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MasterWork: New and Updated Skills

Рекомендованные сообщения

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Dear players!

We are pleased to present you the description of the changes for skills and general mechanics that are available from the first stage of the server.

While working with skills, we pursued the logic of improving and updating classes in both PvP and PvE. Perhaps everyone agrees that some classes are revealed in a new way only when you acquire a number of skills that were added to the game on the chronicles after the Interlude. In this regard, we divide a number of such mechanics by level and give them for classes to learn earlier. Thus, we do not create completely new and not obvious mechanics for classes where it is not needed, while making them relevant for the game not after a specific level / stage, but exactly when you need it - from the very beginning.
 

Note! Initially, the mechanics and logic of skills (study and work) are taken from the High Five chronicles. If you did not find a description of the skill change in this thread - it works on HF.
Example:

 

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  •  image.png Major Heal - on the interlude, Bishop learned the skill up to the 11th level, and from EE - up to the 10th level and there was no opportunity of enchanting it. Since the logic of the skills works according to HF and the skill is not described separately in this topic, we get EE to the 11th level of skill.
     
  •  Skill0294_0.jpg Child of Shilen -Dark elf mages do not have this passive on Interlude. Since we have not
     
  •  image.png Heavy Armor Mastery (only for tanks and bards) - on Interlude increased P. Defense, and on HF (ie, as we have now), in addition to increasing Ph. Protection - Decreases received critical damage by 15% when equipped with a heavy armor
  • And so on. There are hundreds of examples of such mechanics. If you did not find the description of the skill you are interested in, in this topic, it corresponds to the HF Knowledge Base.

We, also, want to note separately that in the course of authoring and server administration, we actively practice the development and publication of Patch Notes that fix and / or balance a number of mechanics (it's not just about skills). Thus, you can be sure that if anything from what you would read below will NOT work correctly or would create negative situations in game, we will definitely make changes to these mechanics or develop new ones to improve the situation.
You can read about all of this, as well as about the logic of such changes in the topic with Patch Notes, which we will create immediately after the launch of the OBT and will continue after the opening.

image.png General changes

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 Clan Imperium.jpg Interaction with alliance members

  • All positive buffs / effects that are imposed on clan members are also applied to alliance members (unless otherwise indicated);
  • Negative effects will not affect alliance members;
  • Damage from mass skills will not be dealt to the alliance members.

image.png Skills and buff slots

  • Now such skills as Greater Heal, Group Greater Heal, Over and Wark heals, tank, crafter buffs, any triggers, including archers, do not occupy buff slots;
  • 23rd Buff slot can be learned from level 72.

image.png Noblesse Blessing

  • Reduced the casting time of the Noblesse Blessing skill from 4 to 1 second. Casting speed of the skill is no longer dependent on Cast Speed.

image.png Archer / Magic / Fighter Will

  • Now available for learning from level 55. Learns by book, drops from epics.

Skill0431 0.jpg Basic class mechanics

  • Physical skills can deal critical damage (x2). The crit chance depends on the STR;
  • Bow damage depends on the distance to the target. The closer the target, the less damage. The further away the target, the more damage;
  • There is a spread of magic damage, which depends on the type of your weapon:
    • 20% - Blunt;
    • 10% - Sword, Lance;
    • 5% - Bow, Dagger, Double Daguerre;
    • 10% - The rest (no weapons, book, etc.).

Skill0756 0.jpg Description of resists

Depending on the stage of the server, resists, attributes and surenders will have different work mechanics.
This was done in connection with the different work of skills and the amount of damage from them on different chronicles.

  • Stage Interlude:
    • 5fc61bda6b5058043355962e2182.jpg Skills Mass\Surrender to Water\Fire\Earth\Wind:
      • -30% protection from the elements, + 5% protection from the opposite elements;
      • When applied, the corresponding resists are removed from the target.
    • e949ff82f92e546b5ebe91cd05ff.jpg Skills Resist  Water\Fire\Earth\Wind:
  • Increase protection from elements by + 15/23/30%;
  • Decrease defense against three other Attributes by -3 / 5/7%.
    • 245c8224ef45184590cb37917b0f.jpg Resist Dark\Holy:
      • Increase protection from elements by + 15/23/30%;
      • Reducing protection against Antipode-Element by -7 / 11/15%.
  • Stage Gracia Final:
    • Basic mechanics of working on the chronicles of Gracia Final.
    • Resists and Surrenders work as on Gracia Final.
    • Fullbody armor (starting from B-gr) can be attributed with 2 elements. All other parts can be attributed with one element 1.
  • Stage High Five:
    • Basic mechanics of working on the High Five chronicles.
    • All resists and surrenders work according to the High Five logic.
    • In any armor (starting with B-gr), 3 slots under the attribute are available for insertion.

image.png Wisdom and Health

Now available for learning from level 60.

  • At level 60, you can learn 1 skill level. Increases resistance to Hold, Sleep and Mental Attacks, Poisoning, Bleeding by 10;
  • At level 72, you can learn skill level 2. Increases resistance to Hold, Sleep and Mental Attacks, Poisoning, Bleeding by 15;
  • At the 76th level, you can learn the 3rd skill level. Increases resistance to Hold, Sleep and Mental Attacks, Poisoning, Bleeding by 20.
  • Skill is available for learning by all classes.

image.png Enlightenment, Enlightenment  Healer, Final Secret, Anti Magic Armor, Excessive Loyalty (and other skills that are learned for books with HB \ Gracia).

  • Now available for learning from level 79.

image.png Now all summons, including panther / necromancer creatures and crafter golems, live much longer, consume Spirit Ore and do not consume experience, and the host's buffs are automatically applied to the summoned creature.

image.png Battle Roar, Battle Cry and Body of Avatar

  • Now any skill level will restore HP, even if a similar buff has already been applied.

Skill0395 0.jpg Hero skills

  • First stage:
    • Skill0396 0.jpg Heroic Berserker - original characteristics;
    • Skill0395 0.jpg Heroic Miracle - protection values have been changed to 2250 P.Def, 1575 M.Def.
  • Second stage:
    • Skill1374 0.jpg Heroic Valor - stats have been changed to P.Atk 150 (instead of 250), P.Def 250 (instead of 500);
    • Skill0396 0.jpg Heroic Berserker - original characteristics;
    • Skill0395 0.jpg Heroic Miracle - protection values have been changed to 3000 P.Def, 2250 M.Def.
  • Third stage:
    • Skill1374 0.jpg Heroic Valor - original characteristics;
    • Skill0396 0.jpg Heroic Berserker - original characteristics;
    • Skill0395 0.jpg Heroic Miracle - original characteristics;
  • The fourth and subsequent stages:
    • All Hero Skills with original characteristics are added.

image.png Base chance, M. power. crit by High Five

  • Base crit power x3
  • Base crit chance 5%
  • Maximum crit chance 20%

image.png Chance of passing debuffs on Interlude / Gracia Final

  • Lower Debuff Chance: 0%
  • Top Debuff Chance95%

 

 


 

Skill0987 0.jpg Skills that will be added only at a certain stage and enchanting skills!

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Skills
The skills described below will be added only at a specific stage.

Skill0987 0.jpg Multiple Shot

  • The skill will be added at the 5th stage.

Skill1554_0.jpg Aura Blast

  • The skill will be added at the 5th stage.

Skill0990_0.jpg Death Shot

  • The skill will be added at the 5th stage.

Skill1555_0.jpg Aura Cannon

  • The skill will be added at the 5th stage.

Skill0793_0.jpg Rush Impact (warriors)

  • The skill will be added at the 5th stage.
  • Exception: Kamael Doombringer.

Skill1549_0.jpg Chant of Elements

  • The skill will be added at the 5th stage. Watch out for Patchnotes!

Skill1553_0.jpg Chain Heal 

  • The skill will be added at the 2/3 stage. Watch out for Patchnotes!

 

A number of skills will work directly on the chronicle, on which they will actually become available.
Example:

  • Clearances for different classes - due to the lack of the necessary items - books for its learning;
  • etc.

It is not possible to obtain such skills due to the fact that the continent of Gracia and Instance with Gemini will become available starting from the Gracia stage. And then according to the same logic.


Skill enchantment
We did not specifically edit the skill enchant in cases where it is not needed.
Example:
Resist Fire in the first two stages (Interlude) - gives protection from the elements in percentage.
On Graces and HF - it gives +20 to Attribute protection from Fire.
Enchanting this skill will have bonuses for Grace on Graces and for HF - on HF.
It is pointless to make separate enchanting ways for Interlude, since the main level of consumption of this mechanic will be from the 3rd stage, namely, from Gracia Final (and the enchanting ways are now set up).

