Enchanting Skills



Basics

Skill enchanting — one of the most important mechanics, that became available after the third class change.

Unfortunately, many players underestimate the importance of enchanting skills. This happens for various reasons — insufficient gaming experience, reluctance to understand complex mechanics, or lack of available information. In this article we will try to explain in simple terms why skill enchanting is important and how it will improve your character.


Items for enchanting

Item Description
Adena Game currency
SP Obtained by hunting monsters
Giant's Codex If unsuccessful, resets the skill enhancement level to 0. Only used for enhancement to +1, no books required for further upgrades
Giant's Codex - Mastery If unsuccessful, retains the skill enhancement level. Used on every skill enhancement attempt
Giant's Codex - Discipline

Used to change the skill enhancement branch, the level of enhancement may decrease for 1-3 levels

On Masterwork changing a branch occurs without lowering the enhancement level

Giant's Codex - Oblivion

Used to lower the enhancement level of a skill, and returns 80% of the spent (as for a regular enhancement) SP points

Not used on Masterwork

On Masterwork codexes can be obtained by hunting monsters, for completing a quest for the third profession, and as the reward for some missions.

In the basic game codexes are awarded for completing a quest for the third profession, sold for epaulettes and drops from monsters.


Where and how to enchant?

Skills, available for enchanting, must be learned to the maximum level.

On High Five chronicles and Masterwork servers skill enchanting occurs in a special interface window.

>Where and how to enchant skills hf l2
  1. Open Skills menu (Ctrl+K), then the Enchant Skill window
  2. Click on the required skill, to select it for improvement
  3. Click on the required improvement branch
  4. Select enchanting method:
  5. Confirm your settings and enchant your skill

On the Interlude and Gracia Final chronicles, you have to talk to a master of your race and specialization to enchant your skills.

List of skill enchantment masters
Race Specialization Location NPC
Human Warrior Town of Aden Aiken Master
Hunters Village Aren Athebaldt Master
Mage Ivory Tower Marina Magister
Hardin`s Academy Icarus Lich King
Support Town of Oren Vadin Priest
Elf Warrior Town of Aden Sinden Master
Hunters Village Stedmiel Master
Mage Ivory Tower Joan Magister
Support Town of Oren Egnos Priest
Dark Elf Warrior Hardin`s Academy Galadrid Master
Mage Ivory Tower Ladd Magister
Hardin`s Academy Anastia Magister
Support Hardin`s Academy Anastia Magister
Dwarf Fortune Seeker Rune Township Hugin Warehouse Keeper
Durin Warehouse Keeper
Lunin Warehouse Keeper
Daisy Warehouse Keeper
Maestro Rune Township Vincenz Blacksmith
Orc Warrior Rune Township Tazki Prefect
Support Rune Township Mekara Seer
Kamael Male / Female Town of Aden Aiken Master

Changes on Masterwork

Masterwork offers to each class not only reworked skills, but also updated branches for its enchanting. Some branches were reworked, others were merged, and others were deleted due to irrelevance. We made a lot of work, so players can reveal their character in a new way and increase its combat potential.

Several main branches of skill enchanting and their effects:

Branch Description
Power

Increases skill power

The branch will help you to do more physical or magical damage by your skills.

  • For offensive skills increases the damage dealt by the skill
  • For enhancing/buff skills increases the effect power
Attribute attack (Fire/Water/Wind/Earth/Holy/Dark)

Increases attack attribute

The branch allows you to increase your attack attribute by enchanting a skill, a good choice during the attribute system add stage.

However, you should not stay on this branch when the enemy’s equipment is inlaid to the maximum attribute. For elemental skills available a basic attribute branch, for the other, there are several elemental options.

Duel

Increases the damage dealt by the skill during PvP and PvE

Kind of "Power", but with modifications. This branch increases damage dealt both during battles with other characters and while killing monsters.

A good choice if your skill has this upgrade tree available — it will increase your damage during PvP at the late stage of server development, without losing strength while hunting monsters, when almost all players have the attribute resistance up to the maximum.

Chance

Increases the skill success chance

This branch is suitable for debuffs or attacking skills with a negative effect on the target.

Range

Increases the casting range of the skill

Great choice if you often lack cast range and don't have a more appropriate improvement branch. Do not underestimate this branch, because good positioning in battle gives a huge advantage and often decides the outcome of the battle.

Cost

Decreases skill MP consumption

Suitable for skills with high mana consumption.

With sufficient improvement, it will reduce the MP costs for using the skill by almost a half. Would also be a great choice for switchable skills (toggle).

Decrease Penalty

Reduces skill penalty effect

With this branch everything is quite simple. If your skill has a negative effect, for example decreases moving speed, and you don't like it — choose this branch, the penalty will decrease as skill improves.

Swiftness

Increases attack speed bonus

A skill improvement branch mostly for passive skills. When choosing this branch, a bonus to attack speed, from the passive skill, increases or appears.

The effect has been reworked and become smoother.

Defence

Increases physical defense bonus

There is an option for both passive and active skills, an excellent choice if you want to increase your character's defensive stats, or further reduce your opponent's defense.

