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JohanM88

Suggestion of new project

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If someone can translate it into Russian, it would be perfect and it would be appreciated)

 

Hello everyone to the Eglobal community, I had long ago proposed this when they did the "final interlude", but I never gave many details, please read "ALL" what I propose and then see if they like it or not, in my opinion it is PERFECT, if I had the resources to do it, I would do it,

the idea of the project that I propose is to play a lineage 2 to the old school but with high rates, how is this ?, before everything clarified, what you put (optional) can take it as they can modify it, everything else I would not modify it, because it would lose the essence of what is being proposed.

 

The idea is to make a server with "RATES PVP-MID-LOW", so that people who do not have a lot of time do not devote their whole lives, farming or LVLeando, the idea is that in a short and fast period it can reach an lvl +70 and be able to have A-S items quickly without much effort, but that the (experience of "PVP-PVE" is retail), as if you were playing a "LOW or the same official server" all this has a solution with what I propose. "BEWARE" do not think that because you can speed up fast and you can equip A-S fast, you can not keep on farming to have a better team, those who played the same server for years or played the official one, we know that although he was wearing an S grade, he does not mean that he stopped farming for giving examples fast and I think more common and famous is "dvp", was one of the characters with more items in the official although several or many had clothes and items S, dvp had draco bow + 7 in c4-c5, SS + 9 and also I get an AS + 7,

dvp-bow-7.jpg

Here you can see how "dvp" has S +7 weapons and that chronicle was between c4 and c5

 

troy-bow-16.jpg

here you can see "troy" but look at the arch of "Neronas", this chronicle is between kamael and Hellbound (which is the chronicle that I want to do as similar as if I played the official, which is relatively an interlude, with a few changes)

 

so the more you keep farming the better items you will have. now explain step by step, as I montaria and adjust the server, to achieve this retail experience, accept criticism and suggestion, coherent ...

 

Game client

 

post-27815-0-06628100-1523151872.png

 

 

Screenshot

 

 

I would use the interface and textures of the "l2Classic", its visualizations of the cities, skills and its new visual and playable details, would make the server very striking and unique! I refer to its interface of "screen damage, textures of cities , minimized skill visualization, their new way of attending and targeting the characters with their icons, their mobility with the arrow keys, and their other details such as (dancing together) etc "

interface-visual-2.png

interface-visual.png

gludio-l2-classic.jpg

 

 

Video

 

 

gludio l2 classic

dion l2 classic

 

ETC ETC..

 

 

if it is a lot of work or very difficult to do it (I would try it as much as I can, because that is what would make the server unique), use the "final interlude" that is not bad..

 

they should also make a good "system" or rather a good "l2.ini" with everything minimized for low-resource PCs, I have one, I can upload it to have a look, I can open 9 clients in "h5" and do pvp and my fps do not fall below 20FPS

 

2-l2-ini.jpg

 

 

 

 

581070031_dierenciadelvl.jpg.322bddfdfec03204d0c894884745073e.jpg

 

 

As this is about getting out of the monotomy of "INTERLUDE" and doing something similar like the "INTERLUDE FINAL" that in my point of view they deviated a lot from the topic with the amount of upgrading and skill that they pucieron, the best thing is that it be the chronica "1st Throne: Hellbound" which is EXACTLY the same as interlude, same gameplay only with some modifications (without inventing a lot), which here on this server would be removed as:

Maximum lvl: 80

-All zones and "HB" quest eliminated, eliminated element stones, dynasty weapons and armor eliminated as well as icarus, eliminated kamael race

 

here is the change of the most detailed chronicle 1st Throne: Hellbound (Kamael +) Information - Lineage 2 Game Drop Calculator Interlude/Kamael/Hellbound/Gracia/Freya/Hi5/GoD (unfortunately I could not get the chronicle "Throne I: The Kamael", whose most notorious changes is, that the skill they have a fixed cooldown, and it no longer depends on the casting speed or the atack speed, they placed some new skills, and some skills changed like the aggression of the tanks and the frenzy of the destroyer, new zones and quest and the new race "kamael")

 

everything else would be like the chronicle is !, which is practically INTERLUDE with some new skills, which will be announced.

 

Dual box

 

 

this is a topic of much talk, it is silly to place single box, since in the official there was the dual box and even bots !, the best solution for this and without users abuse much of this is:

 

* 3 box per PC in zone of peace (areas where you can not be attacked by another player, such as Cities, etc)

* 2 box per PC outside the zone of peace (areas where they can attack you or you can be attacked by another player, when you try to take a 3 account out of the peace zones, you are immediately taken to the nearest peace zone)

* 1 box per PC in zones of sieges and epics (in epics 30min before beginning the repayment of the epic, all secondary accounts that are in the area of ??epics, immediately is taken to the nearest peace zone)

 

P.D: all this can be done, since I have played "PVP" servers where this mechanism was implemented.

 

Epic zone

 

 

In epic zone you can use "recall" skill1403.jpgskill1429.jpg

where it says "zone PVP", is the Epic Zone, not pvp zone

 

 

*Ant nest

 

 

oWKGbmo.png

 

 

*BAIUM

 

 

13ZCKtf.jpg

9PtwS69.jpg

 

From the 13th to the 14th floor is a Epic zone

 

 

*ANTHARAS

 

 

N9APWSb.png

 

When entering Antharas it is also Epic zone

 

 

*VALAKAS

 

 

IT8gagn.jpg

 

After talking with the NPC to enter valakas will be Epic zone and 1box

 

 

*ZAKEM

 

 

EYNqfDE.jpg

From the bridge to enter the boat will be Epic zone and 1box

 

 

 

 

Enchand rates

 

 

how the rates were modified, so that the items could be made much more easily, to balance this more, and not become like the "PVP" servers that all walk with weapons and armor +16 =), the difficulty will be increased of enchand's success cup in the weapon, armor and jewel. example; the rates of the quest to draw weapon is (3x) and to balance the enchand's success rate will be divided between (3), if the success rate for enchand is 66%, now it will be 22%, to +4, +5 will be the retail success cup.

the "S" weapons from +6 (weapons) the success of enchand is diminished, see the example in drawing of all the degrees

 

1549415997232.png.ad235675d779451fc2e47a0c032816bf.png

1549416049276.png.360bd92f069479283764b43f8439902b.png

*Safe Enchantment Retail

*Maximum Enchantment +16

 

PD: this is just an example taking into account that the success rate of enchand retail is 66%, you can see that the lower the "grade" the item is, the lower difficulty, this gives a better experience and more of server low, in which there were quite a few weapons of grade C and B quite enchand

*EXCEPT EPIC JEWELRY WHICH HAS THE SAME % AS GRADE S

 

 

 

 

 

 

 

post-27815-0-78935900-1523151805.png

Old bugs of Interlude has been fixed and added of new features:

 

 

  • More then 2.147.000.000 Adena in your inventory;
  • Combination of Alt+Click allows you to remove undesirable buffs.
  • Alt+Click (hold) on the member of your party allows you to change position of members in party;
  • Shift+Click - link your item to the chat;
  • Ctrl+C / Ctrl+V - copy and past text in the ingame chat;
  • Fully working Party Matching and Command Channel;
  • Ingame Mail;
  • Cyclic Macorses.

    • b9bd2a5fa6df0b5fd12231adb3a4.png

    [*]Achievement system (example):

    • e4ee16cafd.jpg

 

 

 

rates.png.d69965227558789b6ea8f53feb38b6ff.png

Rates

 

 

rates-del-server.jpg post-27815-0-73663700-1522902822.png

 

 

Quest Rates

 

 

image-1.png

image.png

 

 

 

Gameplay

 

post-27815-0-96200400-1523151816.png

Newbie helper, that offer magic support to every adventurer, will always provide you with interesting and useful information, as well as announcement system will always notify you of new events! wink.png

 

 

post-27815-0-10242200-1522623790.png

  • Newbie Quest - Spirit of assistant (temporary auto-loot)
  • Newbie Quest - Pailaka #1 (lvl 36-42)
  • Newbie Quest - Pailaka #2 (lvl 61-67)
  • Newbie Quest - Pailaka #3 (lvl 73-77)

* Pailaka - solo challenge in a parallel world that will reward you if you will succeed Example (take a look):

 

 

 

 

** If you know better way to develop your character - pailaka is not necessary. If you are looking for group or a clan - recruitment section will help you our wink.png

 

 

 

 

550406802_buff.jpg.38677e91266d119038112dfa868a89d8.jpg

 

-The buff will be retail

-Slot of buff 20 + 4

 

 

Adventurer's Guide

 

 

 

Adventurer's Guide buff from 1-75lvl lasts 1h, from 76-80 lasts 20min

 

buff-normal.jpg

npc-buff.jpg

 

 

 

Club Card (Premium Buff)

 

 

 

The premium buff of the Adventurer's Guide of 1-75lvl lasts 1h, of 76-80 they last twice as much as normal (buff noramles 40min, improve 80min)

 

premium-buff.jpg

 

Note: * hot springs debuffs can be removed by cleanse

* You can remove any buff, pressing alt + click

 

 

Buff CH

 

 

All "CH" have these buff and bonus

 

buff-ch-goodar.jpg

 

 

CH Premium

 

 

When the leader of the clan has CH Premium, the leader can have another CH teleport which he chooses for 1 month, apart from the one that already has his CH, and new bonuses as shown in the image

 

You will also have some npc inside your CH like:

 

GK of the city, WH, Grocery,

buff-ch-goodar-premium.jpg

 

 

 

 

 

266074600_dierenciadelvl.jpg.924e1e98e11483898f0366d223985cc2.jpg

 

 

 

Mobs

 

 

post-28315-0-76009600-1523377588.png

 

 

Characters

 

 

diferencia-de-lvl-party.png

 

 

 

 

 

post-27815-0-06279800-1523151822.png

 

 

Description of olympiad periods:

Olympiad Games on Interlude Final chronicles is divided on 2 cycles:

  • 1st Olympiad stage - Week of contest\battles (no hero during this period)
  • 2nd Olympiad stage - Week of Hero (no contest\battles during this period)
  • Explanation:
    • One week there are battles with and without class specifics, at the next week - the stronges at every class will enjoy the Hero status and all registrations for olympiad battles are disabled. Hero status will be gone at the start on next stage (1st) and the battles for Olympaid status will be renewed.

