP = base * mod_con * mod_per + mod_diff Максимум MP Вычисляется по формуле MAX MP = base * mod_men * mod_per + mod_diff Регенерация CP Вычисляется по формуле Regeneration СP = base * mod_lvl * mod_con * state * mod_per + mod_diff Регенерация HP Вычисляется по формуле Regeneration HP = base * mod_lvl * mod_con * state* mod_per + mod_diff Регенерация MP Вычисляется по формуле Regeneration MP = [base * mod_lvl * mod_men * state * mod_per + mod_diff] * sigil_mastery Физическая атака Вычисляется по формуле pAtk = weaponPAtk * mod_lvl * mod_str * mod_per + mod_diff Магическая атака Вычисляется по формуле mAtk = weaponMAtk * mod_lvl^2 * mod_int^2 * mod_per + mod_diff Физическая защита Вычисляется по формуле pDef = (4 + ArmorPDef) * mod_lvl * mod_per * pvp_bonus + mod_diff Магическая защита Вычисляется по формуле mDef = accMDef * mod_lvl * mod_men * mod_per * pvp_bonus + mod_diff Точность Вычисляется по формуле Accuracy = sqrt(DEX) * 6 + level_bonus + mod_diff Уклонение Вычисляется по формуле Evasion = sqrt(DEX) * 6 + level_bonus + mod_diff Уклонение от умений Шанс нанести физический критический урон Вычисляется по формуле pCritical = weaponCrit * mod_dex * (1 + mod_per) + mod_dif Шанс критической атаки магией Вычисляется по формуле mCritical = mod_wit * 10 * mod_per + mod_diff Скорость физической атаки Вычисляется по формуле pSpd = attack_speed * mod_dex * mod_per + mod_diff Скорость чтения заклинаний Вычисляется по формуле mSpd = 333 * mod_wit * mod_per + mod_diff Время применения умений Для физических вычисляется по формуле CastTime = skill_hit_time / (pSpd/333) Для магических вычисляется по формуле CastTime = skill_hit_time / (mSpd/333) / SS Скорость передвижения Вычисляется по формуле Spd = base * mod_dex * mod_per + mod_diff
  12. Papanda

    Математика и Механики Игры

    Базовые параметры Каждый базовый параметр отвечает за свои показатели и участвует в разных формулах, помимо прямого влияния на показатели персонажа существуют модификаторы, которые в дальнейшем применяются в формулах. STR\СИЛ - Увеличивает физическую атаку, увеличивает шанс критической атаки физ. умением. DEX\ЛВК - Увеличивает скорость атаки, скорость бега, шанс физ. крит. атаки, меткость, уклонение, шанс блока щитом, шанс прохождения blow\stab умений, шанс критической атаки blow\stab умениями. CON\ВЫН - Увеличивает максимальный запас HP\CP и скорость их восстановления, максимальный переносимый вес, шанс сопротивления оглушению, кровотечению и яду. INT\ИНТ - Увеличивает магическую атаку. WIT\МДР - Увеличивает скорость каста, шанс критической атаки магией, сопротивление некоторым дебафам. MEN\ДУХ - Увеличивает магическую защиту, максимальный запас MP и скорость его восстановления, увеличивает сопротивление некоторым дебафам, снижает шанс прерывания заклинаний от получаемого урона. Так же существует модификатор уровня персонажа mod_lvl Получения опыта в зависимости от разницы уровней между персонажем и монстром: Количество опыта, необходимое для получения уровней: Партийные бонусы: Партийный бонус - это опыт, который получает игрок за нахождение в группе: Меньше пользы от того, чтобы качаться в группах до 5 человек (максимальное отсутствие бонуса - в группе из 2-3 персонажей); Больше пользы от того, чтобы качаться в группах из 6 и более человек (максимальный бонус - в группе из 8-9 персонажей). Штрафы на РБ: Получение опыта аналогично получению опыта с монстров (указано в табличке выше); Получение дропа без штрафа: -9 / +5 уровней относительно уровня РБ. Если уровень вашего персонажа выше, чем уровень РБ - без штрафа вплоть до разницы в 9 уровней (включительно); Если уровень РБ выше, чем уровень Вашего персонажа на: 1..5 уровней - без штрафа; На 6 уровней - 20% штрафа; На 7 уровней - 40% штрафа; На 8 уровней - 60% штрафа; На 10 уровней - 80% штрафа; На 11 и более уровней = полное отсутствие дропа. Пример: Если ваше персонаж 60-го уровня вы можете убить РБ 52-го уровня, получив полноценный дроп без штрафа. Но убив РБ Death Lord Ipos 75-го уровня — вы гарантировано не получите дроп.
  13. Доброго времени суток, форумчане. В этой теме будет идти речь о разных характеристиках, параметрах и возможностях персонажей. Постараемся простым языком объяснить вам как работает математика в нашей любимой игре и от чего конкретно что зависит. Для начала разберемся с базовыми характеристиками персонажей и их модификаторами, далее углубимся в формулы и разберем некоторые примеры. Не пугаемся от изобилия формул, чисел и непонятных названий, будем вникать вместе. Надеемся, что полученная информация поможет вам выжать максимум из своего персонажа. Для удобства все нижеизложенное разбито на группы, кликабельно: Навигация: Базовые параметры Характеристики персонажей Блокировка щитом\Шанс сопротивления магии Умения: Урон, Эффективность, Перезарядка, Расход MР Шансы прохождений Модификаторы урона Физический урон
  14. In the distant years, when the world of the game and reality were intertwined, and the creators took care of the magical space of La2, our hearts throbbed with delight. We not only immersed ourselves in this world in solitude, but also shared joy with friends, igniting love for L2 in the hearts of loved ones. Well, of course, you already got my point - it was extremely fun. Times have changed, we have changed, but the world around us has remained the same, forcing us to adapt. Today we, those faithful players, have taken control into our own hands. Where does this lead us? To the simple truth: “If you want to do it well, do it yourself.” MasterWork - season 3. 2022. 3 days before the start: MasterWork - season 4. 2023. 3 days before the start: And we do it. It’s not us “E-Global”, but you and me – Lineage II players. Your desires, feedback and interest are what drive us, because we strive to make your dreams of an interesting game come true. Two legends of the fall, Fire & Water servers, open up promising horizons for you, offering a fresh look at familiar gameplay. But how can they surprise you? Firstly, you will find twice as much content in the first stages. We've listened to your many comments about it being "too stuffy." In addition, we would like to remind you that we have expanded old locations and updated those that were previously less popular. A list of which locations are included in the extended ones is collected in this topic. Secondly, you determine your own destiny: choose your allies and opponents yourself. This choice is a breath of freshness in the world of free servers, where such freedom is rare. Thirdly, when online is reduced and content is expanded (say, on the Gracia patch), server merge is perceived not as a decline, but as an opportunity for a new beginning, which is very unusual for the entire game ecosystem. And finally, although this is not guaranteed, we have laid down some “Easter eggs” on the names and would like to announce them first: Fire / Water / Wind / Earth / Holy / Dark - yes, we are patenting! Our story is just beginning here. We see this as the start of something truly unique, where every player is a co-author of this vast saga. New stories, unprecedented adventures and countless opportunities lie ahead. Indeed, in this world where legends come to life, every detail, every character matters. We do all this for a reason, but for the sake of that magical delight that once overwhelmed us. So let's continue to write this story together, because every new page is a reflection of our shared passions, dreams and triumphs. Forward to new horizons and unforgettable adventures in the world of MasterWork! Your Master Accounts now have a division of servers into🔥Fire и 🌊Water. This is done, first of all, for your convenience in managing your personal account or group. When creating an account to play in the New Season, do not forget to switch the server at the top left of your MA according to your choice. However! It is important to note that all accounts are shared. If you created an account in the Fire section, you can also use it to log in to Water, and vice versa. If you have already created a game account before the split: it will be suitable for playing on any of the servers. The warehouse and bonus codes will also be common: for both Fire and Water servers. Let us repeat, separation is primarily about the convenience of managing your account within MA. Do not ignore it and carefully create your game accounts. When activating bonus codes and transferring items from your personal warehouse to MA into the game, be careful and do this only after you have decided which of the two servers you will play on. For our project, a new updater was developed from scratch. At first glance, this doesn’t change much, but that’s only at first glance. Several main features that are acquired thanks to this: Operational fixes; Expansion of functionality. Having all the sources on hand, if necessary, we will be able to expand the functionality and add everything you need; Update speed. Thanks to the fact that a new architecture was used during development, downloading and installing updates has now become much faster. Also, for those who have a less powerful PC, we have added additional updater settings, thanks to which you can reduce the load on the system when checking files. Feel free to write your feedback and suggestions in this thread (in russian). You can download the updater from the link . General rules: Transfer the downloaded updater to the empty folder where you want to download the game; If your game does not start, add the game folder to your antivirus and/or firewall exception; Click "Quick Check" every time you start the game; Use only this updater to download and update the game. 1. I started playing on the Fire server, but all my friends are on the Water server. Will I be able to transfer my character to another server? - Yes. You will be able to transfer your character. The transfer conditions will be described by us later. 2. Will there be cross-server trading? - No, it will not. 3. Will the exchange be common to both servers? - No, the exchange will be different for each server. 4. Are PA and VIP common for the account on both servers or separate? - Premium Account and VIP are common to both servers. 5. Will nicknames and names of clans/alliances be common on both servers? Do I need to use my nickname when creating a character on both Fire and Water? - Nicknames used on one server, as well as names of clans and alliances, cannot be created on another server. 6. Which server is more online? Where should I start? - We rationally approached the issue of dividing clans into two servers. Therefore, only you can decide which server you want to join. And remember, friend, it is not so important on which server you and your friends begin your Path. What matters is how you get through it.
  15. В далекие годы, когда мир игры и реальность переплетались, и создатели заботились о волшебном пространстве Ла2, наши сердца пульсировали от восторга. Мы не только погружались в этот мир в уединении, но и разделяли радость с друзьями, зажигая любовь к Ла2 в сердцах близких. Ну, вы, конечно, уже уловили мою мысль — было экстремально весело. Времена изменились, мы изменились, но мир вокруг нас остался прежним, заставив нас адаптироваться. Сегодня мы, те самые верные игроки, взяли контроль в свои руки. К чему это нас привело? К простой истине: "Хочешь сделать хорошо — сделай это сам". MasterWork - сезон 3. 2022 год. 3 дня до старта: MasterWork - сезон 4. 2023 год. 3 дня до старта: И мы это делаем. Только не мы “Е-Global”, а Мы с Вами — игроки Lineage II. Ваши желания, отзывы и интерес — вот что движет нами, ведь мы стремимся воплотить ваши мечты о интересной игре в реальность. Две легенды осени, серверы Fire & Water, открывают перед вами перспективные горизонты, предлагая свежий взгляд на привычные игровые процессы. Но чем же они могут удивить? Во-первых, вас ждет вдвое больше контента на первых этапах. Мы прислушались к вашим многочисленным отзывам о том, что "слишком душно". Вдобавок, хотим напомнить, что мы расширили старые локации и актуализировали те, которые ранее были менее популярны. Список того, какие локации входят в число расширенных, собран в этой теме. Во-вторых, вы сами определяете свою судьбу: самостоятельно выбирайте своих союзников и противников. Такой выбор является дыханием свежести в мире фри-серверов, где подобная свобода — редкость. В-третьих, когда онлайн сокращается, а контент расширяется, (допустим, на патче "Грации"), слияние серверов воспринимается не как упадок, а как возможность для нового начала, что весьма необычно для всей экосистемы игры. И, наконец, хоть это и не гарантированно, но мы заложили некую "пасхалку" по названиям и хотели бы их озвучить первыми: Fire / Water / Wind / Earth / Holy / Dark — да, мы патентуем! Наша история здесь только начинается. Мы видим это как начало чего-то по-настоящему уникального, где каждый игрок является соавтором этой необъятной саги. Впереди — новые истории, невиданные приключения и бесчисленные возможности. Ведь в этом мире, где легенды оживают, каждая деталь, каждый персонаж имеет значение. Все это мы делаем не просто так, а ради того магического восторга, который когда-то переполнял нас. Так давайте вместе продолжим писать эту историю, потому что каждая новая страница — это отражение наших общих страстей, мечтаний и триумфов. Вперед, к новым горизонтам и незабываемым приключениям в мире MasterWork! В ваших Мастер Аккаунтах появилось разделение серверов на 🔥Fire и 🌊Water. Это сделано, в первую очередь, для вашего удобства менеджмента личного аккаунта или группы. Создавая аккаунт для игры на Новом Сезоне, не забывайте слева вверху своего МА переключить сервер согласно своему выбору. Однако! Важно отметить, что все аккаунты являются общими. Если вы создали аккаунт в разделе Fire, вы также сможете зайти с его помощью и на Water, и наоборот. Если вы уже создали игровой аккаунт до разделения: он подойдет для игры на любом из серверов. Склад и бонус-коды будут также общие: для обоих серверов Fire и Water. Повторимся, разделение — это в первую очередь удобство управления своим аккаунтом внутри МА. Не игнорируйте его и внимательно создавайте свои игровые аккаунты. При активации бонус кодов и переносе предметов с личного склада в МА в игру будьте внимательны, и делайте это только после того, как определились на каком из двух серверов вы будете играть. И если именно Ты тот самый, кто пришел к нам впервые и не может определиться с “кого” начать, FlamesFire подготовил для Тебя целую серию обзоров: Для нашего проекта с нуля был разработан новый апдейтер. На первый взгляд это мало что меняет, но это только на первый взгляд. Несколько основных возможностей, которые приобретены благодаря этому: Оперативные фиксы; Расширение функционала. Имея все исходники на руках, при необходимости, мы сможем расширять функционал и добавлять все, что вам понадобится; Скорость обновления. Благодаря тому, что при разработке была использована новая архитектура - теперь закачка и установка обновлений стала значительно быстрее. Также для тех, у кого менее сильный PC, мы добавили дополнительные настройки апдейтера, благодаря которым вы можете снизить нагрузку на систему при проверке файлов. Не стесняйтесь, пишите свои отзывы и пожелания в этой теме. Скачать апдейтер можно по ссылке. Общие правила: Перенесите скачанный апдейтер в пустую папку, которую хотите скачать игру; Если у вас не запускается игра, добавьте папку с игрой в исключение антивируса и / или брандмауэра; Нажимайте "Быстрая Проверка" каждый раз при запуске игры; Используйте только этот апдейтер для скачивания и обновления игры. 1. Я начал играть на сервере Fire, но все мои друзья на сервере Water. Смогу ли я перенести своего персонажа на другой сервер? - Да. Вы сможете перенести своего персонажа. Условия переноса будут описаны нами позднее. 2. Будет ли межсерверная торговля? - Нет, не будет. 3. Биржа будет общей для обоих серверов? - Нет, биржа будет для каждого сервера своя. 4. ПА и VIP общий для аккаунта на обоих серверах или раздельный? - Премиум Аккаунт и VIP общий для обоих серверов. 5. Ники и названия кланов/альянсов будут общие на обоих серверах? Нужно ли мне занимать свой ник, создавая персонажа и на Fire, и на Water? - Занятые на одном сервере ники, а также названия кланов и альянсов, не могут быть созданы на другом сервере. 6. На каком сервере больше онлайна? Где мне стартовать? - Мы рационально подошли к вопросу деления кланов на два сервера. Поэтому только вам решать на какой сервер вы хотите присоединиться. И помни, друг, не столь важно на каком сервере вы с друзьями начнете свой Путь. Важно то, как вы его пройдете.
  16. Papanda

    Patchnote 20.10.23 (for OBT, Eternal and Season)

    Dear friends! Good day! There is not much time left before the start, we work for you, listen to you and change the game for you. A huge amount of feedback has been collected, thanks to you our team has the opportunity to better understand the game from the players’ point of view. Thank you and continue to give us feedback. As a result of this: For your attention Patch Note 🙃 OBT (Set for OBT 23.10 at 18:00) Fire & Water: Tomorrow in the afternoon the OBT Fire server will become unavailable for some time, it will be possible to test on the Water server ; A huge request to all players, go to the Water server , this is necessary for normal tests of two parallel servers of the season; By the end of tomorrow, the Fire server with all your characters and the Water server will be available at the same time. Weapon enchanting: The restriction on weapon sharpening has been lifted; At the Olympics, all restrictions on weapon sharpening have been lifted. To simplify sharpening, MVE sharpening of Weapons (Shillen, Destruction) of all ranks has been added. Enchanting armor and jewelry: The restriction on enchanting armor and jewelry has been removed; At the Olympiad, jewelry and armor above +11 and above will give characteristics as +10; To simplify enchanting, MVE enchant Scrolls (Shillen, Destruction) of all grades has been added. Attribute: From 18:00 both Stones and ATT crystals will be available; For weapons from B, A, S grades - 150 ATT stones, or 300 ATT crystals; It is no longer possible to insert ATT into B grade armor; For A grade armor - 30 ATT with stones or 60 with crystals, 1 ATT per piece, exception: one-piece armor - up to 2 types; In armor of ranks S/ S+ - 60 def. ATT with stones or 120 def. ATT crystals, 3 ATT per piece. Inserting ATT into cloaks has become available: 30 stones or 60 crystals, 1 type of ATT. Level Limit: Maximum level - 85; Server rates and other settings remain the same as they will be at the start of the server (stage 1); That is, you can test new grades and skills, if you are interested, as well as pumping in the conditions of starting a server with current rates. The work of skills within the framework of OBT: We were faced with a rather non-trivial task, how to familiarize players within the framework of OBT with the starting mechanics (trait/interlude system) and with the mechanics of later stages (ATT\GF\HF system). We found a fairly simple and clear way: Skills of levels 1-74 work according to the trait system, exactly as they will work within the season (until the new year). Surrender to Fire gives 30% vulnerability to the Fire element and 5% protection from the Water element. Resist Fire . Level 3 gives 30% protection from the elements of Fire and 7% vulnerability to Water, Wind and Earth. Skills 76+ (3rd profession skills and skills of the 2nd profession with enchantment +1 and higher) work according to the ATT system (after the new year). Surrender to Fire +1..+30 will reduce the target's defensive ATT against Fire from 30 to 90 units, depending on the skill's enchantment. Resist Fire +1..+30 will provide protection from the fire attribute from 20 to 70 units, depending on the enchantment of the skill. Skills Servitor ShareExtends the summoner's abilities to the servitor. Using the summoner's abilities as the basis, extends to the servitor P. Atk./P. Def. by 50%, M. Atk./M. Def. by 25%, Max HP/MP by 10%, critical rate by 20%, Atk. Spd. by 10%, and Casting Spd. by 3%. (Necromancer, Warlock, Elemental Summoner, Phantom Summoner): Fixed work at the Great Olympics; With improvement +1...+15: transferred % P. Atk, P. Def, M. Atk. and M. Def, +1% for every +1 to enchant, up to 100% P. Atk./Def. and 50% M. Atk./Def. Increased skill power: Level 1: 50% P Atk. and P. Def.; 25% M. Atk. and M. Def.; 25% Chance P. Crit. Atk.; 15% Max. HP and MP; 15% Atk. Speed; 5% Cast. Speed. Level 2: 50% P Atk. and P. Def.; 25% M. Atk. and M. Def.; 35% Chance P. Crit. Atk.; 25% Max. HP and MP; 20% Atk. Speed; 7% Cast. Speed. Mechanical Upgrade Extends the summoner's abilities to the servitor. Using the summoner's abilities as the basis, extends to the servitor P. Atk./P. Def. by 25%, M. Atk./M. Def. by 25%, Max HP/MP by 10%, critical rate by 20%, Atk. Spd. by 10%, and Casting Spd. by 3%.(Warsmith): Fixed work at the Great Olympics; With improvement +1..+15: transferred % P. Atk, P. Def, M. Atk. and M. Def, +1% for every +1 to enchant, up to a total of 50% P. Atk., P. Def., M. Atk. and M. Def. instead of 35%; Increased skill power: Level 1: 25% P Atk., P. Def., M. Atk. and M. Def.; 25% Chance P. Crit. Atk.; 15% Max. HP and MP; 15% Atk. Speed; 5% Cast. Speed. Level 2: 35% P Atk., P. Def., M. Atk. and M. Def.; 35% Chance P. Crit. Atk.; 25% Max. HP and MP; 20% Atk. Speed; 7% Cast. Speed. Items Accessory Exchange Coupon:Personal Item. Exchange this Coupon for Accessory at NPC Battle Pass Manager Rylai in Town of Giran. Added the ability to exchange for new types of accessories: Horn-Rimmed Glasses; Gold-rimmed Glasses. Lucky Vitality Clover: Descriptions have been standardized and updated; The appearance of accessories obtained from clover has been changed: Chest with Life Stone:If used, You will get one of Life Stones: Life Stone - 40% Mid-Grade Life Stone - 30% High-Grade Life Stone - 15% Top-Grade Ring Life Stone - 3.75% Earring Life Stone - 3.75% Life Stone - 5% Necklace Life Stone - 2.5% Added the ability to obtain the Life Stone for jewelry: Accessory Life Stone - Ring - 3.75%; Accessory Life Stone - Earring - 3.75%; Accessory Life Stone - Necklace - 2.50. MasterWork Crystal - B: To improve the top of the armor, 2 pieces are required; To improve the remaining parts, 1 piece is required; Added to the drop for the following Raid Bosses with a symbolic chance of about 1%: The 3rd Underwater Guardian; Eva`s Guardian Millenu; Rahha ; Bloody Priest Rudelto; Soulles Wild Boar; Ghost of the Well Lidia; Refugee Applicant Leo; Fierce Tiger King Angel; Hekaton Prime; Giant Marpanak; Guardian of the Statue of Giant Karum; Corrupted Demon Kurikups; Roaring Lord Kastor; Timak Seer Ragoth; Spirit of Andras the Betrayer; Ancient Drake Abyss Brukunt Gargoyle Lord Tiphon; Taik High Prefect Arak; Kernon`s Faithful Servant Kelpne;Please refer to Blacksmith Pushkin in the Town of Giran to exchange a common item of B-grade for a rare item. Carnamakos; Demon`s Agent Falston; Fairy Queen Timiniel; Enmity Ghost Ramdal; Harit Guardian Garangky; Gorgolos? Last Titan Utenus; Shilen`s Priest Hisilrome; Ice Fairy Mountain. To exchange a Full Armor piece, you need: 3 B-grade Spheres.To exchange an Upper Armor piece, you need: 2 B-grade Spheres. Shadow Item Exchange Coupon (C-Grade):This exchange coupon allows you to obtain a C-Grade Shadow Item. Take it to a Grand Master for your occupation to exchange it for a shadow item. New weapons have been added to the exchange: Shadow Item - War Axe. Proof of Magic Transfer: Can be used once a week (7 days): Exactly once every 7 days, there is no reset on a certain day of the week, from the moment of use you will not be able to change the sub to the main within 7 days. Other rules: The main class and subclass must have 2-nd class transfer; If you change class from level 60 Gladiator to level 45 Shilen Knight subclass, then your main class will become level 45 Shilen Knight. Level 60 Gladiator will become a subclass; After changing your class, your character's race will change to that of the new class; Characters of the Kamael race can only change class to another class of their race; Changing class to Judicator is only available through the special quest Seeds of Chaos; The service is not available for changing class to Terramancer and Tectonic Sage; The service is not available if you have completed at least one fight in the current period of the Olympiad; The service is not available if the character has Hero status; Change is available only once a week. Clan And we remind you that in our project, clans are not just “Join clan for the sake of passives,” but many additional opportunities. One of