  • For passive/buff skills, increases the defense bonus
  • For debuff skills, increases the target's reduced defense

In addition to the reworked basic improvement branches, new combined branches also been added, for example: Power + Distance, Distance + Cost, Power + Cost.

Pay attention!

When enchanting any physical skills that can initially cause critical damage, the chance of critical damage with a skill increases for PvE, but not for PvP.

P. Critical Rate for skills depends on skill level, and enhancement increases its level. For example:

  • Sonic Buster +0 — 15% chance to critical hit during PvP and PvE
  • Sonic Buster +30 — 15% chance to critical hit during PvP and for 25% PvE

Why improve your skills?

Enchanting skills increases their actual level (magic_lvl). The last levels of the second profession skills are studied at level 74, but to effectively use these skills at higher character levels, you have to increase the level of the skill — this is what enchanting is needed for.

It is important to know!

The difference between the skill level and the target level affects skills success chance (for debuffs).

For example: a level 85 character with +0 skills attacks another level 85 character. The server assesses this situation as follows: a level 74 skill is applied to a level 85 character. Based on this difference, the success chances are calculated.

  • If the magic level is 3 or more lower than the target's level — this reduces skill success chance. The greater the difference, the lower the chance
  • If the magic level of the skill is +-2 levels relative to the target — this does not affect the chance
  • If the magic level of the skill is 3 or more higher than the target's level — this increases skill success chance. The greater the difference, the higher the chance

In pursuit of the best equipment and epic jewelry, players forget about improving the basic parameters, that have a greater impact on a character's strength and effectiveness than expensive items.


How much to enchant?

The chance of successful enchant depends on the character's level. When the character level increases, the chance of enchant also increases.

We present recommendations for enchanting skills at levels 79-85 for maximum effectiveness. For each character level there set enchantment level, that is necessary for different tasks:

  • Maximal chance, that no longer will increase with character level. To this level skill have to be enhanced for sure
  • Chance will increase with characters level, but enchanting to this stage allows to use skill with maximum efficiency at current characters level. You should strive to enchant to this level
  • Chance will increase with characters level, but enchanting to this stage will be very expensive. You should aim to this level if you have an unlimited budget

Success chances

Masterwork uses enchant chances corresponding to the High Five chronicles.

2nd profession skills

magic_lvl — actual skill level at a specific improvement stage, used in calculation of success chances for skills and accuracy of magic skills.

Enchant magic_lvl 76 77 78 79 80 81 82 83 84 85
+1 76 82% 92% 97% 97% 97% 97% 97% 97% 97% 97%
+2 76 80% 90% 95% 95% 95% 95% 95% 95% 95% 95%
+3 76 78% 88% 93% 93% 93% 93% 93% 93% 93% 93%
+4 77 52% 76% 86% 91% 91% 91% 91% 91% 91% 91%
+5 77 50% 74% 84% 89% 89% 89% 89% 89% 89% 89%
+6 77 48% 72% 82% 87% 87% 87% 87% 87% 87% 87%
+7 78   46% 70% 80% 85% 85% 85% 85% 85% 85%
+8 78   44% 68% 78% 83% 83% 83% 83% 83% 83%
+9 78   42% 66% 76% 81% 81% 81% 81% 81% 81%
+10 79     40% 64% 74% 79% 79% 79% 79% 79%
+11 79     38% 62% 72% 77% 77% 77% 77% 77%
+12 79     36% 60% 70% 75% 75% 75% 75% 75%
+13 80       34% 58% 68% 73% 73% 73% 73%
+14 80       32% 56% 66% 71% 71% 71% 71%
+15 80       30% 54% 64% 69% 69% 69% 69%
+16 81         28% 52% 62% 67% 67% 67%
+17 81         26% 50% 60% 65% 65% 65%
+18 81         24% 48% 58% 63% 63% 63%
+19 82           22% 46% 56% 61% 61%
+20 82           20% 44% 54% 59% 59%
+21 82           18% 42% 52% 57% 57%
+22 83             16% 40% 50% 55%
+23 83             14% 38% 48% 53%
+24 83             12% 36% 46% 51%
+25 84               10% 34% 44%
+26 84               8% 42% 42%
+27 84               6% 30% 40%
+28 85                 4% 28%
+29 85                 2% 26%
+30 85                 1% 24%

3rd profession skills

magic_lvl — actual skill level at a specific improvement stage, used in calculation of success chances for skills and accuracy of magic skills.

Enchant magic_lvl 76 77 78 79 80 81 82 83 84 85
+1 81 18% 28% 38% 48% 58% 82% 92% 97% 97% 97%
+2 81       46% 56% 80% 90% 95% 95% 95%
+3 81         54% 78% 88% 93% 93% 93%
+4 82         42% 76% 76% 86% 91% 91%
+5 82           52% 74% 84% 89% 89%
+6 82           50% 72% 82% 87% 87%
+7 83           48% 46% 70% 80% 85%
+8 83             44% 68% 78% 83%
+9 83             42% 66% 76% 81%
+10 84               40% 64% 74%
+11 84               38% 62% 72%
+12 84               36% 60% 70%
+13 85                 34% 58%
+14 85                 32% 56%
+15 85                 30% 54%
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