    [*]Example (as it going to be after server opening):

    • 7 May - 1st stage (contest\battles);
    • 14 May - 2nd stage (hero), no battles will take place on Grand Olympaid;
    • 21 May - 1st stage (contest\battles). All hero status will be removed (no hero);
    • 28 May- 2nd stage (hero), no battles will take place on Grand Olympaid;

Basic information:

  • Maximum olympiad points that can be withdrawn from your character in case of lost - 10
  • Maximum olympiad points that can be added to your character in case of win - 10
  • Minimum required number of participants to start Olymiad games - 5
  • Battles without class specific - every day (during 1st stage)
  • Class-based battles - Friday and Saturday
  • Duration of the Olympiad games - from 17:00 to 21:00 (CEST)
  • 1 Box per PC

Reward from participation at Grand Olympiad Games:

  • You will receive daily rewards for participatin at Grand Olympiad Games. Example of such daily achievements:

rewad-olym.jpg

 

Jewel Olympiad Description

 

 

 

collar-olym.jpg

erring-olymd.jpg

ring-olymd.jpg

 

 

 

  • Assortment of store for Noblesse Gate Pass going to be re-worked and will be announced a bit later. However you will have a chance to purchase following books olym-reward.jpg +
    • Giant's Codex
    • Giant's Codex - Mastery
    • Olympiad Warrio'r Necklace (duration time 2 week)
    • Olympiad Warrio'r Earring (duration time 2 week)
    • Olympiad Warrio'r Ring (duration time 2 week)
    • Red Talisman of Maximum Clarity
    • Blue Talisman – Attack Power
    • Blue Talisman of Defense
    • Yellow Talisman – Defense Power
    • Yellow Talisman – Speed
    • Yellow Talisman of Arcane Haste
    • Yellow Talisman of Violent Haste

They are the only talismans that existed on the server

 

Before the start of the Olympiad Games you can receive some magic support: 5 buffs from following list:

 

dc2a867cf0.jpg

 

Grand Olympiad Stadium:

 

post-27815-0-06306400-1521230079.png

 

 

 

post-27815-0-43886000-1523151787.png

In addition to the common privileges of playing in a clan, we also added another very useful advantage for the characters that are members of the clan.

The new Skill_55170_1.jpgClan Unity buff is being automatically applied every 5 minutes to characters who are members of a clan:

 

 

Buffing conditions and levels:

  • If a clan online is 18-26 characters - Clan Unity 1 lvl
  • If a clan online is 27-35 characters - Clan Unity 2 lvl
  • If a clan online is 36+ characters - Clan Unity 3 lvl

Clan Unity bonuses:

  • Skill_55168_1.jpg Clan Unity 1 lvl - EXP/SP bonus +7%. Life/Mana Regeneration +7%. PvE Attack/Defence +3%.
  • Skill_55169_1.jpg Clan Unity 2 lvl - EXP/SP bonus +10%. Life/Mana Regeneration +10%. PvE Attack/Defence +5%.
  • Skill_55170_1.jpg Clan Unity 3 lvl - EXP/SP bonus +15%. Life/Mana Regeneration +15%. PvE Attack/Defence +7%.

Additional Information:

  • The buff is automatically applied to all members of the clan every 5 minutes.
  • The duration of the Clan Unity buff is 5 minutes.
  • The buff is applied on all guilds and academies.
  • The buff does not occupy a buff slot.

 

 

 

post-27815-0-36339100-1523151842.png

Your pet can now evolve to the next stage! When they reach certain level you can upgrade them at NPC Pet Manager.

Equipment at Pet Manager has been re-worket, some of items has been removed.

 

Link to the quests:

Wolf Evolution

 

 

  • Stage Wolf - starter stage
  • Stage Great Wolf - available at pet-level 55
    • Main goal: attack

    [*]Stage Fenrir - not available at Interlude Final

post-27815-0-77935300-1522663249.png

 

 

 

Kookaburra evolution

 

 

 

  • Stage Baby Kookaburra - starter stage
  • Stage Improwed Baby Kookaburra - available at pet-level 55
    • Main goal: support
    • Skills: Skill_1013_1.jpg Recharge, Skill1217_0.jpg Great Heal, Skill_1059_1.jpg Pet Empower, Skill_1048_1.jpg Pet Bless Soul, Skill1045_0.jpg Pet Bless Body, Skill_1078_1.jpg Pet Concetration, Skill1085_0.jpg Pet Acumen

post-27815-0-51460400-1522663749.png

 

 

 

post-27815-0-59003200-1523151856.png

There is a chance to create rare item when crafting.вку.

  • Bonuses are not big, but useful;
  • Elemental protection\resistance - will not be added as a bonus to rare items.
  • You can also add "PVP" to the weapons and armor A-S (except for the low A)

Foundation

 

 

 

 

Randomly created rare items (Foundation):

 

bf98c73ee3435d07680b8364262b.jpg

 

Sealed rare items:

 

f0abfc050ea8cbf5995e084d0936.jpg

 

Unsealed rare items:

 

0f0d5962f5b07ed760d19348ee21.jpg

 

Weapons S Foundation:

 

 

 

Angel Slayer - Concentration (Increases Accuracy)

 

Arcana Mace - Nature (Increases Max MP)

Basalt Battlehammer - Earth - Increases Accuracy

 

Demon Splinter - Lightning (Increases critical impact)

 

Draconic Bow - Lightning (Increases Max HP)

 

Dragon Hunter Axe - Lightning (Increases critical rate)

 

Forgotten Blade - Thunder (increases critical attack rate

 

Gram - Lightning (Increases critical rate)

 

Heaven's Divider - Lightning (Increases critical attack impact)

 

Imperial Staff - Nature (Increases Max MP)

 

Laevateinn - Thunder (Increases critical rate)

 

Saint Spear - Destruction (Increases P.Atk.)

 

Sarunga - Earth (Increases Max HP)

 

 

 

Weapon A Foundation

 

 

Barakiel's Axe - On Fire (Increases HP)

 

Behemoht's Tuning Fork - Destruction (Increases P.Atk.)

 

Blood tornado - Destruction (Increases P.Atk.)

 

Bloody Orchid - Confusion (Increases Evasion)

 

Branch of the Mother Tree - Nature (Increases Max MP)

 

Bultgang - Earth (Increases Max HP)

 

Cabrio's Hand - Cleverness (Increases MP Regeneration)

 

Carnage Bow - Concentration (Increases Accuracy)

 

Daimon Crystal - Wisdom (Descreases MP Consumption)

 

Dark Legion - Lightning (Increases the critical attack impact)

 

Dasparion's Staff - Hail (Increases M.Atk)

 

Destroyer Hammer - Thunder (Increases critical attack rate)

 

Divine Pain - Concentration (Increases Accuracy)

 

Doom Crusher - Lightning (Increases the critical impact)

 

Doomchanter - Concentration (Increases Accuracy)

 

Dragon Grinder - Earth (Increases Max HP)

 

Dragon Slayer - Evil Spirit (Absorbs HP when attacking)

 

Eclair Bijou - Landslide (Chance to Stun when attacking

 

Elemental Sword - Hail (Inceasese M.Atk.)

 

Elysian - Great Gale (Increaes Atk. Spd.)

 

Flaming Dragon Skull - Wisdom (Increases HP Regeneration)

 

Halberd - Thunder (Increases critical attack rate)

 

Infernal Master - Concentration (Increases Accuracy)

 

Lacerator - Lightning (Increases the critical impact)

 

Meteor Shower - Earth (Increases Max HP)

 

Naga Storm - Molar (Has a chance to poison when attacking)

 

Screaming Vengeance - Concentration (Increases Accuracy)

 

Shyeed's Bow - Concentration (Increases Accuracy

 

Sirra's Blade - Landslide (Chance to Stun)

 

Sobekk's Hurricane - Landslide (Chance to Stun when attacking)

 

Soul Bow - Clairvoyance (Increases Attack Range)

 

Soul Seperator - On Fire (Increases HP Regeneration)

 

Spiritual Eye - Hail (Increases M.Atk.)