these opportunities is clan skills, which allow you to turn the fight in your favor, be it a battle for Epic, RB or for a spot. You can read more about all active clan skills on our Wikipedia. And in this patch note, as a result of improving this system: Added a new clan skill: Clan Celestial Aegis: Grants invulnerability to all clan members. Cooldown 1800 seconds, fixed; Cost: Proof of Loyalty x5; Duration: Clan level 5: 10 seconds; Clan level 6: 15 seconds; Clan level 7: 20 seconds; Clan level 8: 30 seconds.A transferable item that is issued for completing the Academy. Necessary for learning and using new Clan Skills. To exchange Weapons, Accassory, Shields, and other Armor pieces, you need: 1 B-grade Sphere.A mineral that has been petrified by a creature's physical or magical damage. Usable by characters level 40 and above when augmenting Necklaces. A mineral that has been petrified by a creature's physical or magical damage. Usable by characters level 40 and above when augmenting Necklaces. Augmentation of jewelry We have reworked, updated and, in general, made the jewelry augmentation system as viable as possible. Now this is not just a “nice bonus”, but in terms of its usefulness, boosting a character is at the level with weapon augmentation, and maybe even more profitable, depending on your goals. There are several very important rules that you should know before using this opportunity to boost your character: The same Skills from different Types of Jewelry work with each other: The Paralysis Protection Ring and the Paralysis Protection Earring are summed up and work together, since they are different types of jewelry; In essence, these are not the same skills, because These are the “ring skill” and the “earring skill”, although they both provide Protection from Paralysis, from a game point of view these are just as different bonuses as if you compare the bonus from the CA of a weapon and a full set of armor. The same Skills from the same Types of Jewelry DO NOT work!!! together: Two Rings for protection against Paralysis will not provide double protection, only one of the two identical bonuses will work, just like with the same Ant Queen rings. From the point of view of the game, these are two identical skills; one of them works, or the one with a higher level. Different skills from the same Types of Jewelry work with each other: If one ring has protection from Paralysis and the other has protection from Shock, the character will receive both passive skills. In this case, the example with Epic jewelry is also applicable: the logic is exactly the same as with the wearing ring of Baium and Ant Queen. There are several ways to get the Stone of Life for jewelry: Can obitain Chest with Life Stone; Exchange 5 ordinary stones for one for jewelry in the resources section with NPC Pushkin in the Giran forge; Exchange with any blacksmith in different cities. Now that we’re done with the mining options and general rules for how augmented jewelry works, let’s now get to the point, namely the bonuses that you can get: Necklaces: Protection from any of the attributes +10: Fire; Water; Wind; Earth; Holy; Dark. Attack with one of the attributes +10: Fire; Water; Wind; Earth; Holy; Dark. Defense against one type of attack +10%: Shock; Poison; Bleed; Sleep; Paralyze; Derangement. Attack from one of the attack types +10%: Shock; Poison; Bleed; Sleep; Paralyze; Derangement. Earrings : Protection from any of the attributes +7: Fire; Water; Wind; Earth; Holy; Dark. Attack with one of the +7 attributes: Fire; Water; Wind; Earth; Holy; Dark. Defense against one type of attack +7%: Shock; Poison; Bleed; Sleep; Paralyze; Derangement. Attack from one of the attack types +7%: Shock; Poison; Bleed; Sleep; Paralyze; Derangement. Rings : Protection from any of the attributes +5: Fire; Water; Wind; Earth; Holy; Dark. Attack with one of the +5 attributes: Fire; Water; Wind; Earth; Holy; Dark. Defense against one type of attack +5%: Shock; Poison; Bleed; Sleep; Paralyze; Derangement. Attack from one of the attack types +5%: Shock; Poison; Bleed; Sleep; Paralyze; Derangement. Cost of augmentation and removal of augmentation from a necklace: Jewelry Insert Withdraw Low C 200 Gemstone D 95 000 Adena Mid C 200 Gemstone D 115 000 Adena High C 200 Gemstone D 150 000 Adena Top C 200 Gemstone D 210 000 Adena Low B 300 Gemstone D 240 000 Adena Top B 300 Gemstone D 270 000 Adena Low A 200 Gemstone C 330 000 Adena Top A 200 Gemstone C 390 000 Adena TT\Dynasty 250 Gemstone C 480 000 Adena Morai\Immortal 250 Gemstone C 480 000 Adena Vesper 480 Gemstone B 1 400 000 Adena Vorpal 480 Gemstone B 2 800 000 Adena Elegia 480 Gemstone B 3 600 000 Adena Cost of augmentation and removal of augmentation from an earring: Jewelry Insert Withdraw Low C 150 Gemstone D 72 000 Adena Mid C 150 Gemstone D 86 000 Adena High C 150 Gemstone D 112 000 Adena Top C 150 Gemstone D 157 000 Adena Low B 200 Gemstone D 180 000 Adena Top B 200 Gemstone D 202 000 Adena Low A 150 Gemstone С 247 000 Adena Top A 150 Gemstone С 292 000 Adena TT\Dynasty 185 Gemstone С 360 000 Adena Morai\Immortal 185 Gemstone С 360 000 Adena Vesper 360 Gemstone B 1 050 000 Adena Vorpal 360 Gemstone B 2 100 000 Adena Elegia 360 Gemstone B 2 700 000 Adena Cost of augmentation and removal of augmentation from the ring: Jewelry Insert Withdraw Low C 100 Gemstone D 47 500 Adena Mid C 100 Gemstone D 57 500 Adena High C 100 Gemstone D 75 000 Adena Top C 100 Gemstone D 105 000 Adena Low B 150 Gemstone D 120 000 Adena Top B 150 Gemstone D 135 000 Adena Low A 100 Gemstone C 165 000 Adena Top A 100 Gemstone C 195 000 Adena TT\Dynasty 125 Gemstone C 240 000 Adena Morai\Immortal 125 Gemstone C 240 000 Adena Vesper 240 Gemstone B 700 000 Adena Vorpal 240 Gemstone B 1 400 000 Adena Elegia 240 Gemstone B 1 800 000 Adena You will need to use our Updater to ensure that the update is displayed correctly. We highly recommend that you use the Fast Check feature as we regularly release various minor and major updates. with ❤️, E-Global & Averia
  17. Дорогие друзья! Доброго времени суток! До старта остается совсем не много, мы трудимся для вас, слушаем вас и меняем игру для вас. Огромное количество фидбека собрано, благодаря вам у нашей команды есть возможность лучше понимать игру с точки зрения игроков. Спасибо вам, продолжайте давать нам обратную связь. Как результат этого: К вашему вниманию Патчноут 🙃 ОБТ (Установлено для ОБТ 23.10 в 18:00) Fire & Water: Завтра во второй половине дня ОБТ сервер Fire станет недоступен на некоторое время, тестировать можно будет на сервере Water; Огромная просьба ко всем игрокам, заходите на сервер Water, это необходимо для нормальных тестов двух параллельных серверов сезона; К концу завтрашнего дня сервер Fire со всеми вашими персонажами и сервер Water будут доступны одновременно. Заточка оружия: Снято ограничение на заточку оружия; На Олимпиаде сняты все ограничения на заточку оружия. Для упрощения заточки - добавлены МВЕ заточки Оружия (Шиллен, Дестракшен) всех рангов. Заточка брони и бижутерии: Снято ограничение на заточку брони и бижутерии; На Олимпиаде бижутерия и броня выше +11 и выше будет давать характеристики как +10; Для упрощения заточки - добавлены МВЕ заточки Оружия (Шиллен, Дестракшен) всех рангов. Атрибут: С 18:00 будут доступны как Камни, так и кристаллы АТТ.; В оружие от рангов B, А, S - 150 АТТ камнями, или 300 АТТ кристаллами; В броню ранга B - больше нельзя вставить АТТ; В броню ранга А - 30 АТТ камнями или 60 - кристаллами, 1 АТТ в часть, исключение: цельный доспех - до 2 типов; В броню рангов S/ S+ - 60 защ. АТТ камнями или 120 защ. АТТ кристаллами, по 3 АТТ в часть. Стала доступной вставка АТТ в плащи: 30 камнями или 60 кристаллами, 1 тип АТТ. Ограничение уровней: Максимальный уровень - 85; Рейты сервера и прочие настройки остаются такими же, как будут на старте сервера (1 этап); Т.е вы можете тестировать новые грейды и скиллы, если вам это интересно, равно как и прокачку в условиях старта сервера с актуальными рейтами. Работа умений в рамках ОБТ: Перед нами встала довольно нетривиальная задача, как в рамках ОБТ ознакомить игроков со стартовыми механиками (системой трейтов\интерлюда) и с механиками более поздних этапов (система АТТ\ГФ\ХФ). Мы нашли довольно простой и понятный способ: Умения 1-74 уровней работают по системе трейтов, именно так как они будут работать в рамках сезона (до нового года). Surrender to Fire 15 уровня даёт 30% уязвимость к стихии Огня и 5% защиту от стихии Воды. Resist Fire. 3 уровня дает 30% защиту от стихии Огня и 7% уязвимости к Воде, Ветру и Земле. Умения 76+ (3профные умения и умения 2й профессии при заточке +1 и выше) работают по системе АТТ (после нового года). Surrender to Fire +1..+30 будет снижать защитный АТТ от Огня у цели от 30 до 90 единиц, в зависимости от заточки умения. Resist Fire +1..+30 будет давать защиту от атрибута огня от 20 до 70 единиц, в зависимости от заточки умения. Умения Servitor ShareExtends the summoner's abilities to the servitor. Using the summoner's abilities as the basis, extends to the servitor P. Atk./P. Def. by 50%, M. Atk./M. Def. by 25%, Max HP/MP by 10%, critical rate by 20%, Atk. Spd. by 10%, and Casting Spd. by 3%. (Necromancer, Warlock, Elemental Summoner, Phantom Summoner): Исправлена работа на Великой Олимпиаде; При улучшении +1...+15: растут передаваемые % Физ. Атк, Физ. Защ, Маг. Атк. и Маг. Защ, по +1% за каждые +1 к заточке, вплоть до 100% Физ Атк./ Защ. и 50% Маг. Атк./ Защ. Увеличена мощность умения: 1 уровень: 50% Физ. Атк. и Физ. Защ.; 25% Маг. Атк. и Маг. Защ.; 25% Шанс Физ. Крит. Атк.; 15% Макс. HP и MP; 15% Скор Атк.; 5% Скор. Маг. 2 уровень: 50% Физ. Атк. и Физ. Защ.; 25% Маг. Атк. и Маг. Защ.; 35% Шанс Физ. Крит. Атк.; 25% Макс. HP и MP ; 20% Скор Атк.; 7% Скор. Маг. Mechanical Upgrade Extends the summoner's abilities to the servitor. Using the summoner's abilities as the basis, extends to the servitor P. Atk./P. Def. by 25%, M. Atk./M. Def. by 25%, Max HP/MP by 10%, critical rate by 20%, Atk. Spd. by 10%, and Casting Spd. by 3%.(Warsmith): Исправлена работа на Великой Олимпиаде; При улучшении +1..+15: растут передаваемые % Физ. Атк, Физ. Защ, Маг. Атк. и Маг. Защ, по +1% за каждые +1 к заточке, вплоть до суммарного 50% Физ. Атк., Физ. Защ., Маг. Атк. и Маг. Защ. вместо 35%; Увеличена мощность умения: 1 уровень: 25% Физ. Атк., Физ. Защ., Маг. Атк. и Маг. Защ.; 25% Шанс Физ. Крит. Атк.; 15% Макс. HP и MP; 15% Скор Атк.; 5% Скор. Маг. 2 уровень: 35% Физ. Атк., Физ. Защ., Маг. Атк. и Маг. Защ.; 35% Шанс Физ. Крит. Атк.; 25% Макс. HP и MP; 20% Скор Атк.; 7% Скор. Маг. Предметы Accessory Exchange Coupon:Personal Item. Exchange this Coupon for Accessory at NPC Battle Pass Manager Rylai in Town of Giran. Добавлена возможность обменивать на новые виды аксессуаров: Horn-Rimmed Glasses; Gold-rimmed Glasses. Lucky Vitality Clover: Стандартизированы и обновлены описания; Изменен внешний вид аксессуаров, полученных из клевера: Chest with Life Stone:If used, You will get one of Life Stones: Life Stone - 40% Mid-Grade Life Stone - 30% High-Grade Life Stone - 15% Top-Grade Ring Life Stone - 3.75% Earring Life Stone - 3.75% Life Stone - 5% Necklace Life Stone - 2.5% Добавлена возможность получить Камень жизни для бижутерии: Accessory Life Stone - Ring - 3.75%; Accessory Life Stone - Earring - 3.75%; Accessory Life Stone - Necklace - 2.50. MasterWork Crystal - B: Для улучшения верха брони требуется 2шт; Для улучшения остальных частей требуется 1шт; Добавлена в дроп следующим Рейдовым Боссам с символическим шансом около 1%: The 3rd Underwater Guardian; Eva`s Guardian Millenu; Rahha; Bloody Priest Rudelto; Soulles Wild Boar; Ghost of the Well Lidia; Refugee Aplicant Leo; Fierce Tiger King Angel; Hekaton Prime; Giant Marpanak; Guardian of the Statue of Giant Karum; Corrupted Demon Kurikups; Roaring Lord Kastor; Timak Seer Ragoth; Spirit of Andras the Betrayer; Ancient Drake Abyss Brukunt Gargoyle Lord Tiphon; Taik High Prefect Arak; Kernon`s Faithful Servant Kelpne;Please refer to Blacksmith Pushkin in the Town of Giran to exchange a common item of B-grade for a rare item. Carnamakos; Demon`s Agent Falston; Fairy Queen Timiniel; Enmity Ghost Ramdal; Harit Guardian Garangky; Gorgolos; Last Titan Utenus; Shilen`s Priest Hisilrome; Ice Fairy Sirra. To exchange a Full Armor piece, you need: 3 B-grade Spheres.To exchange an Upper Armor piece, you need: 2 B-grade Spheres. Shadow Item Exchange Coupon (C-Grade):This exchange coupon allows you to obtain a C-Grade Shadow Item. Take it to a Grand Master for your occupation to exchange it for a shadow item. К обмену добавлено новое оружие: Shadow Item - War Axe. Proof of Magic Transfer: Можно воспользоваться один раз в неделю (7 дней): Именно 1 раз в 7 дней, нет обнуления в определенный день недели, с момента использования вы не сможете сменить саб на мейн в течении 7 суток. Другие правила: Основной класс и подкласс должны иметь 2 профессию; Если вы меняете класс с Гладиатора 60 уровня на подкласс Рыцаря Шилен 45 уровня, то вашим основным классом станет Рыцарь Шилен 45 уровня. Гладиатор 60 уровня станет подклассом; После смены класса раса вашего персонажа изменится на соответствующую новому классу; Персонажи расы Камаэль могут сменить класс только на другой класс своей расы; Смена класса на Арбитр (Judicator) доступна только с помощью специального квеста Семена Хаоса; Сервис недоступен для смены класса на Террамант (Terramancer) и Хранитель Земли (Tectonic Sage); Сервис недоступен, если вы совершили хотя бы один бой в текущем периоде Олимпиады; Сервис недоступен, если персонаж имеет статус Героя; Смена доступна только 1 раз в неделю. Клан А мы напоминаем, что на нашем проекте кланы это не просто "НВК ради пасивок", а множество дополнительных возможностей. Одной из таких возможностей являются клановые умения, позволяющие перевернуть драку в свою сторону, будь то битва за Эпик, РБ или за спот. Подробнее о всех активных клановых умениях можно почитать на нашей Википедии. А в этом патчноуте, как результат доработки этой системы: Добавлено новое умение клана: Clan Celestial Aegis: Дарует неуязвимость всем членам клана. Перезарядка 1800 секунд, фиксирована; Стоимость: Proof of Loyalty х5; Длительность: 5 уровень клана: 10 секунд; 6 уровень клана: 15 секунд; 7 уровень клана: 20 секунд; 8 уровень клана: 30 секунд.A transferable item that is issued for completing the Academy. Necessary for learning and using new Clan Skills. To exchange Weapons, Accassory, Shields, and other Armor pieces, you need: 1 B-grade Sphere.A mineral that has been petrified by a creature's physical or magical damage. Usable by characters level 40 and above when augmenting Necklaces. A mineral that has been petrified by a creature's physical or magical damage. Usable by characters level 40 and above when augmenting Necklaces. Аугментация бижутерии Мы переработали, актуализировали и в целом сделали максимально жизнеспособной систему аугментации бижутерии. Теперь это не просто "приятный бонус", а по своей полезности буст персонажа на уровне с аугментацией оружия, а может даже и выгоднее, в зависимости от ваших целей. Есть несколько очень важных правил, которые стоит знать прежде чем пользоваться этой возможностью буста своего персонажа: Одинаковые Умения от разных Типов Бижутерии - работают друг с другом: Кольцо на защиту от Паралича и Серьга на защиту от Паралича суммируются и работают вместе, так как это разный тип бижутерии; По сути это не одинаковые умения, т.к. это "умение кольца" и "умение серьги", хоть они оба и дают Защиту от Паралича, с точки зрения игры это столь же разные бонусы, как если сравнивать бонус от СА оружия и полного комплекта брони. Одинаковые Умения от одинаковых Типов Бижутерии - НЕ работают!!! друг с другом: Два Кольца за защиту от Паралича не будут давать двойную защиту, будет работать только один из двух одинаковых бонусов, точно так же как и с одинаковыми кольцами Ант Квины. С точки зрения игры это два одинаковых умения, работает одно из них, или то, у которого уровень выше. Разные умения от одинаковых Типов Бижутерии - работают друг с другом: Если в одном кольце - защита от Паралича, а в другом - защита от Шока - персонаж получит оба пассивных навыка. В этом случае тоже применим пример с Эпической бижутерией: логика точно такая, как с одетым кольцом Баюма и Ант Квины. Получить Камень Жизни для бижутерии можно несколькими способами: Достатьиз Chest with Life Stone; Обменять у NPC Pushkin в кузнице Гирана 5 обычных камней на один для бижутерии в разделе ресурсов; Обменять у любого кузнеца в разных городах. С вариантами добычи и общими правилами работы аугментированной бижутерии покончено, теперь перейдем к сути, а именно бонусам, которые можно получить: Ожерелья: Защита от какого то из атрибутов +10: Огня; Воды; Ветра; Земли; Святости; Тьмы. Атака одним из атрибутов +10: Огня; Воды; Ветра; Земли; Святости; Тьмы. Защита от одного из типов атаки +10%: Shock; Poison; Bleed; Sleep; Paralyze; Derangement. Атака от одного из типов атаки +10%: Shock; Poison; Bleed; Sleep; Paralyze; Derangement. Серьги: Защита от какого то из атрибутов +7: Огня; Воды; Ветра; Земли; Святости; Тьмы. Атака одним из атрибутов +7: Огня; Воды; Ветра; Земли; Святости; Тьмы. Защита от одного из типов атаки +7%: Shock; Poison; Bleed; Sleep; Paralyze; Derangement. Атака от одного из типов атаки +7%: Shock; Poison; Bleed; Sleep; Paralyze; Derangement. Кольца: Защита от какого то из атрибутов +5: Огня; Воды; Ветра; Земли; Святости; Тьмы. Атака одним из атрибутов +5: Огня; Воды; Ветра; Земли; Святости; Тьмы. Защита от одного из типов атаки +5%: Shock; Poison; Bleed; Sleep; Paralyze; Derangement. Атака от одного из типов атаки +5%: Shock; Poison; Bleed; Sleep; Paralyze; Derangement. Стоимость аугментации и снятия аугмента с ожерелья: Бижутерия Вставка Изъятие Low C 200 Gemstone D 95 000 Adena Mid C 200 Gemstone D 115 000 Adena High C 200 Gemstone D 150 000 Adena Top C 200 Gemstone D 210 000 Adena Low B 300 Gemstone D 240 000 Adena Top B 300 Gemstone D 270 000 Adena Low A 200 Gemstone С 330 000 Adena Top A 200 Gemstone С 390 000 Adena TT\Dynasty 250 Gemstone С 480 000 Adena Morai\Immortal 250 Gemstone С 480 000 Adena Vesper 480 Gemstone В 1 400 000 Adena Vorpal 480 Gemstone В 2 800 000 Adena Elegia 480 Gemstone В 3 600 000 Adena Стоимость аугментации и снятия аугмента с серьги: Бижутерия Вставка Изъятие Low C 150 Gemstone D 72 000 Adena Mid C 150 Gemstone D 86 000 Adena High C 150 Gemstone D 112 000 Adena Top C 150 Gemstone D 157 000 Adena Low B 200 Gemstone D 180 000 Adena Top B 200 Gemstone D 202 000 Adena Low A 150 Gemstone С 247 000 Adena Top A 150 Gemstone С 292 000 Adena TT\Dynasty 185 Gemstone С 360 000 Adena Morai\Immortal 185 Gemstone С 360 000 Adena Vesper 360 Gemstone В 1 050 000 Adena Vorpal 360 Gemstone В 2 100 000 Adena Elegia 360 Gemstone В 2 700 000 Adena Стоимость аугментации и снятия аугмента с кольца: Бижутерия Вставка Изъятие Low C 100 Gemstone D 47 500 Adena Mid C 100 Gemstone D 57 500 Adena High C 100 Gemstone D 75 000 Adena Top C 100 Gemstone D 105 000 Adena Low B 150 Gemstone D 120 000 Adena Top B 150 Gemstone D 135 000 Adena Low A 100 Gemstone С 165 000 Adena Top A 100 Gemstone С 195 000 Adena TT\Dynasty 125 Gemstone С 240 000 Adena Morai\Immortal 125 Gemstone С 240 000 Adena Vesper 240 Gemstone В 700 000 Adena Vorpal 240 Gemstone В 1 400 000 Adena Elegia 240 Gemstone В 1 800 000 Adena Вам будет необходимо воспользоваться нашим Updater для того, чтобы обновление отображалось корректно. Мы настоятельно рекомендуем вам пользоваться функцией Fast Check, так как мы регулярно выпускаем различные минорные и мажорные обновления. с ❤️, E-Global & Averia
  18. Dear friends! As the Open Beta Test progressed, some improvements and changes became necessary. Thank you for your feedback, thanks to it your game will become more interesting, logical and comfortable. Patchnote for your attention 🙃 OBT (Set for OBT 20.10 at 18:00) Weapon enchanting: The restriction on weapon sharpening has been lifted; At the Olympics, weapons sharpened higher than +12 will have the same characteristics as +12 weapons. Enchanting armor and jewelry: The upper limit for enchanting armor and jewelry has been increased to +8 (inclusive); At the Olympiad, jewelry and armor above +7 will give characteristics as +7; At the Olympiad, set bonuses from OE armor sets will work correctly (i.e. the bonus level will correspond to the enchantment level); The technical implementation of separating these bonuses for Olympiad and outside Olympiad within the framework of OBT is too complex. Attribute: From 18:00 Stones will be available, but NOT ATT crystals; For weapons from grade B, A, S - 150 ATT stones; It is no longer possible to insert ATT into B grade armor; For A grade armor - 30 ATT with stones, 1 ATT per piece, exception: Full armor - up to 2 types; For armor of grades S/ S+ - 60 ATT with stones, 1 ATT per piece, exception: Full armor - up to 2 types; The 3rd part of the OBT will have Crystals and 120x3 armor. Level Limit: Maximum level - 79; Server rates and other settings remain the same as they will be at the start of the server (stage 1); That is, you can test new grades and skills, if you are interested, as well as exping in the conditions of starting a server with current rates. The work of skills within the window of OBT: We were faced with a rather non-trivial task, how to familiarize players within the window of OBT with the starting mechanics (trait/interlude system) and with the mechanics of later stages (ATT\GF\HF system). We found a fairly simple and clear way: Skills of levels 1-74 work according to the trait system, exactly as they will work within the season (until the new year). Resist Fire Increases. Level 3 gives 30% protection from the elements of Fire and 7% vulnerability to Water, Wind and Earth. Surrender to Fire gives 30% vulnerability to the Fire element and 5% protection from the Water element. Skills 76+ (3rd profession skills and skills of the 2nd profession with enchantment +1 and higher) work according to the ATT system (after the new year). Resist Fire +1..+30 will provide protection from the fire attribute from 20 to 70 units, depending on the enchantment of the skill. Surrender to Fire +1..