Suggestion of new project

JohanM88

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Messages
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If someone can translate it into Russian, it would be perfect and it would be appreciated)


Hello everyone to the Eglobal community, I had long ago proposed this when they did the "final interlude", but I never gave many details, please read "ALL" what I propose and then see if they like it or not, in my opinion it is PERFECT, if I had the resources to do it, I would do it,
the idea of the project that I propose is to play a lineage 2 to the old school but with high rates, how is this ?, before everything clarified, what you put (optional) can take it as they can modify it, everything else I would not modify it, because it would lose the essence of what is being proposed.

The idea is to make a server with "RATES PVP-MID-LOW", so that people who do not have a lot of time do not devote their whole lives, farming or LVLeando, the idea is that in a short and fast period it can reach an lvl +70 and be able to have A-S items quickly without much effort, but that the (experience of "PVP-PVE" is retail), as if you were playing a "LOW or the same official server" all this has a solution with what I propose. "BEWARE" do not think that because you can speed up fast and you can equip A-S fast, you can not keep on farming to have a better team, those who played the same server for years or played the official one, we know that although he was wearing an S grade, he does not mean that he stopped farming for giving examples fast and I think more common and famous is "dvp", was one of the characters with more items in the official although several or many had clothes and items S, dvp had draco bow + 7 in c4-c5, SS + 9 and also I get an AS + 7,

Here you can see how "dvp" has S +7 weapons and that chronicle was between c4 and c5


here you can see "troy" but look at the arch of "Neronas", this chronicle is between kamael and Hellbound (which is the chronicle that I want to do as similar as if I played the official, which is relatively an interlude, with a few changes)

so the more you keep farming the better items you will have. now explain step by step, as I montaria and adjust the server, to achieve this retail experience, accept criticism and suggestion, coherent ...

Game client


Screenshot
I would use the interface and textures of the "l2Classic", its visualizations of the cities, skills and its new visual and playable details, would make the server very striking and unique! I refer to its interface of "screen damage, textures of cities , minimized skill visualization, their new way of attending and targeting the characters with their icons, their mobility with the arrow keys, and their other details such as (dancing together) etc "


Video
gludio l2 classic
dion l2 classic

ETC ETC..
if it is a lot of work or very difficult to do it (I would try it as much as I can, because that is what would make the server unique), use the "final interlude" that is not bad..

they should also make a good "system" or rather a good "l2.ini" with everything minimized for low-resource PCs, I have one, I can upload it to have a look, I can open 9 clients in "h5" and do pvp and my fps do not fall below 20FPS


dierencia de lvl.jpg

As this is about getting out of the monotomy of "INTERLUDE" and doing something similar like the "INTERLUDE FINAL" that in my point of view they deviated a lot from the topic with the amount of upgrading and skill that they pucieron, the best thing is that it be the chronica "1st Throne: Hellbound" which is EXACTLY the same as interlude, same gameplay only with some modifications (without inventing a lot), which here on this server would be removed as:
Maximum lvl: 80
-All zones and "HB" quest eliminated, eliminated element stones, dynasty weapons and armor eliminated as well as icarus, eliminated kamael race

here is the change of the most detailed chronicle 1st Throne: Hellbound (Kamael +) Information - Lineage 2 Game Drop Calculator Interlude/Kamael/Hellbound/Gracia/Freya/Hi5/GoD (unfortunately I could not get the chronicle "Throne I: The Kamael", whose most notorious changes is, that the skill they have a fixed cooldown, and it no longer depends on the casting speed or the atack speed, they placed some new skills, and some skills changed like the aggression of the tanks and the frenzy of the destroyer, new zones and quest and the new race "kamael")

everything else would be like the chronicle is !, which is practically INTERLUDE with some new skills, which will be announced.

Dual box
this is a topic of much talk, it is silly to place single box, since in the official there was the dual box and even bots !, the best solution for this and without users abuse much of this is:

* 3 box per PC in zone of peace (areas where you can not be attacked by another player, such as Cities, etc)
* 2 box per PC outside the zone of peace (areas where they can attack you or you can be attacked by another player, when you try to take a 3 account out of the peace zones, you are immediately taken to the nearest peace zone)
* 1 box per PC in zones of sieges and epics (in epics 30min before beginning the repayment of the epic, all secondary accounts that are in the area of ??epics, immediately is taken to the nearest peace zone)

P.D: all this can be done, since I have played "PVP" servers where this mechanism was implemented.

Epic zone
In epic zone you can use "recall"

where it says "zone PVP", is the Epic Zone, not pvp zone


*Ant nest
*BAIUM



From the 13th to the 14th floor is a Epic zone
*ANTHARAS


When entering Antharas it is also Epic zone
*VALAKAS


After talking with the NPC to enter valakas will be Epic zone and 1box
*ZAKEM

From the bridge to enter the boat will be Epic zone and 1box
Enchand rates
how the rates were modified, so that the items could be made much more easily, to balance this more, and not become like the "PVP" servers that all walk with weapons and armor +16 =), the difficulty will be increased of enchand's success cup in the weapon, armor and jewel. example; the rates of the quest to draw weapon is (3x) and to balance the enchand's success rate will be divided between (3), if the success rate for enchand is 66%, now it will be 22%, to +4, +5 will be the retail success cup.
the "S" weapons from +6 (weapons) the success of enchand is diminished, see the example in drawing of all the degrees

1549415997232.png

1549416049276.png

*Safe Enchantment Retail
*Maximum Enchantment +16


PD: this is just an example taking into account that the success rate of enchand retail is 66%, you can see that the lower the "grade" the item is, the lower difficulty, this gives a better experience and more of server low, in which there were quite a few weapons of grade C and B quite enchand
*EXCEPT EPIC JEWELRY WHICH HAS THE SAME % AS GRADE S


Old bugs of Interlude has been fixed and added of new features:
  • More then 2.147.000.000 Adena in your inventory;
  • Combination of Alt+Click allows you to remove undesirable buffs.
  • Alt+Click (hold) on the member of your party allows you to change position of members in party;
  • Shift+Click - link your item to the chat;
  • Ctrl+C / Ctrl+V - copy and past text in the ingame chat;
  • Fully working Party Matching and Command Channel;
  • Ingame Mail;
  • Cyclic Macorses.
  • Achievement system (example):

rates.png
Rates
Quest Rates


Gameplay


Newbie helper, that offer magic support to every adventurer, will always provide you with interesting and useful information, as well as announcement system will always notify you of new events!