 

Sword of Ipos - Earth - Increases Max HP)

 

Sword of Miracles - Holy Spirit (Increases Heal Amount)

 

Tallum Blade - Destruction (Increases P.Atk.)

 

Tallum Glaive - On Fire (Increases HP Regeneration)

 

Themis' Tongue - Cleverness (Increase MP Regeneration)

 

Tiphon's Spear - Landslide (Chance to Stun when attacking)

 

Undertaker - Evil Spirit (Absorbs HP when attacking)

 

White Lightning - Destruction (Increases P.Atk.)

 

Masterwork Items - Lineage 2 Wiki Guide - IGN

 

 

 

Armor S Foundation

 

 

Imperial Crusader Shield – Aumenta M.Def

 

Imperial Crusader (Heavy) - Aumenta P.Def, Max HP, Sleep Resistance e Hold Resistance.

 

Draconic Leather (Ligth) - Aumenta Atk. Spd., P.Attack e Max MP, e Diminui o Weight Limit.

 

Major Arcana (Robe) - Aumenta M. Atk, Speed, Stun Resistance e Weight Limit e Diminui chance de parar o attack.

 

 

 

Jewel S Foundation.

 

 

Tateossian Ring - Resistência contra ataques tipo Earth é aumentada.

 

Tateossian Earring - Quantidade máxima de MP é aumentada.

 

Tateossian Necklace - Resistência contra Bleed é aumentada.

 

 

 

 

Items PVP

 

 

Best A-Grade weapon and armor can be improved with PvP bonus:

 

PvP bonus – additional characteristics of weapon or armor which apply only in fights with other characters.

You can add PvP bonus in Town of Aden and Rune Township. Reputation Managers Rapidus and Scipio sell it for Fame.

Weapon and armor with PvP bonus cannot be sold/transferred/dropped, or upgraded. You can’t add attribute power to them.

PvP bonus cannot be added to weapon which doesn’t have SA.

PvP bonus can be added to upper armor only, but it works only if you have a full set of armor equipped.

 

PvP bonuses

PvP decreases the received damage for armor and increases damage in PvP for weapon. It also adds specific characteristics to armor or weapon depending on their type.

 

PvP bonuses - weapon

Bonus Description

 

 

pvp-bonus-weapon.jpg

 

 

PvP bonuses - armor

Bonus Armor type Description

 

 

pvp-bonus-armor.jpg

 

 

Reputation Managers Services

Adding PvP bonus to weapons

 

 

pvp-fama-weapon.jpg

P.D: I'm not sure if the amount of fame and adena is GF retail, if it's perfect, but put it as in GF

 

 

Adding PvP bonus to armor

 

 

pvp-fama-armor.jpg

P.D: I'm not sure if the amount of fame and adena is GF retail, if it's perfect, but put it as in GF

 

 

PvP Items - Lineage 2 Encyclopaedia

 

 

post-27815-0-69607900-1523151802.png

post-27815-0-00442600-1522824211.png

 

Fortress - useful as a strategic point and rally point. Every fortress has it's own unique teleport.

 

Fortress will not provide any other useful bonuses!

 

 

Please note! All following teleports are in a distance comparing to key-points where it leads to. (no disbalance teleport)

General info:

  • A fortress siege lasts for one hour, and can occur as often as every four hours, for 24 hours a day.
  • Once the Combat Flag is raised on a flag pole, the fortress siege ends.
  • A fortress siege begins 60 minutes after the first clan registers.
  • Fortress will automaticaly set free if 1 clan own it more then 5 days.

Registration:

 

 

  • The fortress siege registration procedure is similar to castle siege registration. A clan that is level 4 or higher can sign up to siege a fortress by talking to the Suspicious Merchant NPC near that fortress.
  • The first clan that signs up to siege a fortress must pay a participation fee. Once this fee is paid, any other clans that wish to participate in the siege do not have to pay the participation fee. After the participation fee is paid, all other clans that wish to participate have 50 minutes to sign up.
  • The siege registration can be canceled within 50 minutes of the initial siege sign-up.
  • Once the 50-minute time period for sign-ups has elapsed, the Suspicious Merchant will disappear. A 10-minute countdown will begin, after which the fortress siege will start.
  • If the fortress under siege is owned by a clan, that clan is automatically registered as defenders.

 

 

Siege Start:

 

 

  • When a fortress siege begins, the area around the fortress will change to a combat field. Registered clans can establish a headquarters on that combat field.
  • When the siege begins, all fortress doors close and designated guard NPCs are placed. If a fortress is owned by a clan, the level of the guard NPCs and various defending functions are affected by the Fortress Defense Level. Also, a Mercenary Captain NPC will appear outside the fortress. This NPC must be protected by the attacking clans.

 

 

Siege Process:

 

 

  • There are three to five NPC camps (depending on the fortress size) located inside the fortress. The five camps include the Officer's Barracks, Control Room, Archer Unit, Guard Camp and Support Unit. The Command Barracks will be located in the center of the various camps.
  • If all of the camps are captured within 10 minutes of capturing the first camp, the Command Barrack ’s door will automatically open.
  • To capture a camp, you must kill each camp’s Commander NPC. In a large fortress, you must shut off the power in the Control Room.
  • A clan can use Ballista Bombs to destroy the ballista inside the fortress; destroying ballistas will gain the attacking clan a certain amount of clan reputation.
  • After the capture of the first camp, if the attackers fail to capture the other camps within 10 minutes, each camp's Commander NPC will reappear and the players must kill the Commander NPCs all over again.
  • If all the camps are successfully captured within the time limit, the door to the Command Barracks will open and the Combat Flags will appear inside of the camp.
  • When a player acquires one of the Combat Flags, it is automatically equipped. If a character who is holding a flag dies, that flag will be returned to its original location.
  • Once players acquire the Combat Flags, their speed and various combat stats will be reduced. They will also automatically receive an active skill that allows them to place the Combat Flag in the flag pole.
  • The flag pole is located at the top of the Command Camp. If the clan succeeds in raising the Combat Flag by using the Display Flag skill, that clan will win the siege and claim the fortress.

 

 

List of teleport that can lead to some key-points:

  • Monastic Fortress - Valley of Saints location (Barakiel)
  • Dragonspine Fortress - Cruma Tower location (Core)
  • Ivory Fortress - Sea of Spores location (Orfen)
  • Border Outpost - Tower of Insolence location, 7 floor (Baium)
  • Valley Fortress - Antharas of Lair - Magic Force Field Bridge location (Antharas)

List of the fortresses:

  • Cloud Mountain Fortress - Gludio
  • Floran Fortress - Dion
  • White Sands Fortress - Innadril
  • Antharas Fortress - Oren
  • Tanor Fortress - Giran
  • Archaic Fortress - Schuttgart
  • Borderland Fortress - Goddard
  • Narsell Fortress - Aden
  • Swamp Fortress - Rune

Guide of fortress siege:

 

 

 

 

Residence Skill

The owner of a fortress obtains residential skills automatically. Residential skills apply to all clan units except the Clan Academy.

 

After gaining a fortress, two residential skills are acquired automatically, and by Western strength they can obtain a total of three residential skills.

 

When a clan loses a fortress, the acquired residential skills will disappear.

 

Fortress Skills

 

 

 

 

 

1926574236_dierenciadelvl.jpg.c88e4e10d72c2f3761c3082d6c467b60.jpg

 

Castle Skills

 

 

Territory Skills

 

1565139338_shadowstep.jpg.1626dab553f83d3d69d54367b8f266fb.jpg

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1580853097_shieldoffaith-Copy(2).jpg.ed73850675a8778136e88df94a81f3f9.jpg

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Subclass Certification Skills Guide and Info

 

 

You can learn new skills on your main class according to the subclasses you have.

 

Subclass certifications which are needed to learn these skills can be acquired from one of the Avant-Guarde NPCs on the 2nd floor (Human floor) in Ivory Tower.

 

In order to be able to acquire certifications you must first complete the quest More Than Meets The Eye which can be taken from Hardin at Hardin's Private Academy.

 

There are a maximum of 4 skills available per subclass, which means you can have a total of 12 subclass skills once you have all 3 of your subclasses leveled up to 80. The different certifications can be acquired once you have reached these levels on your subclasses:

 

  • 65 level on your subclass - a Emergent skill certificate
  • 70 level on your subclass - another Emergent skill certificate
  • 75 level on your subclass - you have a choice between a Class-Specific or a Master skill certificate
  • 80 level on your subclass - a Divine Transformation certificate

Removing and resetting subclass skills

Deleting a subclass to reroll a new one will not erase the subclass skills you've already learned, but you won't be able to learn additional skills from your new subclass for the levels you've already acquired certificates. E.g., you have learned two Emergent skills from the 65 and 70 levels of your subclass respectively, then you reroll a new subclass, but you can't acquire certificates for level 65 and 70 of the new subclass unless you erase your previous subskills.

 

You can only remove all subskills from all subclasses on your main class. This is done by paying 10 million adena to Avant-Guarde NPC. You cannot chose which subskills to remove.