+30 will reduce the target's defensive ATT against Fire from 30 to 90 units, depending on the skill's enchantment. Misc: Adjusted Dynasty/ Moirai/ Vesper/ Vorpal/ Elegia in the OBT store Stores were located in different cities Note! Now, when opening the List of Store Products, the dialogue window with the NPC does not close. So now you do 1 click instead of ~5. MasterWork cares about you ❤️ Skills Heroic Valor (Heroes): +7% P. and M. Def., +80% resistance to buff-canceling attacks. (At the start of the season); Will increase up to +15% P. and M. Def. in the future; Available from the first heroes, November 20 at 00:00; Works on Alliance. Single Gift of Seraphim (Elemental Summoner) New skill: Complete analogue of Gift of Seraphim in terms of characteristics; Casts to target; Applicable only in a group; Application range 400 units; Base cooldown 4 seconds; Cost: 30-60 MP. Single Blessing of Seraphim (Elemental Summoner) New skill: Complete analog to Blessing of Seraphim in terms of characteristics; Casts to target; Applicable only in a group; Application range 400 units; Base cooldown 4 seconds; Cost: 30-60 MP. Single Blessing of Queen (Warlock)New skill: Complete analog to Blessing of Queen in terms of characteristics; Casts to target; Applicable only in a group; Cast range 400 units; Base cooldown 4 seconds; Cost: 30-60 MP. Single Gift of Queen (Warlock)New skill: Complete analog of Gift of Queen in terms of characteristics; Casts to target; Applicable only in a group; Cast range 400 units; Base cooldown 4 seconds; Cost: 30-60 MP. Single Shadow Blessing (Phantom Summoner)New skill: Complete analog to Shadow Blessing in terms of characteristics; Casts to target; Applicable only in a group; Cast range 400 units; Base cooldown 4 seconds; Cost: 30-60 MP. Single Shadow Gift (Phantom Summoner)New skill: Complete analog to Shadow Gift in terms of characteristics; Casts to target; Applicable only in a group; Cast range 400 units; Base cooldown 4 seconds; Cost: 30-60 MP. SpoilImbues a monster with magic that renders it susceptible to the Sweeper skill. (Dwarven Fighter): The range of cast has been increased to 70 units. Sweeper (Dwarven Fighter): The range of application has been increased to 70 units. Battle Heal (Human Mystic, Elven Mage, Dark Mage, Dwarven Mystic): Level 1 is learned automatically; Level 2 and all levels after have been removed from auto-learning. Sonic Rage (Gladiator): Added a new skill learning level: Learning level: 55; Allows you to accumulate the 4th charge level. So now: Level 55 character - 1st skill level: 4 charges; Level 60 character - 2nd skill level: 5 charges; Level 66 character - 3rd skill level: 6 charges; Level 70 character - 4th skill level: 7 charges; Level 78 character - 5th skills level: 8 charges. The base chance of a critical attack with a skill (x2 damage) increases with the level of the skill. Raging Force (Tyrant): Added a new skill learning level: Learning level: 55; Allows you to accumulate the 4th charge level. So now: Level 55 character - 1st skill level: 4 charges; Level 60 character - 2nd skill level: 5 charges; Level 66 character - 3rd skill level: 6 charges; Level 70 character - 4th skill level: 7 charges; Level 78 character - 5th skills level: 8 charges. The base chance of a critical attack with a skill (x2 damage) increases with the level of the skill. Rune of Repeal (Terramancer): Requires Spellbook: Cancel & Rune of Repeal to learn. Spellbook needed to learn Cancel. Used by Sorcerers and Spellsingers. Poisoned Dust (Terramancer):Coats the enemy with a deadly dust cloud, causing loss of $s1 HP per second and Decreases the power of HP recovery magic received by an enemy by 10%. Requires Spellbook: Decay & Poisoned Dust to learn. Earth Eruption (Terramancer):Supplements the user's M. Atk. with 41 Power to create a massive stone boulder that, cracking, deals Earth damage in the area of the enemy.Over-hit is possible. Requires Spellbook: Rain of Fire & Earth Eruption to learn. Spellbook needed to learn Rain of Fire. Used by Sorcerers and Spellsingers.Aura Flash (Terramancer):Inflicts non-attribute damage on nearby enemies with $s1 Power added to M. Atk. During PvP: Disrupts casts of nearby targets. During PvE and Olympiad: Additionally cancel targets of nearby enemies. Requires Spellbook: Aura Flash to learn. Seed of Earth (Terramant):Uses Earth energy to increase user's Earth attack level by 20. Requires Spellbook: Seed of Fire & Seed of Earth. Aura Symphony (Terramant):Supplements the user's M. Atk. with $s1 Power to inflict non-attribute damage on an enemy. Requires Spellbook: Aura Symphony to study. Mudslide (Terramant):Supplements the user's M. Atk. with 150 Power, smothering an enemy in devastating flow of mud, rocks, and vegetation, that reduces their P. Atk. and M. Atk. by 30%. Requires Spellbook: Inferno & Mudslide to study. Elemental Symphony (Terramant):Supplements the user's M. Atk. with $s1 Power to inflict non-attribute damage on an enemy. Over-hit is possible. Requires Spellbook: Elemental Assault to learn. Spellbook needed to learn Elemental Assault. Used by Sorcerers and Spellsingers.Seed of Fire (Warlock): Requires Spellbook: Seed of Fire to study. Seed of Water (Еlemental Summoner):Uses Water energy to increase user's Water Atk. Attribute by $s1. Requires Spellbook: Seed of Water to study. Seed of Wind (Рhantom Summoner): Requires Spellbook: Seed of Wind to study. Spellbook needed to learn Seed of Wind. Used by Spellhowler.Dodge (Plainswalker): Now, in addition to a 90% chance to evade P. Skills - also gives a 50% chance to evade M. Skills. Counterattack (Abyss Walker): Now, in addition to the 90% chance to reflect P. Skills - gives a 50% chance to reflect damage of M. Skills and reflecting 50% of damage from normal melee attacks. Eye for Eye (Berserker):With 30% chance returns damage from close range physical attacks and skills back to the opponent. Now, in addition to the Chance to reflect damage, P. Skills and Reflect damage from normal melee attacks, also gives a chance to reflect damage M. skills: Level 1: 60 study level: 30% normal melee damage reflected and 30% chance to reflect physical damage. Skills, + 20% chance to reflect damage M. skills. Level 2: 70 study level: 50% chance to reflect normal melee damage and 90% chance to reflect P. Skills, + 30% chance to reflect damage M. skills. Level 3: 79 study level: 70% Reflect Normal Melee Damage and 70% Chance to Reflect P. Skills, + 40% chance to reflect damage M. skills. Level 4: 83 study level: 90% chance to reflect normal melee damage and 90% chance to reflect P. Skills, + 50% chance to reflect damage M. skills. Vanguard (Paladin, Dark Avenger, Temple Knight, Shillien Knight): Now 2 new skills have become available in transformation: Royal Sacrifice New skill: You increase P. and M. Def. of the target (party member) by 30%, while transferring 90% of the damage incoming to yourself. Cost: 90 MP; Reload time: 60 seconds; Application range: 600 units; Level to learn: 49. Shield of Faith New skill: P. Def. +900, M. Def. +600 for all group members. Also, while the skill is active, tank takes 30% damage instead of group members. Has 3 levels of learning: Level 1: 58 level to learn; Level 2: 70 level to learn; Level 3: 79 level to learn. Cost: 66 MP; Cooldown: 900 seconds; Required level: 70 Required level: 68Spellbook needed to learn Seed of Fire. Used by Sorcerers and Spellsingers. Required level: 66Spellbook needed to learn Aura Flash. Used by a Sorcerer, Spellsinger, and Spellhowler. Required level: 58Required level: 58Required level: 48Removes multiple buffs from an enemy. with 35% Remove 1 buff from an enemy every 8 seconds. Duration time: 20 seconds. Increases success rate of lethal attacks by 5%.Increases success rate of lethal attacks by 5%.Increases success rate of blow abilites by 5%.Increases success rate of blow abilites by 5%.Increases party members' P. Atk. (+6%) and Accuracy (+2).Increases party members' P. Atk. (+6%) and Accuracy (+2).Increases your party member's Critical Damage amount Rate (+25%) and Power (+20%).Increases your party member's Critical Damage amount Rate (+25%) and Power (+20%).Party members' MP regeneration bonus temporarily increased by +30%.Reduces party members' magic skill recovery time by 30%. Items Soul Crystal Changes : Arthro Nail Max HP +25%. SA Critical Poison replaced with Health (Increases the amount of HP by 25%). Bellion Cestus P. Crit. Rate +64.5. SA Critical Poison replaced with Focus (Increases physical critical attack chance by 64.5). Bow of Peril P. Crit. Rate +54. SA Cheap Shot replaced with Focus (Increases physical critical attack chance by 54). Hell HoundKamael Exclusive Weapon: Bow of Peril Conversion P. Crit. Rate +54. SA Cheap Shot replaced with Focus (Increases physical critical attack chance by 54). Vitality Rune: Holds an Energy bar: Added the effect of increasing movement speed by 15 in a peaceful zone. The rune can be purchased from NPC Butler: Duration 1 hour - 1 MS; Duration 24 hours - 3 MS; Duration 7 days - 10 MS. The rune keeps the Energy bar at a level of at least 25% without a premium account and at least 50% with one, that is, it actually increases the experience gained by 25% or 50%, respectively, and after this update it makes your character more mobile in the peaceful zone. The time saved on browsing the market or running between NPCs on quests can now be spent on more necessary things, quality or fun. Harvester:Used to harvest the crop from the corpse of the monster on which a seed was sown. Most successful when character and target are not more than 5 levels apart. The range of cast has been increased to 70 units. There can be many Rings of Baium, ~50 per year, but the First Ring of Baium is only one per year... Added the ability to upgrade the first Epic Jewelry without losing its “Superiority”. The M. Def. of Epic jewelry at the start of the season is slightly reduced, it will increase as the server develops and new grades are opened: At the start of the season: Ring of Core - 48 M. Def.; Enchanted Ring of Core STR +1, INT +1 P. Crit. Rate +15 Resistance to Poison +30% Poison Chance +30% Accuracy +2 Speed +2 Only one effect is applied when two Enchanted Rings of Core are equipped and when Refined Ring of Core is equipped, only the effect of Refined Ring of Core will be applied. - 48 M. Def.; Refined Ring of Core - 48 M. Def.; Ring of Queen Ant - 48 M. Def.; Zaken's Earring - 71 M. Def.; Earring of Orfen - 71 M. Def.; Max. MP +31 Resistance to Bleed +20% Bleed Chance +20% Heal amount +6% Skill MP Consumption -2% Only one effect is applied when two Earrings of Orfen are equipped and when Enchanted/ Refined Earring of Orfen is equipped, only the effect of Enchanted/ Refined Earring of Orfen will be applied. Enchanted Earring of Orfen - 71 M. Def.; CON +1, MEN +1 Resistance to Bleed +30% Bleed Chance +30% Heal amount +8% Skill MP Consumption -4% Only one effect is applied when two Enchanted Earrings of Orfen are equipped and when Refined Earring of Orfen is equipped, only the effect of Refined Earring of Orfen will be applied. Refined Earring of Orfen - 71 M. Def. When S+ grades appear: Ring of Core - 48 M. Def.; Enchanted Ring of Core STR +1, INT +1 P. Crit. Rate +15 Resistance to Poison +30% Poison Chance +30% Accuracy +2 Speed +2 Only one effect is applied when two Enchanted Rings of Core are equipped and when Refined Ring of Core is equipped, only the effect of Refined Ring of Core will be applied. - 56 M. Def.; Refined Ring of Core - 62 M. Def.; Ring of Queen Ant - 56 M. Def.; Enchanted Ring of Queen Ant - 62 M. Def.; Max. MP +25 P. Atk. +3% M. Atk. +6% Resistance to Poison +40% Poison Chance +40% Resistance to Hold +30% Hold Chance +30% Accuracy +2 P. Crit. Power +15% Resistance to Fire/ Water/ Wind/ Earth attributes +5 Only one effect is applied when two Enchanted Ring of Queen Ant are equipped and when lower grade Ring of Queen Ant is equipped, only the effect of Enchanted Ring of Queen Ant will be applied. Self Cleanse: Removes all negative effects from your character. Skill Reuse Time: 30 minutes. Zaken's Earring - 80 M. Def.; Enchanted Zaken's Earring - 94 M. Def.; Max. MP +37 Resistance to Bleed +40% Bleed Chance +40% Resistance to Shock/ Mental attacks +30% Shock/ Mental attacks chance +30% Heal amount +15% Vampiric rage effect +4% Resistance to Dark/ Holy attributes +10 Only one effect is applied when two Enchanted Zaken's Earrings are equipped and when standart Zaken's Earring is equipped, only the effect of Enchanted Zaken's Earring will be applied. Earring of Orfen - 71 M. Def.; Max. MP +31 Resistance to Bleed +20% Bleed Chance +20% Heal amount +6% Skill MP Consumption -2% Only one effect is applied when two Earrings of Orfen are equipped and when Enchanted/ Refined Earring of Orfen is equipped, only the effect of Enchanted/ Refined Earring of Orfen will be applied. Enchanted Earring of Orfen - 80 M. Def.; CON +1, MEN +1 Resistance to Bleed +30% Bleed Chance +30% Heal amount +8% Skill MP Consumption -4% Only one effect is applied when two Enchanted Earrings of Orfen are equipped and when Refined Earring of Orfen is equipped, only the effect of Refined Earring of Orfen will be applied. Refined Earring of Orfen - 94 M. Def.; Ring of Baium - 62 M. Def.; Max. MP +21 Accuracy +2 P. Crit. Power +15% Atk. Spd. +4% Cast. Spd. +4% Resistance to Poison +40% Poison Chance +40% Resistance to Hold +30% Hold Chance +30% Only one effect is applied when two Rings of Baium are equipped and when Enchanted Ring of Baium is equipped, only the effect of Enchanted Ring of Baium will be applied.Raid Boss Darnel.Enchanted Ring of Baium - 62 Маг. Защ.; Beleth's Ring - 62 M. Def.; Max. HP +105 M. Def. +12% Resistance to Mental attacks +12% Mental attacks chance +12% Max. MP +12% MP recovery +100% Resistance to Dark/ Holy attributes +20. Only one effect is applied when two Beleth's Ring are equipped. Max. MP +41 Resistance to Poison +50% Poison Chance +50% Resistance to Hold +40% Hold Chance +40% Accuracy +4 P. Crit. Power +20% Atk. Spd./ Cast. Spd. +6%. Only one effect is applied when two Enchanted Ring of Baium are equipped and when Ring of Baium is equipped, only the effect of Enchanted Ring of Baium will be applied. Emperor's Rage: PvP Damage +10%, PvP Defense -10%. Duration: 30 sec.Earring of Antharas - 94 M. Def.; Necklace of Valakas - 125 M. Def.; Frintezza's Necklace - 125 M. Def.; Enchanted Frintezza's Necklace - 131 M. Def.; DEX +1 Max. MP +47 Resistance to Stun/ Sleep +20% Sleep/ Paralyze/ Stun Chance +20% Resistance to Poison/ Bleed +35% Poison/ Bleed Chance +35% Skill reuse delay -7% Reflect Damage +5% Resistance to Dark attribute +25 Resistance to Fire/ Water/ Wind/ Earth/ Holy attributes +5 For 10 sec. blocks all debuffs. Skill Reuse Time: 10 minutes. Cannot be used on Olympiad. Supreme Frintezza's Necklace - 138 M. Def. Full Bottle of Souls - 10 SoulsPersonal Item. A bottle containing 10 Souls. Kamael exclusive item. Disappears without effect if used by other races. Now you can set it to automatic use. Max. MP +21 Poison Resistance +20% Poison Chance +20% Accuracy +1 Speed +1 Only one effect is applied when two Rings of Core are equipped and when Enchanted/ Refined Ring of Core is equipped, only the effect of Enchanted/ Refined Ring of Core will be applied. Raid Bosses The most current Bosses "flag" the character attacking them(that means you enter PvP mode and your nickname become purple): As the server develops, the pool of these Bosses will change. Thus, at the start of the server, the “Tiger” at the waterfall will have a "flag", but the “Rat” at Giran will not. In the future, when the level cap is 70+, “Tiger” at the waterfall will not "flag", but “Thanatos” will. For “famous” Raid Bosses, the corresponding weapon has been added to the drop with a symbolic chance (about 1%): Ice Fairy Sirra: Unidentified Sirra's Blade. Double-click to identify this item. It can be either normal or foundation. Death Lord Ipos: Unidentified Sword of Ipos. Double-click to identify this item. It can be either normal or foundation. Flame of Splendor Barakiel: Unidentified Barakiel's Axe. Double-click to identify this item. It can be either normal or foundation. Beast Lord Begemoth: Unidentified Behemoth's Tuning Fork. Double-click to identify this item. It can be either normal or foundation. Storm Winter Naga: Unidentified Naga Storm. Double-click to identify this item. It can be either normal or foundation. Gargoyle Lord Tiphon: Unidentified Tiphon's Spear. Double-click to identify this item. It can be either normal or foundation. Queen Shyeed: Unidentified Shyeed's Bow. Double-click to identify this item. It can be either normal or foundation. Krokian Padisha Sobbek: Unidentified Sobekk's Hurricane. Double-click to identify this item. It can be either normal or foundation. Queen Themis: Unidentified Themis' Tongue. Double-click to identify this item. It can be either normal or foundation. Shilen`s Messenger Cabrio: Unidentified Cabrio's Hand. Immortal Savior Mardil: Unidentified Mardil's FlabellumDouble-click to identify this item. It can be either normal or foundation.Double-click to identify this item. It can be either normal or foundation. You will need to use our Updater to ensure that the update is displayed correctly. We highly recommend that you use the Fast Check feature as we regularly release various minor and major updates. with ❤️, E-Global & Averia
  19. Papanda

    Preparation for OBT of the 4th season of MasterWork

    OBT (Set for OBT 20.10 at 18:00) Weapon enchanting: The restriction on weapon sharpening has been lifted; At the Olympics, weapons sharpened higher than +12 will have the same characteristics as +12 weapons. Enchanting armor and jewelry: The upper limit for enchanting armor and jewelry has been increased to +8 (inclusive); At the Olympiad, jewelry and armor above +7 will give characteristics as +7; At the Olympiad, set bonuses from OE armor sets will work correctly (i.e. the bonus level will correspond to the enchantment level); The technical implementation of separating these bonuses for Olympiad and outside Olympiad within the framework of OBT is too complex. Attribute: From 18:00 Stones will be available, but NOT ATT crystals; For weapons from grade B, A, S - 150 ATT stones; It is no longer possible to insert ATT into B grade armor; For A grade armor - 30 ATT with stones, 1 ATT per piece, exception: Full armor - up to 2 types; For armor of grades S/ S+ - 60 ATT with stones, 1 ATT per piece, exception: Full armor - up to 2 types; The 3rd part of the OBT will have Crystals and 120x3 armor. Level Limit: Maximum level - 79; Server rates and other settings remain the same as they will be at the start of the server (stage 1); That is, you can test new grades and skills, if you are interested, as well as exping in the conditions of starting a server with current rates. The work of skills within the window of OBT: We were faced with a rather non-trivial task, how to familiarize players within the window of OBT with the starting mechanics (trait/interlude system) and with the mechanics of later stages (ATT\GF\HF system). We found a fairly simple and clear way: Skills of levels 1-74 work according to the trait system, exactly as they will work within the season (until the new year). Resist Fire Increases Resistance to Fire by $s1. Level 3 gives 30% protection from the elements of Fire and 7% vulnerability to Water, Wind and Earth. Surrender to Fire level 15 gives 30% vulnerability to the Fire element and 5% protection from the Water element. Skills 76+ (3rd profession skills and skills of the 2nd profession with enchantment +1 and higher) work according to the ATT system (after the new year). Resist Fire +1..+30 will provide protection from the fire attribute from 20 to 70 units, depending on the enchantment of the skill. Surrender to Fire +1..+30 will reduce the target's defensive ATT against Fire from 30 to 90 units, depending on the skill's enchantment. Misc: Adjusted Dynasty/ Moirai/ Vesper/ Vorpal/ Elegia in the OBT store Stores were located in different cities Note! Now, when opening the List of Store Products, the dialogue window with the NPC does not close. So now you do 1 click instead of ~5. MasterWork cares about you ❤️ You will need to use our Updater to ensure that the update is displayed correctly. We highly recommend that you use the Fast Check feature as we regularly release various minor and major updates. with ❤️, E-Global & Averia
  20. Дорогие друзья! По мере течения Открытого Бета Тестирования возникла необходимость некоторых доработок и изменений. Спасибо за ваш фидбек, благодаря нему ваша игра станет более интересной, логичной и комфортной. К вашему вниманию Патчноут 🙃 ОБТ (Установлено для ОБТ 20.10 в 18:00) Заточка оружия: Снято ограничение на заточку оружия; На Олимпиаде оружие заточенное выше чем +12, будет иметь характеристики как +12 оружие. Заточка брони и бижутерии: Увеличен верхний предел заточки брони и бижутерии до +8 включительно; На Олимпиаде бижутерия и броня выше +7 будет давать характеристики как +7; На Олимпиаде сетовые бонусы от ОЕ комплектов брони будут работать корректно(т.е уровень бонуса будет соответствовать уровню заточки); Слишком сложная техническая реализация разделения данных бонусов под Олимп и вне олимпа в рамках ОБТ. Атрибут: С 18:00 будут доступны Камни, но НЕ кристаллы АТТ.; В оружие от рангов B, А, S - 150 АТТ камнями; В броню ранга B - больше нельзя вставить АТТ; В броню ранга А - 30 АТТ камнями, 1 АТТ в часть, исключение: Цельный доспех - до 2 типов; В броню рангов S/ S+ - 60 АТТ камнями, 1 АТТ в часть, исключение: Цельный доспех - до 2 типов; На 3-й части ОБТ будут Кристаллы и 120х3 броня. Ограничение уровней: Максимальный уровень - 79; Рейты сервера и прочие настройки остаются такими же, как будут на старте сервера (1 этап); Т.е вы можете тестировать новые грейды и скиллы, если вам это интересно, равно как и прокачку в условиях старта сервера с актуальными рейтами. Работа умений в рамках ОБТ: Перед нами встала довольно нетривиальная задача, как в рамках ОБТ ознакомить игроков со стартовыми механиками (системой трейтов\интерлюда) и с механиками более поздних этапов (система АТТ\ГФ\ХФ). Мы нашли довольно простой и понятный способ: Умения 1-74 уровней работают по системе трейтов, именно так как они будут работать в рамках сезона (до нового года). Resist FireIncreases Resistance to Fire by $s1. 3 уровня дает 30% защиту от стихии Огня и 7% уязвимости к Воде, Ветру и Земле. Surrender to Fire 15 уровня даёт 30% уязвимость к стихии Огня и 5% защиту от стихии Воды. Enemy's Resistance to Fire -$s1. Cancels Resist Fire effect from the target. Умения 76+ (3профные умения и умения 2й профессии при заточке +1 и выше) работают по системе АТТ (после нового года). Resist Fire +1..+30 будет давать защиту от атрибута огня от 20 до 70 единиц, в зависимости от заточки умения. Surrender to Fire +1..+30 будет снижать защитный АТТ от Огня у цели от 30 до 90 единиц, в зависимости от заточки умения. Разное: Скорректировали Dynasty / Moirai / Vesper / Vorpal / Elegia в ОБТ магазине Магазины расставили по разным городам Обратите внимание! Теперь открывая Список Товаров магазина у вас не закрывается окно диалога с НПЦ. Таким образом теперь вы делаете 1 нажатие вместо ~5. MasterWork о вас заботится ❤️ Вам будет необходимо воспользоваться нашим Updater для того, чтобы обновление отображалось корректно. Мы настоятельно рекомендуем вам пользоваться функцией Fast Check, так как мы регулярно выпускаем различные минорные и мажорные обновления. с ❤️, E-Global & Averia
