Apache Ant
Project Manager
It's time to enjoy Golden Age chronicles on the modern engine!
It's all about Interlude x7
by E-Global & AdvExt
OBT: March 22 at 19:00 CET.
It's all about Interlude x7
by E-Global & AdvExt
OBT: March 22 at 19:00 CET.
Dear friends!
Almost a year has passed since the announcement and the launch of our own product - Interlude Final.
We have overcome a lot this year: a successful opening, low-rates and mid-rates, more than 5 major updates, kilometers of code, millions of characters on the forum, hours of videoclips.
But the most important thing is that we passed all this together with you!
And before we get to the essence of this topic, we, our whole team, want to say thank you to everyone.
For each comment, opinion (whether positive or negative), for each killed Gremlin, Ishka, Valakas ...
We closely followed your reaction, emotions, game and tried to apply this experience to improve our product and project as a whole.
We sincerely believe that all this has not gone unnoticed.
New Interlude Final x7 server is based on update 1.5 base.
Having brought it to its logical conclusion, we intend to add a few more large-scale changes which we will discuss below.
What will be added to 1.5 patch?
The first and most important change is the game client.
Perhaps it was the High-Five client which was warmly welcomed as part of our upgrade.
Yes, the decision was correct, but it requires further development because the modern client engine satisfies both the players and the manufacturers of hardware/drivers with higher quality.
Without a doubt, this decision will entail a lot of tests and fixes, and therefore we believe it is important to explain to you the necessity of such a move.
The old client was developed for relevant at a time processors (and hardware in general), which had fewer cores. As many of you know, today's processors increase the number of cores (streams), but often reduce their clock speed compared to older processors that were relevant at the time of release of most versions of the clients/games.
So, roughly speaking, Core 2 Duo @ 3.16 GHz (2 cores) of 2006 will be better than Intel Core i5-8400 @ 2.8GHz (6 cores) of 2017 for older game clients.
This is not the only reason for the low performance of old clients on modern computers, because a whole set of factors is responsible for this: motherboard, processor, RAM, disk (write/read speed).
Since the Grand Crusade client (alias a Classic 2.0 client) was developed with an eye to more modern technologies using the successful and unsuccessful experience of previous clients, it’s natural that its functionality and performance is much higher. And we all congratulate us on this :)
So, roughly speaking, Core 2 Duo @ 3.16 GHz (2 cores) of 2006 will be better than Intel Core i5-8400 @ 2.8GHz (6 cores) of 2017 for older game clients.
This is not the only reason for the low performance of old clients on modern computers, because a whole set of factors is responsible for this: motherboard, processor, RAM, disk (write/read speed).
Since the Grand Crusade client (alias a Classic 2.0 client) was developed with an eye to more modern technologies using the successful and unsuccessful experience of previous clients, it’s natural that its functionality and performance is much higher. And we all congratulate us on this :)
This client is not only a more spectacular picture, but also more technical capabilities for us (developers):
- Visual improvements - lobby, character creation, interface, menu, skills)
- In-game functionality - character statistics, interaction with the browser inside the game, notification systems, built-in manuals and guides for specifically your profession or server as a whole.
- Optimized performance:
- Tired of lags in ToI? Haven't seen Baium with с
12060 fps animation? - Does the CPU load by 50% or more infuriate you when starting 1 box?
- Tired of lags in ToI? Haven't seen Baium with с
Satisfied players from China can confirm it :)
We were inspired by the self-organization of players on Gracia Final x7, and we believe that the system of instance zones helps to create new communities and groups, and also allows solo players to find interesting content for themselves, keep up with the leaders and have a good time.
In this regard, 2 Kamaloka will be waiting for you on the new server: Labyrinth of the Abyss and Hall of the Abyss with a modified drop that is consistent with the Interlude rules, as well as the Zaken instance.
In order to preserve the interests of clans and big / mid-war players, it would be a huge mistake to remove or change an ordinary Zaken. However, for many players, Zaken is something even more mysterious than Baium, Antharas or Valakas.
We decided to introduce 2 alternative Zaken (levels 60 and 78), which will be available to players in the form of instance zones.
This instance will not give you a real earring, but you can get an analogue, as well as a nice drop in accordance with the level of Zaken you are hunting.
In the 1.5 announcement we mentioned that it would also be possible to wear cloaks together with improved S-grade sets (that are being unpacked to a certain class). In the new patch, we will improve on the cloak system and, in addition to the alternative earring, you will also have possibility to complete the quest for a special Zaken cloak.
It does not provide additional bonuses, but "Looking good, feeling good"
The two previous Interlude Final servers showed that most players easily and with pleasure understand all the innovations and additions, but the “majority” does not mean “all”.
We want to please all the players with a new interactive system of hints and notifications.
Most likely, the BBS (Community board) will be taken as a basis, with the author's interface for performing the following tasks:
- General information about the server features and add-ons.
- Where to level up faster?
- What new "buttons" are available to your profession?
- Status of changed locations
- How updated sets interact with your character
- When you reach a certain level or participate in an event, you will receive a notification (short text, GIF-animation, video) about what is recommended to do further for a faster / interesting development;
- Create a system of notifications - the architecture of the knowledge base;
- Fill it with content that will eliminate the gap of knowledge between Interlude - Interlude Final.
E-Global - it is always sensational events with the participation of the most famous players and communities of our favorite game.
Almost all the players and clan leaders somehow faced each other within the game worlds, so it’s not so easy to create a really interesting war in 2019, but we rolled up our sleeves, did a good job and we are sure that the integrity of the battles on the future server will not leave anyone indifferent.
However, our server is not only a big war.
Next to the strongest players, organized by groups of 15-20-40 players in each, both mid-clans with "evening online" and solo players perfectly coexist, who can optionally find a permanent group, find a clan that will help and support a lonely warrior on the difficult path or create their own clan with their own rules and lead it to success.
The mission that we took as the basis for creating the Interlude Final is to continue to deal with the most beloved chronicles, and at the same time to make a product worthy of your attention in 2019.
We work hard to make you satisfied with the result.
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