 

 


 

Skill1464_0.jpg Clan Skills "Squad"

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  • Skill1043_0.jpg Holy Squad
    • 1st level: Increases the healing power by 20 in the squad (6th clan level);
    • 2nd level: Increases healing power by 20 and Max. MP by 15% for the squad (7th clan level);
    • 3rd level: Increases healing power by 20 and Max. MP by 15%, decreasing MP consumption by 5% for a squad (8th clan level).
  • Skill1443_0.jpg Dark Squad
    • 1st Level: Increases M. Atk. by 15 for the squad(7th clan level);
    • 2nd level: Increases M. Atk. by 30 for the squad(8th clan level);
    • 3rd Level: Increases M. Atk. 50 and the chance of conducting Magical Crit. Atk. by 1% for the squad (9th clan level).
  • Skill1463_0.jpg Fire Squad
    • 1st level: P. Atk. +20 for the squad (clan 6th level).
    • 2nd level: P. Atk. +20, Crit. Atk. chance +15 for the squad (clan 8th level).
    • 3rd level: P. Atk. +30, Crit. Atk. damage +50 and Crit. Atk. chance +15 for the squad (clan 9th level).
  • Skill1464_0.jpg Water Squad
    • 1st level: P. Def. +12 for the squad (6th clan level);
    • 2nd level: P. Def. +20 for the squad (7th clan level);
    • 3rd level: P. Def. +30 and the chance of Shield Defense + 6% for the squad (8th clan level).
  • Skill1465_0.jpg Wind Squad
    • 1st level: Increases the squad's Accuracy by 2 (7th clan level);
    • 2nd level: Increases Accuracy by 2 and Evasion +2 for the squad (8th clan level);
    • 3rd level: Increases Accuracy by 2, Evasion +2 and Speed by 3 for the squad (9th clan level).
  • Skill1466_0.jpg Earth Squad
    • 1st Level: Increases M. Def. by 15 for the squad (6th clan level).
    • 2nd Level: Increases M. Def. by 25 for the squad (7th clan level).
    • 3rd Level: Increases M. Def. by 40 for the squad (8th clan level).

 

 


 

 

image.png Warriors

Since the High Five was taken as the basis for the skill base, most of the skills have a chance to inflict a critical hit (x2)

Skill0361_0.jpg Warlord

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image.png Rush

  • The skill is available for learning from level 40. The character makes a dash to the target at a distance of no more than 400. Cooldown of the skill is 5 seconds.

image.png Battle Roar

  • Now any skill level will restore HP, even if a similar buff has already been applied.

image.png Expose Weak Point

  • Now available for learning from level 52:
  • After receiving damage, it reveals the enemy's weaknesses and reduces its P. Def. and increases the chance of crit. Attacks on normal strikes.

image.png Master of Combat

  • Now available for learning from level 52;
  • At level 52: Max. CP. increases by 3%, and when attacking with a sword, blunt weapon, polearm, duals and fists, P. Atk. increases by 20.
  • At level 70: Max. CP. increases by 4%, and when attacking with a sword, blunt weapon, polearm, duals and fists, P. Atk. increases by 40.
  • At level 78: Max. CP. increases by 5%, and when attacking with a sword, blunt weapon, polearm, duals and fists, P. Atk. increases by 80.

image.png Thunder Move

  • The skill is available for learning from level 56:
  • At level 56: Increase running speed by 40, decrease P. def. by 7% and mag. def. by 3%. Duration - 15 seconds;
  • At level 68: Increase running speed by 66, decrease P. def. by 10% and mag. def. by 5%. Duration - 15 seconds.

image.png Soul Hunter 

  • The skill is available for learning from level 28:
  • At level 28: Increases PvE attack by 10%. and 5% PvE defense. Duration - 20 minutes;
  • At level 55: Increases PvE attack by 15% and 7% PvE defense. Duration - 20 minutes;
  • At level 72: Increases PvE attack by 20% and 10% PvE defense. Duration - 20 minutes.
  • Note! This skill is interchangeable with skills of the same type, such as Skill0087 0.jpg Detect Animal Weakness, Skill0104 0.jpg Detect Plant Weakness etc.

Skill0007_0.jpg Gladiator

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image.png Rush

  • The skill is available for learning from level 40. The character makes a dash to the target at a distance of no more than 400. Cooldown of the skill is 5 seconds.

image.png War Cry image.png Duelist Spirit

  • The duration of the War Cry and Duelist Spirit skills has been increased from 1 to 5 minutes.

image.png Battle Roar

  • Now any skill level will restore HP, even if a similar buff has already been applied.

image.png Expose Weak Point

  • Now available for learning from level 52:
  • After receiving damage, it reveals the enemy's weaknesses and reduces its P. Def. and increases the chance of crit. Attacks on normal strikes.

image.png Soul Hunter 

  • The skill is available for learning from level 28:
  • At level 28: Increases PvE attack by 10%. and 5% PvE defense;
  • At level 55: Increases PvE attack by 15% and 7% PvE defense;
  • At level 72: Increases PvE attack by 20% and 10% PvE defense.
  • Note! This skill is interchangeable with skills of the same type, such as Skill0087 0.jpg Detect Animal Weakness, Skill0104 0.jpg Detect Plant Weakness etc.

image.png Master of Combat

  • Now available for learning from level 52;
  • At level 52: Max. CP. increases by 3%, and when attacking with a sword, blunt weapon, polearm, duals and fists, P. Atk. increases by 20.
  • At level 70: Max. CP. increases by 4%, and when attacking with a sword, blunt weapon, polearm, duals and fists, P. Atk. increases by 40.
  • At level 78: Max. CP. increases by 5%, and when attacking with a sword, blunt weapon, polearm, duals and fists, P. Atk. increases by 80.

image.png Sonic Move

  • Now available for learning from level 60.

image.png Sonic Rage

  • Now available for learning from level 60;
  • At 60th level: Charge up to level 5;
  • At level 66: Charge up to level 6;
  • At level 70: Charge up to level 7;
  • At 78th level: Charge up to 8th level.

image.png Increase Force 

  • Charges no longer drop over time or upon death.

Skill0176_0.jpg Destroyer

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image.png Battle Roar

  • Now any skill level will restore HP, even if a similar buff has already been applied.

image.png Frenzy

  • The work of this skill is completely taken from the chronicles of Gracia Final;
  • Skill level 3: 1 min. 30 sec. increases P. Atk. by 50%, and when using a sword or blunt weapon - an additional 131%. Also increases Accuracy by 2 and P. Atk. by 16% when using two-handed swords or blunt weapons. Available only if HP is less than 30%.

image.png Zealot

  • Now works in conjunction with the Prahnah skill

image.png Expose Weak Point 

  • Now available for learning from level 52:
  • After receiving damage, it reveals the enemy's weaknesses and reduces its P. Def. and increases the chance of crit. Attacks on normal strikes.

image.png Master of Combat

  • Now available for learning from level 52;
  • At level 52: Max. CP. increases by 3%, and when attacking with a sword, blunt weapon, polearm, duals and fists, P. Atk. increases by 20.
  • At level 70: Max. CP. increases by 4%, and when attacking with a sword, blunt weapon, polearm, duals and fists, P. Atk. increases by 40.
  • At level 78: Max. CP. increases by 5%, and when attacking with a sword, blunt weapon, polearm, duals and fists, P. Atk. increases by 80.

image.png New Skill Charge

  • The skill is available for learning from level 40. The character dashes towards the target at a distance of no more than 400. Consumes 5% HP. Skill cooldown is 5 seconds. Replaces the Rush skill.

Skill0292_0.jpg Tyrant

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image.png Raging Force

  • Now available for learning from level 60;
  • At 60th level: Charge up to level 5;
  • At level 66: Charge up to level 6;
  • At level 70: Charge up to level 7;
  • At 78th level: Charge up to 8th level.

image.png Zealot

  • Now works in conjunction with the Prahnah skill

image.png Increase Force 

  • Charges no longer drop over time or upon death.

image.png Force Meditation

  • Now available for learning from level 56;
  • At level 56: increase HP recovery rate by 60 and MP by 10. Your body is immobilized and P. Def. decreased by 80% for the duration of the skill;
  • At level 78: increase HP recovery rate by 120 and MP by 25. Your body is immobilized and P. Def. reduced by 80% for the duration of the skill.

image.png Expose Weak Point 

  • Now available for learning from level 52:
  • After receiving damage, it reveals the enemy's weaknesses and reduces its P. Def. and increases the chance of crit. Attacks on normal strikes.

image.png Master of Combat

  • Now available for learning from level 52;
  • At level 52: Max. CP. increases by 3%, and when attacking with a sword, blunt weapon, polearm, duals and fists, P. Atk. increases by 20.
  • At level 70: Max. CP. increases by 4%, and when attacking with a sword, blunt weapon, polearm, duals and fists, P. Atk. increases by 40.
  • At level 78: Max. CP. increases by 5%, and when attacking with a sword, blunt weapon, polearm, duals and fists, P. Atk. increases by 80.

image.png New Skill Charge

  • The skill is available for learning from level 40. The character dashes towards the target at a distance of no more than 400. Consumes 5% HP. Skill cooldown is 5 seconds. Replaces the Rush skill.