  • Newbie Quest - Spirit of assistant (temporary auto-loot)
  • Newbie Quest - Pailaka #1 (lvl 36-42)
  • Newbie Quest - Pailaka #2 (lvl 61-67)
  • Newbie Quest - Pailaka #3 (lvl 73-77)
* Pailaka - solo challenge in a parallel world that will reward you if you will succeed Example (take a look):

** If you know better way to develop your character - pailaka is not necessary. If you are looking for group or a clan - recruitment section will help you our
buff .jpg

-The buff will be retail
-Slot of buff 20 + 4

Adventurer's Guide
Adventurer's Guide buff from 1-75lvl lasts 1h, from 76-80 lasts 20min


Club Card (Premium Buff)
The premium buff of the Adventurer's Guide of 1-75lvl lasts 1h, of 76-80 they last twice as much as normal (buff noramles 40min, improve 80min)



Note: * hot springs debuffs can be removed by cleanse
* You can remove any buff, pressing alt + click
Buff CH
All "CH" have these buff and bonus

CH Premium
When the leader of the clan has CH Premium, the leader can have another CH teleport which he chooses for 1 month, apart from the one that already has his CH, and new bonuses as shown in the image

You will also have some npc inside your CH like:

GK of the city, WH, Grocery,

dierencia de lvl.jpg

Mobs
Characters


Description of olympiad periods:
Olympiad Games on Interlude Final chronicles is divided on 2 cycles:
  • 1st Olympiad stage - Week of contest\battles (no hero during this period)
  • 2nd Olympiad stage - Week of Hero (no contest\battles during this period)
  • Explanation:
    • One week there are battles with and without class specifics, at the next week - the stronges at every class will enjoy the Hero status and all registrations for olympiad battles are disabled. Hero status will be gone at the start on next stage (1st) and the battles for Olympaid status will be renewed.
  • Example (as it going to be after server opening):
    • 7 May - 1st stage (contest\battles);
    • 14 May - 2nd stage (hero), no battles will take place on Grand Olympaid;
    • 21 May - 1st stage (contest\battles). All hero status will be removed (no hero);
    • 28 May- 2nd stage (hero), no battles will take place on Grand Olympaid;
Basic information:
  • Maximum olympiad points that can be withdrawn from your character in case of lost - 10
  • Maximum olympiad points that can be added to your character in case of win - 10
  • Minimum required number of participants to start Olymiad games - 5
  • Battles without class specific - every day (during 1st stage)
  • Class-based battles - Friday and Saturday
  • Duration of the Olympiad games - from 17:00 to 21:00 (CEST)
  • 1 Box per PC
Reward from participation at Grand Olympiad Games:
  • You will receive daily rewards for participatin at Grand Olympiad Games. Example of such daily achievements:


Jewel Olympiad Description
  • Assortment of store for Noblesse Gate Pass going to be re-worked and will be announced a bit later. However you will have a chance to purchase following books +
    • Giant's Codex
    • Giant's Codex - Mastery
    • Olympiad Warrio'r Necklace (duration time 2 week)
    • Olympiad Warrio'r Earring (duration time 2 week)
    • Olympiad Warrio'r Ring (duration time 2 week)
    • Red Talisman of Maximum Clarity
    • Blue Talisman – Attack Power
    • Blue Talisman of Defense
    • Yellow Talisman – Defense Power
    • Yellow Talisman – Speed
    • Yellow Talisman of Arcane Haste
    • Yellow Talisman of Violent Haste
They are the only talismans that existed on the server

Before the start of the Olympiad Games you can receive some magic support: 5 buffs from following list:



Grand Olympiad Stadium:



In addition to the common privileges of playing in a clan, we also added another very useful advantage for the characters that are members of the clan.
The new
Clan Unity buff is being automatically applied every 5 minutes to characters who are members of a clan:
Buffing conditions and levels:
  • If a clan online is 18-26 characters - Clan Unity 1 lvl
  • If a clan online is 27-35 characters - Clan Unity 2 lvl
  • If a clan online is 36+ characters - Clan Unity 3 lvl
Clan Unity bonuses:
  • Clan Unity 1 lvl - EXP/SP bonus +7%. Life/Mana Regeneration +7%. PvE Attack/Defence +3%.
  • Clan Unity 2 lvl - EXP/SP bonus +10%. Life/Mana Regeneration +10%. PvE Attack/Defence +5%.
  • Clan Unity 3 lvl - EXP/SP bonus +15%. Life/Mana Regeneration +15%. PvE Attack/Defence +7%.
Additional Information:
  • The buff is automatically applied to all members of the clan every 5 minutes.
  • The duration of the Clan Unity buff is 5 minutes.
  • The buff is applied on all guilds and academies.
  • The buff does not occupy a buff slot.


Your pet can now evolve to the next stage! When they reach certain level you can upgrade them at NPC Pet Manager.
Equipment at Pet Manager has been re-worket, some of items has been removed.

Link to the quests:
Wolf Evolution
  • Stage Wolf - starter stage
  • Stage Great Wolf - available at pet-level 55
    • Main goal: attack
  • Stage Fenrir - not available at Interlude Final

Kookaburra evolution
  • Stage Baby Kookaburra - starter stage
  • Stage Improwed Baby Kookaburra - available at pet-level 55
    • Main goal: support
    • Skills:
      Recharge,
      Great Heal,
      Pet Empower,
      Pet Bless Soul,
      Pet Bless Body,
      Pet Concetration,
      Pet Acumen


There is a chance to create rare item when crafting.вку.
  • Bonuses are not big, but useful;
  • Elemental protection\resistance - will not be added as a bonus to rare items.
  • You can also add "PVP" to the weapons and armor A-S (except for the low A)
Foundation

Randomly created rare items (Foundation):



Sealed rare items:



Unsealed rare items:



Weapons S Foundation:

Angel Slayer - Concentration (Increases Accuracy)

Arcana Mace - Nature (Increases Max MP)
Basalt Battlehammer - Earth - Increases Accuracy

Demon Splinter - Lightning (Increases critical impact)

Draconic Bow - Lightning (Increases Max HP)

Dragon Hunter Axe - Lightning (Increases critical rate)

Forgotten Blade - Thunder (increases critical attack rate

Gram - Lightning (Increases critical rate)

Heaven's Divider - Lightning (Increases critical attack impact)

Imperial Staff - Nature (Increases Max MP)

Laevateinn - Thunder (Increases critical rate)

Saint Spear - Destruction (Increases P.Atk.)

Sarunga - Earth (Increases Max HP)

Weapon A Foundation
Barakiel's Axe - On Fire (Increases HP)

Behemoht's Tuning Fork - Destruction (Increases P.Atk.)

Blood tornado - Destruction (Increases P.Atk.)

Bloody Orchid - Confusion (Increases Evasion)

Branch of the Mother Tree - Nature (Increases Max MP)

Bultgang - Earth (Increases Max HP)

Cabrio's Hand - Cleverness (Increases MP Regeneration)

Carnage Bow - Concentration (Increases Accuracy)

Daimon Crystal - Wisdom (Descreases MP Consumption)

Dark Legion - Lightning (Increases the critical attack impact)

Dasparion's Staff - Hail (Increases M.Atk)

Destroyer Hammer - Thunder (Increases critical attack rate)

Divine Pain - Concentration (Increases Accuracy)

Doom Crusher - Lightning (Increases the critical impact)

Doomchanter - Concentration (Increases Accuracy)

Dragon Grinder - Earth (Increases Max HP)

Dragon Slayer - Evil Spirit (Absorbs HP when attacking)

Eclair Bijou - Landslide (Chance to Stun when attacking

Elemental Sword - Hail (Inceasese M.Atk.)