  21. Дорогие друзья! По мере течения Открытого Бета Тестирования возникла необходимость некоторых доработок и изменений. Спасибо за ваш фидбек, благодаря нему ваша игра станет более интересной, логичной и комфортной. К вашему вниманию Патчноут 🙃 ОБТ (Установлено для ОБТ 20.10 в 18:00) Заточка оружия: Снято ограничение на заточку оружия; На Олимпиаде оружие заточенное выше чем +12, будет иметь характеристики как +12 оружие. Заточка брони и бижутерии: Увеличен верхний предел заточки брони и бижутерии до +8 включительно; На Олимпиаде бижутерия и броня выше +7 будет давать характеристики как +7; На Олимпиаде сетовые бонусы от ОЕ комплектов брони будут работать корректно(т.е уровень бонуса будет соответствовать уровню заточки); Слишком сложная техническая реализация разделения данных бонусов под Олимп и вне олимпа в рамках ОБТ. Атрибут: С 18:00 будут доступны Камни, но НЕ кристаллы АТТ.; В оружие от рангов B, А, S - 150 АТТ камнями; В броню ранга B - больше нельзя вставить АТТ; В броню ранга А - 30 АТТ камнями, 1 АТТ в часть, исключение: Цельный доспех - до 2 типов; В броню рангов S/ S+ - 60 АТТ камнями, 1 АТТ в часть, исключение: Цельный доспех - до 2 типов; На 3-й части ОБТ будут Кристаллы и 120х3 броня. Ограничение уровней: Максимальный уровень - 79; Рейты сервера и прочие настройки остаются такими же, как будут на старте сервера (1 этап); Т.е вы можете тестировать новые грейды и скиллы, если вам это интересно, равно как и прокачку в условиях старта сервера с актуальными рейтами. Работа умений в рамках ОБТ: Перед нами встала довольно нетривиальная задача, как в рамках ОБТ ознакомить игроков со стартовыми механиками (системой трейтов\интерлюда) и с механиками более поздних этапов (система АТТ\ГФ\ХФ). Мы нашли довольно простой и понятный способ: Умения 1-74 уровней работают по системе трейтов, именно так как они будут работать в рамках сезона (до нового года). Resist Fire 3 уровня дает 30% защиту от стихии Огня и 7% уязвимости к Воде, Ветру и Земле. Surrender to Fire 15 уровня даёт 30% уязвимость к стихии Огня и 5% защиту от стихии Воды. Умения 76+ (3профные умения и умения 2й профессии при заточке +1 и выше) работают по системе АТТ (после нового года). Resist Fire +1..+30 будет давать защиту от атрибута огня от 20 до 70 единиц, в зависимости от заточки умения. Surrender to Fire +1..+30 будет снижать защитный АТТ от Огня у цели от 30 до 90 единиц, в зависимости от заточки умения. Разное: Скорректировали Dynasty / Moirai / Vesper / Vorpal / Elegia в ОБТ магазине Магазины расставили по разным городам Обратите внимание! Теперь открывая Список Товаров магазина у вас не закрывается окно диалога с НПЦ. Таким образом теперь вы делаете 1 нажатие вместо ~5. MasterWork о вас заботится ❤️ Умения Heroic Valor (Heroes): +7% Физ. и Маг. Защиты, +80% защита от отмены эффектов. ( На старте сезона ); Будет увеличиваться вплоть до +15% Физ. и Маг защиты в дальнейшем; Доступно с первых геройств, 20 Ноября в 00:00; Работает на Альянс. Single Gift of Seraphim (Elemental Summoner) Новое умение: Полный аналог Gift of Seraphim по характеристикам; Применяется на цель; Применяется только в группе; Дальность применения 400 единиц; Базовый откат 4 секунды; Стоимость: 30-60 МР. SingleBlessing of Seraphim (Elemental Summoner) Новое умение: Полный аналог Blessing of Seraphim по характеристикам; Применяется на цель; Применяется только в группе; Дальность применения 400 единиц; Базовый откат 4 секунды; Стоимость: 30-60 МР. SingleBlessing of Queen (Warlock) Новое умение: Полный аналог Blessing of Queen по характеристикам; Применяется на цель; Применяется только в группе; Дальность применения 400 единиц; Базовый откат 4 секунды; Стоимость: 30-60 МР. SingleGift of Queen (Warlock) Новое умение: Полный аналог Gift of Queen по характеристикам; Применяется на цель; Применяется только в группе; Дальность применения 400 единиц; Базовый откат 4 секунды; Стоимость: 30-60 МР. SingleShadow Blessing (Phantom Summoner) Новое умение: Полный аналог Shadow Blessing по характеристикам; Применяется на цель; Применяется только в группе; Дальность применения 400 единиц; Базовый откат 4 секунды; Стоимость: 30-60 МР. SingleShadow Gift (Phantom Summoner) Новое умение: Полный аналог Shadow Gift по характеристикам; Применяется на цель; Применяется только в группе; Дальность применения 400 единиц; Базовый откат 4 секунды; Стоимость: 30-60 МР. SpoilImbues a monster with magic that renders it susceptible to the Sweeper skill. (Dwarven Fighter): Увеличена дальности применения до 70 единиц. Sweeper (Dwarven Fighter): Увеличена дальности применения до 70 единиц. Battle Heal (Human Mystic, Elven Mage, Dark Mage, Dwarven Mystic): 1 уровень изучается автоматически; 2 уровень и все последующие удалены из автоизучения. Sonic Rage (Gladiator): Добавлен новый уровень изучения умения: Уровень изучения: 55; Дает возможность накопить 4й уровень заряда. Таким образом теперь: 55-й ур. персонажа - 1-й ур. умения: 4 зарядки; 60-й ур. персонажа - 2-й ур. умения: 5 зарядок; 66-й ур. персонажа - 3-й ур. умения: 6 зарядок; 70-й ур. персонажа - 4-й ур. умения: 7 зарядок; 78-й ур. персонажа - 5-й ур. умения: 8 зарядок. Базовый шанс критической атаки умением (х2 урон) увеличивается с ростом уровня умения. Raging Force (Tyrant): Добавлен новый уровень изучения умения: Уровень изучения: 55; Дает возможность накопить 4й уровень заряда. Таким образом теперь: 55-й ур. персонажа - 1-й ур. умения: 4 зарядки; 60-й ур. персонажа - 2-й ур. умения: 5 зарядок; 66-й ур. персонажа - 3-й ур. умения: 6 зарядок; 70-й ур. персонажа - 4-й ур. умения: 7 зарядок; 78-й ур. персонажа - 5-й ур. умения: 8 зарядок. Базовый шанс критической атаки умением (х2 урон) увеличивается с ростом уровня умения. Rune of Repeal (Terramant): Для изучения требуется Spellbook: Cancel & Rune of Repeal. Spellbook needed to learn Cancel. Used by Sorcerers and Spellsingers. Poisoned Dust (Terramant):Coats the enemy with a deadly dust cloud, causing loss of $s1 HP per second and Decreases the power of HP recovery magic received by an enemy by 10%. Для изучения требуется Spellbook: Decay & Poisoned Dust. Earth Eruption (Terramant):Supplements the user's M. Atk. with 41 Power to create a massive stone boulder that, cracking, deals Earth damage in the area of the enemy.Over-hit is possible. Для изучения требуется Spellbook: Rain of Fire & Earth Eruption. Spellbook needed to learn Rain of Fire. Used by Sorcerers and Spellsingers.Aura Flash (Terramant):Inflicts non-attribute damage on nearby enemies with $s1 Power added to M. Atk. During PvP: Disrupts casts of nearby targets. During PvE and Olympiad: Additionally cancel targets of nearby enemies. Для изучения требуется Spellbook: Aura Flash. Seed of Earth (Terramant):Uses Earth energy to increase user's Earth attack level by 20. Для изучения требуется Spellbook: Seed of Fire & Seed of Earth. Aura Symphony (Terramant):Supplements the user's M. Atk. with $s1 Power to inflict non-attribute damage on an enemy. Для изучения требуется Spellbook: Aura Symphony. Mudslide (Terramant):Supplements the user's M. Atk. with 150 Power, smothering an enemy in devastating flow of mud, rocks, and vegetation, that reduces their P. Atk. and M. Atk. by 30%. Для изучения требуется Spellbook: Inferno & Mudslide. Elemental Symphony (Terramant):Supplements the user's M. Atk. with $s1 Power to inflict non-attribute damage on an enemy. Over-hit is possible. Для изучения требуется Spellbook: Elemental Assault. Spellbook needed to learn Elemental Assault. Used by Sorcerers and Spellsingers.Seed of Fire (Warlock): Для изучения требуется Spellbook: Seed of Fire. Seed of Water (Еlemental Summoner):Uses Water energy to increase user's Water Atk. Attribute by $s1. Для изучения требуется Spellbook: Seed of Water. Seed of Wind (Рhantom Summoner): Для изучения требуется Spellbook: Seed of Wind. Spellbook needed to learn Seed of Wind. Used by Spellhowler.Dodge (Plainswalker): Теперь кроме 90% шанса уклониться от Физ. Умений - даёт также 50% шанс уклониться от Маг. Умений. Counterattack (Abyss Walker): Теперь помимо 90% шанса отразить урон Физ. Умений - даёт 50% шанс отразить урон Маг. умений и отражение 50% урона от обычных атак в ближнем бою. Eye for Eye (Berserker):With 30% chance returns damage from close range physical attacks and skills back to the opponent. Теперь помимо Шанса отразить урон Физ. Умений и отражения урон от обычных атак в ближнем бою, также даёт шанс отразить урон Маг. умений: 1 уровень: 60 уровень изучения: 30% отражение обычного урона в ближнем бою и 30% шанс отразить урон Физ. Умений, + 20% шанс отразить урон Маг. умений. 2 уровень: 70 уровень изучения: 50% отражение обычного урона в ближнем бою и 90% шанс отразить урон Физ. Умений, + 30% шанс отразить урон Маг. умений. 3 уровень: 79 уровень изучения: 70% отражение обычного урона в ближнем бою и 70% шанс отразить урон Физ. Умений, + 40% шанс отразить урон Маг. умений. 4 уровень: 83 уровень изучения: 90% отражение обычного урона в ближнем бою и 90% шанс отразить урон Физ. Умений, + 50% шанс отразить урон Маг. умений. Vanguard (Paladin, Dark Avenger, Temple Knight, Shillien Knight): Теперь в трансформации стали доступными 2 новых умения: Royal Sacrifice Новое умение: Вы увеличиваете Физ. и Маг. Защиту цели (сопартийца) на 30%, при этом переносите на себя 90% от входящего по нему урона. Стоимость: 90 МР; Время перезарядки: 60 секунд; Дальность применения: 600 единиц; Уровень изучения: 49. Shield of Faith Новое умение: Физ. Защ. +900, Маг. Защ. +600 у всех членов группы. А также во время действия умения получает вместо членов группы 30% урона. Имеет 3 уровня изучения: 1 уровень: 58 уровень изучения; 2 уровень: 70 уровень изучения; 3 уровень: 79 уровень изучения. Стоимость: 66 МР; Время перезарядки: 900 секунд; Required level: 70 Required level: 68Spellbook needed to learn Seed of Fire. Used by Sorcerers and Spellsingers. Required level: 66Spellbook needed to learn Aura Flash. Used by a Sorcerer, Spellsinger, and Spellhowler. Required level: 58Required level: 58Required level: 48Removes multiple buffs from an enemy. with 35% Remove 1 buff from an enemy every 8 seconds. Duration time: 20 seconds. Increases success rate of lethal attacks by 5%.Increases success rate of lethal attacks by 5%.Increases success rate of blow abilites by 5%.Increases success rate of blow abilites by 5%.Increases party members' P. Atk. (+6%) and Accuracy (+2).Increases party members' P. Atk. (+6%) and Accuracy (+2).Increases your party member's Critical Damage amount Rate (+25%) and Power (+20%).Increases your party member's Critical Damage amount Rate (+25%) and Power (+20%).Party members' MP regeneration bonus temporarily increased by +30%.Reduces party members' magic skill recovery time by 30%. Предметы Изменения Soul Crystal: Arthro Nail Max HP +25%. SА Critical Poison заменено на Health (Увеличивает количество НР на 25%). Bellion Cestus P. Crit. Rate +64.5. SА Critical Poison заменено на Focus (Увеличивает шанс физической критической атаки на 64.5). Bow of Peril P. Crit. Rate +54. SА Cheap Shot заменено на Focus (Увеличивает шанс физической критической атаки на 54). Hell HoundKamael Exclusive Weapon: Bow of Peril Conversion P. Crit. Rate +54. SА Cheap Shot заменено на Focus (Увеличивает шанс физической критической атаки на 54). Vitality Rune: Удерживает полоску Энергии: Добавлен эффект увеличения скорости перемещения на 15 в мирной зоне. Руну можно купить у NPC Butler: Длительностью 1 час - 1 МС; Длительностью 24 часа - 3 МС; Длительностью 7 дней - 10 МС. Руна удерживает полоску Энергии на уровне не ниже 25% без наличия премиум аккаунта и не ниже 50% с наличием, то есть фактически увеличивает получаемый опыт на 25% или 50% соответственно, к тому же после этого обновления делает вашего персонажа более мобильным в мирной зоне. Время, сэкономленное на просмотре рынка или беготне между NPC по квестам, теперь можно будет потратить на более нужные вещи, кач или фан. Harvester:Used to harvest the crop from the corpse of the monster on which a seed was sown. Most successful when character and target are not more than 5 levels apart. Увеличена дальность применения до 70 единиц. Колец Баюма может быть много, ~50 в год, но Первое Кольцо Баюма — только одно в году... Добавлена возможность улучшения первой Эпической бижутерии без потери ее "Первенства". Магическая защита Эпической бижутерии на старте сезона немного снижена, она будет увеличиваться по мере развития сервера и открытию новых грейдов: На старте сезона: Ring of Core - 48 Маг. Защ.; Enchanted Ring of Core STR +1, INT +1 P. Crit. Rate +15 Resistance to Poison +30% Poison Chance +30% Accuracy +2 Speed +2 Only one effect is applied when two Enchanted Rings of Core are equipped and when Refined Ring of Core is equipped, only the effect of Refined Ring of Core will be applied. - 48 Маг. Защ.; Refined Ring of Core - 48 Маг. Защ.; Ring of Queen Ant - 48 Маг. Защ.; Zaken's Earring - 71 Маг. Защ.; Earring of Orfen - 71 Маг. Защ.; Max. MP +31 Resistance to Bleed +20% Bleed Chance +20% Heal amount +6% Skill MP Consumption -2% Only one effect is applied when two Earrings of Orfen are equipped and when Enchanted/ Refined Earring of Orfen is equipped, only the effect of Enchanted/ Refined Earring of Orfen will be applied. Enchanted Earring of Orfen - 71 Маг. Защ.; CON +1, MEN +1 Resistance to Bleed +30% Bleed Chance +30% Heal amount +8% Skill MP Consumption -4% Only one effect is applied when two Enchanted Earrings of Orfen are equipped and when Refined Earring of Orfen is equipped, only the effect of Refined Earring of Orfen will be applied. Refined Earring of Orfen - 71 Маг. Защ. При появлении грейдов S+: Ring of Core - 48 Маг. Защ.; Enchanted Ring of Core STR +1, INT +1 P. Crit. Rate +15 Resistance to Poison +30% Poison Chance +30% Accuracy +2 Speed +2 Only one effect is applied when two Enchanted Rings of Core are equipped and when Refined Ring of Core is equipped, only the effect of Refined Ring of Core will be applied. - 56 Маг. Защ.; Refined Ring of Core - 62 Маг. Защ.; Ring of Queen Ant - 56 Маг. Защ.; Enchanted Ring of Queen Ant - 62 Маг. Защ.; Max. MP +25 P. Atk. +3% M. Atk. +6% Resistance to Poison +40% Poison Chance +40% Resistance to Hold +30% Hold Chance +30% Accuracy +2 P. Crit. Power +15% Resistance to Fire/ Water/ Wind/ Earth attributes +5 Only one effect is applied when two Enchanted Ring of Queen Ant are equipped and when lower grade Ring of Queen Ant is equipped, only the effect of Enchanted Ring of Queen Ant will be applied. Self Cleanse: Removes all negative effects from your character. Skill Reuse Time: 30 minutes. Zaken's Earring - 80 Маг. Защ.; Enchanted Zaken's Earring - 94 Маг. Защ.; Max. MP +37 Resistance to Bleed +40% Bleed Chance +40% Resistance to Shock/ Mental attacks +30% Shock/ Mental attacks chance +30% Heal amount +15% Vampiric rage effect +4% Resistance to Dark/ Holy attributes +10 Only one effect is applied when two Enchanted Zaken's Earrings are equipped and when standart Zaken's Earring is equipped, only the effect of Enchanted Zaken's Earring will be applied. Earring of Orfen - 71 Маг. Защ.; Max. MP +31 Resistance to Bleed +20% Bleed Chance +20% Heal amount +6% Skill MP Consumption -2% Only one effect is applied when two Earrings of Orfen are equipped and when Enchanted/ Refined Earring of Orfen is equipped, only the effect of Enchanted/ Refined Earring of Orfen will be applied. Enchanted Earring of Orfen - 80 Маг. Защ.; CON +1, MEN +1 Resistance to Bleed +30% Bleed Chance +30% Heal amount +8% Skill MP Consumption -4% Only one effect is applied when two Enchanted Earrings of Orfen are equipped and when Refined Earring of Orfen is equipped, only the effect of Refined Earring of Orfen will be applied. Refined Earring of Orfen - 94 Маг. Защ. Ring of Baium - 62 Маг. Защ.; Max. MP +21 Accuracy +2 P. Crit. Power +15% Atk. Spd. +4% Cast. Spd. +4% Resistance to Poison +40% Poison Chance +40% Resistance to Hold +30% Hold Chance +30% Only one effect is applied when two Rings of Baium are equipped and when Enchanted Ring of Baium is equipped, only the effect of Enchanted Ring of Baium will be applied.Raid Boss Darnel.Enchanted Ring of Baium - 62 Маг. Защ.; Beleth's Ring - 62 Маг. Защ.; Max. HP +105 M. Def. +12% Resistance to Mental attacks +12% Mental attacks chance +12% Max. MP +12% MP recovery +100% Resistance to Dark/ Holy attributes +20. Only one effect is applied when two Beleth's Ring are equipped. Max. MP +41 Resistance to Poison +50% Poison Chance +50% Resistance to Hold +40% Hold Chance +40% Accuracy +4 P. Crit. Power +20% Atk. Spd./ Cast. Spd. +6%. Only one effect is applied when two Enchanted Ring of Baium are equipped and when Ring of Baium is equipped, only the effect of Enchanted Ring of Baium will be applied. Emperor's Rage: PvP Damage +10%, PvP Defense -10%. Duration: 30 sec.Earring of Antharas - 94 Маг. Защ.; Necklace of Valakas - 125 Маг. Защ.; Frintezza's Necklace - 125 Маг. Защ.; Enchanced Frintezza's Necklace - 131 Маг. Защ.; DEX +1 Max. MP +47 Resistance to Stun/ Sleep +20% Sleep/ Paralyze/ Stun Chance +20% Resistance to Poison/ Bleed +35% Poison/ Bleed Chance +35% Skill reuse delay -7% Reflect Damage +5% Resistance to Dark attribute +25 Resistance to Fire/ Water/ Wind/ Earth/ Holy attributes +5 For 10 sec. blocks all debuffs. Skill Reuse Time: 10 minutes. Cannot be used on Olympiad. Supreme Frintezza's Necklace - 138 Маг. Защ. Full Bottle of Souls - 10 SoulsPersonal Item. A bottle containing 10 Souls. Kamael exclusive item. Disappears without effect if used by other races. Теперь можно поставить на автоматическое использование. Max. MP +21 Poison Resistance +20% Poison Chance +20% Accuracy +1 Speed +1 Only one effect is applied when two Rings of Core are equipped and when Enchanted/ Refined Ring of Core is equipped, only the effect of Enchanted/ Refined Ring of Core will be applied. Рейдовые Боссы Наиболее актуальные Боссы флагают атакующего их персонажа: По мере развития сервера пул этих Боссов будет меняться. Таким образом на старте сервера "Тигр" у водопада будет флагать, а "Крыса" у Гирана - нет. В дальнейшем, когда кап уровней будет 70+ "Тигр" у водопада не будет флагать, а "Танатос" - будет. "Именитым" Рейдовым Боссам добавлено к выпадению соответствующее оружие с символическим шансом (около 1%): Ice Fairy Sirra: Unidentified Sirra's Blade. Double-click to identify this item. It can be either normal or foundation. Death Lord Ipos: Unidentified Sword of Ipos. Double-click to identify this item. It can be either normal or foundation. Flame of Splendor Barakiel: Unidentified Barakiel's Axe. Double-click to identify this item. It can be either normal or foundation. Beast Lord Begemoth: Unidentified Behemoth's Tuning Fork. Double-click to identify this item. It can be either normal or foundation. Storm Winter Naga: Unidentified Naga Storm. Double-click to identify this item. It can be either normal or foundation. Gargoyle Lord Tiphon: Unidentified Tiphon's Spear. Double-click to identify this item. It can be either normal or foundation. Queen Shyeed: Unidentified Shyeed's Bow. Double-click to identify this item. It can be either normal or foundation. Krokian Padisha Sobbek: Unidentified Sobekk's Hurricane. Double-click to identify this item. It can be either normal or foundation. Palibati Queen Themis: Unidentified Themis' Tongue. Double-click to identify this item. It can be either normal or foundation. Shilen`s Messenger Cabrio: Unidentified Cabrio's Hand. Immortal Savior Mardil: Unidentified Mardil's Flabellum Daimon the White-Eyed: Unidentified Daimon CrystalDouble-click to identify this item. It can be either normal or foundation.Available Soul Crystals Mana Up: Max MP +30%, PvP Damage +5%. Acumen: Cast. Spd. +15%, PvP Damage +5%. Mental Shield: PvP Damage +5%, Casts Mental Shield on target with 50% chance.Double-click to identify this item. It can be either normal or foundation.Double-click to identify this item. It can be either normal or foundation. Вам будет необходимо воспользоваться нашим Updater для того, чтобы обновление отображалось корректно. Мы настоятельно рекомендуем вам пользоваться функцией Fast Check, так как мы регулярно выпускаем различные минорные и мажорные обновления. с ❤️, E-Global & Averia
  22. Дорогі друзі! За традицією, що склалася, за день до відкриття ОБТ нового сезону ми публікуємо порцію оновлень здебільшого спрямовану на поліпшення геймплею нового сезону. Але гравці сервера Eternal також оцінять більшість змін через зручність і корисність нововведень. До вашої уваги Патчноут 🙃 Предмети Загальна тема концепції з Предметів на MasterWork вже актуалізована та доступна за цим посиланням . Для більшого розмаїття варіантів бусту персонажа та актуалізації сетів З рангу, ми переробили більшість із них. Тепер вибита річ під час грінда чи рейду не буде просто кристалами, а буде частиною сета, який варто збирати. Встановити назву Новенькі характеристики Кільчужний Набір (Chain Mail Set) Складається з 3 предметів + щит: Chain Hood Chain Mail Shirt LVC (DEX) +2 ЛВК (DEX) +2 Фіз. Зах. проти Кинджалів +6% Якщо екіпіровано щит: Макс. HP +198 Кільчужний Набір Гномів (Dwarven Chain Set) НОВИЙ комплект, складається з 4 предметів + щит: Dwarven Chain Mail Shirt ВІН (CON) +3 ВИН (CON) +3 Якщо екіпірований щит: Повернення будь-якої шкоди: +5.00% Композитний Набір (Composite Set) Тепер складається з 4 предметів + щит: Composite Helmet Composite Armor Composite Gauntlets Composite Boots Composite Shield Якщо екіпіровано щит: Блок Магії +3 од. Маг. Зах. +5.26% Ліміт ваги, що переноситься +5795 Якщо екіпірований щит: Блок Магії +3 од. Повний Латний Набір ( Full Plate Set) Тепер складається з 4 предметів + щит: Full Plate Helmet Full Plate Armor СІЛ (STR) +1 Ефект Вампіра +4.00% СІЛ (STR) +1 Макс. HP +270 Ефект Вампіра +4.00% Якщо екіпірований щит: Шанс Блоку Щитом +5.26% Сет із Каленного Міфрилу (Reinforced Mithril Set) Складається з 3 предметів: Mithril Shirt Reinforced Mithril Gaiters Reinforced Mithril Boots Ухиляння від Фіз. та Маг. вмінь +4.00% Швидк. Біга +3 Ухилення +4 Ухиляння від Фіз. та Маг. вмінь +4.00% Швидк. Біга +3 Латний шкіряний набір (Plated Leather Set) Складається з 3 предметів: Plated Leather Plated Leather Gaiters Plated Leather Boots Без змін СІЛ (STR) +4, ВІН (CON) -1 Набір з Грубої Шкіри (Rind Leather Set) НОВИЙ комплект, складається з 4 предметів: Rind Leather Armor Rind Leather Gaiters СІЛ (STR) +2 Швидк. Атк. +4.00% СІЛ (STR) +2 Швидк. Атк. +4.00% Шкіряний Набір Тека (Theca Leather Set) Тепер складається з 4 предметів: Theca Leather Armor Theca Leather Gaiters LVC (DEX) +2 LVK (DEX) +2 фіз. Зах. +5,26% Шкіряний Набір Дрейка (Drake Leather Set) Тепер складається з 3 предметів: Drake Leather Armor Drake Leather Gloves Drake Leather Boots LVC (DEX) +2 LVC (DEX) +2 Маг. захист +5,26% Набір Карміана (Karmian Set) - без змін Складається з 3 предметів: Верх + Низ + Рукавички Karmian Tunic Karmian Stockings Karmian Gloves Без змін Швидкість. Маг. +15.00% Фіз. Зах. +5.26% Набір Друк (Set of Seal) НОВИЙ комплект складається з 3 предметів: Robe of Seal Оцінка. Маг. +15,00% Маг. Для «С. +5,26% Оцінка. Маг. +15,00% Маг. Для «С. +5,26% Набір Демона (Demon's Set) Тепер складається з 4 предметів: Demon's Tunic Demon's Stockings Demon's Gloves Demon's Boots MDR (ВІТ) +1, ДУХ (ЧОЛОВІКИ) -1 Шанс Маг. Крит. +25,00% ІНТ(INT)+4, ДУХ(MEN)-1 Макс. HP -270 Шанс Маг. Крит. +25.00% Набір Святості Тепер складається з 4 предметів: Divine Tunic Divine Stockings Divine Gloves Divine Boots МДР (WIT) +1, ІНТ (INT) -1 Сила вихідного лікування +52 од. МДР (WIT) +2, ІНТ (INT) -2 Фіз. Зах. +5.26% Макс. MP +171 Сила вихідного лікування +52 од. Змінено бонус до регенерації МР при ОЕ у важких обладунків на всіх рангах комплектів Заточення Бонус +4 +0 +5 +0 +6 +2 +7 +2,5 +8 +3 +9 +4 +10 +5 Нагадуємо, що ви можете детальніше вивчити систему ОЕ предметів за посиланнями: - Зміни Бонусів від ОЕ Комплектів ; - Зміни бонусу HP при ОЕ предметів . Комплекти З рангу за купони: Для сервера Eternal : Тепер замість мінімального набору комплекту (у деяких випадках тіло+шолом) видається повний комплект броні, що складається з 4 (у разі цілісного обладунку) або 5 предметів; Тепер до обміну на купон є більше сетів. Як приклад, тепер можна з важких комплектів вибрати Full Plate Set, Composite Set, Dwarven Chain Set, а не тільки Full Plate Set як було раніше. Для 4-го сезону MasterWork : Комплекти З рангу з'являться в наборах орієнтовно з 13 листопада . Усі гравці, які придбали Стартові Набори, до введення купонів отримають їх окремо після моменту введення. Зверніть увагу: При купівлі Starter SetПерсональний стартовий пакет із спорядженням і корисними предметами для покращення вашого персонажа! ви отримуєте Personal Coupon (armor) ; При купівлі Unique SetПерсональний унікальний набір зі спорядженням і всіма корисними предметами, які підбадьорять вас на старті і подарують комфорт вашому персонажу! ви отримуєте Personal Coupon (armor)Особиста річ. Обміняйте купон на персональний повний комплект броні в NPC MW Premium Store Butler у розділі «Стартові набори». та Personal Coupon (weapon) ; Незалежно від того, скільки наборів ви придбаєте - ви все одно отримаєте один екземпляр. Навички Щоб ускладнити та викоренити абуз деяких умінь на реінвайтах запроваджено нову механіку. Вона полягає в тому, що певні вміння йдуть на 15 секундну перезарядку, у разі, якщо вміння було готове до застосування або часу перезарядки залишалося менше 15 секунд, при прийомі в групу персонажа володаря умінь або прийом у групу нових членів цим персонажем. Вищезгадану зміну зазнали такі вміння: Танець берсерка (Bladedancer); Song of Purification (Swordsinger); Party Flames of Invincibility (Overlord); Прахна (арбалестер); Щит Віри (Паладин, Темний Месник, Лицар Храму, Лицар Шилієн); Значок бойового полум'я (Паладин); Бойовий дотик Єви (Храмовий лицар); Battle Spirit of Shillien (Лицар Шилієн); Отримує волю Шилієна, щоб різко підвищити боєздатність членів групи., збільшує P./M. Atk. на 15%, Швидкість на 15, Скор. швидкість на 15%, шанс критичного удару, коли споряджено меч/парний меч/стародавній меч/рапіру/кинджал/подвійний кинджал, на 50%, а також критичну шкоду, коли споряджено дробящу зброю/зброю з двома кулаками, на 50%. Відновлює як HP 20% стандартної шкоди в ближньому бою, завданої ворогу. Зменшує силу отриманої магії відновлення HP на 80%. Відновлює HP членів групи на 25%, збільшує Ухилення на 3, Атк. швидкість на 15%, швидкість на 15, стійкість до атак скасування баффів на 50% і сила отриманої магії відновлення HP на 15%. Відновлює 25 HP щосекунди. Отримує волю фенікса, щоб різко підвищити бойові здібності членів групи., підвищує опір атакам дебаффів на 20%, P. Def. на 25%, Маг. Зах. на 25%, Скор. швидкість на 15%, точність на 3, швидкість на 15 і стійкість до атак зі скасування баффів на 20%. Зменшує ефективність отриманої магії відновлення на 80%. Якщо споряджено меч/парний меч/стародавній меч/рапіру/кинджал/парний кинджал, підвищує шанс критичного удару на 50. Якщо споряджено тупий/дуалфіст, збільшує критичну шкоду на 50%.Збільшує P. Def членів групи. на 900 і Маг. Зах. на 600 і поглинає 30% будь-якої шкоди, отриманої членом групи. Збільшує M. Def. усіх членів партії на 650. Викликає благословення вогню на найближчих членів партії, щоб зробити їх непереможними на 12 сек. Поділяє час відновлення з умінням: Alliance Flames of Invincibility. Дає шанс 80% зняти дебафи члена групи. А протягом наступних 30 секунд збільшує опір негативним ефектам на 30% і збільшує отриману силу зцілення на 30%. Зменшує P. Def члена групи. на 8%, Маг. Зах. на 16% і Ухилення на 4, а також збільшує їх Ф. Атк. на 8%., Маг. Атк. на 16%, Скор. швидкість на 8%, швидкість закидання на 8% і швидкість на 8.Appetite for Destruction (Інспектор); Vampiric Impulse (Інспектор); Пробуджує потяг до кровососів і дає всім членам групи здатність відновлювати як HP 60% від стандартної шкоди ближнього бою, завданої ворогу. Пробуджує руйнівні інстинкти члена групи та збільшує P. Atk., шанс критичного удару та критичну шкоду на 25%.Інстинкт захисту (Інспектор); Стимулює інстинкт захисту, щоб збільшити P. Def. на 1080 і M. Def. на 810. (Інспектор) (Інспектор)Чарівний Імпульс (Ревізор); Mass Recharge (Elven Elder, Shillien Elder); Благословення Єви (Ельфійський Старійшина); Володар вампірів (Старійшина Шилієн); Чудо (єпископ); Поле Очищення (Єпископ); Піднесена самопожертва (єпископ); Містичний імунітет (Пророк); Блок "Наспів помсти". Зміни вмінь Дотик життя: Змінено рівні вивчення: 1 рівень: Рівень вивчення: 56; Необхідне SP: 80000. 