 

Certificates in your inventory that you haven't used up yet are also deleted when you pay 10 million adena to erase your subclass skills.

 

Subclass categories

Subclasses are categorized broadly as Warrior, Rogue, Knight, Summoner, Wizard, Healer and Enchanter. The Class-Specific and Divine Transformation subclass skills available to you through certification depend on the categories of your subclasses, as follows:

 

  • Warrior: Warlord, Gladiator, Destroyer, Tyrant, Bounty Hunter, Warsmith, Berserker, Soul Breaker (Male), Soul Breaker (Female)
  • Rogue: Hawkeye, Silver Ranger, Phantom Ranger, Arbalester, Treasure Hunter, Plainswalker, Abyss Walker
  • Knight: Paladin, Dark Avenger, Temple Knight, Shillien Knight
  • Summoner: Warlock, Elemental Summoner, Phantom Summoner
  • Wizard: Sorcerer, Necromancer, Spellsinger, Spellhowler
  • Healer: Bishop, Elven Elder, Shillien Elder
  • Enchanter: Prophet, Swordsinger, Bladedancer, Warcryer, Inspector (Male), Inspector (Female)

Skills list and effects

What follwos is a complete list of available skills, with exact effects and bonuses (some not confirmed).

 

Emergent Ability skills

These skills are avaialable regardless of the category your subclass falls to.

 

 

 

emerge10.jpg

 

 

 

These skills can be stacked up, with maximum of level 6 if you chose to learn the same skill from both 65 and 70 certificates for each of your 3 subclasses. E.g., you get 6 Emergent Ability certificates from all your subs and use all of them to learn the Physical Defense skill. In the end you get Lv6 of the Physical Defense skill.

 

Master Ability skills

These skills are avaialable regardless of the category your subclass falls to.

 

 

master10.jpg

 

 

 

Unlike Emergent Ability skills, only Defense and Magic Defense of the Master skills can be learned/stacked up above Lv1 (up to Lv3).

Class-Specific Ability skills

Keep in mind that Class-specific skills can't be stacked up, e.g. you can't learn Boost CP or any other skill twice.

Warrior Class (Gladiator, Warlord, Bounty Hunter, Tyrant, Destroyer, Soul Breaker, Berserker)

 

 

 

warrio11.jpg

 

 

Rogue Class (Hawkeye, Silver Ranger, Phantom Ranger, Treasure Hunter, Plainswalker, Abyss Walker, Arbalester)

 

 

 

rogue10.jpg

 

 

Knight Class (Paladin, Dark Avenger, Temple Knight, Shillien Knight)

 

 

 

knight10.jpg

 

 

Summoner Class (Warlock, Elemental Summoner, Phantom Summoner)

 

 

 

summon10.jpg

 

 

Wizard Class (Sorcerer, Spellsinger, Spellhowler, Necromancer)

 

 

 

wizard10.jpg

 

 

Healer Class (Shillien Elder, Elven Elder, Bishop)

 

 

 

healer10.jpg

 

 

Enchanter Class (Prophet, Warcryer, Inspector, Swordsinger, Bladedancer)

 

 

 

enchan10.jpg

 

 

Divine Transformation Ability skills

 

 

You receive a seal book of transformation instead of certificate for these skills. You can learn them via the transformation menu on the Avan-Guard NPC

 

Divine Transformations, although more sophisticated, follow the rules for regular transformations. This means you cannot use your regular class skills, your subclass skills remain active, your stats are determined by your equipment and the class type of the Divine Transformation in use.

 

Reuse time, Sacrifice Skill and Transformation level

Each Divine Transformation lasts 30 minutes and has a cooldown/reuse time of 3 hours.

 

Each Divine Transformation has its specific Sacrifice Skill. All sacrifice skills bring your HP and MP down to zero for a certain amount of time during which you can't be healed through skills or potions. The Sacrifice Skill usage conditions depend on the type of your subclass: Fighter-type subclasses - 30% or lower HP; Mystic-type subclasses - 10% or lower MP.

 

Each transformation can be learned up to level 3 if you happen to have more than one subclass of the same type. E.g., if you have 2 Warrior-type subclasses and they've reached level 80, you can learn Warrior Divine Transformation level 2. If you have 3, the transformation learned would be level 3.

 

Divine Transformations and their respective skills

What follows is a list of all Divine Transformations, along with their specific skills.

 

Divine Warrior

 

 

divine10.jpg

 

 

Divine Rouge

 

 

 

divine11.jpg

 

 

Divine Knight

 

 

 

divine12.jpg

 

 

Divine Summoner

 

 

 

divine13.jpg

 

 

Divine Wizard

 

 

 

divine14.jpg

 

 

Divine Healer

 

 

 

divine15.jpg

 

 

Divine Enchanter

 

 

 

divine16.jpg

 

 

 

 

 

 

Sub class

 

 

For the "sub-class" quest, only the quest will be done "Level 75 Fate's Whisper" (the same as GF quest) and you already have sub class

 

 

Nobless

 

 

the quest de noblesea, will be retail as in "GF"

 

 

 

 

I think that people who like to play retail or low rate servers, will love this, since it is not necessary to devote much time to farm, and Lv.l, to enjoy a good "l2"

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Gameplay: Skills

 

Skill and changes (some professions will be implemented 1 skill of GF, to do so "more balanced and fun for that character")

 

 

*all the buff or skill that lasts less than 2 min will not occupy a buff slot (except for the dances, songs, summoner and buff of pets), maybe I forget some, but these are the most seen

 

 

skill-no-slot-png.118111

 

 

 

*all the skills have a fixed C / D, it no longer depends on the casting speed and attack speed, (this was implemented in the chronicle "kamael" and stayed like this until the chronicle "h5")

 

*The luxery of giran sells up to the TOP B

 

 

 

Skill1339_0.jpg "Vortex" skills has been changed

 

 

Vortex skills are no longer replace each other in debuffs.

 

 

 

Skill1427_0.jpg Changes in "80th level skills"

 

 

Some changes at numbers of Skill0427_0.jpg Spell Force and skill0426_0.png Battle Force charges that requaire the skills.

 

Requires Spell\Battle force:

  • Skill1427_0.jpg Flame of Invicibility (Dominator) - requaire 3 forces
  • Skill1422_0.jpg Day of Doom (Soultaker) - requaire 3 forces
  • Skill_1423_1.jpg Gehenna (Soultaker) - requaire 2 forces
  • Skill_1419_1.jpg Volcano (Archmage) - requaire 2 forces
  • Skill1421_0.jpg Raging Waves (Mystic Muse) - requaire 2 forces
  • Skill_1420_1.jpg Cyclone (Storm Screamer) - requaire 2 forces

Not requires Spell\Battle force

  • Skill0455_0.jpg Symbol of Noise (Sword Muse \ Spectral Dancer)
  • Skill1426_0.jpg Miracle (Cardinal)
  • Skill1425_0.jpg Purification Field (Cardinal)
  • Skill1428_0.jpg Mass Recharge (Eva's Saint \ Shillien Saint)
  • Skill0460_0.jpg Symbol of the Assassin (Adventurer \ Ghost Hunter \ Wind Rider)
  • Skill0458_0.jpg Symbol of Energy (Duelist \ Grand Khavatari)
  • Skill0454_0.jpg Symbol of Defense (Phoenix Knight \ Shillien Templar \ Eva's Templar \ Hell Knight)
  • Skill0457_0.jpg Symbol of Honor (Maestro \ Dreadnought)
  • Skill0459_0.jpg Symbol of the Sniper (Sagittarius \ Ghost Sentinel \ Moonlight Sentinel)
  • Skill1424_0.jpg Anti-summoning Field (Arcana Lord \ Spectral Master \ Elemental Master)
  • Skill0456_0.jpg Symbol of Resistance (Titan \ Fortune Seeker)

 

 

Changes is logic of Surrender skills:

 

 

  • skill1083_0.pngSurrender to Fire - if succeed - will remove Skill_1191_1.jpg Resist Fire
  • skill1071_0.pngSurrender to Water - if succeed - will remove skill1182_0.png Resist Aqua
  • skill1074_0.pngSurrender to Wind - if succeed - will remove Skill1189_0.jpg Resist Wind
  • Skill that available at Bishop, Shilien Elder, Elven Elder skill1524_0.png Surrender to Divine - if succeed - will remove Skill_1392.jpg Resist Holly

 

 

 

Class skill change

 

All Pets summon last 1h

 

All Pets summon consume spirit ore

 

All the buffs that are made by the character also fall to their summon (this does not include petsKookaburra, Wolf, Coulgar, etc)

 

150px-%D0%9B%D1%8E%D0%B4%D0%B8.png Humans

 

 

Human_treasure_hunter.png Treasure Hunter, human_adventurer.png Adventurer

 

 

 

 

Added Skill0821_0.jpg Shadow Step

  • [ATTACH=full]118037[/ATTACH]

Changed Skill0111_0.jpg Ultimate Evasion

  • [ATTACH=full]118038[/ATTACH]

Changed Skill_209_1.jpg Dagger Mastery

  • Can be triggered while character is attacking. A state in which MP consumption of skills is greatly decreased, and the probability of a vital spot jab is increased.

post-27815-0-98928300-1522686146.jpg

Added: Skill0531_0.jpg Critical Wound

  • [ATTACH=full]118039[/ATTACH]

 

 

Human_paladin.png Paladin, Human_dark_avenger.png Dark Avenger

 

 

Changed Skill_28_1.jpg Agression

  • Skill will now have cooldown. Holding the target after successful use (as a debuff). Mana is not required, chance has been increased.