Elysian - Great Gale (Increaes Atk. Spd.)

Flaming Dragon Skull - Wisdom (Increases HP Regeneration)

Halberd - Thunder (Increases critical attack rate)

Infernal Master - Concentration (Increases Accuracy)

Lacerator - Lightning (Increases the critical impact)

Meteor Shower - Earth (Increases Max HP)

Naga Storm - Molar (Has a chance to poison when attacking)

Screaming Vengeance - Concentration (Increases Accuracy)

Shyeed's Bow - Concentration (Increases Accuracy

Sirra's Blade - Landslide (Chance to Stun)

Sobekk's Hurricane - Landslide (Chance to Stun when attacking)

Soul Bow - Clairvoyance (Increases Attack Range)

Soul Seperator - On Fire (Increases HP Regeneration)

Spiritual Eye - Hail (Increases M.Atk.)

Sword of Ipos - Earth - Increases Max HP)

Sword of Miracles - Holy Spirit (Increases Heal Amount)

Tallum Blade - Destruction (Increases P.Atk.)

Tallum Glaive - On Fire (Increases HP Regeneration)

Themis' Tongue - Cleverness (Increase MP Regeneration)

Tiphon's Spear - Landslide (Chance to Stun when attacking)

Undertaker - Evil Spirit (Absorbs HP when attacking)

White Lightning - Destruction (Increases P.Atk.)

Masterwork Items - Lineage 2 Wiki Guide - IGN

Armor S Foundation
Imperial Crusader Shield – Aumenta M.Def

Imperial Crusader (Heavy) - Aumenta P.Def, Max HP, Sleep Resistance e Hold Resistance.

Draconic Leather (Ligth) - Aumenta Atk. Spd., P.Attack e Max MP, e Diminui o Weight Limit.

Major Arcana (Robe) - Aumenta M. Atk, Speed, Stun Resistance e Weight Limit e Diminui chance de parar o attack.

Jewel S Foundation.
Tateossian Ring - Resistência contra ataques tipo Earth é aumentada.

Tateossian Earring - Quantidade máxima de MP é aumentada.

Tateossian Necklace - Resistência contra Bleed é aumentada.
Items PVP
Best A-Grade weapon and armor can be improved with PvP bonus:

PvP bonus – additional characteristics of weapon or armor which apply only in fights with other characters.
You can add PvP bonus in Town of Aden and Rune Township. Reputation Managers Rapidus and Scipio sell it for Fame.
Weapon and armor with PvP bonus cannot be sold/transferred/dropped, or upgraded. You can’t add attribute power to them.
PvP bonus cannot be added to weapon which doesn’t have SA.
PvP bonus can be added to upper armor only, but it works only if you have a full set of armor equipped.

PvP bonuses
PvP decreases the received damage for armor and increases damage in PvP for weapon. It also adds specific characteristics to armor or weapon depending on their type.

PvP bonuses - weapon
Bonus Description

PvP bonuses - armor
Bonus Armor type Description

Reputation Managers Services
Adding PvP bonus to weapons


P.D: I'm not sure if the amount of fame and adena is GF retail, if it's perfect, but put it as in GF
Adding PvP bonus to armor

P.D: I'm not sure if the amount of fame and adena is GF retail, if it's perfect, but put it as in GF
PvP Items - Lineage 2 Encyclopaedia



Fortress - useful as a strategic point and rally point. Every fortress has it's own unique teleport.

Fortress will not provide any other useful bonuses!
Please note! All following teleports are in a distance comparing to key-points where it leads to. (no disbalance teleport)
General info:
  • A fortress siege lasts for one hour, and can occur as often as every four hours, for 24 hours a day.
  • Once the Combat Flag is raised on a flag pole, the fortress siege ends.
  • A fortress siege begins 60 minutes after the first clan registers.
  • Fortress will automaticaly set free if 1 clan own it more then 5 days.
Registration:
  • The fortress siege registration procedure is similar to castle siege registration. A clan that is level 4 or higher can sign up to siege a fortress by talking to the Suspicious Merchant NPC near that fortress.
  • The first clan that signs up to siege a fortress must pay a participation fee. Once this fee is paid, any other clans that wish to participate in the siege do not have to pay the participation fee. After the participation fee is paid, all other clans that wish to participate have 50 minutes to sign up.
  • The siege registration can be canceled within 50 minutes of the initial siege sign-up.
  • Once the 50-minute time period for sign-ups has elapsed, the Suspicious Merchant will disappear. A 10-minute countdown will begin, after which the fortress siege will start.
  • If the fortress under siege is owned by a clan, that clan is automatically registered as defenders.
Siege Start:
  • When a fortress siege begins, the area around the fortress will change to a combat field. Registered clans can establish a headquarters on that combat field.
  • When the siege begins, all fortress doors close and designated guard NPCs are placed. If a fortress is owned by a clan, the level of the guard NPCs and various defending functions are affected by the Fortress Defense Level. Also, a Mercenary Captain NPC will appear outside the fortress. This NPC must be protected by the attacking clans.
Siege Process:
  • There are three to five NPC camps (depending on the fortress size) located inside the fortress. The five camps include the Officer's Barracks, Control Room, Archer Unit, Guard Camp and Support Unit. The Command Barracks will be located in the center of the various camps.
  • If all of the camps are captured within 10 minutes of capturing the first camp, the Command Barrack ’s door will automatically open.
  • To capture a camp, you must kill each camp’s Commander NPC. In a large fortress, you must shut off the power in the Control Room.
  • A clan can use Ballista Bombs to destroy the ballista inside the fortress; destroying ballistas will gain the attacking clan a certain amount of clan reputation.
  • After the capture of the first camp, if the attackers fail to capture the other camps within 10 minutes, each camp's Commander NPC will reappear and the players must kill the Commander NPCs all over again.
  • If all the camps are successfully captured within the time limit, the door to the Command Barracks will open and the Combat Flags will appear inside of the camp.
  • When a player acquires one of the Combat Flags, it is automatically equipped. If a character who is holding a flag dies, that flag will be returned to its original location.
  • Once players acquire the Combat Flags, their speed and various combat stats will be reduced. They will also automatically receive an active skill that allows them to place the Combat Flag in the flag pole.
  • The flag pole is located at the top of the Command Camp. If the clan succeeds in raising the Combat Flag by using the Display Flag skill, that clan will win the siege and claim the fortress.
List of teleport that can lead to some key-points:
  • Monastic Fortress - Valley of Saints location (Barakiel)
  • Dragonspine Fortress - Cruma Tower location (Core)
  • Ivory Fortress - Sea of Spores location (Orfen)
  • Border Outpost - Tower of Insolence location, 7 floor (Baium)
  • Valley Fortress - Antharas of Lair - Magic Force Field Bridge location (Antharas)
List of the fortresses:
  • Cloud Mountain Fortress - Gludio
  • Floran Fortress - Dion
  • White Sands Fortress - Innadril
  • Antharas Fortress - Oren
  • Tanor Fortress - Giran
  • Archaic Fortress - Schuttgart
  • Borderland Fortress - Goddard
  • Narsell Fortress - Aden
  • Swamp Fortress - Rune
Guide of fortress siege:
Residence Skill
The owner of a fortress obtains residential skills automatically. Residential skills apply to all clan units except the Clan Academy.