2 рівень: Рівень вивчення: 68; Необхідне SP: 320000. 3 рівень: Без зміни вивчається на 78-му рівні персонажа. Дотик смерті: Змінено рівні вивчення: 1 рівень: Рівень вивчення: 56; Необхідне SP: 80000. 2 рівень: Рівень вивчення: 68; Необхідне SP: 320000. 3 рівень: Без зміни вивчається на 78-му рівні персонажа. Викликати темну пантеру: Вміння Скасувати Пантери з'являється на 5-му рівні Заклику Пантери. Вивчається на 66 рівні персонажа; На 5, 6, 7 рівні призову пантери скасовує до 1 позитивного ефекту з мети. (Раніше скасовував до 2х); При покращенні вміння на +1 і вище, вміння Скасувати Пантери скасовує до 2-х ефектів. Благословення Єви:Виконуючи благословення Єви, він відновлює 25% HP і MP. Скасовує погані аномальні умови за швидкістю. Уміння можна використовувати тільки на себе або члена групи. Володар вампірів:20% стандартної шкоди в ближньому бою, завданої ворогу, відновлюється як HP. Уміння можна використовувати тільки на себе або члена групи. Удар щитом:Б'є ворога щитом користувача, приголомшуючи його. Цільове скасування можливе. Базовий час дії збільшено з 2 до 4 секунд; Уміння розбите на 7 рівнів вивчення; З базовим шансом 80% скасовує ефект мети; З базовим шансом 80% приголомшує ціль. Залежить від мети Con; Доступні гілки покращення: Зниження захисту від АТТ вогню, аж до -50; Зниження захисту від АТТ води, аж до -50; Зниження захисту від АТТ землі, аж до -50; Зниження захисту від вітру АТТ, аж до -50. Відкликання вечірки - Clan Hall: Базовий час застосування вміння 20 секунд; Доступно до застосування лише за наявності Клан Холла; Доступно до вивчення для класів Elven Elder та Shillien Elder на 56-му рівні; Вартість вивчення: 95 000 СП; 100 Scroll of Escape: Clan Hall.Сувій, який переносить вас до вашого клану. Якщо у вас немає клану, він перенесе вас до найближчого села. Має загальний час перезаряджання з вміннями: Party Recall - Фортеця; Party Recall - Замок; Відкликання партії. Party Recall - Фортеця: Базовий час застосування вміння 20 секунд; Доступно до застосування лише за наявності Форту; Доступно до вивчення для класів Elven Elder та Shillien Elder на 56-му рівні; Вартість вивчення: 95 000 СП; 100 Scroll of Escape: FortressЧарівний сувій, який перенесе вас у вашу фортецю. Якщо у вас немає фортеці, вона перенесе вас до найближчого села.Сувій, який переносить вас до вашого клану. Якщо у вас немає клану, він перенесе вас до найближчого села. Має загальний час перезаряджання з вміннями: Party Recall - Сlan Hall; Party Recall - Замок; Відкликання партії. Відкликання вечірки - Замок: Базовий час застосування вміння 20 секунд; Доступно до застосування лише за наявності Замку; Доступно до вивчення для класів Elven Elder та Shillien Elder на 56-му рівні; Вартість вивчення: 95 000 СП; 100 Scroll of Escape: Castle.Сувій, який перенесе вас у ваш замок. Якщо у вас немає замку, він перенесе вас до найближчого села.Чарівний сувій, який перенесе вас у вашу фортецю. Якщо у вас немає фортеці, вона перенесе вас до найближчого села.Сувій, який переносить вас до вашого клану. Якщо у вас немає клану, він перенесе вас до найближчого села. Має загальний час перезаряджання з вміннями: Party Recall - Сlan Hall; Party Recall - Фортеця; Відкликання партії. Блейз: На 9-23 рівнях вміння перезаряджання відв'язане від вміння Dimension Spiral; 9 рівень уміння НЕ вивчається автоматично під час взяття другої професії; Тепер ви вивчаєте його самостійно і воно більше не "відкатуватиметься" через звернення до служби підтримки. Час перезаряджання становить 6 секунд, фіксовано. Aqua Swirl: На 9-23 рівнях вміння перезаряджання відв'язане від вміння Dimension Spiral; 9 рівень уміння НЕ вивчається автоматично під час взяття другої професії; Тепер ви вивчаєте його самостійно і воно більше не "відкатуватиметься" через звернення до служби підтримки. Час перезаряджання становить 6 секунд, фіксовано. Викликати пасльонову: Перезаряджання вміння саммона Shade Sacrifice скоригована і тепер залежить від рівня Nightshade; На початкових рівнях Nightshade перезаряджання становить 6 секунд; До максимального рівня вивчення перезаряджання знижується до 3 секунд. Ілюзійне занурення: на 10 сек. дає імунітет всім негативним ефектам, шанс 25/ 35/ 50% ухилитися від будь-яких Фіз./ Маг. умінь. Ефект працює при HP персонажа < 60/70/80% . Зверніть увагу! Використовувати вміння ви можете на будь-якій кількості HP, проте ефект буде працювати лише на зазначених вище відсотках здоров'я. Час дії збільшено до 10 секунд всіх рівнях; Вимоги до кількості НР змінено: 1 рівень: 60%; 2 рівень: 70%; 3 рівень: 80%. Rat in Corner (Нове Уміння) Збільшує кап проходження "Blow" умінь до 100%, коли НР опускається нижче за певний рівень. Кап без використання вміння залишає 80%; Уміння має 3 рівні: 1 рівень: Рівень вивчення: 49; Необхідне SP: 35000; Ефект працює коли HP персонажа < 40%. 2 рівень: Рівень вивчення: 64; Необхідне SP: 320000; Ефект працює коли HP персонажа < 50%. 3 рівень: Рівень вивчення: 76; Необхідне SP: 8000000; Ефект працює коли HP персонажа < 60%. Доступна гілка покращення вміння: При покращенні на +1 збільшує вимоги до кількості НР персонажа: +1 Ефект працює коли HP персонажа < 61%; +15 Ефект працює коли HP персонажа < 75%. Додаткова інформація для учасників Великої Олімпіади допитливих гравців: Йдеться саме про i_fatal_blow уміння зі своїми верхнім порогом проходження в 80.00%; До i_backstab з їх "3% верхній ліміт в обличчя, 100% верхній ліміт у спину" це НЕ відноситься; Відповідно, Deadly Blow, але НЕ Backstab. Цікаві статті щодо цього: Втрата спереду, збоку, ззаду ; Втрата фізичних умінь . Щит меча:Збільшує P. Def. на 1600 і знижує швидкість на 40%. Уміння видалено з вивчення професії Inspector. Soul Guardian (Нове Уміння) : Збільшує фіз. Зах. на 1600, але знижує швидкість пересування на 80%; Час дії: 30 секунд; Базовий час перезаряджання 15 хвилин; Взаємозамінюється з умінням Ultimate Escape. Збільшує ухилення користувача на 20 і швидкість на 33. Душевний бар'єр:Розширює захисний бар’єр душі, щоб збільшити опір лукам на 10, опір арбалетам на 6 і M. Def. на 100%. Час дія збільшено з 10 до 15 секунд; При покращенні вміння на "Час": Знижено бонус від покращення, на максимальному рівні заточування тривалість ефекту залишилася 40 секунд. Кровотеча:Доповнює P. Atk користувача. із потужністю 530, щоб вистрілити у ворога спеціально створеним стрілою, завдаючи 44 HP шкоди від кровотечі за секунду протягом до 20 секунд. Збільшує силу при споживанні до 5 душ. Споживає 1 спеціальний болт. Можливий оверхіт. На всіх рівнях сила вміння збільшена на 65%; Додана можливість критичної атаки умінням (залежить від Str); Шанс проходження кровотечі значно збільшено; Потужність кровотечі зростає з рівнем покращення вміння: При заточенні на "Потужність" шкода кровотечею зростає більше, ніж при заточенні на "Шанс"; Гілка покращення "Вартість" видалена. Розпад: Змінено стихію вміння, тепер уміння має 20 базових АТТ стихії вогню. (сумується з АТТ вашої зброї); Доступна гілка покращення "Потужність": По +5 до періодичних втрат від отрути за +1 до рівня заточування. Отруєний пил:Покриває ворога смертоносною хмарою пилу, що спричиняє втрату 102 HP за секунду та зменшує силу магії відновлення HP, яку отримує ворог, на 10%. Доступна гілка покращення "Потужність": По +5 до періодичних втрат від отрути за +1 до рівня заточування. Відновлення отрути: Максимальний рівень вміння зцілює від отрути будь-якого рівня. Лікування кровотечі:Лікує велику кровотечу. Максимальний рівень вміння зцілює від кровотечі будь-якого рівня. отрута: Крім отрути накладає на ціль знижуючий ефект: Швидкість міграції мети до -10%; Силу вхідного лікування до -15%; Незначно збільшено шанс проходження; Базовий час застосування зменшено. Залежить від швидкості магії; Базовий час перезаряджання трохи збільшено, становить 5 секунд; Доступна гілка покращення "Потужність": +2 до періодичних втрат від отрути за +1 до заточування. Здатися темряві: Доступно до вивчення професії Spellhowler з 40 рівня; При проходженні скасовує із мети Resist Dark; До введення АТТ: Знижує захист від Темряви на 30%. Після введення АТТ: Має +20 АТТ темряви, який підсумовується з вашим атакуючим АТТ; Знижує захист мети від АТТ темряви на 30; Доступна гілка покращення на "Потужність": Збільшує зниження опору мети до атрибуту темряви -2 за кожні +1 до заточування. Resist Aqua:Збільшує опір воді на $s1. Доступно до вивчення професії Elven Elder: 1 рівень: вивчається на 58 рівні персонажа; 2 рівень: вивчається на 62 рівні персонажа; 3 рівень: вивчається на 66 рівні персонажа. До введення АТТ на сезонному сервері: Збільшує Захист від Води на 15/23/30%, але знижує Захист від Вогню, Вітру, Землі на 3/5/7%. З введенням АТТ: Збільшує захист від АТТ води на 10/15/20 одиниць; Доступна гілка покращення "Потужність": Збільшує на +2 до захисту від АТТ води за кожні +1 до заточування, до 70 захисту від АТТ води. Свята зброя Збільшує Holy Atk. Атрибут $s1. Можна використовувати на членах партії.: (Фофет, Ельфійський Старійшина, Шилієн Старійшина, Єпископ) Видалені неактуальні гілки покращення, на Час та Вартість. Нагадуємо: На нашому сервері була актуалізована гілка Потужності, внаслідок чого було скориговано значення збільшення АТТ при заточенні: Було: +20 АТТ за +0, +30 АТТ за +1, +50 АТТ за +30; Зараз: +20 ATT при +0, +21 ATT при +1, +50 ATT при +30. Темна зброя:Збільшує темну атаку цілі. Атрибут до 20. Може використовуватися на членах групи. Доступно для вивчення класу Necromancer: Рівень вивчення 46. До введення АТТ: Наділяє зброю темною атакою. З введенням АТТ: Збільшує атаку атрибутом темряви на +20. Доступна гілка покращення "Потужність": +1 до бонусу атаки атрибутом темряви за кожні +1 до заточення. Вступне слово по Резистам (на прикладі Resist Fire) : На етапі без атрибуту: Збільшує опірність до стихії вогню на 30%, знижує захист від вітру, води та землі на 7%. На етапі з атрибутами: Збільшує захисний АТТ вогню на 20 При заточуванні на "Потужність" додає по +2 до захисного АТТ за кожен +1 до заточування, аж до 70 захисту. Resist Fire - Чаклун, ПророкЗбільшує опір вогню на $s1. Видалені неактуальні гілки покращення, на Час та Вартість. Нагадуємо: На нашому сервері була актуалізована гілка Потужності, внаслідок чого захисний АТТ росте від +20 до +70. Resist Aqua - Spellsinger, Prophet, Elven ElderЗбільшує опір воді на $s1. Видалені неактуальні гілки покращення, на Час та Вартість. Нагадуємо: На нашому сервері була актуалізована гілка Потужності, внаслідок чого захисний АТТ росте від +20 до +70. Resist Wind - Spellhowler, Prophet, Shillien Elder Збільшує опір вітру на $s1. Видалені неактуальні гілки покращення, на Час та Вартість. Нагадуємо: На нашому сервері була актуалізована гілка Потужності, внаслідок чого захисний АТТ росте від +20 до +70. Опір Землі - Геомант, ПророкЗбільшує опір Землі на $s1. Видалені неактуальні гілки покращення, на Час та Вартість. Нагадуємо: На нашому сервері була актуалізована гілка Потужності, внаслідок чого захисний АТТ росте від +20 до +70. Resist Holy - Prophet, Shillien ElderЗбільшує опір святості на $s1. Видалені неактуальні гілки покращення, на Час та Вартість. Нагадуємо: На нашому сервері була актуалізована гілка Потужності, внаслідок чого захисний АТТ зростає від +30 до +80. Resist Dark - Некромант, Пророк, Старійшина ЕльфівЗбільшує опір темряві на $s1. Видалені неактуальні гілки покращення, на Час та Вартість. Нагадуємо: На нашому сервері була актуалізована гілка Потужності, внаслідок чого захисний АТТ зростає від +30 до +80. Прокляття морок: Завдає шкоди Темряві. Має 20 атакуючих атрибутів Темряви. (сумується з АТТ вашої зброї); З високим шансом накладає на мету негативний ефект, який: До введення АТТ: Знижує магічний захист мети на 15%; Знижує опір всім 6 стихіям на 5-10%, залежно від рівня вміння. З введенням АТТ: Знижує магічний захист мети на 15%; Знижує всі 6 типів захисного АТТ мети на 5-25, залежно від рівня вміння. Доступна гілки покращення: Час: Збільшує час негативного ефекту на +1 секунду за кожні +1 до заточування. Шанс: Збільшує шанс проходження негативного ефекту на +1% за кожен +1 до заточування. Незалежно від вибору гілки поліпшення із заточуванням зростає зниження захисного АТТ мети, від -25 захисного АТТ у непокрашеного вміння, до -50 у покращеного на +30 вміння. Значок бойового полум'я: Отримує волю фенікса, щоб різко підвищити бойові здібності членів групи., підвищує опір атакам дебаффів на 20%, P. Def. на 25%, Маг. Зах. на 25%, Скор. швидкість на 15%, точність на 3, швидкість на 15 і стійкість до атак зі скасування баффів на 20%. Зменшує ефективність отриманої магії відновлення на 80%. Якщо споряджено меч/парний меч/стародавній меч/рапіру/кинджал/парний кинджал, підвищує шанс критичного удару на 50. Якщо споряджено тупий/дуалфіст, збільшує критичну шкоду на 50%. Знижено час перезаряджання з 12 до 10 хвилин. Бойовий дотик Єви: Відновлює HP членів групи на 25%, збільшує Ухилення на 3, Атк. швидкість на 15%, швидкість на 15, стійкість до атак скасування баффів на 50% і сила отриманої магії відновлення HP на 15%. Відновлює 25 HP щосекунди. Знижено час перезаряджання з 12 до 10 хвилин; Тепер можна використовувати одночасно з Touch of Life; Не можна використовувати одночасно з Battle Flame Icon та Battle Spirit of Shillien; Отримує волю Шилієна, щоб різко підвищити боєздатність членів групи., збільшує P./M. Atk. на 15%, Швидкість на 15, Скор. швидкість на 15%, шанс критичного удару, коли споряджено меч/парний меч/стародавній меч/рапіру/кинджал/подвійний кинджал, на 50%, а також критичну шкоду, коли споряджено дробящу зброю/зброю з двома кулаками, на 50%. Відновлює як HP 20% стандартної шкоди в ближньому бою, завданої ворогу. Зменшує силу отриманої магії відновлення HP на 80%. Діє на членів групи: 1 рівень: Рівень вивчення: 60; Час дії: 20 секунд; Збільшує швидкість фізичної атаки на 15%; Збільшує швидкість пересування на 15; Збільшує ухилення на 5; Збільшує відновлення НР на 25 затік; Захист від негативних ефектів 40%; Захист від спалювання МР+40%; Потужність лікування +30%; Відновлює 50% максимальної кількості НР члена групи. 2 рівень: Рівень вивчення: 72; Час дії: 25 секунд; Збільшує швидкість фізичної атаки на 18%; Збільшує швидкість пересування на 18; Збільшує ухилення на 6; Збільшує відновлення НР на 30 затік; Захист від негативних ефектів 40%; Захист від спалювання МР+40%; Потужність лікування +30%; Відновлює 50% максимальної кількості НР члена групи. 3 рівень: Рівень вивчення: 79; Час дії: 30 секунд; Збільшує швидкість фізичної атаки на 21%; Збільшує швидкість пересування на 21; Збільшує ухилення на 7; Збільшує відновлення НР на 35 затік; Захист від негативних ефектів 40%; Захист від спалювання МР+40%; Потужність лікування +30%; Відновлює 50% максимальної кількості НР члена групи. 4 рівень: Рівень вивчення: 83; Час дії: 60 секунд; Збільшує швидкість фізичної атаки на 30%; Збільшує швидкість пересування на 30; Збільшує відхилення на 10; Збільшує відновлення НР на 50 затік; Захист від негативних ефектів 40%; Захист від спалювання МР+40%; Потужність лікування +30%; Відновлює 50% максимальної кількості НР члена групи. Отримує волю фенікса, щоб різко підвищити бойові здібності членів групи., підвищує опір атакам дебаффів на 20%, P. Def. на 25%, Маг. Зах. на 25%, Скор. швидкість на 15%, точність на 3, швидкість на 15 і стійкість до атак зі скасування баффів на 20%. Зменшує ефективність отриманої магії відновлення на 80%. Якщо споряджено меч/парний меч/стародавній меч/рапіру/кинджал/парний кинджал, підвищує шанс критичного удару на 50. Якщо споряджено тупий/дуалфіст, збільшує критичну шкоду на 50%. Бойовий дух Шилієн: Отримує волю Шилієна, щоб різко підвищити боєздатність членів групи., збільшує P./M. Atk. на 15%, Швидкість на 15, Скор. швидкість на 15%, шанс критичного удару, коли споряджено меч/парний меч/стародавній меч/рапіру/кинджал/подвійний кинджал, на 50%, а також критичну шкоду, коли споряджено дробящу зброю/зброю з двома кулаками, на 50%. Відновлює як HP 20% стандартної шкоди в ближньому бою, завданої ворогу. Зменшує силу отриманої магії відновлення HP на 80%. Знижено час перезаряджання з 12 до 10 хвилин. Evs's Bane (Нове Уміння) : Б'є по меті у ближній дистанції, завдаючи Фіз. збитки з можливістю Крит. удару. Вивчається з 55 рівня професії Temple knight, має 10 рівнів вивчення; З дуже високим шансом накладає 15-секундний негативний ефект: -50% до лікування мети (за аналогією з Curse Disease Necromancer'a); Час перезаряджання фіксований, становить 60 секунд; Використовується тільки при екіпірованому мечі або сокирі; Доступно 2 гілки покращення: Потужність: Збільшує силу вміння; Перезаряджання: Знижує перезаряджання на 1 секунду за кожні +1 до рівня заточування. Shield Whirlwind (Нове вміння) : Кидає в ціль щит з дистанції від 200 до 600, завдаючи Фіз. збитки з можливістю Крит. удару та понад удар. Вивчається з 52 рівня у професій Temple Knight та Shillien Knight, має 11 рівнів вивчення; З високим шансом накладає 2-секундний негативний ефект, який: Перемикає мету противника на щит, що метнув; Зменшує швидкість бігу, атаки та магії на 75%. Час перезаряджання 30 секунд, не фіксовано; Для використання необхідні Щит та мінімальна дистанція в 200 до мети; Доступно 2 гілки покращення вміння: Дистанція: Збільшує дистанцію застосування вміння на +10 за кожні +1 до заточування; Потужність: Збільшує силу вміння. Викликати штормовий куб: Час життя кубика збільшено з 15 до 60 хвилин; Збільшено кількість успішних каст кубика. Тепер немає потреби постійно перевикликати кубик для нормальної роботи. Невелике уточнення щодо цієї зміни механіки кубиків. Спочатку механіка була трохи "зламана" (від корейських розробників). Перші 20 каст кубика спрацьовували коректно, далі вони використовувалися дуже рідко (або взагалі не спрацьовували) і доводилося їх перепризивати для коректної роботи; З новою зміненою механікою кубик працює коректно протягом усього часу життя. Викликати вампірський куб: Час життя кубика збільшено з 15 до 60 хвилин; Збільшено кількість успішних каст кубика. Тепер немає необхідності постійно перевикликати кубик для нормальної роботи; Невелике уточнення щодо цієї зміни механіки кубиків. Спочатку механіка була трохи "зламана" (від корейських розробників). Перші 20 каст кубика спрацьовували коректно, далі вони використовувалися дуже рідко (або взагалі не спрацьовували) і доводилося їх перепризивати для коректної роботи; З новою зміненою механікою кубик працює коректно протягом усього часу життя. Шанс використання кубика збільшено. Викликати куб життя: Час життя кубика збільшено з 15 до 60 хвилин; Збільшено кількість успішних каст кубика. Тепер немає потреби постійно перевикликати кубик для нормальної роботи. Невелике уточнення щодо цієї зміни механіки кубиків. Спочатку механіка була трохи "зламана" (від корейських розробників). Перші 20 каст кубика спрацьовували коректно, далі вони використовувалися дуже рідко (або взагалі не спрацьовували) і доводилося їх перепризивати для коректної роботи; З новою зміненою механікою кубик працює коректно протягом усього часу життя. Викликає куб життя. Життєвий куб використовує магію, щоб відновити здоров’я свого власника та членів групи.Викликає Viper Cubic. Viper Cubic використовує магію, яка отруює цільового ворога. Викликати привабливий куб: Час життя кубика збільшено з 15 до 60 хвилин; Збільшено кількість успішних каст кубика. Тепер немає потреби постійно перевикликати кубик для нормальної роботи. Невелике уточнення щодо цієї зміни механіки кубиків. Спочатку механіка була трохи "зламана" (від корейських розробників). Перші 20 каст кубика спрацьовували коректно, далі вони використовувалися дуже рідко (або взагалі не спрацьовували) і доводилося їх перепризивати для коректної роботи; З новою зміненою механікою кубик працює коректно протягом усього часу життя. Викликає привабливий куб. Привабливий Кубик може безперервно використовувати магію ненависті та утримання проти ворога. Виклик обов'язкового куба: Час життя кубика збільшено з 15 до 60 хвилин; Збільшено кількість успішних каст кубика. Тепер немає потреби постійно перевикликати кубик для нормальної роботи. Невелике уточнення щодо цієї зміни механіки кубиків. Спочатку механіка була трохи "зламана" (від корейських розробників). Перші 20 каст кубика спрацьовували коректно, далі вони використовувалися дуже рідко (або взагалі не спрацьовували) і доводилося їх перепризивати для коректної роботи; З новою зміненою механікою кубик працює коректно протягом усього часу життя. Викликає зв'язувальний куб. Binding Cubic використовує магію, яка паралізує цільового ворога. Викликати Aqua Cubic: Час життя кубика збільшено з 15 до 60 хвилин; Збільшено кількість успішних каст кубика. Тепер немає потреби постійно перевикликати кубик для нормальної роботи. Невелике уточнення щодо цієї зміни механіки кубиків. Спочатку механіка була трохи "зламана" (від корейських розробників). Перші 20 каст кубика спрацьовували коректно, далі вони використовувалися дуже рідко (або взагалі не спрацьовували) і доводилося їх перепризивати для коректної роботи; З новою зміненою механікою кубик працює коректно протягом усього часу життя. Викликає Aqua Cubic. Aqua Cubic використовує магію атаки, яка завдає постійної шкоди ворогу. Карта, надана Полум'яною Саламандрою. Вбийте бійців-щуролюдів і віддайте ключ полум'я саламандрі в обмін на символ вогню.Викликати Spark Cubic: Час життя кубика збільшено з 15 до 60 хвилин; Збільшено кількість успішних каст кубика. Тепер немає потреби постійно перевикликати кубик для нормальної роботи. Невелике уточнення щодо цієї зміни механіки кубиків. Спочатку механіка була трохи "зламана" (від корейських розробників). Перші 20 каст кубика спрацьовували коректно, далі вони використовувалися дуже рідко (або взагалі не спрацьовували) і доводилося їх перепризивати для коректної роботи; З новою зміненою механікою кубик працює коректно протягом усього часу життя. Викликати помічника: Час життя кубика збільшено з 15 до 60 хвилин; Збільшено кількість успішних каст кубика. Тепер немає потреби постійно перевикликати кубик для нормальної роботи. Невелике уточнення щодо цієї зміни механіки кубиків. Спочатку механіка була трохи "зламана" (від корейських розробників). Перші 20 каст кубика спрацьовували коректно, далі вони використовувалися дуже рідко (або взагалі не спрацьовували) і доводилося їх перепризивати для коректної роботи; З новою зміненою механікою кубик працює коректно протягом усього часу життя. Помічник виклику. Помічник за допомогою магії відновлює здоров'я свого власника та членів групи та усуває негативні ефекти. Викликати розумний кубик: Час життя кубика збільшено з 15 до 60 хвилин; Збільшено кількість успішних каст кубика. Тепер немає потреби постійно перевикликати кубик для нормальної роботи. Невелике уточнення щодо цієї зміни механіки кубиків. Спочатку механіка була трохи "зламана" (від корейських розробників). Перші 20 каст кубика спрацьовували коректно, далі вони використовувалися дуже рідко (або взагалі не спрацьовували) і доводилося їх перепризивати для коректної роботи; З новою зміненою механікою кубик працює коректно протягом усього часу життя. Викликає Smart Cubic. Скасовує до 1 поганих ненормальних умов, які були створені для майстра. Викликати Phantom Cubic:Викликає Phantom Cubic. Фантомний куб використовує магію, яка зменшує P. Atk., P. Def. і Atk. швидкість Час життя кубика НЕ БУЛО збільшено і все ще триває 15 хвилин (залишилося без змін); Збільшено кількість успішних каст кубика. Тепер немає потреби постійно перевикликати кубик для нормальної роботи. Невелике уточнення щодо цієї зміни механіки кубиків. Спочатку механіка була трохи "зламана" (від корейських розробників). Перші 20 каст кубика спрацьовували коректно, далі вони використовувалися дуже рідко (або взагалі не спрацьовували) і доводилося їх перепризивати для коректної роботи; З новою зміненою механікою кубик працює коректно протягом усього часу життя. Викликати Viper Cubic: Час життя кубика збільшено з 15 до 60 хвилин; Збільшено кількість успішних каст кубика. Тепер немає необхідності постійно перевикликати кубик для нормальної роботи; Невелике уточнення щодо цієї зміни механіки кубиків. Спочатку механіка була трохи "зламана" (від корейських розробників). Перші 20 каст кубика спрацьовували коректно, далі вони використовувалися дуже рідко (або взагалі не спрацьовували) і доводилося їх перепризивати для коректної роботи; З новою зміненою механікою кубик працює коректно протягом усього часу життя. Частота спрацьовування кубика збільшена у 2.5 рази; Тепер кубик накладає один із двох негативних ефектів із шансом 50\50: Cubic Poison Отруює ціль, миттєво зменшуючи HP. (старий ефект); Прокляття морок: З високим шансом накладає на мету негативний ефект, який: До введення АТТ: Знижує магічний захист мети на 15%; Знижує опір всім 6 стихіям на 5-10%, залежно від рівня вміння. З введенням АТТ: Знижує магічний захист мети на 15%; Знижує всі 6 типів захисного АТТ мети на 5-25, залежно від рівня вміння. Викликати Імперського Фенікса:Викликає імперського фенікса. Споживає 4 руди духів для виклику та додатково 4 руди духів. Вміння розбито на 2 рівні: 1 рівень: Рівень вивчення: 78; Закликає слабшого фенікса, який не має вміння Phoenix Cleanse. 