Skill0254_0.jpg Bounty Hunter

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image.png Sweeper Festival

  • Now available for study from level 28: Allows you to explore from 6 to 12 corpses at random. Cooldown time: 20 seconds.

image.png Blazing Boost

  • The skill is now available for learning at level 40 and replaces the Rush skill. The skill cooldown time is 5 seconds.

image.png Expose Weak Point

  • Now available for learning from level 52:
  • After receiving damage, it reveals the enemy's weaknesses and reduces its P. Def. and increases the chance of crit. Attacks on normal strikes.

image.png Master of Combat 

  • Now available for learning from level 52;
  • At level 52: Max. CP. increases by 3%, and when attacking with a sword, blunt weapon, polearm, duals and fists, P. Atk. increases by 20.
  • At level 70: Max. CP. increases by 4%, and when attacking with a sword, blunt weapon, polearm, duals and fists, P. Atk. increases by 40.
  • At level 78: Max. CP. increases by 5%, and when attacking with a sword, blunt weapon, polearm, duals and fists, P. Atk. increases by 80.

 

Skill0209 0.jpg Rogue skills

  • The Bounty Hunter class now has rogue skills such as:
    • Skill0030 0.jpg Backstab;
    • Skill0263 0.jpg Deadly Blow;
    • Skill0209 0.jpg Dagger Mastery;
    • image.png Potential Ability

      • The skill is available for learning from level 28:
      • At level 28, you can learn the 1st level of the skill.
        • When using a dagger, double daggers, the chance of inflicting a critical hit increases by 20%, Power by 117 units. Used when equipping light armor.
      • At level 40, you can learn the 2nd level of the skill.
        • When using a dagger, double daggers, the chance of inflicting a critical hit increases by 30%, Power by 295 units. Used when equipping light armor.
      • At the 49th level, you can learn the 3rd level of the skill.
        • When using a dagger, double daggers, the chance of inflicting a critical hit increases by 40%, Power by 384 units. Used when equipping light armor.
    • etc.

Skill0172_0.jpg Warsmith

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image.png Battle Cry

  • Now any skill level will restore HP, even if a similar buff has already been applied.

image.png Expose Weak Point

  • Now available for learning from level 52:
  • After receiving damage, it reveals the enemy's weaknesses and reduces its P. Def. and increases the chance of crit. Attacks on normal strikes.

image.png Blazing Boost

  • The skill is now available for learning at level 40 and replaces the Rush skill. The skill cooldown time is 5 seconds.

image.png Master of Combat

  • Now available for learning from level 52;
  • At level 52: Max. CP. increases by 3%, and when attacking with a sword, blunt weapon, polearm, duals and fists, P. Atk. increases by 20.
  • At level 70: Max. CP. increases by 4%, and when attacking with a sword, blunt weapon, polearm, duals and fists, P. Atk. increases by 40.
  • At level 78: Max. CP. increases by 5%, and when attacking with a sword, blunt weapon, polearm, duals and fists, P. Atk. increases by 80.

Warsmith Aura's

  • Learned from level 49 for Tempered Weapons and from level 46 for Tempered Armor. Works for the whole group. When leaving the group, auras stop working. Normal buffs have been removed.

image.png Tempered Weapon:

  • For Blunt Weapons: Increases P. Attack by 5% and Stun Attack Success rate by 8%;
  • For Slashing Weapons: Increases P. Attack by 5% and Critical Attacks rate by + 20%;
  • For Bows and Crossbows: Increases P. Attack by 5% and attack range by 100.

image.png Tempered Armor:

  • For Heavy Armor: Increases P. Defense by 10%;
  • For Light Armor: Increases P. Defense by 5% and Evasion +2;
  • For Robe: Increases P. Defense by 5% and MP recovery rate by 2.

image.png Treasure Hunter Hammer Push

  • Now available for study from level 56;
  • Allows you to open chests of 21-85 levels with a probability of 100%. If a character below level 77 applies to chests more than 6 levels higher, or characters above level 78 to chests more than 5 levels higher, you will not receive treasures from the chest.

 

image.png Tanks

Paladin, Dark Avenger, Temple Knight, Shillien Knight

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image.png Aggression

  • The skill has been updated, now mobs or bosses are less likely to lose target.

image.png New skill Ready to Fight

  • Added for learning at level 40;
  • When using the skill Aggression - you and your party members receive an 8-second increase in defensive characteristics: P. and M. Defense + 5% Healing efficiency + 5% Debuff resistance + 5%.

image.png Sixth Sense

  • Now available for learning from level 52.
  • The skill increases Evasion by 15 when HP falls below 30% of its maximum.

image.png Knighthood

  • Now available for learning from level 52.
  • At 52nd level: Increases P. Def. when wearing heavy armor by 22. Shield defense increased by 3%;
  • At level 70: Increases P. Def. when wearing heavy armor by 44. Shield defense increased by 6%;
  • At level 78: Increases P. Def. by 88 when equipped with heavy armor. Shield defense increased by 12%.

image.png New skill Royal Sacrifice 

  • Added for learning at level 49;
  • You increase P. and M. Defense of the target (party member) by 30%, while transferring to yourself 90% of the incoming damage. Duration: 8 seconds. Fixed skill cooldown - 60 seconds.

Skill0983 0.jpg Patience

  • Now available for study from level 60;
  • When receiving damage, with a certain probability, increases the damage done by skills by 20%.

image.png Combat Aura

  • The skill now works as an aura, when activated, it imposes a buff on all group members. When leaving the group, the buff falls off;
  • Skill level 1: Increases P. Atk. of the group members by 3%, Atk. Spd. by 3%.
  • Skill level 2: Increases P. Atk. of the group members by 4%, Atk. Spd. by 4%.
  • Skill level 3: Increases P. Atk. of the group members by 5%, Atk. Spd. by 5%.

Skill0082 0.jpg Majesty

  • The duration of the effect of the skill is increased to 5 minutes.

image.png Physical Mirror (Paladin, Dark Avenger) and Skill0351_0.jpg Magical Mirror (Temple Knight, Shillien Knight)

  • Both skills are now available for learning from level 52;
  • At 52nd level: For Physical Mirror, the reflection of physical skills 10%, magician skills 3%. For Magical Mirror, physical reflection skills 3%, magician skills 10%;
  • At 70th level: For Physical Mirror, the reflection of physical skills 15%, magician skills 5%. For Magical Mirror, physical reflection skills 5%, magician skills 15%;
  • At 78th level: For Physical Mirror, the reflection of physical skills 30%, magician skills 10%. For Magical Mirror, physical reflection skills 10%, magician skills 30%;

image.png Touch Of Life (Temple Knight, Paladin)

  • Now available for learning Temple Knight and Paladin from level 60;
  • At 60th level: Recovers 50% HP, increases resistance to buff removal by 100% and negative effects by 30%, and the effectiveness of HP recovery spells by 30%. Recovers 20 HP every second. Duration - 30 seconds;
  • At 72nd level: Recovers 50% HP, increases resistance to buff removal by 100% and negative effects by 30%, and the effectiveness of HP recovery spells by 30%. Recovers 35 HP every second. Duration - 60 seconds;
  • At 78th level: Recovers 50% HP, increases resistance to buff removal by 100% and negative effects by 30%, and the effectiveness of HP recovery spells by 30%. Restores 50 HP every second. Duration - 120 seconds.

image.png Touch of Death (Shillien Knight, Dark Avenger)

  • Now available for learning Shillien Knight and Dark Avenger from level 60;
  • At level 60: Removes up to 3 buffs and takes 90% CP. Max. CP -90%. The effectiveness of HP recovery magic -30%. Effectiveness of the received negative effects + 30%. Debuff duration 30 seconds;
  • At 72nd level: Removes up to 4 buffs, and takes 90% CP. Max. CP -90%. The effectiveness of HP recovery magic -30%. Effectiveness of received negative effects + 30%. Debuff duration 60 seconds;
  • At 78th level: Removes up to 5 buffs, and takes 90% CP. Max. CP -90%. The effectiveness of HP recovery magic -30%. Effectiveness of received negative effects + 30%. Debuff duration 120 seconds.

image.png Banish Undead (Temple Knight, Paladin)

  • Added for learning Temple Knight from level 55 (like the Paladin class).