After gaining a fortress, two residential skills are acquired automatically, and by Western strength they can obtain a total of three residential skills.

When a clan loses a fortress, the acquired residential skills will disappear.

Fortress Skills

dierencia de lvl.jpg


Castle Skills
Territory Skills
 

Attachments

Last edited:

JohanM88

Member
Joined
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Messages
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dierencia de lvl.jpg

Subclass Certification Skills Guide and Info
You can learn new skills on your main class according to the subclasses you have.

Subclass certifications which are needed to learn these skills can be acquired from one of the Avant-Guarde NPCs on the 2nd floor (Human floor) in Ivory Tower.

In order to be able to acquire certifications you must first complete the quest More Than Meets The Eye which can be taken from Hardin at Hardin's Private Academy.

There are a maximum of 4 skills available per subclass, which means you can have a total of 12 subclass skills once you have all 3 of your subclasses leveled up to 80. The different certifications can be acquired once you have reached these levels on your subclasses:

  • 65 level on your subclass - a Emergent skill certificate
  • 70 level on your subclass - another Emergent skill certificate
  • 75 level on your subclass - you have a choice between a Class-Specific or a Master skill certificate
  • 80 level on your subclass - a Divine Transformation certificate
Removing and resetting subclass skills
Deleting a subclass to reroll a new one will not erase the subclass skills you've already learned, but you won't be able to learn additional skills from your new subclass for the levels you've already acquired certificates. E.g., you have learned two Emergent skills from the 65 and 70 levels of your subclass respectively, then you reroll a new subclass, but you can't acquire certificates for level 65 and 70 of the new subclass unless you erase your previous subskills.

You can only remove all subskills from all subclasses on your main class. This is done by paying 10 million adena to Avant-Guarde NPC. You cannot chose which subskills to remove.

Certificates in your inventory that you haven't used up yet are also deleted when you pay 10 million adena to erase your subclass skills.

Subclass categories
Subclasses are categorized broadly as Warrior, Rogue, Knight, Summoner, Wizard, Healer and Enchanter. The Class-Specific and Divine Transformation subclass skills available to you through certification depend on the categories of your subclasses, as follows:

  • Warrior: Warlord, Gladiator, Destroyer, Tyrant, Bounty Hunter, Warsmith, Berserker, Soul Breaker (Male), Soul Breaker (Female)
  • Rogue: Hawkeye, Silver Ranger, Phantom Ranger, Arbalester, Treasure Hunter, Plainswalker, Abyss Walker
  • Knight: Paladin, Dark Avenger, Temple Knight, Shillien Knight
  • Summoner: Warlock, Elemental Summoner, Phantom Summoner
  • Wizard: Sorcerer, Necromancer, Spellsinger, Spellhowler
  • Healer: Bishop, Elven Elder, Shillien Elder
  • Enchanter: Prophet, Swordsinger, Bladedancer, Warcryer, Inspector (Male), Inspector (Female)
Skills list and effects
What follwos is a complete list of available skills, with exact effects and bonuses (some not confirmed).

Emergent Ability skills
These skills are avaialable regardless of the category your subclass falls to.

These skills can be stacked up, with maximum of level 6 if you chose to learn the same skill from both 65 and 70 certificates for each of your 3 subclasses. E.g., you get 6 Emergent Ability certificates from all your subs and use all of them to learn the Physical Defense skill. In the end you get Lv6 of the Physical Defense skill.

Master Ability skills
These skills are avaialable regardless of the category your subclass falls to.

Unlike Emergent Ability skills, only Defense and Magic Defense of the Master skills can be learned/stacked up above Lv1 (up to Lv3).
Class-Specific Ability skills
Keep in mind that Class-specific skills can't be stacked up, e.g. you can't learn Boost CP or any other skill twice.
Warrior Class (Gladiator, Warlord, Bounty Hunter, Tyrant, Destroyer, Soul Breaker, Berserker)

Rogue Class (Hawkeye, Silver Ranger, Phantom Ranger, Treasure Hunter, Plainswalker, Abyss Walker, Arbalester)

Knight Class (Paladin, Dark Avenger, Temple Knight, Shillien Knight)

Summoner Class (Warlock, Elemental Summoner, Phantom Summoner)

Wizard Class (Sorcerer, Spellsinger, Spellhowler, Necromancer)

Healer Class (Shillien Elder, Elven Elder, Bishop)

Enchanter Class (Prophet, Warcryer, Inspector, Swordsinger, Bladedancer)

Divine Transformation Ability skills
You receive a seal book of transformation instead of certificate for these skills. You can learn them via the transformation menu on the Avan-Guard NPC

Divine Transformations, although more sophisticated, follow the rules for regular transformations. This means you cannot use your regular class skills, your subclass skills remain active, your stats are determined by your equipment and the class type of the Divine Transformation in use.

Reuse time, Sacrifice Skill and Transformation level
Each Divine Transformation lasts 30 minutes and has a cooldown/reuse time of 3 hours.

Each Divine Transformation has its specific Sacrifice Skill. All sacrifice skills bring your HP and MP down to zero for a certain amount of time during which you can't be healed through skills or potions. The Sacrifice Skill usage conditions depend on the type of your subclass: Fighter-type subclasses - 30% or lower HP; Mystic-type subclasses - 10% or lower MP.

Each transformation can be learned up to level 3 if you happen to have more than one subclass of the same type. E.g., if you have 2 Warrior-type subclasses and they've reached level 80, you can learn Warrior Divine Transformation level 2. If you have 3, the transformation learned would be level 3.

Divine Transformations and their respective skills
What follows is a list of all Divine Transformations, along with their specific skills.

Divine Warrior
Divine Rouge

Divine Knight

Divine Summoner

Divine Wizard

Divine Healer

Divine Enchanter

Sub class
For the "sub-class" quest, only the quest will be done "Level 75 Fate's Whisper" (the same as GF quest) and you already have sub class
Nobless
the quest de noblesea, will be retail as in "GF"


I think that people who like to play retail or low rate servers, will love this, since it is not necessary to devote much time to farm, and Lv.l, to enjoy a good "l2"
 
Last edited:

JohanM88

Member
Joined
Apr 9, 2018
Messages
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E-Coins
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Gameplay: Skills

Skill and changes (some professions will be implemented 1 skill of GF, to do so "more balanced and fun for that character")
*all the buff or skill that lasts less than 2 min will not occupy a buff slot (except for the dances, songs, summoner and buff of pets), maybe I forget some, but these are the most seen

*all the skills have a fixed C / D, it no longer depends on the casting speed and attack speed, (this was implemented in the chronicle "kamael" and stayed like this until the chronicle "h5")

*The luxery of giran sells up to the TOP B
"Vortex" skills has been changed
Vortex skills are no longer replace each other in debuffs.