Added: skill0916_0.png Shield Deflect Magic

  • [ATTACH=full]118040[/ATTACH]

Added: skill0528.jpg Shield of Faith

 

[ATTACH=full]118041[/ATTACH]

 

Added: skill0527.jpg Iron Shield

 

[ATTACH=full]118042[/ATTACH]

 

 

Skill changed: 0283.jpg Summon Dark Panther

  • Now Dark Panther has a new skills (when enchantar the skill to +9)
  • New skills:
    • Skill6094_0.jpg Panther Cancel - Cancels few enemy's buffs.
    • Skill6096_0.jpg Panther Dark Claw - Attacks the enemy and decreases tolerance for darkness attacks by 25 for 30 seconds.
    • Skill6096_0.jpg Panther Fatal Claw - Attempts a powerful deadly attack. Attacks the target with 3408 Power.

 

 

Human_hawkeye.png Hawkeye, human_sagittarius.png Sagittarius

 

 

Added skill0534.jpgskill0535.jpg Counter Dash / Counter Mind

  • [ATTACH=full]118043[/ATTACH]

Skill changed: Skill0111_0.jpg Ultimate Evasion

  • [ATTACH=full]118044[/ATTACH]

Added skill0759.jpg Archer's Will

 

[ATTACH=full]118045[/ATTACH]

 

 

human_warlord.png Warlord

 

 

Added: skill0920.jpg Power Crush

 

  • [ATTACH=full]118046[/ATTACH]

Added: skill0921.jpg Cursed Pierce

  • [ATTACH=full]118047[/ATTACH]

 

 

human_duelist.png Duelist

 

 

 

New skill:skill0992_0.pngskill0008.jpg Sonic Focus Lv.8

  • [ATTACH=full]118048[/ATTACH]

 

 

Human_sorcerer.png Sorcerer, human_archmage.png Archmage

 

 

.

Changed Skill1289_0.jpg Inferno

  • Spell Force now are not required! Borrows fire energy to inflict fire damage on the enemy with 150 power added to magic power and decreases 60 HP every second for 15 seconds.
  • [ATTACH=full]118049[/ATTACH]

Changed Skill1419_0.jpg Volcano

  • 2 Spell Forces are nor required (instead of 3). Continuously inflicts powerful fire type damage. Cannot move while casting magic, and there is additional MP consumption each time the effect occurs. Consumes 1 Magic Symbol.

New Skill: skill1451_0.pngskill1451.jpgFire Vortex Buster

  • [ATTACH=full]118050[/ATTACH]
  • Info:
    • Can be used on target that is under effect of Fire Vortex. Vortex effect will be removed after detonation.

 

 

 

Human_bishop.png Bishop, human_cardinal.png Cardinal

 

 

 

 

Added skill1459_0.pngskill1459.jpgDivine Power

  • [ATTACH=full]118051[/ATTACH]

Added transformation Skill1520_0.jpg Inquisitor

  • Character can not use regular skills when he is transformation;
  • New skills available:
    • http://s39.*Ссылки на Radikal запрещены правилами проекта, используйте другие сервера. Такие как: screenshot.ru / joxi.ru *.ru/i086/1011/c5/12b15270402f.png Divine Punishment - Inflict divinity type damage on the enemy.
    • http://s009.*Ссылки на Radikal запрещены правилами проекта, используйте другие сервера. Такие как: screenshot.ru / joxi.ru *.ru/i309/1011/df/a5886fed3c5a.png Divine Flash - Inflict mass divinity type damage on the enemies.
    • http://s009.*Ссылки на Radikal запрещены правилами проекта, используйте другие сервера. Такие как: screenshot.ru / joxi.ru *.ru/i310/1011/2b/bb1161dc59da.png Divine Curse - Curse that decrease the effect of recovery magic by 50%.
    • http://s53.*Ссылки на Radikal запрещены правилами проекта, используйте другие сервера. Такие как: screenshot.ru / joxi.ru *.ru/i140/1011/0c/b2e3e456d224.png Surrender to the Holy - Decreases the enemy's resistance to divinity type attacks.

Added: Skill1540_0.jpg Turn to Stone

  • Active Self-debuff skill (can be cleansed and purified)
  • Can not be removed with Alt+Click
  • For 8 seconds, causes flint on oneself to avoid incurring damage.
  • Detailed description:
    • Can be learned on 76 level, requires 20.000.000 SP
    • Cooldown: 5 min (fixed)

Changed: Skill1395_0.jpg Erase

  • Now if you successfully use on pets (not summons, like: Wolf, Kookaburra, etc) - it will remove buffs from pet and disable Beast Soulshots/Beast Spiritshots/Blessed Beast Spiritshos.
  • Info:
    • It works regular (same as before) on summons.

 

 

human_prophet.png Prophet, human_hierophant.png Hierophant

 

 

Addedskill1564.jpg Peircing Attack

  • [ATTACH=full]118053[/ATTACH]

Changed: Skill1395_0.jpg Erase

  • Now if you successfully use on pets (not summons, like: Wolf, Kookaburra, etc) - it will remove buffs from pet and disable Beast Soulshots/Beast Spiritshots/Blessed Beast Spiritshos.
  • Info:
    • It works regular (same as before) on summons.

New skill:skill1499_0.pngImproved Combat/ Improved Condition

 

  • [ATTACH=full]118052[/ATTACH]
  • Need books (optional)

BYrN3.gif

 

 

 

 

 

human_warlock.png Warlock, human_arcana_lord.png Arcana Lord

 

 

 

 

Added: Now all buffs that was added to summons before but was disabled - are now available. Summons: Feline Queen, Seraphim Unicorn, Nightshade.

Changed: Skill1380_0.jpg Betray

  • Now it makes the pet (not summons, like: Wolf, Kookaburra, etc) to attack its owner.
  • Info:
    • It works regular (same as before) on summons.

Added: skill0779.jpg Summon Smart Cubic

 

[ATTACH=full]118055[/ATTACH]

New skill:skill1496_0.pngServitor Barrier

  • [ATTACH=full]118054[/ATTACH]

BYrW5.gif

 

 

 

 

150px-%D0%AD%D0%BB%D1%8C%D1%84%D1%8B.pngElfs

 

 

Elf_plainswalker.png Plains Walker, elf_wind_rider.png Wind Rider

 

 

Added Skill0821_0.jpg Shadow Step

  • [ATTACH=full]118037[/ATTACH]

Changed Skill0111_0.jpg Ultimate Evasion

  • [ATTACH=full]118038[/ATTACH]

Changed Skill_209_1.jpg Dagger Mastery

  • Can be triggered while character is attacking. A state in which MP consumption of skills is greatly decreased, and the probability of a vital spot jab is increased.

post-27815-0-98928300-1522686146.jpg

Added: Skill0531_0.jpg Critical Wound

  • [ATTACH=full]118039[/ATTACH]

 

 

Elf_swordsinger.png Swordsinger, elf_sword_muse.png Sword Muse

 

 

Changed Skill_28_1.jpg Agression

  • Skill will now have cooldown. Not holding the target after successful use. Mana is not required, chance has been increased.

Added: skill0764.jpg Song of Wind Storm

  • [ATTACH=full]118056[/ATTACH]

Added: skill0529.jpg Song of Elemental

 

[ATTACH=full]118057[/ATTACH]

 

Added skill0759.jpg Archer's Will

 

[ATTACH=full]118045[/ATTACH]

 

 

Elf_temple_knight.png Temple Knight

 

 

Changed Skill_28_1.jpg Agression

  • Skill will now have cooldown. Holding the target after successful use (as a debuff). Mana is not required, chance has been increased.

Added: skill0916_0.png Shield Deflect Magic

  • [ATTACH=full]118040[/ATTACH]

Added: skill0528.jpg Shield of Faith

 

[ATTACH=full]118041[/ATTACH]

 

Added: skill0527.jpg Iron Shield

 

[ATTACH=full]118042[/ATTACH]

 

Added: skill0779.jpg Summon Smart Cubic

 

[ATTACH=full]118055[/ATTACH]

 

 

Elf_silver_ranger.png Silver Ranger, elf_moonlight_sentinel.png Moonlight Sentinel

 

 

 

Added skill0534.jpgskill0533.jpg Counter Dash/Counter Rapid Shot

 

[ATTACH=full]118058[/ATTACH]

 

 

Skill changed: Skill0111_0.jpg Ultimate Evasion

  • [ATTACH=full]118044[/ATTACH]

Added skill0759.jpg Archer's Will

 

[ATTACH=full]118045[/ATTACH]

 

 

Elf_spellsinger.png Spellsinger, elf_mystic_muse.png Mystic Muse

 

 

 

Changed Skill1290_0.jpg Blizzard

  • Spell Force now are not required! Borrows water energy to inflict water damage on the enemy with 150 power added to magic power and decreases moving speed by 50% for 30 seconds.
  • [ATTACH=full]118059[/ATTACH]

Changed Skill1421_0.jpg Raging Waves

  • 2 Spell Forces are nor required (instead of 3). Continuously inflicts powerful water type damage. Cannot move while casting magic, and there is additional MP consumption each time the effect occurs. Consumes 1 Magic Symbol.