 

image.png Rogues

Treasure Hunter, Plainswalker, Abyss Walker

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image.png Throwing Dagger

  • Can be learned from Lv. 46:
  • At 46th level : Decreases Speed by 40%. Duration: 10 sec. Power 954;
  • At level 64: Decreases Speed by 60%. Duration: 10 sec. Power 2434;
  • At 77th level: Decreases Speed by 80%. Duration: 10 sec. Power 3488;
  • Skill cooldown is 45 seconds.

image.png Hide

  • Now available for learning from level 52:
  • At level 52: Movement speed is reduced by 30%, Duration - 10 seconds;
  • At level 68: Movement speed is reduced by 20%, Duration - 15 seconds;
  • At level 79: Movement speed is reduced by 10%, Duration - 30 seconds.

image.png Critical Wound

  • Now available for learning from level 60:
  • At 60 level: Increases Critical hit damage on the target by 15%;
  • At 72 level: Increases Critical hit damage on the target by 23%;
  • At 78th level: Increases Critical hit damage on the target by 30%;

image.png Assassination

  • Now available for learning from level 52:
  • At 52nd level: Increases attack power by 15 and the chance of a deadly attack by 1% when using a dagger;
  • At level 70: Increases attack power by 35 and chance of a deadly attack by 2% when using a dagger;
  • At 78th level: Increases attack power by 70 and mortal attack chance by 3% when using a dagger.

image.png Potential Ability

  • The skill is available for learning from level 28:
  • At the 28th level, you can learn the 1st level of the skill:
    • When using a dagger, double daggers, the chance of inflicting Crit is increased. Hit by 20%, Power by 117. Used when equipping light armor.
  • At level 40, you can learn the 2nd level of the skill:
    • When using a dagger, double daggers, the chance of inflicting Crit is increased. Hit by 30%, Power by 295. Used when equipping light armor.
  • At the 49th level, you can learn the 3rd level of the skill:
    • When using a dagger, double daggers, the chance of inflicting Crit is increased. Hit by 40%, Power by 384. Used when equipping light armor.

image.png Silent Mind

  • The skill is available for learning from level 36.
  • At the 36th level, you can learn 1 skill level. Reduces MP consumption for bow shots by 25%.

image.png Expose Weak Point

  • Now available for learning from level 52:
  • After receiving damage, it reveals the enemy's weaknesses and reduces its P. Def. and increases the chance of crit. Attacks on normal strikes.

image.png Sixth Sense

  • Now available for learning from level 52.
  • The skill increases Evasion by 15 when HP falls below 30% of its maximum.

image.png Shadow Step

  • Now available for learning from level 40. Jumps behind the enemy's back, cancels the target. Casting radius 600.

image.png Evasion Haste (Treasure Hunter)

  • Now available for learning from level 70. While evading, with a certain probability increases Atk. Spd. Character.

image.png Evasion Chance (Plainswalker)

  • Now available for learning from level 70. While evading, with a certain probability, it increases the chance of a successful hit on the enemy's weak spot.

image.png Evasion Counter (Abyss Walker)

  • Now available for learning from level 70. When evading, with a certain probability, inflicts a counterattack, stunning the enemy.

Skill0171 0.jpg Esprit and Skill0225 0.jpg Acrobatic Move

  • Hidden modifiers that decrease resistance to debuff has been removed.

 

image.png Archers

Hawkeye, Phantom Ranger, Silver Ranger

Hidden Text

image.png Seven Arrow (HE, SR, FR)

  • Now available for learning from level 79.

image.png Archery (HE, SR, FR)

  • Can be learned from Lv. 52
  • At level 52, you can learn the 1st skill level. Increases Atk. + 50 and maximum attack distance by 25 when using a bow;
  • At level 70, you can learn the 2nd skill level. Increases Atk. + 100 and maximum attack distance by 50 when using a bow;
  • At the 78th level, you can learn the 3rd skill level. Increases Atk. + 200 and maximum attack distance by 100 when using a bow;

image.png Flame Hawk, Arrow Rain, Ghost Piercing.

  • Now available for learning from level 78.

image.png Spirit of Sagittarius (HE, SR, FR)

  • Spirit of Sagittarius is now a passive skill:
  • At level 58, you can learn the 1st level of the skill. Decreases MP consumption of physical skills by 10%;
  • At level 66,you can learn the 2nd level of the skill. Decreases MP consumption of physical skills by 20%;
  • At the 74th level, you can learn the 3rd level of the skill. Decreases MP consumption of physical skills by 30%.

image.png Blessing of Sagittarius (HE, SR, FR)

  • Blessing of Sagittarius is now a passive skill:
  • At level 58, you can learn the 1st level of the skill. Reduces the waiting time for re-using physical skills by 10%;
  • At level 66, you can learn the 2nd level of the skill. Reduces the waiting time for re-using physical skills by 15%;
  • At the 74th level, you can learn the 3rd level of the skill. Reduces the waiting time for re-using physical skills by 20%.
  • Added for study by the Phantom Ranger class..

image.png Pain of Sagittarius (HE, SR, FR)

  • Added for learning by the Silver Ranger class from level 58.

image.png Burst Shot (HE, SR, FR)

  • Increased damage for the Burst Shot skill in PvP, significantly increased damage in PvE. The radius and range of the skill are unchanged;
  • Skill has been added to Phantom Ranger class.

image.png Double Shot (HE, SR, FR)

  • Skill power increased. Cast range and speed unchanged.

image.png Potential Ability (HE, SR, FR)

  • The skill is available for learning from level 28:
  • At the 28th level, you can learn 1 skill level:
    • When using a dagger, double daggers, the chance of inflicting Crit is increased. Hit by 20%, Power by 117. It is used when putting on light armor.

image.png Silent Mind (HE, SR, FR)

  • Can be learned from Lv. 36
  • At the 36th level, you can learn 1st skill level. Reduces MP consumption for bow shots by 25%;
  • At level 62, you can learn 2nd skill level. Reduces MP consumption for bow shots by 50%;
  • At the 79th level, you can learn the 3rd skill level. Reduces MP consumption for bow shots by 100%.

image.png Counter Dash (HE, SR, FR)

  • Now available for learning from level 40:
  • At the 40 level, you can learn the 1st skill level. With a certain probability, increases the Speed of yourself and the group by 10 when the character is attacked. Duration: 30 seconds.
  • At the 68th level, you can learn the 2nd skill level. With a certain probability, increases the Speed of yourself and the group by 20 when the character is attacked. Duration: 45 seconds.
  • At the 79th level, you can learn the 3rd skill level. With a certain probability, increases the Speed of yourself and the group by 40 when the character is attacked. Duration: 60 seconds.

image.png Counter Rapid Shot (Silver Ranger)

  • Can be learned from Lv. 40
  • At the 40th level, you can learn the 1st skill level. Increases Atk. Spd. from a bow by 7% when the character is attacked. Duration: 30 seconds.
  • At the 68th level, you can learn the 2nd skill level. Increases Atk. Spd. from a bow by 10% when the character is attacked. Duration: 45 seconds.
  • At the 79th level, you can learn the 3rd skill level. Increases Atk. Spd. from a bow by 15% when the character is attacked. Duration: 60 seconds.

image.png Counter Power Shot (Phantom Ranger)

  • Can be learned from Lv.40 by Phantom Ranger:
  • At the 40 level, you can learn the 1st skill level. Increases damage from any P. Skills by 7% when the character is attacked. Duration: 30 seconds.
  • At the 68th level, you can learn the 2nd skill level. Increases damage from any P. Skills by 10% when the character is attacked. Duration: 45 seconds.
  • At the 79th level, you can learn the 3rd skill level. Increases damage from any P. Skills by 15% when the character is attacked. Duration: 60 seconds.