Changes in "80th level skills"
Some changes at numbers of
Spell Force and
Battle Force charges that requaire the skills.

Requires Spell\Battle force:
  • Flame of Invicibility (Dominator) - requaire 3 forces
  • Day of Doom (Soultaker) - requaire 3 forces
  • Gehenna (Soultaker) - requaire 2 forces
  • Volcano (Archmage) - requaire 2 forces
  • Raging Waves (Mystic Muse) - requaire 2 forces
  • Cyclone (Storm Screamer) - requaire 2 forces
Not requires Spell\Battle force
  • Symbol of Noise (Sword Muse \ Spectral Dancer)
  • Miracle (Cardinal)
  • Purification Field (Cardinal)
  • Mass Recharge (Eva's Saint \ Shillien Saint)
  • Symbol of the Assassin (Adventurer \ Ghost Hunter \ Wind Rider)
  • Symbol of Energy (Duelist \ Grand Khavatari)
  • Symbol of Defense (Phoenix Knight \ Shillien Templar \ Eva's Templar \ Hell Knight)
  • Symbol of Honor (Maestro \ Dreadnought)
  • Symbol of the Sniper (Sagittarius \ Ghost Sentinel \ Moonlight Sentinel)
  • Anti-summoning Field (Arcana Lord \ Spectral Master \ Elemental Master)
  • Symbol of Resistance (Titan \ Fortune Seeker)
Changes is logic of Surrender skills:
  • Surrender to Fire - if succeed - will remove
    Resist Fire
  • Surrender to Water - if succeed - will remove
    Resist Aqua
  • Surrender to Wind - if succeed - will remove
    Resist Wind
  • Skill that available at Bishop, Shilien Elder, Elven Elder
    Surrender to Divine - if succeed - will remove
    Resist Holly

Class skill change

All Pets summon last 1h

All Pets summon consume spirit ore

All the buffs that are made by the character also fall to their summon (this does not include petsKookaburra, Wolf, Coulgar, etc)

Humans

Treasure Hunter,
Adventurer

Added
Shadow Step
Changed
Ultimate Evasion
Changed
Dagger Mastery
  • Can be triggered while character is attacking. A state in which MP consumption of skills is greatly decreased, and the probability of a vital spot jab is increased.

Added:
Critical Wound
Paladin,
Dark Avenger
Changed
Agression
  • Skill will now have cooldown. Holding the target after successful use (as a debuff). Mana is not required, chance has been increased.
Added:
Shield Deflect Magic
Added:
Shield of Faith

View attachment 118041

Added:
Iron Shield

View attachment 118042


Skill changed:
Summon Dark Panther
  • Now Dark Panther has a new skills (when enchantar the skill to +9)
  • New skills:
    • Panther Cancel - Cancels few enemy's buffs.
    • Panther Dark Claw - Attacks the enemy and decreases tolerance for darkness attacks by 25 for 30 seconds.
    • Panther Fatal Claw - Attempts a powerful deadly attack. Attacks the target with 3408 Power.
Hawkeye,
Sagittarius
Added
Counter Dash / Counter Mind
Skill changed:
Ultimate Evasion
Added
Archer's Will

View attachment 118045
Warlord
Added:
Power Crush

Added:
Cursed Pierce
Duelist

New skill:
Sonic Focus Lv.8
Sorcerer,
Archmage
.
Changed
Inferno
  • Spell Force now are not required! Borrows fire energy to inflict fire damage on the enemy with 150 power added to magic power and decreases 60 HP every second for 15 seconds.
  • View attachment 118049
Changed
Volcano
  • 2 Spell Forces are nor required (instead of 3). Continuously inflicts powerful fire type damage. Cannot move while casting magic, and there is additional MP consumption each time the effect occurs. Consumes 1 Magic Symbol.
New Skill:
Fire Vortex Buster
  • View attachment 118050
  • Info:
    • Can be used on target that is under effect of Fire Vortex. Vortex effect will be removed after detonation.

Bishop,
Cardinal

Added
Divine Power
Added transformation
Inquisitor
  • Character can not use regular skills when he is transformation;
  • New skills available:
    • http://s39.*Ссылки на *Ссылки на Radikal запрещены правилами проекта, используйте другие сервера. Такие как: screenshot.ru / joxi.ru * запрещены правилами проекта, используйте другие сервера. Такие как: screenshot.ru / joxi.ru *.ru/i086/1011/c5/12b15270402f.png Divine Punishment - Inflict divinity type damage on the enemy.
    • http://s009.*Ссылки на *Ссылки на Radikal запрещены правилами проекта, используйте другие сервера. Такие как: screenshot.ru / joxi.ru * запрещены правилами проекта, используйте другие сервера. Такие как: screenshot.ru / joxi.ru *.ru/i309/1011/df/a5886fed3c5a.png Divine Flash - Inflict mass divinity type damage on the enemies.
    • http://s009.*Ссылки на *Ссылки на Radikal запрещены правилами проекта, используйте другие сервера. Такие как: screenshot.ru / joxi.ru * запрещены правилами проекта, используйте другие сервера. Такие как: screenshot.ru / joxi.ru *.ru/i310/1011/2b/bb1161dc59da.png Divine Curse - Curse that decrease the effect of recovery magic by 50%.
    • http://s53.*Ссылки на *Ссылки на Radikal запрещены правилами проекта, используйте другие сервера. Такие как: screenshot.ru / joxi.ru * запрещены правилами проекта, используйте другие сервера. Такие как: screenshot.ru / joxi.ru *.ru/i140/1011/0c/b2e3e456d224.png Surrender to the Holy - Decreases the enemy's resistance to divinity type attacks.
Added:
Turn to Stone
  • Active Self-debuff skill (can be cleansed and purified)
  • Can not be removed with Alt+Click
  • For 8 seconds, causes flint on oneself to avoid incurring damage.
  • Detailed description:
    • Can be learned on 76 level, requires 20.000.000 SP
    • Cooldown: 5 min (fixed)
Changed:
Erase
  • Now if you successfully use on pets (not summons, like: Wolf, Kookaburra, etc) - it will remove buffs from pet and disable Beast Soulshots/Beast Spiritshots/Blessed Beast Spiritshos.
  • Info:
    • It works regular (same as before) on summons.
Prophet,
Hierophant
Added
Peircing Attack
Changed:
Erase
  • Now if you successfully use on pets (not summons, like: Wolf, Kookaburra, etc) - it will remove buffs from pet and disable Beast Soulshots/Beast Spiritshots/Blessed Beast Spiritshos.
  • Info:
    • It works regular (same as before) on summons.
New skill:
Improved Combat/ Improved Condition


Warlock,
Arcana Lord
Added: Now all buffs that was added to summons before but was disabled - are now available. Summons: Feline Queen, Seraphim Unicorn, Nightshade.
Changed:
Betray
  • Now it makes the pet (not summons, like: Wolf, Kookaburra, etc) to attack its owner.
  • Info:
    • It works regular (same as before) on summons.
Added:
Summon Smart Cubic

View attachment 118055
New skill:
Servitor Barrier
Elfs
Plains Walker,
Wind Rider
Added
Shadow Step
Changed
Ultimate Evasion
Changed
Dagger Mastery
  • Can be triggered while character is attacking. A state in which MP consumption of skills is greatly decreased, and the probability of a vital spot jab is increased.