New Skill: skill1453_0.pngskill1453.jpg Ice Vortex Crusher

  • [ATTACH=full]118060[/ATTACH]
  • Info:
    • Can be used on target that is under effect of Fire Vortex. Vortex effect will be removed after detonation.

 

 

Elf_elder.png Elven Elder, elf_evas_saint.png Eva's Saint

 

 

 

Added Skill1460_0.jpg Mana Gain

  • [ATTACH=full]118061[/ATTACH]

Added transformation Skill1520_0.jpg Inquisitor

  • Character can not use regular skills when he is transformation;
  • New skills available:
    • http://s39.*Ссылки на Radikal запрещены правилами проекта, используйте другие сервера. Такие как: screenshot.ru / joxi.ru *.ru/i086/1011/c5/12b15270402f.png Divine Punishment - Inflict divinity type damage on the enemy.
    • http://s009.*Ссылки на Radikal запрещены правилами проекта, используйте другие сервера. Такие как: screenshot.ru / joxi.ru *.ru/i309/1011/df/a5886fed3c5a.png Divine Flash - Inflict mass divinity type damage on the enemies.
    • http://s009.*Ссылки на Radikal запрещены правилами проекта, используйте другие сервера. Такие как: screenshot.ru / joxi.ru *.ru/i310/1011/2b/bb1161dc59da.png Divine Curse - Curse that decrease the effect of recovery magic by 50%.
    • http://s53.*Ссылки на Radikal запрещены правилами проекта, используйте другие сервера. Такие как: screenshot.ru / joxi.ru *.ru/i140/1011/0c/b2e3e456d224.png Surrender to the Holy - Decreases the enemy's resistance to divinity type attacks.

Added: Skill1540_0.jpg Turn to Stone

  • Active Self-debuff skill (can be cleansed and purified)
  • Can not be removed with Alt+Click
  • For 8 seconds, causes flint on oneself to avoid incurring damage.
  • Detailed description:
    • Can be learned on 76 level, requires 20.000.000 SP
    • Cooldown: 5 min (fixed)

Changed: Skill1395_0.jpg Erase

  • Now if you successfully use on pets (not summons, like: Wolf, Kookaburra, etc) - it will remove buffs from pet and disable Beast Soulshots/Beast Spiritshots/Blessed Beast Spiritshos.
  • Info:
    • It works regular (same as before) on summons.

New skill:skill1504_0.pngImproved Movement //Improved Shield Defense

  • [ATTACH=full]118062[/ATTACH]
  • Need books (optional)

BYrDE.gif

 

 

 

 

elf_elemental_summoner.png Elemental Summoner, elf_elemental_master.png Elemental Master

 

 

 

Added: Now all buffs that was added to summons before but was disabled - are now available. Summons: Feline Queen, Seraphim Unicorn, Nightshade.

Changed: Skill1380_0.jpg Betray

  • Now it makes the pet (not summons, like: Wolf, Kookaburra, etc) to attack its owner.
  • Info:
    • It works regular (same as before) on summons.

Added: skill0779.jpg Summon Smart Cubic

 

[ATTACH=full]118055[/ATTACH]

 

New skill:skill1496_0.pngServitor Barrier

  • [ATTACH=full]118063[/ATTACH]

BYrW5.gif

 

 

 

 

150px-%D0%A2%D0%B5%D0%BC%D0%BD%D1%8B%D0%B5_%D0%AD%D0%BB%D1%8C%D1%84%D1%8B.pngDark Elfs

 

 

Darkelf_abyss_walker.png Abyss Walker, darkelf_ghost_hunter.png Ghost Hunter

 

 

Added Skill0821_0.jpg Shadow Step

  • [ATTACH=full]118037[/ATTACH]

Changed Skill0111_0.jpg Ultimate Evasion

  • [ATTACH=full]118038[/ATTACH]

Changed Skill_209_1.jpg Dagger Mastery

  • Can be triggered while character is attacking. A state in which MP consumption of skills is greatly decreased, and the probability of a vital spot jab is increased.

post-27815-0-98928300-1522686146.jpg

Added: Skill0531_0.jpg Critical Wound

  • [ATTACH=full]118039[/ATTACH]

 

 

Darkelf_bladedancer.png Bladedancer, darkelf_spectral_dancer.png Spectral Dancer

 

 

Changed Skill_28_1.jpg Agression

  • Skill will now have cooldown. Not holding the target after successful use. Mana is not required, chance has been increased.

New Skill: skill0765_0.png Dance of Blade Storm

  • [ATTACH=full]118064[/ATTACH]

New Skill: Dance of Alignment

 

[ATTACH=full]118065[/ATTACH]

 

Added skill0759.jpg Archer's Will

 

[ATTACH=full]118045[/ATTACH]

 

 

 

Darkelf_shillien_knight.png Shilien Knight

 

 

Changed Skill_28_1.jpg Agression

  • Skill will now have cooldown. Holding the target after successful use (as a debuff). Mana is not required, chance has been increased.

Added: skill0916_0.png Shield Deflect Magic

  • [ATTACH=full]118040[/ATTACH]

Added: skill0528.jpg Shield of Faith

 

[ATTACH=full]118041[/ATTACH]

 

Added: skill0527.jpg Iron Shield

 

[ATTACH=full]118042[/ATTACH]

 

Added: skill0779.jpg Summon Smart Cubic

 

[ATTACH=full]118055[/ATTACH]

 

 

Darkelf_phantom_ranger.png Phantom Ranger, darkelf_ghost_sentinel.png Ghost Sentinel

 

 

 

Added: skill0532.jpgskill0535.jpg Counter Chance/Counter Mind

 

[ATTACH=full]118066[/ATTACH]

 

Skill changed: Skill0111_0.jpg Ultimate Evasion

  • [ATTACH=full]118044[/ATTACH]

Added skill0759.jpg Archer's Will

 

[ATTACH=full]118045[/ATTACH]

 

 

Darkelf_spellhowler.png Spellhowler, darkelf_storm_screamer.png Storm Screamer

 

 

 

Added Skill_1457_1.jpg Empowering Echo

  • [ATTACH=full]118068[/ATTACH]

Changed Skill1291_0.jpg Demon Wind

  • [ATTACH=full]118067[/ATTACH]

Changed Skill1420_0.jpg Cyclone

  • 2 Spell Forces are nor required (instead of 3). Continuously inflicts powerful wind type damage. Cannot move while casting magic, and there is additional MP consumption each time the effect occurs. Consumes 1 Magic Symbol.

New Skill: skill1456_0.pngskill1456.jpg Wind Vortex Slug

  • [ATTACH=full]118069[/ATTACH]
  • Info:
    • Can be used on target that is under effect of Fire Vortex. Vortex effect will be removed after detonation.

 

 

Darkelf_shillien_elder.png Shillien Elder, darkelf_shillien_saint.png Shillien Saint

 

 

Added Skill1539_0.jpg Stigma of Shillien

  • [ATTACH=full]118070[/ATTACH]

Added Skill1508_0.jpg Thorn Root

  • [ATTACH=full]118071[/ATTACH]

Added Skill1460_0.jpg Mana Gain

  • [ATTACH=full]118072[/ATTACH]

Added transformation Skill1520_0.jpg Inquisitor

  • Character can not use regular skills when he is transformation;
  • New skills available:
    • http://s39.*Ссылки на Radikal запрещены правилами проекта, используйте другие сервера. Такие как: screenshot.ru / joxi.ru *.ru/i086/1011/c5/12b15270402f.png Divine Punishment - Inflict divinity type damage on the enemy.
    • http://s009.*Ссылки на Radikal запрещены правилами проекта, используйте другие сервера. Такие как: screenshot.ru / joxi.ru *.ru/i309/1011/df/a5886fed3c5a.png Divine Flash - Inflict mass divinity type damage on the enemies.
    • http://s009.*Ссылки на Radikal запрещены правилами проекта, используйте другие сервера. Такие как: screenshot.ru / joxi.ru *.ru/i310/1011/2b/bb1161dc59da.png Divine Curse - Curse that decrease the effect of recovery magic by 50%.
    • http://s53.*Ссылки на Radikal запрещены правилами проекта, используйте другие сервера. Такие как: screenshot.ru / joxi.ru *.ru/i140/1011/0c/b2e3e456d224.png Surrender to the Holy - Decreases the enemy's resistance to divinity type attacks.