 

image.png Mages

Sorcerer, Spellsinger, Spellhowler, Necromancer

Hidden Text

image.png Arcane Roar (Sorcerer, Spellsinger, Spellhowler)

  • Now available for learning from level 52:
  • At the 52th level, you can learn the 1st skill level. Increases resistance to elemental attacks by 2% and increases magic power by 1%.
  • At the 70th level, you can learn the 3rd skill level. Increases resistance to elemental attacks by 3% and increases magic power by 2%.
  • At the 78th level, you can learn the 3rd skill level. Increases resistance to elemental attacks by 5% and increases magic power by 3%.

image.png Necromancy (Necromancer)

  • Now available for learning from level 52:
  • At the 52th level, you can learn the 1st skill level. Increases resistance to dark magic attacks by 3% and magic power by 1%
  • At the 70th level, you can learn the 2nd skill level. Increases resistance to dark magic attacks by 5% and magic power by 2%
  • At the 78th level, you can learn the 3rd skill level. Increases resistance to dark magic attacks by 10% and magic power by 3%.

image.png Arcane Shield (Sorcerer, Spellsinger, Spellhowler)

  • Now available for learning from level 60:
  • At the 60st level, you can learn the 1st skill level. Reduces damage taken by 50% and converts remaining damage to mana cost. The effect disappears if MP runs out. Duration: 10 sec.
  • At the 74st level, you can learn the 2nd skill level. Reduces damage taken by 60% and converts remaining damage to mana cost. The effect disappears if MP runs out. Duration: 10 sec.
  • At the 81st level, you can learn the 3rd skill level. Reduces damage taken by 70% and converts remaining damage to mana cost. The effect disappears if MP runs out. Duration: 10 sec.

Skill1492_0.jpg Flame Armor (Sorcerer)

  • Now available for learning from level 70:
  • Flame Armor burns enemies attacking you with fire;
  • Instead of resist to the attribute, in the conditions of Interlude it gives resistance to its element in 15%;
  • Trigger chance 30%.

Skill1493_0.jpg Frost Armor (Spellsinger)

  • Now available for learning from level 70:
  • Frost Armor slows down opponents by 15%;
  • Instead of resist to the attribute, in the conditions of Interlude it gives resistance to its element in 15%;
  • Trigger chance 30%.

image.png Hurricane Armor (Spellhowler) 

  • Now available for learning from level 70:
  • Hurricane Armor reduces enemy attack speed by 15%;
  • Instead of resist to the attribute, in the conditions of Interlude it gives resistance to its element in 15%;
  • Trigger chance 30%.

image.png Meteor (Sorcerer, Necromancer)

  • Now available for learning from level 79.

image.png Star Fall (Spellsinger, Spellhowler) 

  • Now available for learning from level 79.

image.png Resist Fire (Sorcerer)

  • Now available for learning from level 58:
  • At level 58: Increases Fire Resist by 15%. Decreases Water Resist by 3%.
  • At level 62: Increases Fire Resist by 23%. Decreases Water Resist by 5%.
  • At level 66: Increases Fire Resist by 30%. Decreases Water Resist by 7%.

image.png Resist Wind (Spellhowler)

  • Now available for learning from level 58:
  • At level 58: Increases Wind Resist by 15%. Decreases Earth Resist by 3%.
  • At level 62: Increases Wind Resist by 23%. Decreases Earth Resist by 5%.
  • At level 66: Increases Wind Resist by 30%. Decreases Earth Resist by 7%.

Skill1457_0.jpg Empowering Echo (Spellhowler)

  • At level 40: Increases MP consumption by 25% and M. Atk. by 15%;
  • At level 64: Increases MP consumption by 30% and M. Atk. by 20%;
  • At level 79: Increases MP consumption by 35% and M. Atk. by 25%.

Skill1334_0.jpg All Summons(Necromancer)

  • Live much longer, consume Spirit Ore;
  • Do not consume experience;
  • No longer require a corpse to summon;
  • The casting time of the call has been increased by one and a half times.

image.png Resist Dark (Necromancer)

  • Now available for learning from level 58:
  • At 58th level: Increases Shadow consumption by + 15/23/30%. Reduces protection from Holy by 7%;
  • At level 66: Increases Shadow consumption by + 15/23/30%. Reduces protection from Holy by 11%;
  • At level 74: Increases Shadow consumption by + 15/23/30%. Reduces protection from Holy by 15%.

image.png Curse Gloom (Necromancer)

  • The skill works on Interlude / Gracia until the 5th stage of the server:
  • Reduces M. Def.of the enemy by 23% for 30 seconds.

image.png Transfer Pain (Necromancer)

  • For the necromancer (but not for other owners of this skill), the character levels for learning this skill have been increased:
  • At 48th level: Redirects 10% of the damage to the servant.
  • At 56th level: Redirects 20% of the damage to the servant.
  • At 66th level: Redirects 30% of the damage to the servant.
  • At 74th level: Redirects 40% of the damage to the servant.
  • At 76th level: Redirects 50% of the damage to the servant.

image.png Servitor Share (Necromancer)

  • Available for study from level 74:
  • Transfers to a servant 50% of P. Atk. / Def., 25% M. Atk. / Mag. Def. and 10% Max. HP / MP, 20% Critical Hit Chance, 10% P. Atk. and 3% cast speed regarding the characteristics of the summoner.

 

image.png Summoners

Warlock, Elemental Summoner, Phantom Summoner

Hidden Text

image.png All summons, including panthers and golems, live much longer, consume Spirit Ore and do not consume experience.

Skill11272 0.jpg New skill Replace (Warlock, Elemental Summoner, Phantom Summoner)

  • Available for study from level 48:
  • At 48th level: Swaps places of the summoner with his servant at a distance of 700 ranges. Cooldown 60 seconds;
  • At 64th level: Swaps places of the summoner with his servant at a distance of 1100 range. Cooldown 60 seconds;
  • At 76th level: Swaps places of the summoner with his servant at a distance of 1500 range. Cooldown 60 seconds.

image.png Dimension Spiral (Warlock, Elemental Summoner, Phantom Summoner)

  • Spot Magic nuke of samoners, available from level 40;
  • Learned up to level 85;
  • Over-hit is available.

image.png Mutual Response (Warlock, Elemental Summoner, Phantom Summoner)

  • Available for study from level 40:
  • During basic attacks and attacks with the Dimension Spiral skill, it has a chance to restore HP and MP of the servants.

image.png Servitor Share (Warlock, Elemental Summoner, Phantom Summoner)

  • Available for learn from level 40:
  • Transfer the Summoner Skills to the Servant. Transfers to a servant 50% of P. Atk. / Def., 25% M. Atk. / Mag. Def. and 10% Max. HP / MP, 20% Critical Hit Chance, 10% P. Atk. and 3% cast speed regarding the characteristics of the summoner.

image.png Summon Lore (Warlock, Elemental Summoner, Phantom Summoner)

  • Now available for learning from level 52:
  • At the 52th level, you can learn the 1st skill level. Increase P. Def by 20 and cast spd by 2% when wearing light armor; increase in P. Def by 15 and cast spd by 2% when wearing magic armor. Reduces MP consumption for magic skills by 1%.
  • At the 70th level, you can learn the 2nd skill level. Increase P. Def by 40 and cast spd by 3% when wearing light armor; increase in P. Def by 30 and cast spd by 4% when wearing magic armor. Reduces MP consumption for magic skills by 2%.
  • At the 78th level, you can learn the 3rd skill level. Increase P. Def by 80 and cast spd by 5% when wearing light armor; increase in P. Def by 60 and cast spd by 7% when wearing magic armor. Reduces MP consumption for magic skills by 3%.

image.png Servitor Barrier (Warlock, Elemental Summoner, Phantom Summoner)

  • Now available for learning from level 60:
  • At the 60th level, you can learn the 1st skill level. Grants the servant invulnerability for 10 seconds. Absorbs 5 pts. Spirit Ore.
  • At the 72th level, you can learn the 2nd skill level. Grants the servant invulnerability for 15 seconds. Absorbs 5 pts. Spirit Ore.
  • At the 79th level, you can learn the 3rd skill level. Grants the servant invulnerability for 30 seconds. Absorbs 5 pts. Spirit Ore.