Added:
Critical Wound
Swordsinger,
Sword Muse
Changed
Agression
  • Skill will now have cooldown. Not holding the target after successful use. Mana is not required, chance has been increased.
Added:
Song of Wind Storm
Added:
Song of Elemental

View attachment 118057

Added
Archer's Will

View attachment 118045
Temple Knight
Changed
Agression
  • Skill will now have cooldown. Holding the target after successful use (as a debuff). Mana is not required, chance has been increased.
Added:
Shield Deflect Magic
Added:
Shield of Faith

View attachment 118041

Added:
Iron Shield

View attachment 118042

Added:
Summon Smart Cubic

View attachment 118055
Silver Ranger,
Moonlight Sentinel
Added
Counter Dash/Counter Rapid Shot

View attachment 118058


Skill changed:
Ultimate Evasion
Added
Archer's Will

View attachment 118045
Spellsinger,
Mystic Muse
Changed
Blizzard
  • Spell Force now are not required! Borrows water energy to inflict water damage on the enemy with 150 power added to magic power and decreases moving speed by 50% for 30 seconds.
  • View attachment 118059
Changed
Raging Waves
  • 2 Spell Forces are nor required (instead of 3). Continuously inflicts powerful water type damage. Cannot move while casting magic, and there is additional MP consumption each time the effect occurs. Consumes 1 Magic Symbol.
New Skill:
Ice Vortex Crusher
  • View attachment 118060
  • Info:
    • Can be used on target that is under effect of Fire Vortex. Vortex effect will be removed after detonation.
Elven Elder,
Eva's Saint
Added
Mana Gain
Added transformation
Inquisitor
  • Character can not use regular skills when he is transformation;
  • New skills available:
    • http://s39.*Ссылки на *Ссылки на Radikal запрещены правилами проекта, используйте другие сервера. Такие как: screenshot.ru / joxi.ru * запрещены правилами проекта, используйте другие сервера. Такие как: screenshot.ru / joxi.ru *.ru/i086/1011/c5/12b15270402f.png Divine Punishment - Inflict divinity type damage on the enemy.
    • http://s009.*Ссылки на *Ссылки на Radikal запрещены правилами проекта, используйте другие сервера. Такие как: screenshot.ru / joxi.ru * запрещены правилами проекта, используйте другие сервера. Такие как: screenshot.ru / joxi.ru *.ru/i309/1011/df/a5886fed3c5a.png Divine Flash - Inflict mass divinity type damage on the enemies.
    • http://s009.*Ссылки на *Ссылки на Radikal запрещены правилами проекта, используйте другие сервера. Такие как: screenshot.ru / joxi.ru * запрещены правилами проекта, используйте другие сервера. Такие как: screenshot.ru / joxi.ru *.ru/i310/1011/2b/bb1161dc59da.png Divine Curse - Curse that decrease the effect of recovery magic by 50%.
    • http://s53.*Ссылки на *Ссылки на Radikal запрещены правилами проекта, используйте другие сервера. Такие как: screenshot.ru / joxi.ru * запрещены правилами проекта, используйте другие сервера. Такие как: screenshot.ru / joxi.ru *.ru/i140/1011/0c/b2e3e456d224.png Surrender to the Holy - Decreases the enemy's resistance to divinity type attacks.
Added:
Turn to Stone
  • Active Self-debuff skill (can be cleansed and purified)
  • Can not be removed with Alt+Click
  • For 8 seconds, causes flint on oneself to avoid incurring damage.
  • Detailed description:
    • Can be learned on 76 level, requires 20.000.000 SP
    • Cooldown: 5 min (fixed)
Changed:
Erase
  • Now if you successfully use on pets (not summons, like: Wolf, Kookaburra, etc) - it will remove buffs from pet and disable Beast Soulshots/Beast Spiritshots/Blessed Beast Spiritshos.
  • Info:
    • It works regular (same as before) on summons.
New skill:
Improved Movement //Improved Shield Defense
Elemental Summoner,
Elemental Master
Added: Now all buffs that was added to summons before but was disabled - are now available. Summons: Feline Queen, Seraphim Unicorn, Nightshade.
Changed:
Betray
  • Now it makes the pet (not summons, like: Wolf, Kookaburra, etc) to attack its owner.
  • Info:
    • It works regular (same as before) on summons.
Added:
Summon Smart Cubic

View attachment 118055

New skill:
Servitor Barrier
Dark Elfs
Abyss Walker,
Ghost Hunter
Added
Shadow Step
Changed
Ultimate Evasion
Changed
Dagger Mastery
  • Can be triggered while character is attacking. A state in which MP consumption of skills is greatly decreased, and the probability of a vital spot jab is increased.

Added:
Critical Wound
Bladedancer,
Spectral Dancer
Changed
Agression
  • Skill will now have cooldown. Not holding the target after successful use. Mana is not required, chance has been increased.
New Skill:
Dance of Blade Storm
New Skill: Dance of Alignment

View attachment 118065

Added
Archer's Will

View attachment 118045
Shilien Knight
Changed
Agression
  • Skill will now have cooldown. Holding the target after successful use (as a debuff). Mana is not required, chance has been increased.
Added:
Shield Deflect Magic
Added:
Shield of Faith

View attachment 118041

Added:
Iron Shield

View attachment 118042

Added:
Summon Smart Cubic

View attachment 118055
Phantom Ranger,
Ghost Sentinel
Added:
Counter Chance/Counter Mind