2 рівень: Рівень вивчення: 83 Без змін. Sticky Bomb (Нове Уміння) : Гарантовано чіпляє до противника-гравця (тільки до гравця) бомбу-липучку, яка уповільнює його на 15% швидкості бігу і вибухає через 10 секунд, завдаючи шкоди як носію, так і цілям в радіусі 200 від носія. Доступний для професії Warsmith; Рівень вивчення: 60; Імовірність завдати критичної (х2) шкоди умінням - 50%. Armor Destruction: При фіз. атаці ви пробиваєте броню супротивника, знижуючи його захист від кастетів. Вміння доопрацьоване і працює як замислювалося спочатку, з механіки стаків; Існує 5 рівнів вивчення: 1 рівень: Рівень вивчення: 52; Знижує захист від кастетів на 3%. 2 рівень: Рівень вивчення: 60; Знижує захист від кастетів на 3% => 6%. 3 рівень: Рівень вивчення: 68; Знижує захист від кастетів на 3% => 6% => 9%. 4 рівень: Рівень вивчення: 74; Знижує захист від кастетів на 3% => 6% => 9% => 12%. 5 рівень: Рівень вивчення: 77; Знижує захист від кастетів на 3% => 6% => 9% => 12% => 15%. Різне Скасовує погані ненормальні умови за швидкістю. Відновлює 420 MP для найближчих членів партії. Пробуджує магічне бажання збільшити M. Atk. на 68%, швидкість лиття на 12%, а ймовірність значної шкоди від магічної шкоди на 85%.Змінено логіку поведінки агресивних монстрів : Якщо рівень агресивного монстра нижчий на 9-15 від рівня персонажа, то шанс зігрітиметься значно нижче; Якщо рівень агресивного монстра нижчий на 15+ від рівня персонажа, то шанс агра нульовий. З незначним шансом у 5% монстр почне з жахом і з криком тікати від персонажа. Збільшено базовий радіус атаки у створених істот: З 40 до 70 одиниць. Тепер використання партійних чи загальних персонажів стане більш усвідомленим: При спробі увійти в гру на вже використовується обліковий запис з'явиться попередження, що обліковий запис вже використовується і перед вами стане вибір: Скасувати свій вхід; Вибити персонажа із гри. Доопрацювання функціоналу особового складу : Тепер можна не тільки натисканням однієї кнопки покласти всі речі на склад, а й повернути їх в інвентар, не відкриваючи заново вікно складу. Нова можливість вікна MyTeleports : За аналогією з макросами тепер можна буде відкрити точки телепорту в окремому віконці. Налаштування чатів Додана можливість гнучкого налаштування світового (преміум) чату; Тепер можна вивести світовий чат в окремому вікні, наприклад, замість вкладки Торгівля або Альянс; Можна вимкнути світовий чат у всіх вкладках, крім General. Квести Відразу, зі старту нового сезону буде доступний оновлений ланцюжок квестів. Ми рекомендуємо звернути увагу на цей квест, оскільки він, окрім звичних нагород у вигляді Досвіду та Адени, також ви отримаєте корисні розхідники, предмети для відновлення та утримання Енергії, а також Преміум Акаунт або Клубну Карту (на ваш вибір). Перший квест - Кат Храму (Temple Executor) 175 000 досвіду; 25 000 SP; Адена 14 875; Personal Greater Healing Potion х25; Особистий Благословенний Сувій Втечі х3. Другий квест - Проповідник Храму (Temple Missionary) 175 000 досвіду; 25 000 SP; Адена 14 875; Personal Greater Healing Potion х35; Особистий Благословенний Сувій Воскресіння х3. Третій квест - Воїн Храму - 1 (Temple Champion - 1)Чарівний сувій, який воскрешає мертвого персонажа та відновлює його чи її досвід. повністю.Затримка повторного використання: 10 сек. 250 000 досвіду; 35 000 SP; Адена 31 875; Фруктовий коктейль х1; Солодкий фруктовий коктейль х1. 4. Четвертий квест - Воїн Храму - 2 (Temple Champion - 2) 325 000 досвіду; 46 000 СП; Портер 47 500; Зілля підтримки життєвих сил х1;Особисте магічне зілля, яке підтримує рівень життєвих сил на 10 хвилин. Затримка повторного використання 15 хвилин. Vitality Replenishing Potion х1. Особисте магічне зілля, яке відновлює 5000 очок життєвої сили (12,5%).П'ятий квест - Похмурий Лис - 1 (Shadow Fox - 1) 275 000 досвіду; 40 000 SP; Адена 14 875; Залізний браслет х1;Використовує 1 слот для талісмана, якщо є. Пасивний Талісман - Швидкість х1; Пасивний Талісман - Регенерація х1. Шостий квест - Похмурий Лис - 2 (Shadow Fox - 2) 275 000 досвіду; 40 000 SP; Адена 14 875; Червоний Талісман - Життєва Сила х1; Червоний Талісман Максимальної Ясності х1. Особиста річ.Активний навик: зменшує споживання MP для навичок на 100% протягом 90 секунд.Вартість: 15 MP талісманів.Час повторного використання: 15 хв. Особиста річ.Активний навик: регенеруйте 100% HP і 100% MP.Сьомий квест - Похмурий Лис - 3 (Shadow Fox - 3) 400 000 досвіду; 58 000 СП; Адена 53 125; My Teleport Spellbook x1;Особиста річ. Коли використовується, збільшується слоти розташування /MyTeleport на 3, які можна використовувати для збереження певних місць. Мої локації Teleport можна розширити до 30 слотів. Мій прапор телепорту x3; Елемент, необхідний для збереження вашого поточного місцезнаходження в /MyTeleport. Приватний предмет.Мій сувій телепорту x10. Особиста річ. Предмет, використаний для телепортації до попередньо збереженої точки розташування /MyTeleport. Цей сувій зникає тільки після завершення телепортації, якщо телепортація була перервана - ви не витратите сувій. Після завершення телепортації - Ваш персонаж стане «прапорним» і перейде в бойовий режим. Восьмий та останній квест у ланцюжку залежить від вибору гравця: Падший Ангел - Доручення Світанку (Fallen Angel - Request of Dawn) 850 000 досвіду; 122 000 СП; Адена 83 000; Коробка з руною EXP+SP 30% для 1-64 рівнів х1; Personal Greater Healing Potion х50; Купон на преміум-акаунт. Ви можете обміняти цей купон на 7 днів Premium. Поговоріть з Батлером. Падший Ангел - Доручення заходу сонця (Fallen Angel - Request of Dusk) 600 000 досвіду; 85 000 СП; Адена 63 750; Коробка з руною EXP+SP 30% для 1-64 рівнів х1; Personal Greater Healing Potion х50; Коробка з клубною карткою. З 6 листопада нагороду в адені буде збільшено в 2 рази! Відкривається ланцюжок завдань Кусто. Розвивається двоточкова нагорода за Академію: Нагорода за здобуття 2-ої професії та за завершення академії на 48 рівні. Особистий предмет. Загорнутий пакет, що містить руну очок досвіду 30% для 1-64 рівнів на 60 хвилин. Не можна обміняти, викинути або продати. Можливе зберігання на приватному складі. Клани Система прав клану доопрацьована, тепер Лідер Клану може як забороняти так і дозволяти такі дії членам клану: Лідер клану може давати та забирати повноцінний доступ до КВХ для членів клану. За умовчанням у членів клану цих прав немає; Зверніть увагу! Для використання цього привілею у персонажа має бути встановлений привілей "Перегляд КВХ". Інакше нове налаштування не працюватиме. Лідер клану може давати і забирати можливість писати повідомлення в клановий чат членам клану (включаючи академіків). За умовчанням у членів клану ця можливість є; Лідер клану може давати і забирати можливість писати повідомлення в чат альянсу членам клану (включаючи академіків). За умовчанням у членів клану ця можливість є. При виділенні будь-якого члена клану у Лідера Клану у вікні інформації про члена клану буде можливість дозволити або заблокувати будь-яку із зазначених можливостей: Вам буде необхідно скористатися нашим Updater для того, щоб оновлення відображалося коректно. Ми наполегливо рекомендуємо вам користуватися функцією Fast Check , тому що ми регулярно випускаємо різні мінорні та мажорні оновлення. з ❤️, E-Global & Averia
  23. Дорогі друзі! В рамках роботи над продуктом наша команда підготувала чергову низку покращень. Перший місяць осені позаду, він був насичений роботою і отже на вас чекає безліч змін і нововведень, які радуватимуть вас на просторах MasterWork . Вони будуть доступними як на сервері Eternal , так і для нового сезонного сервера! До вашої уваги Патчноут 🙃 Технічні новини Закінчення підтримки операційних систем Win7 і Win8 З сумом в очах повідомляємо вам, що підтримка гри на Windows 7 та Windows 8 припиняється. Не поспішайте сильно засмучуватися, це відкриває нам, як проекту, нові перспективи розробки та стабільності роботи, як серверів, так і клієнта, а вам як споживачеві відсутність негативу від лагів і більше позитивних емоцій від масових заходів. Основні причини переходу на Win10\11: Компанія Microsoft перестала підтримувати Windows 7 і 8 ; Windows 7 і 8 мають дуже багато вразливостей; У рамках роботи над новим сезоном та оптимізацією клієнта загалом проводиться величезна робота з багатопоточністю. Для розкриття повного потенціалу клієнта та максимальної ефективності наших трудовитрат необхідно використовувати Windows 10+; Щоб йти в ногу з часом, нам потрібний сучасний інструментарій, який не працює на Windows 7 та 8; Ми додаємо ігровий браузер, старі версії Windows не підтримують останні оновлення Chrome. Ми розуміємо, що це біль для 8.2% нашої аудиторії, але пропонуємо йти в ногу з часом та насолоджуватися улюбленою грою. Завантажити актуальну версію Windows можна з офіційного сайту Microsoft . Звертаємо вашу увагу на те, що навіть такі компанії, як Steam , також припиняють підтримку вищезазначених операційних систем. Внутрішньоігровий браузер А тепер до приємніших новин, які стали можливими завдяки переходу до Win10+. Здійснилося! Тепер можна користуватись браузером усередині ігрового клієнта. Це величезний крок у інформуванні ком'юніті: тепер можна ознайомитися з новинами, не відволікаючись від гри, або взяти участь у форумних баталіях, доки чекаєш на сопартійця. Щоб відкрити браузер, необхідно перейти в головне меню ігрового клієнта і натиснути відповідну кнопку, виглядає так: Новий Апдейтер Для нашого проекту з нуля було розроблено новий апдейтер . На перший погляд, це мало що змінює, але це тільки на перший погляд. Ось кілька основних можливостей, які придбано завдяки цьому: Оперативні фікси. Так як розробник у нас у команді, ми завжди зможемо швидко полагодити все, що зламалося 🙂 Розширення функціоналу. Маючи всі вихідники на руках, за потреби, ми зможемо розширювати функціонал і додавати все, що вам знадобиться; Швидкість оновлення . Завдяки тому, що при розробці була використана нова архітектура - тепер закачування та встановлення оновлень стало значно швидше. Не соромтеся, пишіть свої відгуки та побажання. Завантажити новий апдейтер можна за посиланням . Загальні правила: Перенесіть скачаний апдейтер в папку, куди хочете скачати гру; Якщо у вас не запускається гра, додайте папку з грою у виключення антивірусу та/або брандмауера; "Check files" - але це не тільки перевірка файлів, паралельно апдейтер їх завантажує; Використовуйте тільки цей апдейтер для скачування та оновлення гри. Навички Підвищення інформативності опису Раніше ми вже оновлювали опис умінь, ось ще порція параметрів, що відображаються: Відображення рівня слуг, що закликаються: Відображення параметра, від якого залежить проходження дебафа: Стандартизація Позитивних Ефектів Ефекти, яких об'єднують ці комбо-баффи, тепер вивчаються на 40-66 замість 40-74 (як це було раніше); Для простоти вартість та рівні вивчення умінь було стандартизовано, а саме: Персональні Комбо-Бафи вивчаються за 1500000 Adena і вивчаються на 68-му рівні (для Prophet); Персональні Комбо-Бафи вивчаються за 2500000 Adena і вивчаються на 68-му рівні (для Elven Elder, Shillien Elder); Масові Комбо-Бафи вивчаються за 2500000 Adena і вивчаються на 68-му рівні (для Prophet, Overlord); Персональні Prophecy (Earth, Fire) вивчаються за 2.500.000 Adena та 1-й рівень вивчається на 70-му замість 72 (для Prophet); Персональні Prophecy (Wind, Water) вивчаються за 3.500.000 Adena і 1-й рівень вивчається на 70 замість 72 (для Elven Elder, Shillien Elder); Масові Revelation (VoP, CoV, Fire, Earth) вивчаються за 3.500.000 Adena і 1-й рівень вивчається на 70-му замість 72 (для Overlord, Warcryer, Prophet); Персональні Prophecy для Саммонерів (Final Servitor) вивчаються за 3.500.000 Adena і 1-й рівень вивчається на 70-му замість 72 (Warlock, Phantom Summoner, Elemental Summoner). Нагадуємо, що це вміння має 2 рівні, при цьому: Перший рівень не має обмеження -50% сили (за аналогією з іншими Prophecy) але не працює на Великій Олімпіаді (на відміну від інших Prophecy); Другий рівень має повноцінну збільшення сили і працює на Великій Олімпіаді. Зміни вмінь Перетворення заклинань:Порушує заклинання ближньої цілі, руйнуючи їх заклинання. Тепер працює на всі типи умінь; Шанс 100%. Досвід колекціонера:Збільшує P. Atk. на 72,7 при використанні меча/дробної зброї. Збільшує захист щита на 10% під час використання щита. Є шанс, що Collector's Fortune буде активовано на вас під час використання Crushing Strike. Тепер тригер Collector's Fortune може бути викликаний вміннями: Нищівний удар;Шокує ворога, додавши до P. Atk 1041 ед. сили, знижуючи P. Def. і M. Def. на 10%. Зменшує опір оглушенню на 10% і скасовує опір оглушенню ворога з фіксованою швидкістю. Можливий переудар. Щасливе попадання. Бойовий шепіт: Тепер ефект від цього вміння тривають 20 хвилин замість 10, як це було раніше; Уміння розбите на 9 рівнів: 46 ур. персонажа: Фіз. Атк. +3.00% Фіз. Крит. Атк. +2%, Швидк. Атк. +2%; 52 ур. персонажа: Фіз. Атк. +4.50%, Фіз. Крит. Атк. +3%, Швидк. Атк. +3%; 60 ур. персонажа: Фіз. Атк. +6.00% Фіз. Крит. Атк. +4%, Швидк. Атк. +4%; 64 ур. персонажа: Фіз. Атк. +7.50%, Фіз. Крит. Атк. +5%, Швидк. Атк. +5%; 68 ур. персонажа: Фіз. Атк. +9.00% Фіз. Крит. Атк. +6%, Швидк. Атк. +6%; 70 ур. персонажа: Фіз. Атк. +10.50%, Фіз. Крит. Атк. +7%, Швидк. Атк. +7%; 72 ур. персонажа: Фіз. Атк. +12.00% Фіз. Крит. Атк. +8%, Швидк. Атк. +8%; 74 ур. персонажа: Фіз. Атк. +13.50%, Фіз. Крит. Атк. +9%, Швидк. Атк. +9%; 76 ур. персонажа: Фіз. Атк. +15.00% Фіз. Крит. Атк. +10%, Швидк. Атк. +10%. Клопотання захисту: Тепер ефект від цього вміння тривають 20 хвилин замість 10, як це було раніше; Вміння покращено та розбито на 9 рівнів: 46 ур. персонажа: Фіз. Зах. +2%, Маг. Зах. +2%, Ухилення +1, Захист від Негативних Ефектів +2%; 52 ур. персонажа: Фіз. Зах. +5%, Маг. Зах. +3%, Ухилення +1, Захист від Негативних Ефектів +3%; 60 ур. персонажа: Фіз. Зах. +7%, Маг. Зах. +4%, Ухилення +2, Захист від Негативних Ефектів +4%; 64 ур. персонажа: Фіз. Зах. +10%, Маг. Зах. +5%, Ухилення +2, Захист від Негативних Ефектів +5%; 68 ур. персонажа: Фіз. Зах. +13%, Маг. Зах. +6%, Ухилення +3, Захист від Негативних Ефектів +6%; 70 ур. персонажа: Фіз. Зах. +16%, Маг. Зах. +7%, Ухилення +3, Захист від Негативних Ефектів +7%; 72 ур. персонажа: Фіз. Зах. +19%, Маг. Зах. +8%, Ухилення +4, Захист від Негативних Ефектів +8%; 74 ур. персонажа: Фіз. Зах. +22%, Маг. Зах. +9%, Ухилення +4, Захист від Негативних Ефектів +9%; 76 ур. персонажа: Фіз. Зах. +25%, Маг. Зах. +10%, Ухилення +5, Захист від Негативних Ефектів +10%. Реорганізація Перетворює членів вашої групи на кумедних свиней. Швидкість +20, P./M. Atk. -90%.: Доступні нові 6 гілок заточення даного вміння: Жаба - перетворює членів вашої групи на жаб; Сова - перетворює членів вашої групи на клин сов; Півень - перетворює членів вашої групи на прайд півнів; Вовк - перетворює членів вашої групи на зграю вовків; Клоун - перетворює членів вашої групи на трупу клоунів; Оса - перетворює членів вашої групи на рій ос; Звертаємо вашу увагу, що якщо ви хочете залишити текстури свині - просто не заточуйте це вміння. Нищівний удар: Скасує Resist Shock із шансом 35%; Скасує Improved Resist із шансом 25%. Здати вогонь: Має +20 атрибута вогню; Використання даного дебафа плюсує атрибут вміння та зброї для успішного проходження (за аналогією зі стандартними вміннями мага). Базове зниження захисту від атрибуту вогню -30; При проходженні скасовує Resist Fire; Гілка заточування "Потужність" тепер єдина і додає -2 до опору атрибуту за рівень. Масова капітуляція вогню: Має +20 атрибута вогню; Використання даного дебафа плюсує атрибут вміння та зброї для успішного проходження (за аналогією зі стандартними вміннями мага). Базове зниження захисту від атрибуту вогню -20; При проходженні скасовує Resist Fire; Здатися воді: Має +20 атрибута води; Використання даного дебафа плюсує атрибут вміння та зброї для успішного проходження (за аналогією зі стандартними вміннями мага). Базове зниження захисту від атрибуту води –30; При проходженні скасовує Resist Aqua; Гілка заточування "Потужність" тепер єдина, додає -2 до опору атрибуту за рівень. Масова капітуляція воді: Має +20 атрибута води; Використання даного дебафа плюсує атрибут вміння та зброї для успішного проходження (за аналогією зі стандартними вміннями мага). Базове зниження захисту від атрибуту води –20; При проходженні скасовує Resist Aqua; Віддатися вітру: Має +20 атрибута вітру; Використання даного дебафа плюсує атрибут вміння та зброї для успішного проходження (за аналогією зі стандартними вміннями мага). Базове зниження захисту від атрибуту вітру –30; При проходженні скасовує Resist Wind; Гілка заточування "Потужність" тепер єдина, додає -2 до опору атрибуту за рівень. Масова капітуляція вітру: Має +20 атрибута вітру; Використання даного дебафа плюсує атрибут вміння та зброї для успішного проходження (за аналогією зі стандартними вміннями мага). Базове зниження захисту від атрибуту вітру -20; При проходженні скасовує Resist Wind; Капітуляція Землі: Має +20 атрибута землі; Використання даного дебафа плюсує атрибут вміння та зброї для успішного проходження (за аналогією зі стандартними вміннями мага). Базове зниження захисту від атрибуту землі –30; При проходженні скасовує Resist Earth; Гілка заточування "Потужність" тепер єдина, додає -2 до опору атрибуту за рівень. Здатися темряві: Має +20 атрибут темряви; Використання даного дебафа плюсує атрибут вміння та зброї для успішного проходження (за аналогією зі стандартними вміннями мага). Базове зниження захисту від атрибуту пітьми –30; При проходженні скасовує Resist Dark; Гілка заточування "Потужність" тепер єдина, додає -2 до опору атрибуту за рівень. Віддатися Божественному: Має +20 атрибута святості; Використання даного дебафа плюсує атрибут вміння та зброї для успішного проходження (за аналогією зі стандартними вміннями мага). Базове зниження захисту від атрибуту святості –30; При проходженні скасовує Resist Holy. Значок бойового полум'я: Отримує волю фенікса, щоб різко підвищити бойові здібності членів групи., підвищує опір атакам дебаффів на 20%, P. Def. на 25%, Маг. Зах. на 25%, Скор. швидкість на 15%, точність на 3, швидкість на 15 і стійкість до атак зі скасування баффів на 20%. Зменшує ефективність отриманої магії відновлення на 80%. Якщо споряджено меч/парний меч/стародавній меч/рапіру/кинджал/парний кинджал, підвищує шанс критичного удару на 50. Якщо споряджено тупий/дуалфіст, збільшує критичну шкоду на 50%. 1 рівень: Збільшено час дії на 5 секунд, тепер становить 20 секунд; 2 рівень: Збільшено час дії на 5 секунд, тепер становить 25 секунд. Бойовий дотик Єви: Відновлює HP членів групи на 25%, збільшує Ухилення на 3, Атк. швидкість на 15%, швидкість на 15, стійкість до атак скасування баффів на 50% і сила отриманої магії відновлення HP на 15%. Відновлює 25 HP щосекунди. 1 рівень: Збільшено час дії на 5 секунд, тепер становить 20 секунд; 2 рівень: Збільшено час дії на 5 секунд, тепер становить 25 секунд. Бойовий дух Шилієна: Отримує волю Шилієна, щоб різко підвищити боєздатність членів групи., збільшує P./M. Atk. на 15%, Швидкість на 15, Скор. швидкість на 15%, шанс критичного удару, коли споряджено меч/парний меч/стародавній меч/рапіру/кинджал/подвійний кинджал, на 50%, а також критичну шкоду, коли споряджено дробящу зброю/зброю з двома кулаками, на 50%. Відновлює як HP 20% стандартної шкоди в ближньому бою, завданої ворогу. Зменшує силу отриманої магії відновлення HP на 80%. 1 рівень: Збільшено час дії на 5 секунд, тепер становить 20 секунд; 2 рівень: Збільшено час дії на 5 секунд, тепер становить 25 секунд. Прана:Збільшує M. Def. усіх членів партії на 750. Уміння поділено на 3 рівні: 1 рівень: 60 рівень, Маг. Зах.: +650, Тривалість: 15 секунд; 2 рівень: 72 рівень, Маг. Зах.: +950, Тривалість: 20 секунд; 3 рівень: 78 рівень, Маг. Зах.: 3000, Тривалість: 30 секунд. Чарівний імпульс:Викликає магічне бажання збільшити M. Atk. на 77%, швидкість лиття. на 12%, а ймовірність значної шкоди від магічної шкоди на 185%. Змінено рівень вивчення 3-го рівня вміння: Рівень вивчення: 78; Необхідне SP: 2500000. Інстинкт захисту:Стимулює інстинкт захисту, щоб збільшити P. Def. на 1200 і M. Def. на 900. Уміння поділено на 3 рівні: 1 рівень: 46 рівень: Фіз. Зах. +1080, Маг. Зах. +810, на 15 секунд, 67000 SP; 2 рівень : 66 рівень: Фіз. Зах. +1350, Маг. Зах. +1010, на 15 секунд, 275000 SP; 3 рівень: 76 рівень: Фіз. Зах. +1620, Маг. Зах. +1215, на 15 секунд, 2500000 SP. Очищення: 1 рівень: 56 рівень вивчення: Базовий час перезаряджання 14 секунд; Вартість використання 1 Einhasad's Holy Water. 2 рівень : 66 рівень вивчення: Базовий час перезаряджання 11 секунд; Вартість використання 2 Einhasad's Holy Water. 3 рівень: 78 рівень вивчення: Базовий час перезаряджання 8 секунд; Вартість використання 3 Einhasad's Holy Water. Chain Heal: Відновлює на % Макс. HP союзників навколо мети, що отримали найбільш сильні ушкодження. Величина відновлення НР поступово зменшується: на 3% за кожну мету, аж до 10%. Уміння поділено на 7 рівнів: 1 рівень: 56 рівень: 16% Макс. HP, до 3 союзників, перезаряджання: 15 сек. 2 од. Руди Духа. 85000 SP; 2 рівень: 64 рівень: 18% Макс. HP, до 4 союзників, перезаряджання: 14 сек. 2 од. Руди Духа. 175000 SP; 3 рівень: 70 рівень: 20% Макс. HP, до 5 союзників, перезаряджання: 13 сек. 3 од. Руди Духа. 280000 SP; 4 рівень: 74 рівень: 22% Макс. HP, до 6 союзників, перезаряджання: 11 сек. 3 од. Руди Духа. 750 000 SP; 5 рівень: 79 рівень: 25% Макс. HP, до 7 союзників, перезаряджання: 9 сек. 3 од. Руди Духа. 35.000.000 SP; 6 рівень: 81 рівень: 27% Макс. HP, до 8 союзників, перезаряджання: 7 сек. 4 од. Руди Духа. 60.000.000 SP; 7 рівень: 83 рівень: 30% Макс. HP, до 10 союзників, перезаряджання: 5 сек. 4 од. Руди Духа. 150 000 000 SP. Medic on a Battlefield: Пасивне вміння збільшує захист від АоЕ атак. 2 рівень: Змінено рівень вивчення: 64 рівень. Божественна сила: 1 рівень: 58 рівень вивчення: Потужність магії, що відновлює +350; Фіз. та Маг. Зах. 15%; Опір негативним ефектам +40%; Опір скасування позитивних ефектів +50%; Витрата MP маг. умінь -50%. 2 рівень: 68 рівень вивчення: Потужність магії, що відновлює +500; Фіз. та Маг. Зах. 25%; Опір негативним ефектам +40%; Опір скасування позитивних ефектів +50%; Витрата MP маг. умінь -50%. 3 рівень: 79 рівень вивчення: Потужність магії, що відновлює +1000; Фіз. та Маг. Зах. 35%; Опір негативним ефектам +40%; Опір скасування позитивних ефектів +50%; Витрата MP маг. умінь -50%. Предмет споживання для використання Очищення або Спасіння. Висока самопожертва:Жертвує собою, щоб дозволити всім іншим членам партії (за винятком себе), членам клану та альянсу повністю відновити свій HP на 50%, відновити MP на 15% + 250 і стати непереможним. 1 рівень: 60 рівень вивчення: 50% відновлення HP, 15% + 250 од. відновлення MP. Невразливість на 5 секунд. 2 рівень : 72 рівень вивчення: 75% відновлення HP, 20% + 500 од. відновлення MP. Невразливість на 7 секунд. 3 рівень: 79 рівень вивчення: 100% відновлення CP та HP, 25% + 750 од. відновлення MP. Невразливість на 10 секунд. 4 рівень: 83 рівень вивчення: 100% відновлення CP, HP, МР. Невразливість на 15 секунд. Масова перезарядка: Базовий час перезаряджання 60 хвилин, відкат не фіксований; Тепер на це вміння будуть впливати такі ефекти, як Gift of SeraphimЗменшує час відновлення магічних навичок членів групи на 30%. , Frintezza's Necklace Макс. MP +42 до опору сну/паралізу/оглушенню +15% шансу сну/паралізу/оглушення +15% опору отруті/кровотечі +25% шансу отрути/кровотечі +25% затримки повторного використання навичок -5% шкоди Ефект щита +4% опору до Темного атрибуту +15 і Seal of SuspensionЗменшує час повторного використання фізичних/магічних навичок сусідніх ворогів на $s1. . Вартість: 50 Мп; 1 Магічний символ.Предмет споживання для використання навичок, отриманих за допомогою стародавньої книги заклинань. Уміння поділено на 3 рівні: 1 ур овінь: 66 рівень вивчення: Відновлює 420 МП усім членам групи. Базовий час застосування: 7 секунд. 275000 SP. 2 рівень: 74 рівень вивчення: Відновлює 650 МП усім членам групи. Базовий час застосування: 6 секунд. 1000000 SP. 3 рівень: 80 рівень вивчення: Відновлює 1500 МП усім членам групи. Базовий час застосування: 5 секунд. 