 

Skill1301_0.jpg Servitor Blessing (Warlock, Elemental Summoner, Phantom Summoner)

  • Frees servitor of Hold, paralysis and decreased Atk. Spd. or movement effects
  • Now available for learning from level 60 for 150.000 SP

image.png Blessing & Gift of Seraphim (Elemental Summoner)

  • Studied and used on the character itself
  • At level 56: Increases MP regeneration by 30% (Blessing), reduces the cooldown of magic skills by 30% (Gift)
  • At level 62: Increases MP regeneration by 32% (Blessing), reduces the cooldown of magic skills by 32% (Gift)
  • At level 68: Increases MP regeneration by 35% (Blessing), reduces the cooldown of magic skills by 35% (Gift)
  • Automatically learned at the appropriate levels

image.png Blessing & Gift of Queen (Warlock)

  • Studied and used on the character itself
  • At level 56: increases strength (+ 20%) and crit chance. hitting (+ 25%) group members (Blessing); increases P. Atk (+ 6%) and Accuracy (+2) of party members (Gift)
  • At level 62: increases strength (+ 22%) and crit chance. hitting (+ 27%) group members (Blessing); increases P. Atk (+ 8%) and Accuracy (+2) of party members (Gift)
  • At level 68: increases strength (+ 25%) and crit chance. hitting (+ 30%) group members (Blessing); increases P. Atk (+ 10%) and Accuracy (+3) of party members (Gift)
  • Automatically learned at the appropriate levels

 

 

image.png Healers

Skill1335_0.jpg Bishop

Hidden Text

image.png Divine Power

  • Now available for learning from level 56:
  • At level 56: Increases the power of restored magic by 350 and reduces MP costs by 50%;
  • At level 68: Increases the power of restored magic by 500 and reduces MP costs by 50%;
  • At 79th level: Increases the power of magic recovered by 1000 and reduces MP costs by 50%.

image.png Cleanse

  • Now available for learning from level 56:
  • At 56th level: Dispels the debilitating effects of spells on the target. Consumes 1 Einhasad Holy Waters. Skill cooldown is 16 seconds.
  • At 70th level: Dispels the debilitating effects of spells on the target. Consumes 2 Einhasad Holy Waters. Skill cooldown is 12 seconds.
  • At 78th level: Dispels the debilitating effects of spells on the target. Consumes 3 Einhasad Holy Waters. Skill cooldown is 8 seconds.

image.png Sublime Self-Sacrifice

  • Now available for learning from level 60:
  • At level 60: Sacrifices himself, thereby restoring his party's HP. And also gives the effect of invulnerability. Duration: 10 sec;
  • At 74th level: Sacrifices himself, thereby restoring his party's HP and CP. And also gives the effect of invulnerability. Duration: 12 sec;
  • At 83rd level: Sacrifices itself, thereby restoring all HP / MP / CP of allies. And also gives the effect of invulnerability. Duration: 15 sec.

image.png Body of Avatar

  • Now any skill level will restore HP, even if a similar buff has already been applied.

image.png Turn to Stone

  • Now available for learning from level 48.

image.png Resurrection

  • Now has a fixed MP consumption, regardless of the skill level - 59 MP at all levels.

image.png Mass Resurrection

  • Now has a fixed MP consumption, regardless of the skill level - 243 MP at all levels.

image.png Divine Lore

  • Now available for learning from level 52:
  • At level 52: Decreases MP cost of magic skills by 3%;
  • At level 70: Decreases MP cost of magic skills by 5%;
  • At 78th level: Decreases MP cost of magic skills by 7%.

 

Skill1355_0.jpg Elven Elder

Hidden Text

image.png Clarity

  • The skill is available for learning from level 58:
  • At the 58th level, you can learn 1st skill level:Reduces MP consumption of physical skills by 20%, magic skills by 4%, songs / dances by 10%;
  • At the 66th level, you can learn 2nd skill level: Reduces the MP consumption of physical skills by 25%, magic skills by 7%, songs / dances by 15%;
  • At the 74th level, you can learn the 3rd skill level: Reduces the MP consumption of physical skills by 30%, magic skills by 10%, songs / dances by 20%.

image.png Blessing of Eva

  • Now available for learning from level 60:
  • At 60rd level: Applies Eve's Blessing. Recovers 25% HP and MP. With a certain probability, it gets rid of negative effects.
  • At 70rd level: Applies Eve's Blessing. Recovers 50% HP and MP.. With a certain probability, it gets rid of negative effects.
  • At 79rd level: Applies Eve's Blessing. Recovers 75% HP and MP. With a certain probability, it gets rid of negative effects.
  • At 83rd level: Applies Eve's Blessing. Recovers 100% HP, CP and MP.. With a certain probability, it gets rid of negative effects.

image.png Mana Gain

  • Reduced the cost of learning the skill from 60,000,000 SP (60 million) to 30,000,000 SP (30 million).

image.png Turn to Stone

  • Now available for learning from level 48.

image.png Resurrection

  • Now has a fixed MP consumption, regardless of the skill level - 59 MP at all levels;

image.png Divine Lore

  • Now available for learning from level 52:
  • At level 52: Decreases MP cost of magic skills by 3%;
  • At level 70: Decreases MP cost of magic skills by 5%;
  • At 78th level: Decreases MP cost of magic skills by 7%.

Combo buffs

  • All combo buffs are learned from level 72 for 3,500,000 adena. Duration - 40 minutes.

image.png Improve Combat

  • The combination of the effects of increasing P. Atk. and increase P. Def. gives a significant advantage in battle. Increases P. Atk. and P. Def. by 15%

image.png Improve Critical Attack

  • A combination of the effects of increasing the chance of crit. Atk. and increasing crit. Atk. damage gives a significant advantage in battle. Increases the chance to crit. Atk. by 30%, and crit. Atk. damage - by 35%

image.png Improve Shield Defence

  • The combination of the effects of increasing Shield Block Chance and increasing Shield Defense gives a significant advantage in combat. Increases Shield Block Chance by 30% and Shield Defense by 50%

image.png Improve Movement

  • The combination of the effects of increased Speed and increased Evasion provides a significant advantage in combat. Increases Speed by 33 and Evasion by 4

image.png Improve Resist

  • New combo buff combining Resist Shock and Mental Shield skills
  • The skill can be upgraded to increase the defense against the stun, by analogy with Resist Shock

Skill1357_0.jpg Shillien Elder

Hidden Text

image.png Mana Gain

  • Reduced the cost of learning the skill from 60,000,000 SP (60 million) to 30,000,000 SP (30 million).

image.png Soul Cry

  • The skill is available for learning from level 40. Reduced MP consumption for maintaining a skill to 1 at all skill levels.

image.png Fatal Strike, image.png Major Heal, image.png Clarity, Skill1400 0.jpg Turn Undead, Skill1050_0.jpg Return and Skill1255_0.jpg Party Recall 

  • Skills are now available for learning;
  • PR - only the first level, the rest of the skills are fully available.

Skill1507 0.jpg Lord of Vampires

  • A detailed description of the skill will be added later.

image.png Turn to Stone

  • Now available for learning from level 48.

image.png Resurrection

  • Now has a fixed MP consumption, regardless of the skill level - 59 MP at all levels;
  • Added 3-7 levels of skill for learning. At 7th level, recovers ~ 60% of lost experience.

image.png Divine Lore

  • Now available for learning from level 52:
  • At level 52: Decreases MP cost of magic skills by 3%;
  • At level 70: Decreases MP cost of magic skills by 5%;
  • At 78th level: Decreases MP cost of magic skills by 7%.

Improved (Combo) Buffs

  • All combo buffs are learned from level 72 for 3,500,000 adena. Duration - 40 minutes.

image.png Improve Combat

  • The combination of the effects of increasing P. Atk. and increase P. Def. gives a significant advantage in battle. Increases P. Atk. and P. Def. by 15%

image.png Improve Magic

  • The combination of the effects of increasing M. Atk. and increase M. Def. gives a significant advantage in battle. Increases M. Atk. by 75%, and M. Def. - by 30%

image.png Improve Critical Attack

  • A combination of the effects of increasing the chance of crit. Atk. and Crit. Atk. damage of the group members gives a significant advantage in battle. Increases the chance to crit. Atk. by 30%, Crit. Atk. damage. - by 35%

image.png Improve Rampage

  • New combo buff combining Haste and Vampiric Range skills

 

image.png Buffers

Skill1363_0.jpg Warcryer

Hidden Text

image.png Chant of Berserker

  • Available for study from level 44
  • At level 44: For 20 minutes, decreases P. Def. by 5%, M. Def. by 10%, Evasion -2, P. Atk. + 5%, M. Atk. by 10%, Atk. spd. by 5%, cast spd by 5%, movement speed by 5 for all party members
  • At level 52: For 20 minutes, decreases P. Def. by 8%, M. Def. by 16%, Evasion -4, P. Atk. + 8%, M. Atk. by 16%, Atk. spd. by 8%, cast spd by 5%, movement speed by 8 for all party members.

image.png Great Fury

  • Now available for learning from level 40:
  • At 40th level: Increase attack speed by 10%;
  • At 58th level: Increase attack speed by 15%;
  • At 70th level: Increase attack speed by 20%;
  • At 77th level: Increase attack speed by 25%;
  • At 83rd level: Increase attack speed by 50%;
  • Great Fury can now be knocked out with regular attack (not just with Skill0927_0.jpg Burning Chop).

image.png Chant of Protection

  • Now available for learning from level 60:
  • At 60th level: Decreases power of critical attacks on group members by 10%.
  • At 72th level: Decreases power of critical attacks on group members by 15%.
  • At 79th level: Decreases power of critical attacks on group members by 30%.