Added: Skill1540_0.jpg Turn to Stone

  • Active Self-debuff skill (can be cleansed and purified)
  • Can not be removed with Alt+Click
  • For 8 seconds, causes flint on oneself to avoid incurring damage.
  • Detailed description:
    • Can be learned on 76 level, requires 20.000.000 SP
    • Cooldown: 5 min (fixed)

Changed: Skill1395_0.jpg Erase

  • Now if you successfully use on pets (not summons, like: Wolf, Kookaburra, etc) - it will remove buffs from pet and disable Beast Soulshots/Beast Spiritshots/Blessed Beast Spiritshos.
  • Info:
    • It works regular (same as before) on summons.

Added: skill1218.jpg Blessed Blood

 

[ATTACH=full]118074[/ATTACH]

 

Added: etc_saint_pomander_silienelder_i00.jpg 1x Holy Pormander

[ATTACH=full]118075[/ATTACH]

 

which you can change for any of these skill

Lineage II Info Central -> Dark Elf -> Shillien Saint

 

 

New skill:skill1500_0.png Improved Magic / Improved Critical Attack

  • [ATTACH=full]118073[/ATTACH]
  • Need books (optional)

BYq5c.gif

 

 

 

darkelf_phantom_summoner.png Phantom Summoner, darkelf_spectral_master.png Spectral Master

 

 

 

  • Added: Now all buffs that was added to summons before but was disabled - are now available. Summons: Feline Queen, Seraphim Unicorn, Nightshade.
    Changed: Skill1380_0.jpg Betray
    • Now it makes the pet (not summons, like: Wolf, Kookaburra, etc) to attack its owner.
    • Info:
      • It works regular (same as before) on summons.

    [*]Added: skill0779.jpg Summon Smart Cubic

     

    [ATTACH=full]118055[/ATTACH]

     

    New skill:skill1496_0.pngServitor Barrier

    • [ATTACH=full]118063[/ATTACH]

    [*]BYrW5.gif

 

 

 

 

150px-%D0%9E%D1%80%D0%BA%D0%B8.pngOrcs

 

 

Orc_destroyer.png Destroyer, orc_titan.png Titan

 

 

 

The skills (frenzy, Guts, zealot and rage) of the destroyer remain as in the cronica "HB" retail, which works just like "GF", here I will leave a video of destroyer in "Kamael-HB"

 

 

 

when I get Graith's recording I'll color it, (I can not find it)

 

 

 

Added: skill0536.jpg Over the Body

 

[ATTACH=full]118076[/ATTACH]

 

 

 

orc_tyrant.png Tyrant

 

 

Added: skill0050.jpg Focused Force Lv.8

 

[ATTACH=full]118077[/ATTACH]

 

 

orc_overlord.png Overlord, orc_dominator.png Dominator

 

 

  • Buffs are now affect on party members, even if they are not in the same clan\ally as an Overlord.

Changed: Skill0141_0.jpg Weapon Mastery.

  • Now you have a chance to restore some MP with physical attacks.
  • Detailed description:
    • Has a chance to absorb 10% of the standard short-range physical damage inflicted on the enemy into MP at a certain rate of probability.

Added: skill0927_0.png Burning Chop

  • Attacks the enemy with power attack, causes burns for 10 seconds, and makes him consume 43 HP every second. . Over-hit and Critical are possible.
  • Detailed description:
    • 14 levels of the skill
    • Can be learned at 40 - 74 level
    • Basic cooldown - 13 sec (not fixed rate)
    • Cannot be used when a bow is equipped.

New skill:skill1537_0.png Critical of Pa'agrio / Changesskill1365_0.pngSoul of Pa'agrio / Condition of Pa'grio

  • [ATTACH=full]118078[/ATTACH]
  • Need books (optional)

 

  • [ATTACH=full]118079[/ATTACH]

BYr9D.gif

 

 

 

 

orc_warcryer.png Warcryer, orc_doomcryer.png Doom Cryer

 

 

Changed: Skill0141_0.jpg Weapon Mastery.

  • Now you have a chance to restore some MP with physical attacks.
  • Detailed description:
    • Has a chance to absorb 10% of the standard short-range physical damage inflicted on the enemy into MP at a certain rate of probability.

Added: skill0927_0.png Burning Chop

  • Attacks the enemy with power attack, causes burns for 10 seconds, and makes him consume 43 HP every second. . Over-hit and Critical are possible.
  • Detailed description:
    • 14 levels of the skill
    • Can be learned at 40 - 74 level
    • Basic cooldown - 13 секунд (not fixed rate)
    • Cannot be used when a bow is equipped.

New skill:skill1461_0.pngskill1461.jpgChant of Protection

  • [ATTACH=full]118080[/ATTACH]

New skill: skill1543.jpgskill1543_0.pngGreat Fury

  • ?hash=3d49410668657392f050433c39beb01c

New skill:skill1519_0.png Chant of Blood Awakening / Chant of Combat / Chant of Critical Attack

  • [ATTACH=full]118082[/ATTACH]

 

 

 

 

150px-%D0%93%D0%BD%D0%BE%D0%BC%D1%8B.pngDwarfs

 

 

dwarf_bounty_hunter.png Bounty Hunter

 

 

 

Added: Skill0952_0.jpg Collector's Experience /skill0217.jpg Blunt Weapon Mastery

  • I[ATTACH=full]118085[/ATTACH]
  • [ATTACH=full]118086[/ATTACH]
  • [ATTACH=full]118084[/ATTACH]

Added: skill0190_0.png Fatal Strike

  • [ATTACH=full]118087[/ATTACH]

Added: skill0248_0.pngskill0248.jpg Crystallize

  • Makes crystallization possible.

 

 

dwarf_warsmith.png Warsmith

 

 

Added:skill0217.jpg Blunt Weapon Mastery

  • [ATTACH=full]118086[/ATTACH]
  • [ATTACH=full]118084[/ATTACH]

Added: Restring / Sharp Edge / Spike

[ATTACH=full]118088[/ATTACH]

 

Added: skill0190_0.png Fatal Strike

[ATTACH=full]118090[/ATTACH]

 

 

 

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Gameplay: Skill Enchantment

 

To enchant skill you will need:

  • EXP
  • SP (skill point)
  • Adena
  • Special Book

Books:

  • Etc_codex_of_giant_i00_0.jpg Giant's Codex - regular
  • Etc_codex_of_giant_i03_0.jpg Giant's Codex - Mastery - An item required for blessed skill enchanting. Level of your skill will not be decreased in case of fail enchant.
  • Etc_codex_of_giant_i01_0.jpg Giant's Codex - Oblivion - An item required to restore a previous enchantment. SP will be returned
  • Etc_codex_of_giant_i02_0.jpg Giant's Codex - Discipline - An item required to change an enchantment path (example: from Cost to Power)

How to get such books:

  • Castle dungeon
  • Olympiad
  • Fortress

To enchant your skill now you will not need to look for special NPC, you can open you skill and press special button:

 

 

f4c7a18ec4.jpg

 

Also here you can find blessed enchantment:

 

fcf4aaf691.jpg

 

 

 

Active skills:

 

 

  • All skills can be enchanted as in "GF"

 

 

 

Table of changeses for 2nd and 3rd class skills enchantment:

 

 

post-29008-0-70782600-1525717925.png

 

 

 

 

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Gameplay: Skills

 

Skill and changes (some professions will be implemented 1 skill of GF, to do so "more balanced and fun for that character")

 

*all the buff or skill that lasts less than 2 min will not occupy a buff slot (except for the dances, songs and buff of pets), maybe I forget some, but these are the most seen

 

 

1587842685_skillnoslot.png.cc8b143e401e32a1755295362707eae0.png

 

 

I do not know what error there was

I also forgot to place:

 

* 1-74 skill is automatically learned

 

P.D: Excuse me but I could not edit the post, I imagine by the level that I have as a user now..

 

 

I think I have not forgotten anything else, I hope you like my suggestion for a new project, I accept criticism, coherent :1f60b::1f604:

 

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  • 2 weeks later...

apparently, like many people have not liked my proposal, I do not see any suggestion or criticism, no comments :(, maybe a lot do not understand English, but I'm pretty sure that those who play server low rate, would like this kind of rates and server that I have suggested, I hope you take into account these suggestions, administrators and I hope to play a server of lineage 2 with pvp retail, and not the fruit that come out now that it seems that you were playing "star war" with weapons and armor of all colors, with pots of mp and buff until no more power, and the most important thing is to have a loyal community.

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apparently, like many people have not liked my proposal, I do not see any suggestion or criticism, no comments :(, maybe a lot do not understand English, but I'm pretty sure that those who play server low rate, would like this kind of rates and server that I have suggested, I hope you take into account these suggestions, administrators and I hope to play a server of lineage 2 with pvp retail, and not the fruit that come out now that it seems that you were playing "star war" with weapons and armor of all colors, with pots of mp and buff until no more power, and the most important thing is to have a loyal community.

Just too many letters to translate for ru community too, for example im lazy af. :D

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  • 2 weeks later...

Likewise, I see that the community does not like my suggestion very much, so I saw they open a 3x, I really do not understand them.

 

people who like to play server low, I imagine that they like to do PVP, PVE, sieges, agites, epics, in the retail way (so I like me), not like most of the horrible "PVP servers" that come out right now, that go with thousands "buff and potas de MP", which makes unbalance all the professions.

 

an example I play the "interlude final 7x", with a friend we raised 5 chart to lvl 78 in a month, without bot, not like most, practically play the server low to kill mobs ?.