View attachment 118066

Skill changed:
Ultimate Evasion
Added
Archer's Will

View attachment 118045
Spellhowler,
Storm Screamer
Added
Empowering Echo
Changed
Demon Wind
Changed
Cyclone
  • 2 Spell Forces are nor required (instead of 3). Continuously inflicts powerful wind type damage. Cannot move while casting magic, and there is additional MP consumption each time the effect occurs. Consumes 1 Magic Symbol.
New Skill:
Wind Vortex Slug
  • View attachment 118069
  • Info:
    • Can be used on target that is under effect of Fire Vortex. Vortex effect will be removed after detonation.
Shillien Elder,
Shillien Saint
Added
Stigma of Shillien
Added
Thorn Root
Added
Mana Gain
Added transformation
Inquisitor
  • Character can not use regular skills when he is transformation;
  • New skills available:
    • http://s39.*Ссылки на *Ссылки на Radikal запрещены правилами проекта, используйте другие сервера. Такие как: screenshot.ru / joxi.ru * запрещены правилами проекта, используйте другие сервера. Такие как: screenshot.ru / joxi.ru *.ru/i086/1011/c5/12b15270402f.png Divine Punishment - Inflict divinity type damage on the enemy.
    • http://s009.*Ссылки на *Ссылки на Radikal запрещены правилами проекта, используйте другие сервера. Такие как: screenshot.ru / joxi.ru * запрещены правилами проекта, используйте другие сервера. Такие как: screenshot.ru / joxi.ru *.ru/i309/1011/df/a5886fed3c5a.png Divine Flash - Inflict mass divinity type damage on the enemies.
    • http://s009.*Ссылки на *Ссылки на Radikal запрещены правилами проекта, используйте другие сервера. Такие как: screenshot.ru / joxi.ru * запрещены правилами проекта, используйте другие сервера. Такие как: screenshot.ru / joxi.ru *.ru/i310/1011/2b/bb1161dc59da.png Divine Curse - Curse that decrease the effect of recovery magic by 50%.
    • http://s53.*Ссылки на *Ссылки на Radikal запрещены правилами проекта, используйте другие сервера. Такие как: screenshot.ru / joxi.ru * запрещены правилами проекта, используйте другие сервера. Такие как: screenshot.ru / joxi.ru *.ru/i140/1011/0c/b2e3e456d224.png Surrender to the Holy - Decreases the enemy's resistance to divinity type attacks.
Added:
Turn to Stone
  • Active Self-debuff skill (can be cleansed and purified)
  • Can not be removed with Alt+Click
  • For 8 seconds, causes flint on oneself to avoid incurring damage.
  • Detailed description:
    • Can be learned on 76 level, requires 20.000.000 SP
    • Cooldown: 5 min (fixed)
Changed:
Erase
  • Now if you successfully use on pets (not summons, like: Wolf, Kookaburra, etc) - it will remove buffs from pet and disable Beast Soulshots/Beast Spiritshots/Blessed Beast Spiritshos.
  • Info:
    • It works regular (same as before) on summons.
Added:
Blessed Blood

View attachment 118074

Added:
1x Holy Pormander
View attachment 118075

which you can change for any of these skill
Lineage II Info Central -> Dark Elf -> Shillien Saint


New skill:
Improved Magic / Improved Critical Attack
Phantom Summoner,
Spectral Master
  • Added: Now all buffs that was added to summons before but was disabled - are now available. Summons: Feline Queen, Seraphim Unicorn, Nightshade.
    Changed:
    Betray
    • Now it makes the pet (not summons, like: Wolf, Kookaburra, etc) to attack its owner.
    • Info:
      • It works regular (same as before) on summons.
  • Added:
    Summon Smart Cubic

    View attachment 118055

    New skill:
    Servitor Barrier
Orcs
Destroyer,
Titan
The skills (frenzy, Guts, zealot and rage) of the destroyer remain as in the cronica "HB" retail, which works just like "GF", here I will leave a video of destroyer in "Kamael-HB"

when I get Graith's recording I'll color it, (I can not find it)
Added:
Over the Body

View attachment 118076
Tyrant
Added:
Focused Force Lv.8

View attachment 118077
Overlord,
Dominator
  • Buffs are now affect on party members, even if they are not in the same clan\ally as an Overlord.
Changed:
Weapon Mastery.
  • Now you have a chance to restore some MP with physical attacks.
  • Detailed description:
    • Has a chance to absorb 10% of the standard short-range physical damage inflicted on the enemy into MP at a certain rate of probability.
Added:
Burning Chop
  • Attacks the enemy with power attack, causes burns for 10 seconds, and makes him consume 43 HP every second. . Over-hit and Critical are possible.
  • Detailed description:
    • 14 levels of the skill
    • Can be learned at 40 - 74 level
    • Basic cooldown - 13 sec (not fixed rate)
    • Cannot be used when a bow is equipped.
New skill:
Critical of Pa'agrio / Changes
Soul of Pa'agrio / Condition of Pa'grio

Warcryer,
Doom Cryer
Changed:
Weapon Mastery.
  • Now you have a chance to restore some MP with physical attacks.
  • Detailed description:
    • Has a chance to absorb 10% of the standard short-range physical damage inflicted on the enemy into MP at a certain rate of probability.
Added:
Burning Chop
  • Attacks the enemy with power attack, causes burns for 10 seconds, and makes him consume 43 HP every second. . Over-hit and Critical are possible.
  • Detailed description:
    • 14 levels of the skill
    • Can be learned at 40 - 74 level
    • Basic cooldown - 13 секунд (not fixed rate)
    • Cannot be used when a bow is equipped.
New skill:
Chant of Protection
New skill:
Great Fury
New skill:
Chant of Blood Awakening / Chant of Combat / Chant of Critical Attack
Dwarfs
Bounty Hunter
Added:
Collector's Experience /
Blunt Weapon Mastery
Added:
Fatal Strike
Added:
Crystallize
  • Makes crystallization possible.
Warsmith
Added:
Blunt Weapon Mastery
Added: Restring / Sharp Edge / Spike
View attachment 118088

Added:
Fatal Strike
View attachment 118090
 
Last edited:

JohanM88

Member
Joined
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Messages
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E-Coins
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Gameplay: Skill Enchantment

To enchant skill you will need:
  • EXP
  • SP (skill point)
  • Adena
  • Special Book
Books:
  • Giant's Codex - regular
  • Giant's Codex - Mastery - An item required for blessed skill enchanting. Level of your skill will not be decreased in case of fail enchant.
  • Giant's Codex - Oblivion - An item required to restore a previous enchantment. SP will be returned
  • Giant's Codex - Discipline - An item required to change an enchantment path (example: from Cost to Power)
How to get such books:
  • Castle dungeon
  • Olympiad
  • Fortress
To enchant your skill now you will not need to look for special NPC, you can open you skill and press special button:


Also here you can find blessed enchantment:


Active skills:
  • All skills can be enchanted as in "GF"

Table of changeses for 2nd and 3rd class skills enchantment:


 

JohanM88

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Messages
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Gameplay: Skills

Skill and changes (some professions will be implemented 1 skill of GF, to do so "more balanced and fun for that character")

*all the buff or skill that lasts less than 2 min will not occupy a buff slot (except for the dances, songs and buff of pets), maybe I forget some, but these are the most seen

skill no slot.png



I do not know what error there was
I also forgot to place:

* 1-74 skill is automatically learned

P.D: Excuse me but I could not edit the post, I imagine by the level that I have as a user now..



I think I have not forgotten anything else, I hope you like my suggestion for a new project, I accept criticism, coherent :1f60b::1f604:

 

JohanM88

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Messages
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E-Coins
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apparently, like many people have not liked my proposal, I do not see any suggestion or criticism, no comments :(, maybe a lot do not understand English, but I'm pretty sure that those who play server low rate, would like this kind of rates and server that I have suggested, I hope you take into account these suggestions, administrators and I hope to play a server of lineage 2 with pvp retail, and not the fruit that come out now that it seems that you were playing "star war" with weapons and armor of all colors, with pots of mp and buff until no more power, and the most important thing is to have a loyal community.
 