150 000 000 SP. Чудо: Базовий час перезаряджання 60 хвилин, відкат не фіксований; Тепер на це вміння будуть впливати такі ефекти, як Gift of SeraphimЗменшує час відновлення магічних навичок членів групи на 30%. , Frintezza's Necklace Макс. MP +42 до опору сну/паралізу/оглушенню +15% шансу сну/паралізу/оглушення +15% опору отруті/кровотечі +25% шансу отрути/кровотечі +25% затримки повторного використання навичок -5% шкоди Ефект щита +4% опору до Темного атрибуту +15 і Seal of SuspensionЗменшує час повторного використання фізичних/магічних навичок сусідніх ворогів на $s1. . Вартість: 0 Мп; 1 Магічний символ. Базове час застосування 5 секунд; Уміння поділено на 2 рівні: 1 рівень: 62 рівень вивчення: Повністю відновлює HP всім членам групи. 75000 SP. 2 рівень: 80 рівень вивчення: Повністю відновлює HP всім членам групи/клану/альянсу. 100 000 000 SP. Поле очищення:Скасуйте всі де-бафи сусідніх членів клану. Час перезаряджання 20 хвилин, фіксований; Вартість: 50 Мп; 1 Магічний символ. Базове час застосування 5 секунд; Уміння поділено на 2 рівні: 1 рівень: 70 рівень вивчення: Забирає всі негативні ефекти з найближчих членів групи. 250 000 SP. 2 рівень: 80 рівень вивчення: Забирає всі негативні ефекти з найближчих членів групи/клану/альянсу. 150 000 000 SP. Полум'я непереможності: Уміння перейменовано, тепер Alliance Flames of Invincibility . 1 рівень: Час дії збільшено з 8 до 10 секунд. 2 рівень: Час дії збільшено з 12 до 15 секунд. Party Flames of Invincibility: (Нове вміння) Діє лише групу; Час перезаряджання 20 хвилин фіксовано. Перезаряджання спільне з Alliance Flames of Invincibility; Зверніть увагу, що базова Flames of Invincibility має перезарядку в 30 хвилин. Таким чином, Party Flames of Invincibility має менший час перезарядки (на всіх рівнях), а ефект діє довше (на перших двох рівнях), порівняно з базовим аналогом. Має 3 рівні вивчення: 1 рівень: Рівень вивчення 58; Час дії 12 секунд. 2 рівень: Рівень вивчення 70; Час дії 18 секунд. 3 рівень: Рівень вивчення 79: Час дії 30 секунд. Честь сільського господарства:Відновлює CP сусідніх членів клану на потужність $s1. 1 рівень: Змінено рівень вивчення: 58 рівень . Необхідне SP: 200000. Паагрійська поспішність:Збільшує швидкість членів клану поблизу на $s1. 1 рівень: Змінено рівень вивчення: 44 рівень . Необхідне SP: 27000. 2 рівень: Змінено рівень вивчення: 56 рівень . Необхідне SP: 96000. Наспів руху:Поєднує ефекти збільшення швидкості та ухилення члена групи для більш просунутого ефекту збільшення руху. Збільшує швидкість на 33 і ухилення на 4. Змінено рівень вивчення: 56 рівень. Необхідне SP: 200000. Наспів біля воріт:Викликає партійця. Споживає 4 кристали виклику. 1 рівень: Змінено рівень та вартість вивчення: 66 рівень персонажа. Необхідне SP: 250 000, 3500000 Adena. Щит віри: Після закінчення основного ефекту, накладається ефект, що забороняє отримання основного ефекту на 120 секунд; Час дії 15 секунд; Час перезаряджання 15 хвилин, не фіксовано; Уміння поділено на 3 рівні: 1 рівень: 58 рівень вивчення: Фіз. Зах. +900, Маг. Зах. +600, 30% збитків, що отримується групою - переходить на Танка, який використовував вміння. 150.000 SP + 1 500 000 Adena ; 2 рівень: 70 рівень вивчення: Фіз. Зах. +1200, Маг. Зах. +900, 50% збитків, що отримується групою - переходить на Танка, який використовував вміння. 500.000 SP + 3 500 000 Adena ; 3 рівень: 79 рівень вивчення: Фіз. Зах. +3600, Маг. Зах. +2700, 90% збитків, що отримується групою - переходить на Танка, який використовував вміння. 60 000 000 SP. Королівська жертва:Ви збільшуєте фізичний і магічний захист своєї цілі (учасника групи) на 30%, одночасно переносячи 90% вхідної шкоди на себе. Тривалість: 8 сек. Виправлений час відновлення: 60 секунд. Вміння більше не взаємозамінюється із Shield of Faith. Руйнівник вогняного виру: При застосуванні із шансом 100% скасовує ціль ворогові. Ice Vortex Crusher: При застосуванні із шансом 100% скасовує ціль ворогові. Створює крижаний вихор, який завдає ворогу шкоди водою, додаючи потужність 195 до Маг. Атк. Вітровий слимак: При застосуванні із шансом 100% скасовує ціль ворогові. Створює потужний вітряний вихор, який завдає ворогу шкоди від вітру, додаючи потужність 195 до Маг. Атк. Подрібнювач Earth Vortex: При застосуванні із шансом 100% скасовує ціль ворогові. Створює земний вихор, який завдає земної шкоди ворогу, додаючи потужність 195 до маг. атаки користувача. Зникнення вихру душі: При застосуванні із шансом 100% скасовує ціль ворогові. Підриває вихор душі, щоб завдати нестихійної шкоди ворогу, додаючи потужність 195 до Маг. Атк. Збільшує силу при споживанні до 5 душ. Мудрість:Стійкість до утримання +$s1, стійкість до сну +$s2, стійкість до ментальних атак +$s3. Змінено рівень вивчення: 1 рівень: 56 рівень вивчення, необхідне SP: 150000; 2 рівень: 70 рівень вивчення, необхідне SP: 250000. Здоров'я: Змінено рівень вивчення: 1 рівень: 56 рівень вивчення, необхідне SP: 150000; 2 рівень: 70 рівень вивчення, необхідне SP: 250000. Стійкість до отрути +$s1 і стійкість до кровотечі +$s2.Ритм тиші:Створює містичну пісню, яка блокує всі фізичні та магічні навички ворога. Додано стихію: +20 АТТ Вітру; Видалено з вивчення у професії Bladedancer . Ритм Медузи:Скам'яніє ворогів поблизу. Розділяє час відновлення з Rhythm of Silence. Видалено з вивчення у професії Swordsinger . Смертельний удар:Атакує кількох ворогів із додаванням сили атаки 833. Не можна використовувати, якщо є лук/арбалет/зброя рукопашного бою. Надпопадання. PvE Критично. Вміння додано АоЕ ефект. Атакує ворогів перед собою; Можливий надудар (+25% до досвіду); Можливо завдати критичної шкоди PvE. Танець отруйного леза: Кориговано шанс проходження, тепер актуально як у PvE так і в PvP; Завдає моментальну шкоду при застосуванні та періодичний при проходженні; При проходженні: Знижує вхідне лікування та уповільнює отруєні цілі; Доступна гілка заточування: Шанс. Демонічний танець клинка:Атакує ворогів поблизу, додаючи $s1 сили до P. Atk. і зменшує P. Atk. на $s2, Маг. Атк. за $s3. Надпопадання. Критичний. Кориговано шанс проходження, тепер актуально як у PvE так і в PvP; Можливий надудар (+25% до досвіду); Можливо завдати критичної шкоди PvE і PvP; Під час проходження: Знижує Фіз. та Маг. Атк. цілей; Доступні гілки заточування: Потужність; Шанс. Симфонія меча: Кориговано шанс проходження, тепер актуально як у PvE так і в PvP; Можливий надудар (+25% до досвіду); Можливо завдати критичної шкоди PvE і PvP; При проходженні: накладає Безмовність ; Доступні гілки заточування: Потужність; Шанс. Психо симфонія: Кориговано шанс проходження, тепер актуально як у PvE так і в PvP; Можливий надудар (+25% до досвіду); Можливо завдати критичної шкоди PvE і PvP; При проходженні: Знижує Швидкість Атк. та Швидкість Маг. цілей; Доступні гілки заточування: Потужність; Шанс. Hex: Скориговано шанс проходження, тепер актуально у PvP. Силова перерва: Скориговано шанс проходження, тепер актуально у PvP. заплутувати: Скориговано шанс проходження, тепер актуально у PvP. Наспів Хижака: Змінено рівні вивчення вміння 1 рівень: рівень вивчення 40, необхідне SP 26000 2 рівень: рівень вивчення 48, необхідне SP 100000 3 рівень: рівень вивчення 56, необхідне SP 210000 Благослови тіло: Змінено рівні вивчення умінь: 1 рівень: 44 рівень вивчення; 2 рівень: 48 рівень вивчення; 3 рівень: 52 рівень вивчення; 4 рівень: 56 рівень вивчення; 5 рівень: 60 рівень вивчення; 6 рівень: 64 рівень вивчення. Меса Благословення Тіла: Змінено рівні вивчення умінь: 1 рівень: 44 рівень вивчення; 2 рівень: 48 рівень вивчення; 3 рівень: 52 рівень вивчення; 4 рівень: 56 рівень вивчення; 5 рівень: 60 рівень вивчення; 6 рівень: 64 рівень вивчення. Благослови душу: Змінено рівні вивчення умінь: 1 рівень: 44 рівень вивчення; 2 рівень: 48 рівень вивчення; 3 рівень: 52 рівень вивчення; 4 рівень: 56 рівень вивчення; 5 рівень: 60 рівень вивчення; 6 рівень: 64 рівень вивчення. Меса Благослови душу: Змінено рівні вивчення умінь: 1 рівень: 44 рівень вивчення; 2 рівень: 48 рівень вивчення; 3 рівень: 52 рівень вивчення; 4 рівень: 56 рівень вивчення; 5 рівень: 60 рівень вивчення; 6 рівень: 64 рівень вивчення. Дика магія: Змінено рівні вивчення умінь: 1 рівень: 56 рівень вивчення; 2 рівень: 66 рівень вивчення. Стійкість до шоку: Змінено рівні вивчення умінь: 1 рівень: 40 рівень вивчення; 2 рівень: 48 рівень вивчення; 3 рівень: 58 рівень вивчення; 4 рівень: 66 рівень вивчення. Розширений блок: Змінено рівні вивчення умінь: 1 рівень: 56 рівень вивчення; 2 рівень: 60 рівень вивчення; 3 рівень: 64 рівень вивчення. Щит благословення: Змінено рівні вивчення умінь: 1 рівень: 40 рівень вивчення; 2 рівень: 48 рівень вивчення; 3 рівень: 52 рівень вивчення; 4 рівень: 56 рівень вивчення; 5 рівень: 60 рівень вивчення; 6 рівень: 64 рівень вивчення. Концентрація: Змінено рівні вивчення умінь: 1 рівень: 20 рівень вивчення; 2 рівень: 30 рівень вивчення; 3 рівень: 40 рівень вивчення; 4 рівень: 48 рівень вивчення; 5 рівень: 56 рівень вивчення; 6 рівень: 64 рівень вивчення: Тепер доступний для вивчення та професій: Spellsinger; Чарівник. Вампірська лють: Змінено рівні вивчення умінь: 1 рівень: 30 рівень вивчення; 2 рівень: 44 рівень вивчення; 3 рівень: 58 рівень вивчення; 4 рівень: 66 рівень вивчення. Наспів вампіра: Змінено рівні вивчення умінь: 1 рівень: 44 рівень вивчення; 2 рівень: 56 рівень вивчення; 3 рівень: 60 рівень вивчення; 4 рівень: 66 рівень вивчення. Аркан Захист: Змінено рівні вивчення умінь: 1 рівень: 66 рівень вивчення; 2 рівень: 76 рівень вивчення. Спів духу:Збільшує опір усіх членів групи до атак зі скасування баффів на 20% і опір атакам дебафів на 15%. Змінено рівні вивчення умінь: 1 рівень: 66 рівень вивчення; 2 рівень: 77 рівень вивчення. Ритуал життя: Змінено рівні вивчення умінь: 1 рівень: 56 рівень вивчення; 2 рівень: 60 рівень вивчення; 3 рівень: 64 рівень вивчення; 4 рівень: 68 рівень вивчення; 5 рівень: 70 рівень вивчення; 6 рівень: 74 рівень вивчення. Наспів помсти: Змінено рівні вивчення умінь: 1 рівень: 56 рівень вивчення; 2 рівень: 64 рівень вивчення; 3 рівень: 70 рівень вивчення. Покращений бій:Поєднує P. Atk. збільшення P. Def. збільшити, щоб мати більш просунутий ефект збільшення бойової потужності. Збільшує P. Atk. на 15% і P. Def. на 15%. Змінено рівень вивчення вміння: Рівень вивчення: 68; Вартість: 1500000 Adena для Prophet; Вартість: 2500000 Adena для Elven Elder; Вартість: 2500000 Adena для Shilen Elder. Масовий покращений бій:Для всіх членів групи комбінує P. Atk. збільшення P. Def. збільшити, щоб мати більш просунутий ефект збільшення бойової потужності. Збільшує P. Atk. на 15% і P. Def. на 15%. Змінено рівень вивчення вміння: Рівень вивчення: 68; Вартість: 2500000 Adena. Покращений стан:Поєднує максимальне збільшення здоров’я та збільшення максимального MP, щоб отримати більш просунуту розумову та фізичну силу. Збільшує макс. HP на 35% і макс. MP на 35%. Змінено рівень вивчення вміння: Рівень вивчення: 68; Вартість: 1500000 Adena. Масово покращений стан: Змінено рівень вивчення вміння: Рівень вивчення: 68; Вартість: 2500000 Adena. Покращена критична атака:Поєднує підвищення критичної швидкості та підвищення критичної шкоди, щоб мати більш просунутий ефект підвищення критичної шкоди. Збільшує шанс критичного удару на 30% і критичної шкоди на 35%. Змінено рівень вивчення вміння: Рівень вивчення: 68; Вартість: 1500000 Adena; Вартість: 2500000 Adena для Elven Elder; Вартість: 2500000 Adena для Shilden Elder. Масова покращена критична атака:For all party members combines Critical Rate increase and Critical Damage increase to have more advanced critical increase effect. Increases Critical Rate by 30% and Critical Damage by 35%. Змінено рівень вивчення вміння: Рівень вивчення: 68; Вартість: 2500000 Adena. Покращено Rampage:Combines party members' general attack damage absorption and Atk. Spd. increase to have a more advanced blood awakening effect. Increases Atk. Spd. by 33% and bestows the ability to recover as HP 9% of the standard melee damage inflicted on the enemy. Змінено рівень вивчення вміння: Рівень вивчення: 68; Вартість: 1500000 Adena. Mass Improved Rampage:For all party members combines general attack damage absorption and Atk. Spd. increase to have a more advanced blood awakening effect. Increases Atk. Spd. by 33% and bestows the ability to recover as HP 9% of the standard melee damage inflicted on the enemy. Змінено рівень вивчення вміння: Рівень вивчення: 68; Вартість: 2500000 Adena. Покращена перевага:For 40 minutes occupies a buff slot, increases HP recovery per second and increase lung capacity. Змінено рівень вивчення вміння: Рівень вивчення: 68; Вартість: 1500000 Adena. Масове покращення переваги:Occupies a buff slot for all party members, increases HP recovery per second and increase lung capacity. Змінено рівень вивчення вміння: Рівень вивчення: 68; Вартість: 2500000 Adena. Покращена дика концентрація:Increases both Concentration and Wild Magic to have more advanced magic ability increase effect. Increases by 2 the damage rate of magic and decreases magic cancel damage by 53. Змінено рівень вивчення вміння: Рівень вивчення: 68; Вартість: 2500000 Adena для Elven Elder; Вартість: 2500000 Adena для Shilen Elder. Покращений опір:Increase Resistance to Stun attacks by 40%. Increase Resistance to Hold by 50%. Increase Resistance to Sleep, Fear and Mental attacks by 60%. Змінено рівень вивчення вміння: Рівень вивчення: 68; Вартість: 2500000 Adena. Покращено рух:Combines Spd. increase and Evasion increase to have more advanced movement increase effect. Increases Speed by 33 and Evasion by 4. Змінено рівень вивчення вміння: Рівень вивчення: 68; Вартість: 2500000 Adena. Покращений захист щита:Combines shield Def. rate increase and Shield Defense. increase to have more advanced shield ability increase effect. Increases Shield Defense by 30% and Shield Defense by 50%. Змінено рівень вивчення вміння: Рівень вивчення: 68; Вартість: 2500000 Adena. Покращена магія:Increases both M. Atk. and M. Def. to have more advanced magic ability increase effect. Increases M. Atk. by 75% and M. Def. by 30%. Змінено рівень вивчення вміння: Рівень вивчення: 68; Вартість: 2500000 Adena. Наспів бою:Combines party members' P. Atk. increase and P. Def. increase to have more advanced combat power increase effect. Increases P. Atk. by 15% and P. Def. by 15%. Змінено рівень вивчення вміння: Рівень вивчення: 68 Вартість: 2 500 000 Adena Наспів критичної атаки:Combines party members' Critical Rate increase and Critical Damage increase to have more advanced critical increase effect. Increases Critical Rate by 30% and Critical Damage by 35%. Змінено рівень вивчення вміння: Рівень вивчення: 68; Вартість: 2500000 Adena. Спів про пробудження крові:Combines party members' general attack damage absorption and Atk. Spd. increase to have a more advanced blood awakening effect. Increases Atk. Spd. by 33% and bestows the ability to recover as HP 9% of the standard melee damage inflicted on an enemy. Змінено рівень вивчення вміння: Рівень вивчення: 68; Вартість: 2500000 Adena. Наспів руху:Combines a party member's Speed increase and Evasion increase effects for a more advanced movement increase effect. Increases Speed by 33 and Evasion by 4. Змінено рівень вивчення вміння: Рівень вивчення: 56; Вартість: 2500000 Adena. Наспів умов:For all party members combines maximum HP increase and Max MP increase to have more advanced mental and physical power. Increases Max HP by 35% and Max MP by 35%. Змінено рівень вивчення вміння: Рівень вивчення: 68; Вартість: 2500000 Adena. Стан Паагріо:Combines a party/clan member's maximum HP increase and Max MP increase effects for more advanced mental and physical power. Increases Max HP by 35% and Max MP by 35%. Змінено рівень вивчення вміння: Рівень вивчення: 68; Вартість: 2500000 Adena. Душа Паагріо:Increases nearby clan members' M. Atk. by 75% and M. Def. by 30%. Змінено рівень вивчення вміння: Рівень вивчення: 68; Вартість: 2500000 Adena. Критика сільського господарства:Combines a party/clan member's Critical Rate increase and Critical Damage increase effects for a more advanced critical increase effect. Increases Critical Rate by 30% and Critical Damage by 35%. Змінено рівень вивчення вміння: Рівень вивчення: 68; Вартість: 2500000 Adena. Битва за Паагріо:Combines a party/clan member's P. Atk. increase and P. Def. increase to have more advanced combat power increase effect. Increases P. Atk. by 15% and P. Def. by 15%. Змінено рівень вивчення вміння: Рівень вивчення: 68; Вартість: 2500000 Adena. Око Паагріо:Increases nearby clan members' Accuracy by 4 and decreases the rate of being hit by a critical attack by 15%. Змінено рівень вивчення вміння: Рівень вивчення: 68; Вартість: 2500000 Adena. Пророцтво Землі:Increases Max HP by 10%, M. Crit. Rate by 1, P. Crit. Damage by 10%, P. Atk. by 5%, P. Def. by 10%, Atk. Spd. by 10%, M. Atk. by 10%, M. Def. by 10%, Cast. Spd. by 10%, resistance to de-buffs by 10%, Accuracy by 2. Decreases Moving Speed by 20%. Змінено перший рівень вивчення вміння: Рівень вивчення: 70; Вартість: 2500000 Adena. Одкровення Землі:A powerful spirit acts to increase all party members Max. HP by 10%, magic damage's Critical Rate by 1, P. Critical Damage by 10%, P. Atk. by 5%, P. Def. by 10%, Atk. Spd. by 10%, M. Atk. by 10%, M. Def. by 10%, Casting Speed by 10%, resistance to de-buffs by 10%, Accuracy by 2. Decreases Moving Speed by 20%. Змінено перший рівень вивчення вміння: Рівень вивчення: 70; Вартість: 3500000 Adena. Пророцтво вогню:A powerful spirit acts to increase a party member's Max MP by 10%, HP Recovery Bonus by 20%, magic damage's Critical Rate by 1, Critical Damages by 10%, P. Atk. by 5%, P. Def. by 10%, Atk. Spd. by 10%, M. Atk. by 10%, M. Def. by 10%, Casting Spd. by 10%, and resistance to de-buffs by 10%. Decreases Speed by 20%. Змінено перший рівень вивчення вміння: Рівень вивчення: 70; Вартість: 2500000 Adena. Одкровення вогню:A powerful spirit acts to increase a party member's Max MP by 10%, HP Recovery Bonus by 20%, magic damage's Critical Rate by 1, Critical Damages by 10%, P. Atk. by 5%, P. Def. by 10%, Atk. Spd. by 10%, M. Atk. by 10%, M. Def. by 10%, Casting Spd. by 10%, and resistance to de-buffs by 10%. Decreases Speed by 20%. Змінено перший рівень вивчення вміння: Рівень вивчення: 70; Вартість: 3500000 Adena. Пророцтво води:A powerful spirit acts to increase the damage caused by the targeted party member's magic damage by 1, MP Recovery Bonus by 20%, P. Atk. by 5%, P. Def. by 10%, Atk. Spd. by 10%, M. Atk. by 10%, M. Def. by 10%, Casting Spd. by 10%, and resistance to de-buffs by 10%. Decreases Speed by 20% and MP consumption for skill use by 5%. Змінено перший рівень вивчення вміння: Рівень вивчення: 70; Вартість: 3500000 Adena. Пророцтво вітру:A powerful spirit acts to increase a party member's Max HP by 10%, P. Crit. Rate by 10%, M. Crit. Power by 10%, P. Atk. by 5%, P. Def. by 10%, Atk. Spd. by 10%, M. Atk. by 10%, M. Def. by 10%, Cast. Spd. by 10%, and resistance to de-buff by 10%. Decreases Speed by 20%. Vampiric Rage effect +5%. Змінено перший рівень вивчення вміння: Рівень вивчення: 70; Вартість: 3500000 Adena. Мотив перемоги:Increases Max HP by 10%, M. Crit. Rate by 1, P. Crit. Damage by 10%, P. Atk. by 5%, P. Def. by 10%, Atk. Spd. by 10%, M. Atk. by 10%, M. Def. by 10%, Casting Spd. by 10%, resistance to de-buffs by 10%, and Accuracy by 2. Decreases Speed by 20%. Змінено перший рівень вивчення вміння: Рівень вивчення: 70; Вартість: 2500000 Adena. Наспів перемоги:Recovers all party members' HP by 10%, and, receives help from a great spirit to increase Max HP by 10%, M. Crit. Rate by 1, P. Crit. Damage by 10%, P. Atk. by 5%, P. Def. by 10%, Atk. Spd. by 10%, M. Atk. by 10%, M. Def. by 10%, Casting Spd. by 10%, resistance to de-buffs by 10%, and Accuracy by 2. Decreases Speed by 20%. Змінено перший рівень вивчення вміння: Рівень вивчення: 70; Вартість: 3500000 Adena. Партія Перемога сільського господарства:A powerful spirit acts to increase nearby PARTY members' Max CP by 10%, CP recovery bonus by 10%, Max MP by 10%, P. Crit. Rate by 10%, M. Crit. Damage by 10%, P. Atk. by 5%, P. Def. by 10%, Atk. Spd. by 10%, M. Atk. by 10%, M. Def. by 10%, Cast. Spd. by 10%, and resistance to de-buff by 10%. Decreases Speed by 20%. Змінено перший рівень вивчення вміння: Рівень вивчення: 70; Вартість: 3500000 Adena. Швидкість ухилення:During Evasion, increases your Atk. Spd. Змінено рівень вивчення вміння: Рівень вивчення: 66. Шанс ухилення:Під час ухилення збільшує швидкість успішного ураження життєво важливих органів ворога. Змінено рівень вивчення вміння: Рівень вивчення: 66. Лічильник ухилень:Під час ухилення приголомшує ворога і робить його безглуздим. Змінено рівень вивчення вміння: Рівень вивчення: 66. Дредноут Дух: Змінено рівні вивчення умінь: 1 рівень: 60; рівень вивчення; 2 рівень: 72 рівень вивчення. Дух дуелянта:Збільшує атаку подвійним мечем/подвійною тупою зброєю. швидкість на $s1 і шкоди від звичайної атаки/навички на $s2 під час PvP. Змінено рівні вивчення умінь: 1 рівень: 60; рівень вивчення; 2 рівень: 72 рівень вивчення. Виявлення слабкості дракона: Змінено рівень вивчення вміння: Рівень вивчення: 52. Темна форма: Змінено рівні вивчення умінь: 1 рівень: 56 рівень вивчення; 2 рівень: 66 рівень вивчення; 3 рівень: 72 рівень вивчення. Лев'яче Серце:Стійкість до паралічу +$s4, утримання +$s2, сну +$s3, оглушення +$s1 і атак зі скасування баффів на 40%. Видалено з вивчення у професії Tyrant. Безсмертя:Ви не можете померти. Після закінчення ефекту ваше HP падає до 1. Можна використовувати, коли HP менше 20%. Змінено умови використання вміння: 1 рівень: 35% HP; 2 рівень: 50% HP; 3 рівень: 65% HP. Останній Сервітор:Не можна використовувати на олімпіаді! Спричиняє оволодіння слугою духом стародавнього героя. Миттєво збільшує макс. HP на 20%, точність на 4, P. Atk. на 10%, P. Def. на 20%, Скор. швидкість на 20%, шанс критичного удару на 20%, критична шкода на 20%, M. Def. на 20%, Маг. Атк. на 20%, Скор. на 20%, а опір атакам дебаффів на 20. Зменшує швидкість на 20%. Рівень вивчення: 70; Вартість вивчення: 3500000 Adena. Елементарне лікування: Тепер масове вміння відновлює HP членів групи за аналогією з Major Group Heal. Реорганізація:Перетворює членів вашої групи на кумедних свиней. Швидкість +20, P./M. Atk. -90%. Додано 6 гілок заточування: +1 заточування змінює зовнішній вигляд персонажа залежно від вибраної гілки. Святий Помандер - Святий Єви: При отриманні 3 професії Eva Saint тепер отримує 2 шт . Вміння доступні для вивчення: Святий Помандер - Кардинал : При отриманні 3 професії Cardinal тепер отримує 2 шт . Вміння доступні для вивчення: Святий Помандер - Святий Шилієн : При отриманні 3 професії Shilen Saint як і раніше отримує 3 шт . Вміння доступні для вивчення: Збільшує P. Atk користувача. на 10 і опір вогню на 3. Збільшує захист щита на $s1. Викликає благословення вогню на сусідніх членів клану, щоб зробити їх непереможними на 8 секунд. Усі вміння ближнього бою Нагадуємо, що було збільшено дистанцію застосування умінь з 0-40 до 0-70 одиниць: Тепер ситуація, коли неможливо завдати удару вміння, переслідуючи мету, стане малоймовірною. Виправлено відображення шкоди завданої вміннями ближнього бою у Shield of Revenge Counterattack Strike Back Eye for Eye:З шансом 30% повертає противнику шкоду від фізичних атак і навичок з близької відстані. Тепер втрата від Blow\Stab умінь відбивається одноразово. Усі тогли: Тепер не відключаються при смерті ; Важливо! При смерті перестають споживати MP. Предмети Раніше в рамках калібрування бонусів від заточування сетів ми вже переглянули кількість додаткового HP, про що можна докладно прочитати на нашій Вікіпедії . У цьому оновленні ми підготували ще частину змін, завдяки чому тепер бонуси розподілені справедливіше, а ОЕ сетів все ще залишається однією з пріоритетних можливостей бусту вашого персонажа, хоча вже не така безальтернативна: Змінено бонус до PvP захисту від заточування сетів: D-grade і C-grade: Бонусу немає. Оцінка B: +4 0,5% +5 1,0% +6 1,5% +7 2,0% +8 2,5% +9 3,0% +10 3,5% A/ S/ S+ (Dynasty, Moirai, Vesper, Vorpal, Elegia): +4 1,0% +5 1,5% +6 2,0% +7 2,5% +8 3,0% +9 4,0% +10 5,0% Також, ми не забуваємо вести роботу над актуалізацією бонусів сетів та додаванням недостатніх характеристик до них. Додано опір до скам'янення, наприклад, від уміння Rhythm of Medusa:Скам'яніє ворогів поблизу. Розділяє час відновлення з Rhythm of Silence. Dark Crystal мережі отримали +30% опору від скам'янення; Zubei мережі отримали +30% опору від скам'янення. Перероблено та змінено безліч бонусів рідкісних предметів, докладніше з ними можна ознайомитись на нашій Вікіпедії . Кориговано бонуси 127 з 133 предметів В, А, S рангів! Миттєве зілля прискорення:Миттєво збільшує швидкість. Можна використовувати лише під час облоги та війни за фортеці. Змінено вартість: 5 Ivory Coin 7500 Adena; Час дії збільшено до 30 секунд; Час перезаряджання фіксований, становить 60 секунд. Подвійний блант: Базова швидкість атаки збільшена з 299 до 305; Базовий множник шансу критичної атаки збільшено з 4 до 6. Meteor Shower*Deadman's Glory Додано новий предмет (Best A): При покращенні +4: Шанс Фіз. Крит. Атк. +96, Втрата в PvP +5%; Базова фіз. Атк: 340, Маг. Атк.: 121. Meteor Shower*Art of Battle Axe Додано новий предмет (Best A): При покращенні +4: Макс. HP +25%, Втрата в PvP +5%; Базова фіз. Атк: 340, Маг. Атк.: 121. MasterWork Сфери: Поліпшення Екіпіровки: Тепер при обміні Предмету на Рідкісний Предмет з'явилася символічна додаткова вартість в Адені: Будь-який предмет Рангу B: 500 000 аден. Будь-який предмет Рангу А: 1 000 000 аден. Будь-який предмет Рангу S, крім Династії: 1 500 000 аден. Будь-яка річ Dynasty: 2 500 000 аден. Будь-який предмет Ранг S80 (Мойрай / Ікарус): 3 500 000 аден. Будь-який предмет Веспера: 5 000 000 аден Обладунки та коштовності Vorpala: 7 500 000 аден. Броня та Біжутерія Елегії: 10 000 000 аден Зверніть увагу! Вартість обміну змінювалася раніше і всю детальну інформацію можна дізнатися на нашій Вікіпедії . Крафт Змінено додаткову вартість створення предметів. D і С грейд, як і раніше, не вимагає додаткової адени. Оцінка B: Low Зброя Top Зброя Броня Низькі ювелірні вироби Топ ювелірних виробів 250 000 аден 350 000 аден 100 000 аден 50 000 аден 75 000 аден А клас: Low Зброя Top Зброя Best Зброя Броня Низькі ювелірні вироби Топ ювелірних виробів 560 000 аден 800 000 аден 1 200 000 аден 400 000 аден 160 000 аден 240 000 аден S-клас: Зброя Броня Ювелірні вироби Зброя Династії Броня Династії Біжутерія Династії 2 400 000 аден 1 600 000 аден 800 000 аден 3 500 000 аден 2 500 000 аден 1 000 000 аден Клас S80: Зброя Ікара Броня Destino Ювелірні вироби Destino 5 000 000 аден 3 500 000 аден 1 000 000 аден Клас S82: Зброя Веспера Броня Веспера Ювелірні вироби Vespera 7 500 000 аден 5 000 000 аден 2 000 000 аден Поповнення Особистого Кабінету Бонуси за поповнення Бонуси за поповнення балансу Особистого Кабінету є частиною системи лояльності проекту E-Global. Поповнюйте баланс та отримуйте бонусні монети та ексклюзивні предмети, які відзначать ваш внесок у розвиток проекту. 