image.png Chant of Revenge

  • Now available for learning from level 60:
  • At level 60, each party member returns 10% of any damage taken to the attacker. Action time 20 seconds;
  • At 66th level, each party member returns 15% of any damage taken to the attacker. Action time 20 seconds;
  • At 72nd level, each party member returns 20% of any damage taken to the attacker. Action time 20 seconds;
  • Leaving the group will interrupt the effect. The skill cooldown time is 10 minutes.
  • Any kind of Reflection does not return damage exceeding the max. HP of the character. For example, if Valakas hits 1,000,000 damage to a character with 5,000 HP, then the damage return will be 5,000.

image.png Chant of Life

  • Now the skill additionally restores 5% HP of group members when used;
  • Base casting time changed from 7 to 4 seconds;
  • At all levels - costs half the MP.

image.png Gate Chant

  • Now available for learning from level 68:
  • At the 68th level, you can learn 1 skill level. Summons all group members. Cooldown time - 30 minutes;
  • At the 78th level, you can learn the 2nd level of the skill. Summons all group members. Cooldown time is 10 minutes.

image.png Higher Mana Gain

  • Now available for learning, starting at level 40:
  • 15 (out of 27) skill levels are available for study;
  • Increases the amount of MP restored under the influence of the Recharge skill.

image.png Turn to Stone

  • Now available for learning from level 48.

image.png Divine Lore

  • Now available for learning from level 52:
  • At 52th level: Decreases MP cost of magic skills by 3%.
  • At 70th level: Decreases MP cost of magic skills by 5%.
  • At 78th level: Decreases MP cost of magic skills by 7%.

Combo buffs

  • All combo buffs are learned from level 72 for 3,500,000 adena. Duration - 40 minutes.

image.png Chant of Combat

  • The combination of the effects of increasing P. Atk and P. Def. of the group members gives a significant advantage in battle. P. Atk. + 15%, P. Def. - by 15%

image.png Chant of Critical Attack

  • A combination of the effects of increasing the chance of crit. Atk. and Crit. Atk. damage of the group members gives a significant advantage in battle. Increases the chance to crit. Atk. by 30%, Crit. Atk. damage. - by 35%

image.png Chant of Blood Awakening

  • A combination of damage absorption and increased Atk. spd. Increases Atk. spd by 33% and absorbs 9% of HP of damage inflicted on the enemy.

image.png Chant of Movement

  • The combination of the increased Speed and Evasion effects of the party members provides a significant advantage in combat. Increases Speed by 33, Evasion by 4

Skill1414_0.jpg Overlord

Hidden Text

image.png Fury of Pa'agrio

  • Available for study from level 48
  • At level 48: Increases Atk. spd. of the group / clan members by 15%
  • At level 56: Increases Atk. spd. of the group / clan members by 33%

image.png Pa'agrio's Honor

  • Changed skill learning levels:
  • At level 60, you can learn 1 skill level;
  • At level 66, you can learn skill level 2;
  • At level 70, you can learn skill level 3;
  • At level 72, you can learn skill level 4;
  • At the 74th level, you can learn the 5th skill level.

image.png Higher Mana Gain

  • Now available for learning, starting at level 40:
  • 15 (out of 27) skill levels are available for learning;
  • Increases the amount of MP restored under the influence of the Recharge skill.

image.png Eye of Pa'agrio

  • Can be learned from Lv. 72
  • At level 72: Combines the effects of increasing Accuracy and Critical Hit Protection. For clan members: Accuracy +4, chance of getting Crt. hit -15%
  • At level 77: Combines the effects of increasing Accuracy and Critical Hit Protection. For clan members: Accuracy +4, chance of getting Crt. hit -30%
  • Duration increased from 20 minutes to 40 minutes

image.png Soul of Pa'agrio

  • Now available for learning from level 72.
  • Duration increased from 20 to 40 minutes.

image.png Turn to Stone

  • Now available for learning from level 48.

image.png Divine Lore

  • Now available for learning from level 52:
  • At 52th level: Decreases MP cost of magic skills by 3%.
  • At 70th level: Decreases MP cost of magic skills by 5%.
  • At 78th level: Decreases MP cost of magic skills by 7%.

Combo buffs

  • All combo buffs are learned from level 72 for 3,500,000 adena. Duration - 40 minutes.

image.png Combat of Pa`agrio

  • The combination of the effects of increasing P. Atk. and P. Def. group and clan members gives a significant advantage in battle. P. Atk. + 15%, P. Def. - by 15%

image.png Critical of Pa`agrio

  • A combination of the effects of increasing the chance of crit. Atk. and crit. Atk. damage for the group and clan members gives a significant advantage in battle. Increases the chance to crit. Atk. by 30%, Crit. Atk. damage - by 35%

image.png Condition of Pa`agrio

  • Combination of effects of increasing max. HP and max. MP of group members gives a significant advantage in combat. Increases the max. HP 35%, max. MP - by 35%

image.png Eye of Pa`agrio

  • Combines the effects of increasing Accuracy and protection from crit. hit. For members of the group and clan: Accuracy +4, chance of getting Crit. hit -30%

image.png Soul of Pa`agrio

  • Combines the effects of increasing M. Atk. and M. Def. Increases M. Atk. members of the group and clan around 75% M. Def. by 30%

Skill1356_0.jpg Prophet

Hidden Text

image.png Fatal Strike

  • The skill is available for learning from level 40.

image.png Soul Cry

  • The skill is available for learning from level 40. Reduced MP consumption for maintaining a skill to 1 at all skill levels.

Skill1400 0.jpg Turn Undead

  • The skill is now available for learning.

image.png Inquisitor

  • A detailed description of the skill will be added later.

Skill1542 0.jpg Counter Critical

  • A detailed description of the skill will be added later.

image.png Higher Mana Gain

  • Now available for learning, starting at level 40:
  • 15 (out of 27) skill levels are available for study;
  • Increases the amount of MP restored under the influence of the Recharge skill.

Skill1255_0.jpg Party Recall 

  • Available for study at the 48th level;
  • SE and PP have only the First level of skill.

image.png Resurrection

  • Now has a fixed MP consumption, regardless of the skill level - 59 MP at all levels;
  • Added 3-7 levels of skill for learning. At 7th level, recovers ~ 60% of lost experience.

image.png Turn to Stone

  • Now available for learning from level 48.

image.png Divine Lore

  • Now available for learning from level 52:
  • At level 52: Decreases MP cost of magic skills by 3%;
  • At level 70: Decreases MP cost of magic skills by 5%;
  • At 78th level: Decreases MP cost of magic skills by 7%.

Combo buffs

  • All combo buffs are learned from level 72 for 3,500,000 adena. Duration - 40 minutes.

image.png Improve Combat

  • The combination of the effects of increasing Phys. Atk. and increase Phys. Def. gives a significant advantage in battle. Increases Phys. Atk. and Phys. Def. by 15%

image.png Improve Condition

  • Combination of increased effects Max. HP and increase Max. MP gives a significant advantage in combat. Increases Max. HP and Max. MP by 35%.

image.png Improve Critical Attack

  • A combination of the effects of increasing the chance of crit. Atk. and increasing the strength of crit. Atk. gives a significant advantage in battle. Increases the chance to crit. Atk. by 30%, and the strength of crit. Atk. - by 35%

image.png Improve Rampage

  • A combination of damage absorption and increased Atk. Spd. Increases Atk. Spd. by 33% and absorbs 9% of HP of damage inflicted on the enemy.

image.png Improve Benefit

  • New combo buff combining Regeneration and Kiss of Eva skills.

 

image.png Bards

  • In order that there would be no loss of "buff slots" during the cansel - one song is counted for the cancel as two. (Cancel / steal for 4 buffs = removes 2 songs). For buffs, cancel / steel works the same way.
  • Casting cost of skills: 60 MP + 30 MP for each subsequent one. Action time 2 minutes.
  • After switching to Gracia Final Divine Rhythm will give 20 holy attribute, resist songs will give resistance to the attribute. On Interlude, these songs provide elemental protection.