Rercury

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Messages
777
E-Coins
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apparently, like many people have not liked my proposal, I do not see any suggestion or criticism, no comments :(, maybe a lot do not understand English, but I'm pretty sure that those who play server low rate, would like this kind of rates and server that I have suggested, I hope you take into account these suggestions, administrators and I hope to play a server of lineage 2 with pvp retail, and not the fruit that come out now that it seems that you were playing "star war" with weapons and armor of all colors, with pots of mp and buff until no more power, and the most important thing is to have a loyal community.
Just too many letters to translate for ru community too, for example im lazy af. :D
 

JohanM88

Member
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Messages
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If I understand it, the problem is that if I translate it, it can be very badly translated xD
 

JohanM88

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Messages
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Likewise, I see that the community does not like my suggestion very much, so I saw they open a 3x, I really do not understand them.

people who like to play server low, I imagine that they like to do PVP, PVE, sieges, agites, epics, in the retail way (so I like me), not like most of the horrible "PVP servers" that come out right now, that go with thousands "buff and potas de MP", which makes unbalance all the professions.

an example I play the "interlude final 7x", with a friend we raised 5 chart to lvl 78 in a month, without bot, not like most, practically play the server low to kill mobs ?.

most of the people who play server low (do not take it badly), the servers last up to 2 months (this is already a problem in the community).

I'll give an example "BOHPTS", I guess they know who it is, they do not last more than 2 months on a low server, they do not even get to be full epics, they go out hero 1 month and that's it, so ugly way to play l2, I miss a lot, the communities of before like, gz, elwyn, dex, etc ... their servants lasted years. (eye, I do not want the community of "eglobal" to take it badly, I know that it is a good and very large community, but you need faithful people)

I personally can not and will not play more low servers, because I practically spend it killing mobs, instead of enjoying PVP, PVE, sieges, etc ... etc ..., for that reason I gave this suggestion of rates.

View attachment 118091
As this is about getting out of the monotomy of "INTERLUDE" and doing something similar like the "INTERLUDE FINAL" that in my point of view they deviated a lot from the topic with the amount of upgrading and skill that they pucieron, the best thing is that it be the chronica "1st Throne: Hellbound" which is EXACTLY the same as interlude, same gameplay only with some modifications (without inventing a lot), which here on this server would be removed as:
Maximum lvl: 80
-All zones and "HB" quest eliminated, eliminated element stones, dynasty weapons and armor eliminated as well as icarus, eliminated kamael race

here is the change of the most detailed chronicle 1st Throne: Hellbound (Kamael +) Information - Lineage 2 Game Drop Calculator Interlude/Kamael/Hellbound/Gracia/Freya/Hi5/GoD (unfortunately I could not get the chronicle "Throne I: The Kamael", whose most notorious changes is, that the skill they have a fixed cooldown, and it no longer depends on the casting speed or the atack speed, they placed some new skills, and some skills changed like the aggression of the tanks and the frenzy of the destroyer, new zones and quest and the new race "kamael")

everything else would be like the chronicle is !, which is practically INTERLUDE with some new skills, which will be announced.

Dual box
this is a topic of much talk, it is silly to place single box, since in the official there was the dual box and even bots !, the best solution for this and without users abuse much of this is:

  • 3 box per PC in zone of peace (areas where you can not be attacked by another player, such as Cities, etc)
  • 2 box per PC outside the zone of peace (areas where they can attack you or you can be attacked by another player, when you try to take a 3 account out of the peace zones, you are immediately taken to the nearest peace zone)
  • 1 box per PC in zones of sieges and epics (in epics 30min before beginning the repayment of the epic, all secondary accounts that are in the area of ??epics, immediately is taken to the nearest peace zone)
P.D: all this can be done, since I have played "PVP" servers where this mechanism was implemented.

Epic zone
In epic zone you can use "recall"

where it says "zone PVP", is the Epic Zone, not pvp zone


*Ant nest
*BAIUM



From the 13th to the 14th floor is a Epic zone
*ANTHARAS


When entering Antharas it is also Epic zone
*VALAKAS


After talking with the NPC to enter valakas will be Epic zone and 1box
*ZAKEM

From the bridge to enter the boat will be Epic zone and 1box
Enchand rates
how the rates were modified, so that the items could be made much more easily, to balance this more, and not become like the "PVP" servers that all walk with weapons and armor +16 =), the difficulty will be increased of enchand's success cup in the weapon, armor and jewel. example; the rates of the quest to draw weapon is (3x) and to balance the enchand's success rate will be divided between (3), if the success rate for enchand is 66%, now it will be 22%, to +4, +5 will be the retail success cup.
the "S" weapons from +6 (weapons) the success of enchand is diminished, see the example in drawing of all the degrees

View attachment 118092
View attachment 118093
*Safe Enchantment Retail
*Maximum Enchantment +16

PD: this is just an example taking into account that the success rate of enchand retail is 66%, you can see that the lower the "grade" the item is, the lower difficulty, this gives a better experience and more of server low, in which there were quite a few weapons of grade C and B quite enchand
*EXCEPT EPIC JEWELRY WHICH HAS THE SAME % AS GRADE S
View attachment 118019
Rates
Quest Rates

with those rates, practically playing 3-4 hours you can reach lvl 70+ quickly, and also equip and enjoy the most of what is, pvp, pve, etc ..., what you need is to find a good community that like this kind of gameplay of pvp and pve retail, so the server can last a long time, there are currently communities like the toxic or ketrawar with a loyal community, of course they are servers that I personally do not like because of their style of "pvp full buff", and everything already mentioned.

I know that I am tormenting in this, but I would like to see more servers as I propose and less servers "full buff", what I propose is already done, it was done by Danieldelfo on his server and he was a very good server

 

JohanM88

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I could continue giving recommendations, and some corrections or modifications in my post, thus resolving disagreements, such as the "dual box" etc, (everything has reasonable solutions), but the question itself is, that the project that I propose is a server "RATES PVP-MID-LOW", but that the pvp be "retail", such as "server LOW", the reasons for the "rates server" that I propose are several, and very simple, most of the projects that they have years online, they are server pvp, because a PVP server can constantly attract new people, for their "rates", even if the server is 3 years old online, new people who enter can try to balance very quickly with a person who has 3 years playing The server, also people who dedicate few hours to l2, could also enjoy the server, obviously this has more factors for a server to last online years, but that would be the idea...

I understand that it is something never seen and quite different from what is seen, but it is the idea, personally I practically do not play new servers, (if I pass it around seeing them), because I know that the clans last 1 month taking out hero, and they leave, I don't see the joke of doing that, that's why I prefer to play a server that has years online, many will say that those servers have 200-500 people online but their spots always have pvp, instead the servers that claim to have 1k of people online, having 2-3 months online, but when you go to the farmeo spot you do not see a soul, or you do not see the slightest sign of "Pve or pvp", the detail is that I do not like those servers is his way of PVP, full buff, mp positions, etc ... what he does is that many prophecies do not exist in the server, eye and it is not that those professions are bad in pvp, because all the well used professions kill, but Well that's another issue, I'm sure people call this proposal attention, I say it because I was surprised by the amount of "view" (+15k) that my suggestion has, and I will take it as something positive, those are my points of view, as I said in this post when I believe it, all criticisms are accepted with coherence! It can be debated and resolve disagreements
 
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