 

most of the people who play server low (do not take it badly), the servers last up to 2 months (this is already a problem in the community).

 

I'll give an example "BOHPTS", I guess they know who it is, they do not last more than 2 months on a low server, they do not even get to be full epics, they go out hero 1 month and that's it, so ugly way to play l2, I miss a lot, the communities of before like, gz, elwyn, dex, etc ... their servants lasted years. (eye, I do not want the community of "eglobal" to take it badly, I know that it is a good and very large community, but you need faithful people)

 

I personally can not and will not play more low servers, because I practically spend it killing mobs, instead of enjoying PVP, PVE, sieges, etc ... etc ..., for that reason I gave this suggestion of rates.

 

 

 

[ATTACH=full]118091[/ATTACH]

 

 

As this is about getting out of the monotomy of "INTERLUDE" and doing something similar like the "INTERLUDE FINAL" that in my point of view they deviated a lot from the topic with the amount of upgrading and skill that they pucieron, the best thing is that it be the chronica "1st Throne: Hellbound" which is EXACTLY the same as interlude, same gameplay only with some modifications (without inventing a lot), which here on this server would be removed as:

Maximum lvl: 80

-All zones and "HB" quest eliminated, eliminated element stones, dynasty weapons and armor eliminated as well as icarus, eliminated kamael race

 

here is the change of the most detailed chronicle 1st Throne: Hellbound (Kamael +) Information - Lineage 2 Game Drop Calculator Interlude/Kamael/Hellbound/Gracia/Freya/Hi5/GoD (unfortunately I could not get the chronicle "Throne I: The Kamael", whose most notorious changes is, that the skill they have a fixed cooldown, and it no longer depends on the casting speed or the atack speed, they placed some new skills, and some skills changed like the aggression of the tanks and the frenzy of the destroyer, new zones and quest and the new race "kamael")

 

everything else would be like the chronicle is !, which is practically INTERLUDE with some new skills, which will be announced.

 

Dual box

 

 

this is a topic of much talk, it is silly to place single box, since in the official there was the dual box and even bots !, the best solution for this and without users abuse much of this is:

 

  • 3 box per PC in zone of peace (areas where you can not be attacked by another player, such as Cities, etc)
  • 2 box per PC outside the zone of peace (areas where they can attack you or you can be attacked by another player, when you try to take a 3 account out of the peace zones, you are immediately taken to the nearest peace zone)
  • 1 box per PC in zones of sieges and epics (in epics 30min before beginning the repayment of the epic, all secondary accounts that are in the area of ??epics, immediately is taken to the nearest peace zone)

P.D: all this can be done, since I have played "PVP" servers where this mechanism was implemented.

 

Epic zone

 

 

In epic zone you can use "recall" skill1403.jpgskill1429.jpg

where it says "zone PVP", is the Epic Zone, not pvp zone

 

 

*Ant nest

 

 

oWKGbmo.png

 

 

*BAIUM

 

 

13ZCKtf.jpg

9PtwS69.jpg

 

From the 13th to the 14th floor is a Epic zone

 

 

*ANTHARAS

 

 

N9APWSb.png

 

When entering Antharas it is also Epic zone

 

 

*VALAKAS

 

 

IT8gagn.jpg

 

After talking with the NPC to enter valakas will be Epic zone and 1box

 

 

*ZAKEM

 

 

EYNqfDE.jpg

From the bridge to enter the boat will be Epic zone and 1box

 

 

 

 

Enchand rates

 

 

how the rates were modified, so that the items could be made much more easily, to balance this more, and not become like the "PVP" servers that all walk with weapons and armor +16 =), the difficulty will be increased of enchand's success cup in the weapon, armor and jewel. example; the rates of the quest to draw weapon is (3x) and to balance the enchand's success rate will be divided between (3), if the success rate for enchand is 66%, now it will be 22%, to +4, +5 will be the retail success cup.

the "S" weapons from +6 (weapons) the success of enchand is diminished, see the example in drawing of all the degrees

 

[ATTACH=full]118092[/ATTACH]

[ATTACH=full]118093[/ATTACH]

*Safe Enchantment Retail

*Maximum Enchantment +16

 

PD: this is just an example taking into account that the success rate of enchand retail is 66%, you can see that the lower the "grade" the item is, the lower difficulty, this gives a better experience and more of server low, in which there were quite a few weapons of grade C and B quite enchand

*EXCEPT EPIC JEWELRY WHICH HAS THE SAME % AS GRADE S

 

 

 

 

 

 

[ATTACH=full]118019[/ATTACH]

Rates

 

 

rates-del-server.jpg post-27815-0-73663700-1522902822.png

 

 

Quest Rates

 

 

image-1.png

image.png

 

 

 

 

with those rates, practically playing 3-4 hours you can reach lvl 70+ quickly, and also equip and enjoy the most of what is, pvp, pve, etc ..., what you need is to find a good community that like this kind of gameplay of pvp and pve retail, so the server can last a long time, there are currently communities like the toxic or ketrawar with a loyal community, of course they are servers that I personally do not like because of their style of "pvp full buff", and everything already mentioned.

 

I know that I am tormenting in this, but I would like to see more servers as I propose and less servers "full buff", what I propose is already done, it was done by Danieldelfo on his server and he was a very good server

 

https://www.youtube.com/watch?v=ksc8FhbAFqo:365

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  • 6 months later...

I could continue giving recommendations, and some corrections or modifications in my post, thus resolving disagreements, such as the "dual box" etc, (everything has reasonable solutions), but the question itself is, that the project that I propose is a server "RATES PVP-MID-LOW", but that the pvp be "retail", such as "server LOW", the reasons for the "rates server" that I propose are several, and very simple, most of the projects that they have years online, they are server pvp, because a PVP server can constantly attract new people, for their "rates", even if the server is 3 years old online, new people who enter can try to balance very quickly with a person who has 3 years playing The server, also people who dedicate few hours to l2, could also enjoy the server, obviously this has more factors for a server to last online years, but that would be the idea...

 

I understand that it is something never seen and quite different from what is seen, but it is the idea, personally I practically do not play new servers, (if I pass it around seeing them), because I know that the clans last 1 month taking out hero, and they leave, I don't see the joke of doing that, that's why I prefer to play a server that has years online, many will say that those servers have 200-500 people online but their spots always have pvp, instead the servers that claim to have 1k of people online, having 2-3 months online, but when you go to the farmeo spot you do not see a soul, or you do not see the slightest sign of "Pve or pvp", the detail is that I do not like those servers is his way of PVP, full buff, mp positions, etc ... what he does is that many prophecies do not exist in the server, eye and it is not that those professions are bad in pvp, because all the well used professions kill, but Well that's another issue, I'm sure people call this proposal attention, I say it because I was surprised by the amount of "view" (+15k) that my suggestion has, and I will take it as something positive, those are my points of view, as I said in this post when I believe it, all criticisms are accepted with coherence! It can be debated and resolve disagreements

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  • 5 months later...

JohanM88 I actually read your ideas and I don't like it. Also you wanna make mages even more overpowered... so curse of gloom removes m.def buff? hillariuos... also server go through stages so you won't get max lvl at 1 month. Getting other class skill is completely broken, I saw that btw. Rates are perfect I think for low game time players, you can just create several characters and engage in more pvp/guild stuff if you are super active.

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I have many more ideas now, but I do not think it is worth giving it, and I do not think the magician is still overpower, it is true that it is one of the classes with more DPS, but watch the official videos, as I said before it is true that the "rank" chart as archers and wizards will have quite a few advantages in epics and that is why something is done a little balance for the chart, mostly this step began to take in the Hellbaium chronicle where by example they implemented some new skills, but practically it was interlude, you can see how people like, DVP, Beks, danieldelfo, DLM, Gustavb, Kaganpanz, and many more videos that I can send you that are not magicians, they killed very well in the Interlude and Hellbaiund chronicle, Of course it is true ... that in most servers now this is almost not seen, but the reason is because the server dies within 2-3 months of open failure, this causes the server to never evolve, that there is no chart like gladiators, dageros, tanks, even suports like EE, SE with very little equipment, however in the official you could see, dageros, tanks, and any medium-equipped chart because the server has enough time online and evolved, it is more in the hellbaium chronicle of the server most people they had at least one "Ant queen" and +5 weapons, I like to play a server that lasts time online with a good community, "as before they lasted a minimum of 6 months", currently they last 1-2-3 months a low, that's why I made this proposal, make a pvp-style server, but that your pvp be retail!, a person who can play less than 3 or 4 hours online, like many people who work, study etc. playing server low or with low rates, they are not worth it, they always end up killing mobs to reach a decent level, until the server dies !, my idea is simple and easy a server where you can have fun, in places, get war in areas from farm, epicos, sieges, TW, in a retail way !, as if you were playing an official server of the year 2007-2008

 

P.S. It is true and I keep saying the magician in interlude gives a lot of DPS, it is the reason in which when going up of chronicles, the classes have new and more balanced skills, (without stopping that the magicians continue being a strong character in DPS), everything it's a matter of doing things well, without inventing much of what is already created and fun

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