100 – 149 Master CoinОфіційна валюта сервера. 10 Master Coins = 1 долар. Дякуємо за підтримку нашої команди та наших продуктів. Поповнення Балансу = +1%; 150 – 199 Master CoinОфіційна валюта сервера. 10 Master Coins = 1 долар. Дякуємо за підтримку нашої команди та наших продуктів. Поповнення Балансу = +2%; 200 – 249 Master CoinОфіційна валюта сервера. 10 Master Coins = 1 долар. Дякуємо за підтримку нашої команди та наших продуктів. Поповнення Балансу = +3%; 250 – 299 Master CoinОфіційна валюта сервера. 10 Master Coins = 1 долар. Дякуємо за підтримку нашої команди та наших продуктів. Поповнення Балансу = +4%; 300 – 349 Master CoinОфіційна валюта сервера. 10 Master Coins = 1 долар. Дякуємо за підтримку нашої команди та наших продуктів. Поповнення Балансу = +5%; 350 – 499 Master CoinОфіційна валюта сервера. 10 Master Coins = 1 долар. Дякуємо за підтримку нашої команди та наших продуктів. Поповнення Балансу = +6%; 500 – 999 Master CoinОфіційна валюта сервера. 10 Master Coins = 1 долар. Дякуємо за підтримку нашої команди та наших продуктів. Поповнення Балансу = +7%; 1000 – 1499 Master CoinОфіційна валюта сервера. 10 Master Coins = 1 долар. Дякуємо за підтримку нашої команди та наших продуктів. Поповнення Балансу = +8%; 1500 – 1999 Master CoinОфіційна валюта сервера. 10 Master Coins = 1 долар. Дякуємо за підтримку нашої команди та наших продуктів. Поповнення Балансу = +9%; 2000+ Master CoinОфіційна валюта сервера. 10 Master Coins = 1 долар. Дякуємо за підтримку нашої команди та наших продуктів. Поповнення Балансу = +10%. Попер. стартовий бонус за 150$ разового поповнення: При поповненні балансу на суму від $150 і більше ви отримуєте предмет Коробка з Браслетом Бойової Пантери , яка дозволяє призвати їздового вихованця; Акція діє до 18:00 27 Жовтня , відключається за 2 години до старту Сезону . Попер. стартовий бонус за 250 $ разового поповнення: При поповненні балансу на суму від $250 і більше ви отримуєте предмети Коробка з Браслетом Бойової Пантери та Коробка з Браслетом Пекельного Коня , які дозволяють призвати їздового вихованця; Акція діє до 18:00 27 Жовтня , відключається за 2 години до старту Сезону . Накопичувальна знижка: Система лояльності проекту E-Global включає накопичувальні знижки для покупок в магазині Особистого Кабінету. Знижка залежить від розміру Total Balance – суми всіх поповнень балансу Особистого Кабінету. Використовуйте один Майстер Акаунт для гри на серверах нашого проекту і з часом ваші покупки стануть вигіднішими. Total Balance більше 100 Master Coin - знижка 1%;Офіційна валюта сервера. 10 Master Coins = 1 долар. Дякуємо за підтримку нашої команди та наших продуктів. Total Balance більше 300 Master Coin - знижка 2%; Total Balance більше 500 Master Coin - знижка 3%; Total Balance більше 1000 Master CoinОфіційна валюта сервера. 10 Master Coins = 1 долар. Дякуємо за підтримку нашої команди та наших продуктів. - знижка 4%; Total Balance більше 2000 Master Coin - знижка 5%; Total Balance більше 3000 Master Coin - знижка 6%; Total Balance більше 4000 Master Coin - знижка 7%; Total Balance більше 5000 Master Coin - знижка 8%; Total Balance більше 7500 Master Coin - знижка 9%; Total Balance більше 10 000 Master Coin – знижка 10%; Total Balance більше 12500 Master Coin - знижка 11%; Total Balance більше 15 000 Master Coin – знижка 12%; Total Balance більше 17500 Master Coin - знижка 13%; Total Balance більше 20 000 Master Coin – знижка 14%; Total Balance більше 25 000 Master Coin - знижка 15%; Total Balance більше 30 000 Master Coin – знижка 16%; Total Balance більше 35 000 Master Coin - знижка 17%; Total Balance більше 40 000 Master Coin – знижка 18%; Total Balance більше 45 000 Master Coin - знижка 19%; Total Balance більше 50 000 Master Coin – знижка 20%. Зброя Списи / Піки / Алебарди: Збільшено дистанцію атаки вторинних цілей: Тепер дистанція атаки вторинних цілей (спліш) дорівнює дистанції атаки цілі у таргеті 80 одиниць. Дворучні мечі: Збільшено базову дистанцію атаки до 80 одиниць; (Вже як один рік+) Додано можливість нанесення сплеш збитків у секторі 150 градусів від атакованої мети. Зверніть увагу! Під цією зміною мається на увазі можливість класу Destroyer використовувати існуючий тогл Full Swing і бити кілька цілей. Зі зміною, описаною вище, це стало робити легше, так як дальність атаки була трохи збільшена. PS: не мучте @Safero на стримі, це я не точно описав 🤡 Різне Професії: Марки першої та другої професій тепер не можна видалити; Як наслідком змін стало неможливим проходження квесту однією професію кілька разів; Залишилося можливим пройти всі доступні квести професії для вашого персонажа. Докладніше про зміни в нагородах за проходження квестів на професію можна ознайомитись на нашій Вікіпедії . Інвентар та сховище: Максимально можливу кількість осередків інвентарю розширено зі 164 до 250; Максимально можливу кількість осередків квестового інвентарю розширено до 250; Квестові перевірки спрощено до 90% зайнятих осередків та 90% переваги; Базова кількість осередків збільшена до 100 для всіх рас та до 120 для гномів; Expand Storage збільшено додаткову кількість слотів сховища +100; Збільшено кількість осередків кланового сховища до 250; У меню Особистого Складу та при передачі речей за персонажами на Акаунті з'явилася можливість натискати "Передати все": При натисканні кнопки всі предмети інвентарю переміщуються у вікно передачі. Також було додано функцію перенесення всіх предметів складу і зі складу. Винятки: Адена ; Master CoinОфіційна валюта сервера. 10 Master Coins = 1 долар. Дякуємо за підтримку нашої команди та наших продуктів. ; СтародавняГроші, які обертаються лише в Lords of Dawn і Revolutionaries of Dusk. Він також використовується під час торгівлі з Ковалем Мамона. Адена Монета зі слонової кісткиОсобиста річ. Спеціальна монета Магічної гільдії Вежі Слонової Кості, яку можна отримати, беручи участь у медіа та ігрових подіях. Ви можете використовувати його, щоб купувати різні витратні матеріали та інші товари в NPC Adventurers' Guide. . Докладніше можна ознайомитись у статті на нашій Вікіпедії . Макрос: Макроси з командою /target не можна зациклити; Досі можна "бігати на причепі" за допомогою /targettoken або попередньо виділивши персонажа зациклити макрос з командою /attack; Звичайне використання макросів із командою /target без змін. Інтерфейс: Тепер у E-Global Options ви можете вимкнути відображення імен ваших со-алі. Таким чином ви можете виграти ще більше FPS 😉 Були покращені діалогові інтерфейси для NPC Pona та Pushkin : Вам буде необхідно скористатися нашим Updater для того, щоб оновлення відображалося коректно. Ми наполегливо рекомендуємо вам користуватися функцією Fast Check , тому що ми регулярно випускаємо різні мінорні та мажорні оновлення. з ❤️, E-Global & Averia
  24. Dear players! MasterWork is not only about stages, changed skills/items and a huge online presence. Also an important point in refining our product are changes and improvements to existing locations and the addition of new ones. Large online presence on MasterWork servers literally screams about the need to expand the existing number of spots. Daily PvP is very cool content and is the basis for our servers. However, between exciting and important battles, time is also needed for farming. Every season we improve and update locations and this season was no exception. Thus, there were no locations left that did not change at all: expanding the number of quest monsters and NPCs, increasing spots, fixing/adding resources/items, and so on. However, there are locations that we would like to highlight separately. Arenas of the Great Olympics The Olympiad are one of the important elements of the game and we are working to improve them. We are also expanding the number of arenas and working on their “weak spots”. 4 pillars; Fountain; Something new 😉 Castles The passages have been expanded, creating opportunities for additional strategic and tactical maneuvers. Main Locks: Gludio; Dion; Giran; Innadril; Oren; Aden; Goddard; Schuttgart; Rune. Mid Company: Gludin; Human (Talking Isle); Dark Elven; Elven; Orc; Dwarven; Kamael (if necessary) Special locations The passages have been expanded, creating opportunities for additional strategic and tactical maneuvers. Seed of Destruction; Ant Nest; Business Ship . Subjected to deep reworking The maps were expanded to create new spots and passages. New mechanics, increased the number of monsters and spots, their spawn time and adjusted drops. Cruma Tower New spots (rooms) were added on the 2nd and 3rd floors, and the number of monsters was increased. The monsters themselves remained unchanged. Lair of Antharas Several spots have been added (the descent behind the "money room" and a large room before the ascent to bridge 2) Pavel Ruins A 4th “pit” was added, the level of monsters in the pit was raised to 55-58, and the number of monsters in the pits was increased. Archaic Laboratory One small and one large tower were added, and the level of monsters was increased to 58-62. Forbidden Gateway For the season: the number of spots was increased, the number of monsters was increased, the respawn speed was balanced, the ability to complete the Supplier Reagents quest was added For Eternal: the location has been completely redesigned to obtain Eternal weapons. Find out more. Deepest Empire (coming soon) A new complex high-level group location of levels 69-74 with a new unique boss. Misty Mountains (coming soon) A new complex high-level group location of 66-70 levels with a new unique boss. Dragon Valley The strength of monsters has been reworked, the health of monsters has been increased (x2-x5), the experience gained and rewards have been increased. New group spot near boss Ishka. Reworked RB Ishka. Bee Hive The strength of monsters has been reworked, the health of monsters has been increased (x2-x4), the experience gained and rewards have been increased. Added mechanics of "aggro" surrounding mobs after interacting with NPC Honeycombs Devil’s Isle The strength of monsters has been reworked, the health of monsters has been increased (x2-x4), the experience gained and rewards have been increased. Devils Pass Night location. The strength of monsters has been significantly reworked, the health of monsters has been increased (x2-x4), the experience gained and rewards have been increased. Majestic and Nightmare recipes have been added to the spoil. Desert Quarry The location has been completely redesigned. Find out more. Ancient Temple Remains The location is now inhabited by high-level undead with increased experience gained. Anomic Foundry The location has been completely redesigned. Find out more. Isle Of Prayer There are more spots and monsters, the strength of monsters has been reworked, the health of monsters has been increased, the experience gained and rewards have been increased. Chromatic Highlands The strength of monsters has been reworked, the health of monsters has been increased, the experience gained and rewards have been increased. Primeval Isle The location is opening gradually. Find out more. Forge of Gods The location is opening gradually. Find out more. General improvements The number of monsters, spots, spawn time has been increased, drops have been adjusted, etc. Abandoned Camp The strength of monsters has been reworked, the health of monsters has been increased, the experience gained and rewards have been increased. Dion Hills There are more monsters. Forgotten Temple The strength of monsters has been reworked, the health of monsters has been increased, the experience gained and rewards have been increased. Execution Grounds The strength of monsters has been reworked, the health of monsters has been increased, the experience gained and rewards have been increased. Langk Lizardmen Dwellings The strength of monsters has been reworked, the health of monsters has been increased, the experience gained and rewards have been increased. New spots have been added. Maille Lizardmen Barracks The strength of monsters has been reworked, the health of monsters has been increased, the experience gained and rewards have been increased. New spots have been added. Orc Barracks The strength of monsters has been reworked, the health of monsters has been increased, the experience gained and rewards have been increased. New spots have been added. Windy Hill Location raised to 34-37 levels. The strength of monsters has been reworked, the health of monsters has been increased, the experience gained and rewards have been increased. New spots have been added. Wasteland The number of monsters and experience gained have been increased. Grave Robbers Souls The strength of monsters has been reworked, the health of monsters has been increased, the experience gained and rewards have been increased. Plunderous Plain The strength of monsters has been reworked, the health of monsters has been increased, the experience gained and rewards have been increased. New spots have been added. Sky Wagon Relic The strength of monsters has been reworked, the health of monsters has been increased, the experience gained and rewards have been increased. New spots have been added. Hardins Academy The strength of monsters has been reworked, the health of monsters has been increased, the experience gained and rewards have been increased. New spots have been added. War-Torn Plains The number of monsters has been increased. Timac Orc Outpost The number of monsters has been increased. Experience and rewards gained have been increased. The Forest Of Mirrors The number of monsters and spots has been increased. War-Torn Cemetery The number of monsters has been increased. Cemetery The number of monsters has been increased. Outlaw Forest The number of monsters has been increased. Ancient Battleground New spots have been added throughout the location up to Blazing Swamp. Wall of Agros The number of monsters has been significantly increased and spots have been balanced. Blazing Swamp The number of monsters has been significantly increased and spots have been balanced. Tower of Insolence The number of monsters has been increased, spots have been balanced. Staccato Nest Spots and reps have been balanced. The number of monsters in some rooms has been increased. Hot Springs The number of monsters has been increased. Mithril Mines For the season: The number of monsters has been increased. For Eternal: The location has been completely redesigned. Find out more. Den of Evil For the HF stage: The number of monsters has been increased. Beleth Magic Circle The number of monsters has been increased, the number of spots has been increased. Phantasmal Ridge The number of monsters has been increased, the number of spots has been increased. Wounded Land The number of monsters has been increased, the number of spots has been increased. Plains of Lizardmen For the HF stage: Reworked spots, balanced spawn speed, changed rewards. Field of Whispers For the HF stage: Reworked spots, balanced spawn speed, changed rewards. Field of Silence For the HF stage: Reworked spots, balanced spawn speed, changed rewards. Crypts of Disgrace For the HF stage: Reworked spots, balanced spawn speed, changed rewards. Monastery Of Silence For the HF stage: Reworked spots, balanced spawn speed, changed rewards. We were happy to present and continue to create new locations for your convenience and entertainment. Please give us a like so we know you like the direction of our improvements. 😉
  25. Уважаемые игроки! MasterWork - это не только этапы, измененные умения\предметы и огромный онлайн. Также важным моментом доработки нашего продукта являются изменения и улучшения существующих локаций и добавления новых. Большой онлайн на серверах MasterWork - буквально кричит о необходимости расширить имеющееся количество спотов. Daily PvP - это очень крутой контент и является базой для наших серверов. Однако между захватывающими и принципиальными сражениями необходимо время и на фарм. Каждый сезон мы улучшаем и обновляем локации и данный сезон не стал исключением. Таким образом не осталось локации, которые вовсе не изменялись: расширение кол-во квестовых монстров и нпц, увеличение спотов, исправление\добавление ресурсов\предметов и так далее. Однако есть локации, которые мы бы хотели выделить отдельно. Арены Великой Олимпиады Олимпиада - один из важных элементов игры и мы работаем над их улучшением. Также мы расширяем количество арены и прорабатываем их "болевые места". 4 столба; Фонтан; Кое-что новое 😉 Замки Расширены проходы, созданы возможности для дополнительных стратегических и тактических маневров. Основные Замки: Gludio; Dion; Giran; Innadril; Oren; Aden; Goddard; Schuttgart; Rune. Mid Company: Gludin; Human (Talking Isle); Dark Elven; Elven; Orc; Dwarven; Kamael (при необходимости) Особые локации Расширены проходы, созданы возможности для дополнительных стратегических и тактических маневров. Seed of Destruction; Ant Nest; Zaken Ship. Подверглись глубокой переработке Были расширены карты для создания новых спотов и проходов. Новые механики, увеличено количество монстров и спотов, время их спавна и скорректирован дроп. Cruma Tower Были добавлены новые споты (комнаты) на 2 и 3 этажах, увеличено кол-во монстров. Сами монстры остались без изменений. Lair of Antharas Были добавлены несколько спотов (спуск за "мани-румой" и большая комната перед подъемом на 2 мост) Pavel Ruins Была добавлена 4-ая "яма", поднят уровень монстров в яме до 55-58, увеличено кол-во монстров в ямах. Archaic Laboratory Была добавлена одна малая и одна большая башни, увеличен уровень монстров 58-62. Forbidden Gateway Для сезона: было увеличено кол-во спотов, увеличено кол-во монстров, сбалансирована скорость респауна, добавлена возможность выполнять квест Supplier Reagents Для Eternal: локация была полностью переработана для получение Eternal оружия. Узнать больше. Deepest Empire (скоро) Новая сложная высокоуровневая групповая локация 69-74 уровней с новым уникальным боссом. Hatoum Settlement Новая сложная высокоуровневая групповая локация 66-70 уровней с новым уникальным боссом. Узнать больше. Dragon Valley Переработана сила монстров, здоровье монстров увеличено (х2-х5), получаемый опыт и награды увеличены. Новый групповой спот возле босса Ishka. Переработанный РБ Ishka. Bee Hive Переработана сила монстров, здоровье монстров увеличено (х2-х4), получаемый опыт и награды увеличены. Добавлена механика "агра" окружающих мобов после взаимодействия с NPC Медовыми Сотами Devil’s Isle Переработана сила монстров, здоровье монстров увеличено (х2-х4), получаемый опыт и награды увеличены. Devils Pass Ночная локация. Значительно переработана сила монстров, здоровье монстров увеличено (х2-х4), получаемый опыт и награды увеличены. В спойл добавлены Majestic и Nightmare рецепты. Desert Quarry Локация переработана полностью. Узнать больше. Ancient Temple Remains Теперь локацию населяет высокоуровневая нежить с увеличенным получаемым опытом. Anomic Foundry Локация переработана полностью. Узнать больше. Isle Of Prayer Спотов и монстров стало больше, переработана сила монстров, здоровье монстров увеличено, получаемый опыт и награды увеличены. Chromatic Highlands Переработана сила монстров, здоровье монстров увеличено, получаемый опыт и награды увеличены. Primeval Isle Локация открывается постепенно. Узнать больше. Forge of Gods Локация открывается постепенно. Узнать больше. Общие улучшения Увеличено количество монстров, спотов, время спавна, скорректирован дроп и тд. Abandoned Camp Переработана сила монстров, здоровье монстров увеличено, получаемый опыт и награды увеличены. Dion Hills Монстров стало больше. Forgotten Temple Переработана сила монстров, здоровье монстров увеличено, получаемый опыт и награды увеличены. Execution Grounds Переработана сила монстров, здоровье монстров увеличено, получаемый опыт и награды увеличены. Langk Lizardmen Dwellings Переработана сила монстров, здоровье монстров увеличено, получаемый опыт и награды увеличены. Добавлены новые споты. Maille Lizardmen Barracks Переработана сила монстров, здоровье монстров увеличено, получаемый опыт и награды увеличены. Добавлены новые споты. Orc Barracks Переработана сила монстров, здоровье монстров увеличено, получаемый опыт и награды увеличены. Добавлены новые споты. Windy Hill Подняты уровни 34-37 Переработана сила монстров, здоровье монстров увеличено, получаемый опыт и награды увеличены. Добавлены новые споты. Wasteland Увеличено кол-во монстров и получаемый опыт. Grave Robbers Souls Переработана сила монстров, здоровье монстров увеличено, получаемый опыт и награды увеличены. Plunderous Plain Переработана сила монстров, здоровье монстров увеличено, получаемый опыт и награды увеличены. Добавлены новые споты. Sky Wagon Relic Переработана сила монстров, здоровье монстров увеличено, получаемый опыт и награды увеличены. Добавлены новые споты. Hardins Academy Переработана сила монстров, здоровье монстров увеличено, получаемый опыт и награды увеличены. Добавлены новые споты. War-Torn Plains Увеличено кол-во монстров. Timac Orc Outpost Увеличено кол-во монстров. Получаемый опыт и награды увеличены. The Forest Of Mirrors Увеличено кол-во монстров и спотов. War-Torn Cemetery Увеличено кол-во монстров. Cemetery Увеличено кол-во монстров. Outlaw Forest Увеличено кол-во монстров. Ancient Battleground Добавлены новые споты по всей локации вплоть до Blazing Swamp. Wall of Agros Значительно увеличено кол-во монстров, отбалансированы споты. Blazing Swamp Значительно увеличено кол-во монстров, отбалансированы споты. Tower of Insolence Увеличено кол-во монстров, отбалансированы споты. Stakato Nest Отбалансированы споты и респ. Увеличено кол-во монстров в некоторых комнатах. Hot Springs Увеличено кол-во монстров. Mithril Mines Для сезона: Увеличено кол-во монстров. Для Eternal: Локация переработана полностью. Узнать больше. Den of Evil Для этапа HF: Увеличено кол-во монстров. Beleth Magic Circle Увеличено кол-во монстров, увеличено кол-во спотов. Phantasmal Ridge Увеличено кол-во монстров, увеличено кол-во спотов. Wounded Land Увеличено кол-во монстров, увеличено кол-во спотов. Plains of Lizardmen Для этапа HF: Переработаны споты, сбалансирована скорость респа, изменены награды. Field of Whispers Для этапа HF: Переработаны споты, сбалансирована скорость респа, изменены награды. Field of Silence Для этапа HF: Переработаны споты, сбалансирована скорость респа, изменены награды. Crypts of Disgrace Для этапа HF: Переработаны споты, сбалансирована скорость респа, изменены награды. Monastery Of Silence Для этапа HF: Переработаны споты, сбалансирована скорость респа, изменены награды. Мы рады были презентовать и продолжить делать новые локации для вашего удобства и развлечения. Поддержите лайком, чтобы мы понимали, что вам нравится направление наших улучшений 😉
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