 

image.png Rhythm of Critical

  • Combination image.pngimage.png Fire + Hunter
  • Strength P. Crete. attacks + 35%. Chance P. Crete. attacks + 100%
  • Learned at level 40

image.png Rhythm of Benefit

  • Combination image.pngimage.pngimage.png Inspiration + Water + Life
  • Accuracy +4. Evasion +3. Regen. HP + 20%
  • Learned at level 43

image.png Divine Rhythm

  • Combination image.pngimage.png Light + Invocation
  • Increases damage to undead and demons. Dark Defense + 20%
  • Learned at level 43

image.png Rhythm of Defence

  • Combination image.pngimage.png Warding + Earth
  • Mag. Defense + 30%. Phys. Defense + 25%
  • Learned at level 46

image.png Rhythm of Power

  • Combination image.pngimage.png Mystic + Warrior
  • Mag. Attack + 20%. Phys. Attack + 12%
  • Learned at level 49

image.png Rhythm of Rage

  • Combination image.pngimage.png Concentration + Fury
  • Speed Mag. Attacks + 30%. Speed P. Attacks + 15%
  • Learned at level 52

image.png Rhythm of Body

  • Combination image.pngimage.png Wind + Vitality
  • Running speed +20. Max. HP + 30%
  • Learned at level 55

image.png Cyclonic Rhythm

  • Combination image.pngimage.png Earth + Storm Guards
  • Protection from Earth and Wind + 15%. Rollback - 3 minutes
  • Learned at level 66

image.png Magmatic Rhythm

  •  Combination image.pngimage.png Aqua + Flame Guards
  • Protection from Water and Fire + 15%. Rollback - 3 minutes
  • Learned at level 68

image.png Rhythm of Shadows

  • image.png Dance of Shadow
  • Invisibility against monsters. Running speed -50%
  • Learned at level 70

image.png Rhythm of Reflection

  • Combination image.pngimage.png Vampiric + Vengeance
  • Lifesteal + 8% (from melee auto attacks). Full Reflect + 5%. Close Auto Attack Reflect battle + 15%.
  • Learned at level 72

image.png Rhythm of Clarity

  • Combination image.pngimage.png Renewal + Meditation
  • Regen. MP + 20%. MP consumption Mag. Skills -15%. MP consumption Phys. skills -5%. The cooldown of all skills is reduced by 20%.
  • Learned at level 77

image.png Rhythm of Dominance

  • Combination image.pngimage.png Siren + Champion
  • Chance M. Crete + 100%. MP consumption Phys. skills -20%. Rollback Phys. skills -10%.
  • Learned at level 78

image.png Rhythm of Resistance

  • Combination image.pngimage.png Alignment + Elemental
  • All Attributes Resistance +30. Rollback - 3 minutes
  • Learned at level 79

New Skill - Rhythm

Combination of Old Skills Study level Description
image.png Rhythm of Critical image.pngimage.png Fire + Hunter  40 P. Crit. Atk. Power +35%. P. Crit. Atk. Chance +100%
image.png Rhythm of Benefit image.pngimage.pngimage.png Inspiration + Water + Life 43 Accuracy +4. Evasion +3. HP Regen. +20%
image.png Divine Rhythm image.pngimage.png Light + Invocation 43 Increases damage on undeads and demons. Resistance from Dark attacks +20%
image.png Rhythm of Defence image.pngimage.png Warding + Earth 46 M.Def. +30%. P.Def. +25%.
image.png Rhythm of Power image.pngimage.png Mystic + Warrior 49 M.Atk. +20%. P.Atk. +12%
image.png Rhythm of Rage image.pngimage.png Concentration + Fury 52 Casting Speed +30%. P.Atk. Speed +15%
image.png Rhythm of Body image.pngimage.png Wind + Vitality 55 Speed +20. Max. HP +30%
image.png Cyclonic Rhythm image.pngimage.png Earth + Storm Guards 66 Resistance from Earth and Wind +15%. Cooldown 3 min.
image.png Magmatic Rhythm image.pngimage.png Aqua + Flame Guards 68 Resistance from Water and Fire +15%. Cooldown 3 min.
image.png Rhythm of Shadows image.png Dance of Shadow 70 Hides from mobs. Speed -50%
image.png Rhythm of Reflection image.pngimage.png Vampiric + Vengeance 72

Vampiric effect +8% (from meele attacks). Damage Reflect +5%. Meele Attack Reflect +15%. 

image.png Rhythm of Clarity image.pngimage.png Renewal + Meditation 77 MP Regen. +20%. Magic Clarity effect -15%. Phys. Clarity effect -5%. Cooldowns reduced by 20%. 
image.png Rhythm of Dominance image.pngimage.png Siren + Champion 78 M.Crit. Chance +100%. Phys. Clarity -20%. Cooldowns reduced by -10%. 
image.png Rhythm of Resistance image.pngimage.png Alignment + Elemental 79

All Elements Resistance +30. Cooldown 3 min.

Bladedancer, Swordsinger

Hidden Text

image.png Battle Whisper (SwS) and image.png Defense Motion (BD)

  • The skill is available for learning from level 46:
  • At the 46th level, you can learn 1 skill level: The cost of using the skill is changed to 0;
  • At level 52, you can learn skill level 2: The cost of using the skill is changed to 0;
  • At the 60th level, you can learn the 3rd level of the skill: The cost of using the skill is changed to 0;
  • Duals are no longer required to use the Defense Motion skill.

 

image.png New Skill Assault

  • Charges towards the enemy. Cannot be used with bow or crossbow;
  • Can be learned at Lv. 40

image.png Higher Mana Gain

  • Now available for learning, starting at level 40:
  • 15 (out of 27) skill levels are available for study;
  • Increases the amount of MP restored under the influence of the Recharge skill.

image.png Sixth Sense

  • Now available for learning from level 52:
  • The skill increases Evasion by 15 when HP falls below 30% of its maximum.

image.png Aggression

  • The skill has been updated, now mobs or Bosses are less likely to be disrupted.

image.png Inner Rhythm (BD, SwS)

  • Now available for learning from level 52:
  • At level 52, you can learn 1 skill level. Reduces the mana cost of dents / song skills by 5%;
  • At level 70, you can learn skill level 2. Reduces the mana consumption of the skills of the dents / songs by 10%;
  • At the 78th level, you can learn the 3rd skill level. Reduces the mana cost of your dents / song skills by 15%.

image.png Counter Rhythm (BD, SwS)

  • When attacking with the Deadly Strike skill, you can knock out the Counter Rhythm trigger with a certain chance. Available for study from level 40:
  • At level 40, you can learn 1 skill level. Reducing the cost of using the skills of Dens / Songs by 30%;
  • At level 64, you can learn skill level 2. Reducing the cost of using the skills of Dens / Songs by 45%;
  • At the 76th level, you can learn the 3rd skill level. Reducing the cost of using the skills of Dens / Songs by 60%.

image.png Song of Purification (Sword Singer)

  • Now available for learning from level 60:
  • At level 60, you can learn 1 skill level. Has a 80% chance to remove negative spell effects from a party member. Debuff Resistance + 30%, HP Recovery Magic + 30%. Action time: 30 seconds;
  • At the 74th level, you can learn the 2nd level of the skill. Has a 80% chance to remove negative spell effects from a party member. Debuff Resistance + 30%, HP Recovery Magic + 30%. Action time: 60 seconds;
  • At the 83rd level, you can learn the 3rd level of the skill. Has a 80% chance to remove negative spell effects from a party member. Debuff Resistance + 30%, HP Recovery Magic + 30%. Duration: 120 seconds.

image.png Song of Silence (Sword Singer)

  • Now available for learning from level 58 for the Swordsinger class:
  • At level 58, you can learn 1 skill level. Action time: 15 seconds;
  • At level 70, you can learn skill level 2. Action time: 30 seconds;
  • At the 79th level, you can learn the 3rd skill level. Duration: 120 seconds.

image.png Dance of Berserker (Blade Dancer)

  • Now available for learning from level 60:
  • At level 60, you can learn 1 skill level. Decreases P. Def. by 8%, M. Def. by 16% and evasion by -4 for party members. Increases P. Atk. by 8%, M. Atk. by 16%, Atk. Atk. by 8%, Atk. Magician by 8%, running speed by +8. Action time: 30 seconds;
  • At the 74th level, you can learn the 2nd level of the skill. Decreases P. Def. by 8%, M. Def. by 16% and evasion by -4 for party members. Increases P. Atk. by 8%, M. Atk. by 16%, Atk. Atk. by 8%, Atk. Magician by 8%, running speed by +8. Action time: 60 seconds;
  • At the 83rd level, you can learn the 3rd level of the skill. Decreases P. Def. by 8%, M. Def. by 16% and evasion by -4 for party members. Increases P. Atk. by 8%, M. Atk. by 16%, Atk. Atk. by 8%, Atk. Magician by 8%, running speed by +8. Duration: 120 seconds.

image.png Dance of Medusa (Blade Dancer)

  • Now available for learning from level 58:
  • At the 58th level, you can learn 1 skill level;
  • At level 70, you can learn skill level 2;
  • At the 77th level, you can learn the 3rd level of the skill.
  • Note! You need Duals to use this debuff!

 

PS: Some of the above skills will be added and / or changed during OBT.

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