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MasterWork: Improvements of UI\UX

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Please note! Video shows only some features. To find out about all of them - please read this thread!

Dear friends!

We want to tell you about some of our changes that we have prepared especially for you and your convenience.
Some of them you may have met before, but the rest are a unique development of our project to make your gaming experience as pleasant as possible.
You can discuss this features in thread with server conception!

Party highlighting

This function turns on the highlight of the group, which is visible only when inside the group itself and which is not displayed to others. With the help of this highlighting, party members will be able to easily navigate during pvp, farming and other events, without scattering around the location and giving out the maximum potential of the group.
Our regulars may rightly ask: we have already seen this feature, why talk about it again?
We have improved it and now you can change the light if the blue, which was originally, is not convenient and merges with the texture / color scheme.


You can enable / disable and change the color in the group settings.

image.php?di=A56M.png

image.php?di=AVI9.png

 

Ping for presence
This function is designed to simplify the communication of both "random groups" (that is, groups that were assembled through a search, shout, global chat, or simply at a location), and organized parties. All characters have a new button  image.php?di=GM14.pngin the actions window, that is available for use only by the Party Leader.
After it, a separate window with a list of the group will open and it becomes possible to launch a request for the player's presence at the game screen with a character, or simply his readiness to perform a general party action (entering the inst, raise the DC, do TP, etc.).
Further, depending on how the group members react, certain statuses will appear in the window:

  • image.php?di=U6JR.png Green indicator - the player answered positively to the presence / readiness request;
  • image.php?di=DM6P.png Red indicator - the player answered negatively to the presence / readiness request;
  • image.php?di=DPR9.png Gray indicator - the player did not react to the presence / readiness request in any way.

 

image.png

 

Mark on the ground

This function is designed to improve the coordination of the group, allowing the Leader to mark a point on the location that needs to be paid attention to (bypass or vice versa, move to, depending on the creativity and statistics of the Leader). All characters have a new button image.php?di=MLE8.png, that is available for use only by the Party Leader.
By clicking on it, the group leader will have a tool for placing a mark on the location. After applying it, the whole group will see a mark on the ground, which only the members of the group and no one else can see.

image.php?di=2GFX.png image.php?di=3V33.png

 

Separate withdrawal of buffs in the party
This function allows players to select individual buffs from the list that they want to always see in front of each member of the group, regardless of the setting for the output of effects in the party window (talking about buffs, debuffs, dances / songs, etc.). Tired of constantly changing client files and being afraid to update with an updater? The problem has been resolved.
Also, for your convenience, we have combined the main buffs into groups. Thus, you do not have to remember and highlight all kinds of acumen and haste that can be buffed on you, like a prophet, warc, over, ch \ fortress \ castle manager, as well as a club manager, a Newbie helper / adventurer's guide and all kinds of many flasks.
We tried to provide all possible options and indicate the most relevant buffs, but if we forgot something - do not worry, because we can update this list with you and a simple update will add new options.
In order to create your own list, you will need:

  • Open party window settings;

  • Click "Show Special Buffs";

  • Select by pressing the buffs you are interested in (they will be marked);

  • Enjoy dedicated buffs with a dedicated frame.

image.php?di=V3XW.png image.php?di=SMX9.png

Note! The list of buffs is an example for tests, the final version will be filled differently.

 

Trade for Master Coin
Almost all players are familiar with the situation where, in order to mine coins, you first need to sell some goods for Aden and therefore buy Coins for Aden.
And it happens exactly the opposite
way, sometimes.
It
is a part of the game, of course, but it complicates the interaction between players.
In this regard, we have implemented special zone where players can trade to sell / buy for Master Coins.

 

image.php?di=C9MN.png image.php?di=EHCO.png

Area available for trade:

image.php?di=44U7.png

 

 

Restrictions / permissions for various Invites
Sometimes players choose "All's fair in love and war" as battle tactic. It's totally understandable. 
To avoid this method you just need to use well-known /allblock /allunblock, whoever it not helps for 100%.
That's why we've created special window that you can find by clicking: General Menu -> EGlobal Options. Then you will see special window with following features:

  • Invitation in Party;
  • Invitation to Friends;
  • Invitation to Trade;
  • Logic of switching NextTrarget (under development, we will announce it a bit later);
  • More detail interface client settings (FPS Limit, MultiWin, ScreenFlashes, WindowsFrame). Please note! To apply this settings you need to re-open client.
     
Plimage.php?di=DN03.png

 

 


 

 

Other improvements
We also want to tell you about other improvements that were made for you, but you may have seen or heard of them before.

  • The effect of Noblesse buffs (all buffs that have this effect) is displayed opposite the nickname in the party window:

            image.php?di=FYMT.png
 

  • When you hover over a monster's HP strip, its current and maximum health is displayed:

    image.php?di=Q97R.png image.php?di=YEPA.png

     
  • Each member of the group can set up a special Action Token that will only be visible to members of the group. Also, any member of the group can take an assist for a specific "token". You can put them both on group members and on other characters, mobs, NPCs, and so on.
    image.php?di=DRLE.png

     
  • By right-clicking on the target window, a selection of various actions opens.
    image.php?di=FQJF.png image.php?di=MKK3.png

     

  • Now Life Stone can be inserted not only in the city, but also from the Inventory window:
    image.php?di=KISL.png

     
  • Now you don't need to insert Stones and Crystals of Attribute one by one. Choose the quantity, confirm and rely on your luck:
    image.php?di=5SGR.png

     
  • Now the Game Client window has a name that matches your character's name:
    image.php?di=L3Q5.png

 

  • .visualequip on   /  .visualequip off for see and hide costumes.

 

These are not all the changes, but only those that we wanted to highlight separately. We are working and trying to make the most interesting and convenient server for you?
A complete list of all changes will be available before the server starts (presumably before the OBT).

You can discuss this features in thread with server conception!

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